History - net.minecraft.world.gen.structure.StructurePiece
1.7.10
Names
avk
net.minecraft.class_34
net.minecraft.world.gen.structure.StructurePiece
net.minecraft.world.gen.structure.StructureComponent
Fields
StructureBox: f, field_64, bounds, boundingBox
int: g, field_65, facing, coordBaseMode
int: h, field_66, generationDepth, componentType
Constructors
()
(int)
Methods
NbtCompound (): b, method_5529, toNbt, func_143010_b
void (NbtCompound): a, method_5528, writeNbt, writeStructureToNBT
void (World, NbtCompound): a, method_5527, readNbt, func_143009_a
void (NbtCompound): b, method_5530, readNbt, readStructureFromNBT
void (StructurePiece, List, Random): a, method_54, addChildren, buildComponent
boolean (World, Random, StructureBox): a, method_58, postProcess, addComponentParts
StructureBox (): c, method_70, getBounds, getBoundingBox
int (): d, method_74, getGenerationDepth, getComponentType
StructurePiece (List, StructureBox): a, method_55, getIntersectingPiece, findIntersecting
BlockPos (): a, method_51, getCenterPos, func_151553_a
boolean (World, StructureBox): a, method_59, bordersOnLiquids, isLiquidInStructureBoundingBox
int (int, int): a, method_53, transformX, getXWithOffset
int (int): a, method_52, transformY, getYWithOffset
int (int, int): b, method_71, transformZ, getZWithOffset
int (Block, int): a, method_6570, postProcessBlockMetadata, getMetadataWithOffset
void (World, Block, int, int, int, int, StructureBox): a, method_56, setBlockWithMetadata, placeBlockAtCurrentPosition
Block (World, int, int, int, StructureBox): a, method_6567, getBlock, getBlockAtCurrentPosition
void (World, StructureBox, int, int, int, int, int, int): a, method_60, fillAir, fillWithAir
void (World, StructureBox, int, int, int, int, int, int, Block, Block, boolean): a, method_62, fillWithOutline, fillWithBlocks
void (World, StructureBox, int, int, int, int, int, int, Block, int, Block, int, boolean): a, method_6568, fillWithOutline, fillWithMetadataBlocks
void (World, StructureBox, int, int, int, int, int, int, boolean, Random, StructurePiece__BlockPicker): a, method_64, fill, fillWithRandomizedBlocks
void (World, StructureBox, Random, float, int, int, int, int, int, int, Block, Block, boolean): a, method_6569, fillRandomlyWithOutline, randomlyFillWithBlocks
void (World, StructureBox, Random, float, int, int, int, Block, int): a, method_65, setBlockWithThreshold, func_151552_a
void (World, StructureBox, int, int, int, int, int, int, Block, boolean): a, method_63, placeUpperHemisphere, func_151547_a
void (World, int, int, int, StructureBox): b, method_73, fillAirColumnUp, clearCurrentPositionBlocksUpwards
void (World, Block, int, int, int, int, StructureBox): b, method_72, fillColumnDown, func_151554_b
boolean (World, StructureBox, Random, int, int, int, LootEntry[], int): a, method_69, placeChestWithLoot, generateStructureChestContents
boolean (World, StructureBox, Random, int, int, int, int, LootEntry[], int): a, method_68, placeDispenserWithLoot, generateStructureDispenserContents
void (World, StructureBox, Random, int, int, int, int): a, method_67, placeWoodenDoor, placeDoorAtCurrentPosition