History - net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator
26.3
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
fik$d
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer
net.minecraft.class_3471$class_3475
net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator
Fields
int: c, startX, field_15446, entranceI, f_putmnnho, startX, f_230075_
int: startX, startX, field_15446, entranceI
int: d, startY, field_15445, entranceJ, f_zgflloie, startZ, f_230076_
int: startY, startY, field_15445, entranceJ
StructureTemplateManager: a, structureTemplateManager, field_15444, manager, f_lmzbgvya, structureTemplateManager, f_230073_
StructureTemplateManager: structureTemplateManager, structureTemplateManager, field_15444, manager
Random: b, random, field_15447, random, f_tbgvrjhm, random, f_230074_
Random: random, random, field_15447, random
Constructors
Methods
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, generate, m_230080_
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): createMansion, createMansion, method_15050, generate
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, addRoof, m_jtknlver, createRoof, m_230102_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): createRoof, createRoof, method_15055, addRoof
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, addEntrance, m_230085_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): entrance, entrance, method_15054, addEntrance
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, addWallPiece, m_halpdvrj, traverseWallPiece, m_230129_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseWallPiece, traverseWallPiece, method_15052, addWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, turnLeft, m_eqgtliri, traverseTurn, m_230132_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseTurn, traverseTurn, method_15058, turnLeft
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, turnRight, m_msijcgmp, traverseInnerTurn, m_230135_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseInnerTurn, traverseInnerTurn, method_15060, turnRight
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, addBigSecretRoom, m_230097_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): addRoom2x2Secret, addRoom2x2Secret, method_15053, addBigSecretRoom
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addOuterWall, m_izprjyyf, traverseOuterWalls, m_230088_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): traverseOuterWalls, traverseOuterWalls, method_15051, addOuterWall
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, addSmallRoom, m_230108_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): addRoom1x1, addRoom1x1, method_15057, addSmallRoom
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, addMediumRoom, m_230121_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): addRoom1x2, addRoom1x2, method_15059, addMediumRoom
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, addBigRoom, m_230114_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): addRoom2x2, addRoom2x2, method_15056, addBigRoom
1.21.11
Names
fdj$d
fik$d
Fields
Constructors
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
exu$d
fdj$d
Fields
Constructors
Methods
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
evj$d
exu$d
Fields
Constructors
Methods
1.21.5
Names
eqj$d
evj$d
Fields
Constructors
Methods
1.21.4
Names
erg$d
eqj$d
Fields
Constructors
Methods
1.21.3
Names
emn$d
erg$d
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
elh$d
emn$d
Fields
Constructors
Methods
1.20.6
Names
ecb$d
elh$d
Fields
Constructors
Methods
1.20.4
Names
dxw$d
ecb$d
Fields
Constructors
Methods
1.20.2
Names
duo$d
dxw$d
Fields
Constructors
Methods
1.20.1
Names
dud$d
duo$d
Fields
Constructors
Methods
1.19.4
Names
drd$d
dud$d
Fields
Constructors
Methods
1.19.3
Names
dnp$d
drd$d
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_213297_
net.minecraft.src.C_213293_$C_213297_
Fields
Constructors
Methods
1.19.1
Names
dms$d
dnp$d
Fields
Constructors
Methods
1.19
Names
dfu$d
dms$d
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer
net.minecraft.src.C_2592_$C_2597_
net.minecraft.src.C_213297_
Fields
StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, manager, f_73774_
Random: b, random, field_15447, random, f_tbgvrjhm, random, f_73775_
int: c, startX, field_15446, field_15446, f_putmnnho, f_putmnnho, f_73776_
int: c, startX, field_15446, entranceI, f_putmnnho, startX, f_230075_
int: d, startY, field_15445, field_15445, f_zgflloie, f_zgflloie, f_73777_
int: d, startY, field_15445, entranceJ, f_zgflloie, startZ, f_230076_
StructureTemplateManager: a, structureTemplateManager, field_15444, manager, f_lmzbgvya, structureTemplateManager, f_230073_
Random: b, random, field_15447, random, f_tbgvrjhm, random, f_230074_
Constructors
(StructureTemplateManager, Random)
Methods
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, generate, m_73781_
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, generate, m_230080_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, m_jtknlver, m_73803_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, addRoof, m_jtknlver, createRoof, m_230102_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, addEntrance, m_73786_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, addEntrance, m_230085_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, m_halpdvrj, m_73830_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, addWallPiece, m_halpdvrj, traverseWallPiece, m_230129_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, m_eqgtliri, m_73833_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, turnLeft, m_eqgtliri, traverseTurn, m_230132_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, m_msijcgmp, m_73836_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, turnRight, m_msijcgmp, traverseInnerTurn, m_230135_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, addBigSecretRoom, m_73798_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, addBigSecretRoom, m_230097_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, addRoof, m_73789_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addOuterWall, m_izprjyyf, traverseOuterWalls, m_230088_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, addSmallRoom, m_73809_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, addSmallRoom, m_230108_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, addMediumRoom, m_73822_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, addMediumRoom, m_230121_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, addBigRoom, m_73815_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, addBigRoom, m_230114_
1.18.2
Names
dfk$d
dfu$d
net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator
Fields
StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, f_73774_
StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, manager, f_73774_
Random: b, random, field_15447, random, f_tbgvrjhm, f_73775_
Random: b, random, field_15447, random, f_tbgvrjhm, random, f_73775_
int: c, startX, field_15446, field_15446, f_putmnnho, f_73776_
int: c, startX, field_15446, field_15446, f_putmnnho, f_putmnnho, f_73776_
int: d, startY, field_15445, field_15445, f_zgflloie, f_73777_
int: d, startY, field_15445, field_15445, f_zgflloie, f_zgflloie, f_73777_
Constructors
Methods
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, m_73781_
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, generate, m_73781_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, m_73803_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, m_jtknlver, m_73803_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, m_73786_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, addEntrance, m_73786_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, m_73830_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, m_halpdvrj, m_73830_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, m_73833_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, m_eqgtliri, m_73833_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, m_73836_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, m_msijcgmp, m_73836_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, m_73798_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, addBigSecretRoom, m_73798_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, m_73789_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, addRoof, m_73789_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, m_73809_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, addSmallRoom, m_73809_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, m_73822_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, addMediumRoom, m_73822_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, m_73815_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, addBigRoom, m_73815_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
dbr$d
dfk$d
Fields
Constructors
Methods
1.17.1
Names
dbq$d
dbr$d
Fields
Constructors
Methods
1.17
Names
cry$d
dbq$d
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer
net.minecraft.src.C_2592_$C_2597_
Fields
StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, field_191134_a, templateManager
StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, f_73774_
Random: b, random, field_15447, random, f_tbgvrjhm, field_191135_b, random
Random: b, random, field_15447, random, f_tbgvrjhm, f_73775_
int: c, startX, field_15446, field_15446, f_putmnnho, field_191136_c, startX
int: c, startX, field_15446, field_15446, f_putmnnho, f_73776_
int: d, startY, field_15445, field_15445, f_zgflloie, field_191137_d, startY
int: d, startY, field_15445, field_15445, f_zgflloie, f_73777_
Constructors
Methods
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, func_191125_a, createMansion
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, m_73781_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, func_191123_a, createRoof
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, m_73803_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, func_191133_a, entrance
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, m_73786_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, func_191131_b, traverseWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, m_73830_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, func_191124_c, traverseTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, m_73833_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, func_191126_d, traverseInnerTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, m_73836_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, func_191128_a, addRoom2x2Secret
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, m_73798_
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, func_191130_a, traverseOuterWalls
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, m_73789_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, func_191129_a, addRoom1x1
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, m_73809_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, func_191132_a, addRoom1x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, m_73822_
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, func_191127_a, addRoom2x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, m_73815_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
crv$d
cry$d
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cuc$d
crv$d
Fields
Constructors
Methods
1.16.1
Names
cly$d
cuc$d
Fields
int: c, startX, field_15446, f_putmnnho, field_191136_c, startX
int: c, startX, field_15446, field_15446, f_putmnnho, field_191136_c, startX
int: d, startY, field_15445, f_zgflloie, field_191137_d, startY
int: d, startY, field_15445, field_15445, f_zgflloie, field_191137_d, startY
Constructors
Methods
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, m_jtknlver, func_191123_a, createRoof
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, func_191123_a, createRoof
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, m_halpdvrj, func_191131_b, traverseWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, func_191131_b, traverseWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, m_eqgtliri, func_191124_c, traverseTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, func_191124_c, traverseTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, m_msijcgmp, func_191126_d, traverseInnerTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, func_191126_d, traverseInnerTurn
1.15.2
Names
clv$d
cly$d
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
ciz$d
clv$d
Fields
StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, manager, field_191134_a, templateManager
StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, field_191134_a, templateManager
Random: b, random, field_15447, random, f_tbgvrjhm, random, field_191135_b, random
Random: b, random, field_15447, random, f_tbgvrjhm, field_191135_b, random
int: c, startX, field_15446, f_putmnnho, startX, field_191136_c, startX
int: c, startX, field_15446, f_putmnnho, field_191136_c, startX
int: d, startY, field_15445, f_zgflloie, startY, field_191137_d, startY
int: d, startY, field_15445, f_zgflloie, field_191137_d, startY
Constructors
Methods
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_namazmnb, generate, func_191125_a, createMansion
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, func_191125_a, createMansion
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, m_jtknlver, generateRoof, func_191123_a, createRoof
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, m_jtknlver, func_191123_a, createRoof
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, generateEntrance, func_191133_a, entrance
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, func_191133_a, entrance
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, m_halpdvrj, traverseWallPiece, func_191131_b, traverseWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, m_halpdvrj, func_191131_b, traverseWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, m_eqgtliri, traverseOuterTurn, func_191124_c, traverseTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, m_eqgtliri, func_191124_c, traverseTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, m_msijcgmp, traverseInnerTurn, func_191126_d, traverseInnerTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, m_msijcgmp, func_191126_d, traverseInnerTurn
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, generateSecret2x2, func_191128_a, addRoom2x2Secret
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, func_191128_a, addRoom2x2Secret
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, traverseOuterWalls, func_191130_a, traverseOuterWalls
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, func_191130_a, traverseOuterWalls
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, generate1x1, func_191129_a, addRoom1x1
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, func_191129_a, addRoom1x1
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, generate1x2, func_191132_a, addRoom1x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, func_191132_a, addRoom1x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, generate2x2, func_191127_a, addRoom2x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, func_191127_a, addRoom2x2
1.14.4
Names
ciu$d
ciz$d
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer
net.minecraft.unmapped.C_dizzctht$C_sunbhtyz
Fields
StructureManager: a, field_15444, manager, manager, field_191134_a, templateManager
StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, manager, field_191134_a, templateManager
Random: b, field_15447, random, random, field_191135_b, random
Random: b, random, field_15447, random, f_tbgvrjhm, random, field_191135_b, random
int: c, field_15446, field_15446, startX, field_191136_c, startX
int: c, startX, field_15446, f_putmnnho, startX, field_191136_c, startX
int: d, field_15445, field_15445, startY, field_191137_d, startY
int: d, startY, field_15445, f_zgflloie, startY, field_191137_d, startY
Constructors
Methods
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$class_3474): a, method_15050, generate, generate, func_191125_a, createMansion
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_namazmnb, generate, func_191125_a, createMansion
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$class_3478, WoodlandMansionGenerator$class_3478): a, method_15055, method_15055, generateRoof, func_191123_a, createRoof
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, m_jtknlver, generateRoof, func_191123_a, createRoof
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, method_15054, addEntrance, generateEntrance, func_191133_a, entrance
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, generateEntrance, func_191133_a, entrance
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, method_15052, method_15052, traverseWallPiece, func_191131_b, traverseWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, m_halpdvrj, traverseWallPiece, func_191131_b, traverseWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, method_15058, method_15058, traverseOuterTurn, func_191124_c, traverseTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, m_eqgtliri, traverseOuterTurn, func_191124_c, traverseTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, method_15060, method_15060, traverseInnerTurn, func_191126_d, traverseInnerTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, m_msijcgmp, traverseInnerTurn, func_191126_d, traverseInnerTurn
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, method_15053, addBigSecretRoom, generateSecret2x2, func_191128_a, addRoom2x2Secret
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, generateSecret2x2, func_191128_a, addRoom2x2Secret
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$class_3478, Direction, int, int, int, int): a, method_15051, addRoof, traverseOuterWalls, func_191130_a, traverseOuterWalls
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, traverseOuterWalls, func_191130_a, traverseOuterWalls
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, method_15057, addSmallRoom, generate1x1, func_191129_a, addRoom1x1
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, generate1x1, func_191129_a, addRoom1x1
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, method_15059, addMediumRoom, generate1x2, func_191132_a, addRoom1x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, generate1x2, func_191132_a, addRoom1x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, method_15056, addBigRoom, generate2x2, func_191127_a, addRoom2x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, generate2x2, func_191127_a, addRoom2x2
1.14.3
Names
ciq$d
ciu$d
net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator
Fields
StructureManager: a, field_15444, manager, field_191134_a, templateManager
StructureManager: a, field_15444, manager, manager, field_191134_a, templateManager
Random: b, field_15447, random, field_191135_b, random
Random: b, field_15447, random, random, field_191135_b, random
int: c, field_15446, startX, field_191136_c, startX
int: c, field_15446, field_15446, startX, field_191136_c, startX
int: d, field_15445, startY, field_191137_d, startY
int: d, field_15445, field_15445, startY, field_191137_d, startY
Constructors
Methods
void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_15050, generate, func_191125_a, createMansion
void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$class_3474): a, method_15050, generate, generate, func_191125_a, createMansion
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_15055, generateRoof, func_191123_a, createRoof
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$class_3478, WoodlandMansionGenerator$class_3478): a, method_15055, method_15055, generateRoof, func_191123_a, createRoof
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_15054, generateEntrance, func_191133_a, entrance
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, method_15054, addEntrance, generateEntrance, func_191133_a, entrance
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_15052, traverseWallPiece, func_191131_b, traverseWallPiece
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, method_15052, method_15052, traverseWallPiece, func_191131_b, traverseWallPiece
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_15058, traverseOuterTurn, func_191124_c, traverseTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, method_15058, method_15058, traverseOuterTurn, func_191124_c, traverseTurn
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_15060, traverseInnerTurn, func_191126_d, traverseInnerTurn
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, method_15060, method_15060, traverseInnerTurn, func_191126_d, traverseInnerTurn
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_15053, generateSecret2x2, func_191128_a, addRoom2x2Secret
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, method_15053, addBigSecretRoom, generateSecret2x2, func_191128_a, addRoom2x2Secret
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_15051, traverseOuterWalls, func_191130_a, traverseOuterWalls
void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$class_3478, Direction, int, int, int, int): a, method_15051, addRoof, traverseOuterWalls, func_191130_a, traverseOuterWalls
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_15057, generate1x1, func_191129_a, addRoom1x1
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, method_15057, addSmallRoom, generate1x1, func_191129_a, addRoom1x1
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_15059, generate1x2, func_191132_a, addRoom1x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, method_15059, addMediumRoom, generate1x2, func_191132_a, addRoom1x2
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_15056, generate2x2, func_191127_a, addRoom2x2
void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, method_15056, addBigRoom, generate2x2, func_191127_a, addRoom2x2
1.14.2
Names
Fields
StructureManager: a, field_15444, manager, field_191134_a, field_191134_a
StructureManager: a, field_15444, manager, field_191134_a, templateManager
Random: b, field_15447, random, field_191135_b, field_191135_b
Random: b, field_15447, random, field_191135_b, random
int: c, field_15446, startX, field_191136_c, field_191136_c
int: c, field_15446, startX, field_191136_c, startX
int: d, field_15445, startY, field_191137_d, field_191137_d
int: d, field_15445, startY, field_191137_d, startY
Constructors
Methods
1.14.1
Names
cio$d
ciq$d
Fields
Constructors
Methods
1.14
Names
bxi$d
cio$d
net.minecraft.class_3072$class_3076
net.minecraft.class_3471$class_3475
Fields
StructureManager: a, field_15203, manager, field_191134_a, templateManager
StructureManager: a, field_15444, manager, field_191134_a, field_191134_a
Random: b, field_15204, random, field_191135_b, random
Random: b, field_15447, random, field_191135_b, field_191135_b
int: c, field_15205, startX, field_191136_c, startX
int: c, field_15446, startX, field_191136_c, field_191136_c
int: d, field_15206, startY, field_191137_d, startY
int: d, field_15445, startY, field_191137_d, field_191137_d
Constructors
Methods
void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_13798, generate, func_191125_a, createMansion
void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_15050, generate, func_191125_a, createMansion
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_13800, traverseOuterWalls, func_191130_a, traverseOuterWalls
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13802, generateRoof, func_191123_a, createRoof
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_15055, generateRoof, func_191123_a, createRoof
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_13799, generateEntrance, func_191133_a, entrance
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_15054, generateEntrance, func_191133_a, entrance
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_13806, traverseWallPiece, func_191131_b, traverseWallPiece
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_15052, traverseWallPiece, func_191131_b, traverseWallPiece
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_13807, traverseOuterTurn, func_191124_c, traverseTurn
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_15058, traverseOuterTurn, func_191124_c, traverseTurn
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_13808, traverseInnerTurn, func_191126_d, traverseInnerTurn
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_15060, traverseInnerTurn, func_191126_d, traverseInnerTurn
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_13803, generate1x1, func_191129_a, addRoom1x1
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_13805, generate1x2, func_191132_a, addRoom1x2
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_13804, generate2x2, func_191127_a, addRoom2x2
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_13801, generateSecret2x2, func_191128_a, addRoom2x2Secret
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_15053, generateSecret2x2, func_191128_a, addRoom2x2Secret
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_15051, traverseOuterWalls, func_191130_a, traverseOuterWalls
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_15057, generate1x1, func_191129_a, addRoom1x1
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_15059, generate1x2, func_191132_a, addRoom1x2
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_15056, generate2x2, func_191127_a, addRoom2x2
1.13.2
Names
bxh$d
bxi$d
net.minecraft.unmapped.C_41402055$C_86824643
net.minecraft.class_3072$class_3076
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer
Fields
StructureManager: a, f_18901329, manager, field_191134_a
StructureManager: a, field_15203, manager, field_191134_a, templateManager
Random: b, f_32599946, random, field_191135_b
Random: b, field_15204, random, field_191135_b, random
int: c, f_81080339, startX, field_191136_c
int: c, field_15205, startX, field_191136_c, startX
int: d, f_01635406, startY, field_191137_d
int: d, field_15206, startY, field_191137_d, startY
Constructors
Methods
void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, m_96104979, generate, func_191125_a
void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_13798, generate, func_191125_a, createMansion
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, m_89125456, traverseOuterWalls, func_191130_a
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_13800, traverseOuterWalls, func_191130_a, traverseOuterWalls
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, m_02460552, generateRoof, func_191123_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13802, generateRoof, func_191123_a, createRoof
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, m_87710427, generateEntrance, func_191133_a
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_13799, generateEntrance, func_191133_a, entrance
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, m_64446271, traverseWallPiece, func_191131_b
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_13806, traverseWallPiece, func_191131_b, traverseWallPiece
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, m_34315929, traverseOuterTurn, func_191124_c
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_13807, traverseOuterTurn, func_191124_c, traverseTurn
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, m_62104943, traverseInnerTurn, func_191126_d
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_13808, traverseInnerTurn, func_191126_d, traverseInnerTurn
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, m_99254021, generate1x1, func_191129_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_13803, generate1x1, func_191129_a, addRoom1x1
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, m_32824031, generate1x2, func_191132_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_13805, generate1x2, func_191132_a, addRoom1x2
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, m_72639761, generate2x2, func_191127_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_13804, generate2x2, func_191127_a, addRoom2x2
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, m_48049543, generateSecret2x2, func_191128_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_13801, generateSecret2x2, func_191128_a, addRoom2x2Secret
1.13.1
Names
bwz$d
bxh$d
Fields
Constructors
Methods
1.13
Names
bwz$d
net.minecraft.unmapped.C_41402055$C_86824643
net.minecraft.world.gen.structure.MansionPieces$PiecePlacer
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer
Fields
StructureManager: a, f_18901329, manager, field_191134_a
Random: b, f_32599946, random, field_191135_b
int: c, f_81080339, startX, field_191136_c
int: d, f_01635406, startY, field_191137_d
Constructors
Methods
void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, m_96104979, generate, func_191125_a
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, m_89125456, traverseOuterWalls, func_191130_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, m_02460552, generateRoof, func_191123_a
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, m_87710427, generateEntrance, func_191133_a
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, m_64446271, traverseWallPiece, func_191131_b
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, m_34315929, traverseOuterTurn, func_191124_c
void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, m_62104943, traverseInnerTurn, func_191126_d
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, m_99254021, generate1x1, func_191129_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, m_32824031, generate1x2, func_191132_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, m_72639761, generate2x2, func_191127_a
void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, m_48049543, generateSecret2x2, func_191128_a