History - net.minecraft.world.gen.chunk.DebugChunkGenerator

1.13.2

Names

bon

boo

net.minecraft.unmapped.C_45693946

net.minecraft.class_2256

Fields

List<BlockState>: h, f_67564396, BLOCK_STATES, field_177464_a

List<BlockState>: h, field_10119, BLOCK_STATES, field_177464_a, ALL_VALID_STATES

int: i, f_28396606, GRID_LENGTH, field_177462_b

int: i, field_10120, GRID_LENGTH, field_177462_b, GRID_WIDTH

int: j, f_63592638, GRID_WIDTH, field_181039_c

int: j, field_10121, GRID_WIDTH, field_181039_c, GRID_HEIGHT

BlockState: f, f_60426963, AIR, field_185934_a

BlockState: f, field_12956, AIR, field_185934_a, AIR

BlockState: g, f_18673952, BARRIER, field_185935_b

BlockState: g, field_12957, BARRIER, field_185935_b, BARRIER

DebugGeneratorSettings: k, f_04110420, settings, field_202098_i

DebugGeneratorSettings: k, field_18988, settings, field_202098_i, settings

Constructors

Methods

BlockState (int, int): b, m_57889561, getBlockState, func_177461_b

BlockState (int, int): b, method_9190, getBlockState, func_177461_b, getBlockStateFor

List<Biome$SpawnEntry> (MobCategory, BlockPos): a, m_07648116, getSpawnEntries, func_177458_a

List<Biome$SpawnEntry> (MobCategory, BlockPos): a, method_11763, getSpawnEntries, func_177458_a, getPossibleCreatures

void (ChunkAccess): a, m_98587515, generate, func_202088_a

void (ChunkAccess): a, method_17016, generate, func_202088_a, makeBase

void (WorldGenRegion, GenerationStep$Carving): a, m_62068603, carve, func_202091_a

void (WorldGenRegion, GenerationStep$Carving): a, method_17019, carve, func_202091_a, carve

DebugGeneratorSettings (): f, m_65370647, getSettings, func_201496_a_

DebugGeneratorSettings (): f, method_17234, getSettings, func_201496_a_, getSettings

double[] (int, int): a, m_00697703, getSurfaceNoise, func_205473_a

double[] (int, int): a, method_17027, getSurfaceNoise, func_205473_a, generateNoiseRegion

int (): d, m_91293047, getSpawnHeight, func_205470_d

int (): d, method_17025, getSpawnHeight, func_205470_d, getGroundHeight

void (WorldGenRegion): a, m_54880533, decorate, func_202092_b

void (WorldGenRegion): a, method_17018, decorate, func_202092_b, decorate

void (WorldGenRegion): b, m_31974134, populate, func_202093_c

void (WorldGenRegion): b, method_17023, populate, func_202093_c, spawnMobs

int (World, boolean, boolean): a, m_24100391, tickSpawners, func_203222_a

int (World, boolean, boolean): a, method_17014, tickSpawners, func_203222_a, spawnMobs

1.13.1

Names

bof

bon

Fields

Constructors

Methods

1.13

Names

ayy

bof

net.minecraft.class_2256

net.minecraft.unmapped.C_45693946

Fields

List<BlockState>: c, field_10119, BLOCK_STATES, field_177464_a, ALL_VALID_STATES

List<BlockState>: h, f_67564396, BLOCK_STATES, field_177464_a

int: d, field_10120, GRID_LENGTH, field_177462_b, GRID_WIDTH

int: i, f_28396606, GRID_LENGTH, field_177462_b

int: e, field_10121, GRID_WIDTH, field_181039_c, GRID_HEIGHT

int: j, f_63592638, GRID_WIDTH, field_181039_c

BlockState: a, field_12956, AIR, field_185934_a, AIR

BlockState: f, f_60426963, AIR, field_185934_a

BlockState: b, field_12957, BARRIER, field_185935_b, BARRIER

BlockState: g, f_18673952, BARRIER, field_185935_b

World: f, field_10122, world, field_177463_c, world

DebugGeneratorSettings: k, f_04110420, settings, field_202098_i

Constructors

(World)

(WorldAccess, BiomeSource, DebugGeneratorSettings)

Methods

WorldChunk (int, int): a, method_11761, generateChunk, func_185932_a, generateChunk

BlockState (int, int): c, method_9190, getBlockState, func_177461_b, getBlockStateFor

BlockState (int, int): b, m_57889561, getBlockState, func_177461_b

void (int, int): b, method_11764, populateChunk, func_185931_b, populate

boolean (WorldChunk, int, int): a, method_11762, populateChunkAfterTerrain, func_185933_a, generateStructures

List<Biome$SpawnEntry> (MobCategory, BlockPos): a, method_11763, getSpawnEntries, func_177458_a, getPossibleCreatures

List<Biome$SpawnEntry> (MobCategory, BlockPos): a, m_07648116, getSpawnEntries, func_177458_a

BlockPos (World, String, BlockPos, boolean): a, method_3866, findNearestStructure, func_180513_a, getNearestStructurePos

boolean (World, String, BlockPos): a, method_14387, isInsideStructure, func_193414_a, isInsideStructure

void (WorldChunk, int, int): b, method_4702, placeStructures, func_180514_a, recreateStructures

void (ChunkAccess): a, m_98587515, generate, func_202088_a

void (WorldGenRegion, GenerationStep$Carving): a, m_62068603, carve, func_202091_a

DebugGeneratorSettings (): f, m_65370647, getSettings, func_201496_a_

double[] (int, int): a, m_00697703, getSurfaceNoise, func_205473_a

int (): d, m_91293047, getSpawnHeight, func_205470_d

void (WorldGenRegion): a, m_54880533, decorate, func_202092_b

void (WorldGenRegion): b, m_31974134, populate, func_202093_c

int (World, boolean, boolean): a, m_24100391, tickSpawners, func_203222_a

1.12.2

Names

ayy

net.minecraft.class_2256

net.minecraft.world.gen.chunk.DebugChunkGenerator

net.minecraft.world.gen.ChunkGeneratorDebug

net.minecraft.world.gen.ChunkGeneratorDebug

Fields

List<BlockState>: c, field_10119, BLOCK_STATES, field_177464_a, ALL_VALID_STATES

int: d, field_10120, GRID_LENGTH, field_177462_b, GRID_WIDTH

int: e, field_10121, GRID_WIDTH, field_181039_c, GRID_HEIGHT

BlockState: a, field_12956, AIR, field_185934_a, AIR

BlockState: b, field_12957, BARRIER, field_185935_b, BARRIER

World: f, field_10122, world, field_177463_c, world

Constructors

(World)

Methods

WorldChunk (int, int): a, method_11761, generateChunk, func_185932_a, generateChunk

BlockState (int, int): c, method_9190, getBlockState, func_177461_b, getBlockStateFor

void (int, int): b, method_11764, populateChunk, func_185931_b, populate

boolean (WorldChunk, int, int): a, method_11762, populateChunkAfterTerrain, func_185933_a, generateStructures

List<Biome$SpawnEntry> (MobCategory, BlockPos): a, method_11763, getSpawnEntries, func_177458_a, getPossibleCreatures

BlockPos (World, String, BlockPos, boolean): a, method_3866, findNearestStructure, func_180513_a, getNearestStructurePos

boolean (World, String, BlockPos): a, method_14387, isInsideStructure, func_193414_a, isInsideStructure

void (WorldChunk, int, int): b, method_4702, placeStructures, func_180514_a, recreateStructures