History - net.minecraft.entity.LivingEntity$HandSwingState
26.3
Names
net.minecraft.world.entity.LivingEntity$SwingState
net.minecraft.world.entity.LivingEntity$SwingState
net.minecraft.class_1309$class_1_1433
net.minecraft.entity.LivingEntity$HandSwingState
Fields
LivingEntity$HandSwing: currentSwing, currentSwing, field_1_9779, currentSwing
int: ticks, ticks, field_1_9781, ticksSinceLastSwing
float: oldAnimation, oldAnimation, field_1_9780, lastSwingProgress
float: animation, animation, field_1_9778, swingProgress
Constructors
()
Methods
boolean (Hand, SwingAnimationComponent, int): startIfAble, startIfAble, method_1_9425, trySwing
void (Hand, SwingAnimationComponent, int): start, start, method_1_9424, swing
void (): tick, tick, method_1_9426, tick
float (float): getAnimation, getAnimation, method_1_9422, getProgress
boolean (): isSwinging, isSwinging, method_1_9423, isSwinging