History - net.minecraft.entity.LivingEntity$HandSwingState

26.3

Names

net.minecraft.world.entity.LivingEntity$SwingState

net.minecraft.world.entity.LivingEntity$SwingState

net.minecraft.class_1309$class_1_1433

net.minecraft.entity.LivingEntity$HandSwingState

Fields

LivingEntity$HandSwing: currentSwing, currentSwing, field_1_9779, currentSwing

int: ticks, ticks, field_1_9781, ticksSinceLastSwing

float: oldAnimation, oldAnimation, field_1_9780, lastSwingProgress

float: animation, animation, field_1_9778, swingProgress

Constructors

()

Methods

boolean (Hand, SwingAnimationComponent, int): startIfAble, startIfAble, method_1_9425, trySwing

void (Hand, SwingAnimationComponent, int): start, start, method_1_9424, swing

void (): tick, tick, method_1_9426, tick

float (float): getAnimation, getAnimation, method_1_9422, getProgress

boolean (): isSwinging, isSwinging, method_1_9423, isSwinging