History - net.minecraft.world.gen.chunk.DebugChunkGenerator
1.13.2
Names
bon
boo
net.minecraft.unmapped.C_45693946
net.minecraft.class_2256
Fields
List<BlockState>: h, f_67564396, BLOCK_STATES, field_177464_a
List<BlockState>: h, field_10119, BLOCK_STATES, field_177464_a, ALL_VALID_STATES
int: i, f_28396606, GRID_LENGTH, field_177462_b
int: i, field_10120, GRID_LENGTH, field_177462_b, GRID_WIDTH
int: j, f_63592638, GRID_WIDTH, field_181039_c
int: j, field_10121, GRID_WIDTH, field_181039_c, GRID_HEIGHT
BlockState: f, f_60426963, AIR, field_185934_a
BlockState: f, field_12956, AIR, field_185934_a, AIR
BlockState: g, f_18673952, BARRIER, field_185935_b
BlockState: g, field_12957, BARRIER, field_185935_b, BARRIER
DebugGeneratorSettings: k, f_04110420, settings, field_202098_i
DebugGeneratorSettings: k, field_18988, settings, field_202098_i, settings
Constructors
Methods
BlockState (int, int): b, m_57889561, getBlockState, func_177461_b
BlockState (int, int): b, method_9190, getBlockState, func_177461_b, getBlockStateFor
List<Biome$SpawnEntry> (MobCategory, BlockPos): a, m_07648116, getSpawnEntries, func_177458_a
List<Biome$SpawnEntry> (MobCategory, BlockPos): a, method_11763, getSpawnEntries, func_177458_a, getPossibleCreatures
void (ChunkAccess): a, m_98587515, generate, func_202088_a
void (ChunkAccess): a, method_17016, generate, func_202088_a, makeBase
void (WorldGenRegion, GenerationStep$Carving): a, m_62068603, carve, func_202091_a
void (WorldGenRegion, GenerationStep$Carving): a, method_17019, carve, func_202091_a, carve
DebugGeneratorSettings (): f, m_65370647, getSettings, func_201496_a_
DebugGeneratorSettings (): f, method_17234, getSettings, func_201496_a_, getSettings
double[] (int, int): a, m_00697703, getSurfaceNoise, func_205473_a
double[] (int, int): a, method_17027, getSurfaceNoise, func_205473_a, generateNoiseRegion
int (): d, m_91293047, getSpawnHeight, func_205470_d
int (): d, method_17025, getSpawnHeight, func_205470_d, getGroundHeight
void (WorldGenRegion): a, m_54880533, decorate, func_202092_b
void (WorldGenRegion): a, method_17018, decorate, func_202092_b, decorate
void (WorldGenRegion): b, m_31974134, populate, func_202093_c
void (WorldGenRegion): b, method_17023, populate, func_202093_c, spawnMobs
int (World, boolean, boolean): a, m_24100391, tickSpawners, func_203222_a
int (World, boolean, boolean): a, method_17014, tickSpawners, func_203222_a, spawnMobs
1.13.1
Names
bof
bon
Fields
Constructors
Methods
1.13
Names
ayy
bof
net.minecraft.class_2256
net.minecraft.unmapped.C_45693946
Fields
List<BlockState>: c, field_10119, BLOCK_STATES, field_177464_a, ALL_VALID_STATES
List<BlockState>: h, f_67564396, BLOCK_STATES, field_177464_a
int: d, field_10120, GRID_LENGTH, field_177462_b, GRID_WIDTH
int: i, f_28396606, GRID_LENGTH, field_177462_b
int: e, field_10121, GRID_WIDTH, field_181039_c, GRID_HEIGHT
int: j, f_63592638, GRID_WIDTH, field_181039_c
BlockState: a, field_12956, AIR, field_185934_a, AIR
BlockState: f, f_60426963, AIR, field_185934_a
BlockState: b, field_12957, BARRIER, field_185935_b, BARRIER
BlockState: g, f_18673952, BARRIER, field_185935_b
World: f, field_10122, world, field_177463_c, world
DebugGeneratorSettings: k, f_04110420, settings, field_202098_i
Constructors
(World)
(WorldAccess, BiomeSource, DebugGeneratorSettings)
Methods
WorldChunk (int, int): a, method_11761, generateChunk, func_185932_a, generateChunk
BlockState (int, int): c, method_9190, getBlockState, func_177461_b, getBlockStateFor
BlockState (int, int): b, m_57889561, getBlockState, func_177461_b
void (int, int): b, method_11764, populateChunk, func_185931_b, populate
boolean (WorldChunk, int, int): a, method_11762, populateChunkAfterTerrain, func_185933_a, generateStructures
List<Biome$SpawnEntry> (MobCategory, BlockPos): a, method_11763, getSpawnEntries, func_177458_a, getPossibleCreatures
List<Biome$SpawnEntry> (MobCategory, BlockPos): a, m_07648116, getSpawnEntries, func_177458_a
BlockPos (World, String, BlockPos, boolean): a, method_3866, findNearestStructure, func_180513_a, getNearestStructurePos
boolean (World, String, BlockPos): a, method_14387, isInsideStructure, func_193414_a, isInsideStructure
void (WorldChunk, int, int): b, method_4702, placeStructures, func_180514_a, recreateStructures
void (ChunkAccess): a, m_98587515, generate, func_202088_a
void (WorldGenRegion, GenerationStep$Carving): a, m_62068603, carve, func_202091_a
DebugGeneratorSettings (): f, m_65370647, getSettings, func_201496_a_
double[] (int, int): a, m_00697703, getSurfaceNoise, func_205473_a
int (): d, m_91293047, getSpawnHeight, func_205470_d
void (WorldGenRegion): a, m_54880533, decorate, func_202092_b
void (WorldGenRegion): b, m_31974134, populate, func_202093_c
int (World, boolean, boolean): a, m_24100391, tickSpawners, func_203222_a
1.12.2
Names
ayy
net.minecraft.class_2256
net.minecraft.world.gen.chunk.DebugChunkGenerator
net.minecraft.world.gen.ChunkGeneratorDebug
net.minecraft.world.gen.ChunkGeneratorDebug
Fields
List<BlockState>: c, field_10119, BLOCK_STATES, field_177464_a, ALL_VALID_STATES
int: d, field_10120, GRID_LENGTH, field_177462_b, GRID_WIDTH
int: e, field_10121, GRID_WIDTH, field_181039_c, GRID_HEIGHT
BlockState: a, field_12956, AIR, field_185934_a, AIR
BlockState: b, field_12957, BARRIER, field_185935_b, BARRIER
World: f, field_10122, world, field_177463_c, world
Constructors
(World)
Methods
WorldChunk (int, int): a, method_11761, generateChunk, func_185932_a, generateChunk
BlockState (int, int): c, method_9190, getBlockState, func_177461_b, getBlockStateFor
void (int, int): b, method_11764, populateChunk, func_185931_b, populate
boolean (WorldChunk, int, int): a, method_11762, populateChunkAfterTerrain, func_185933_a, generateStructures
List<Biome$SpawnEntry> (MobCategory, BlockPos): a, method_11763, getSpawnEntries, func_177458_a, getPossibleCreatures
BlockPos (World, String, BlockPos, boolean): a, method_3866, findNearestStructure, func_180513_a, getNearestStructurePos
boolean (World, String, BlockPos): a, method_14387, isInsideStructure, func_193414_a, isInsideStructure
void (WorldChunk, int, int): b, method_4702, placeStructures, func_180514_a, recreateStructures