History - net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

fik$d

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer

net.minecraft.class_3471$class_3475

net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator

Fields

int: c, startX, field_15446, entranceI, f_putmnnho, startX, f_230075_

int: startX, startX, field_15446, entranceI

int: d, startY, field_15445, entranceJ, f_zgflloie, startZ, f_230076_

int: startY, startY, field_15445, entranceJ

StructureTemplateManager: a, structureTemplateManager, field_15444, manager, f_lmzbgvya, structureTemplateManager, f_230073_

StructureTemplateManager: structureTemplateManager, structureTemplateManager, field_15444, manager

Random: b, random, field_15447, random, f_tbgvrjhm, random, f_230074_

Random: random, random, field_15447, random

Constructors

Methods

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, generate, m_230080_

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): createMansion, createMansion, method_15050, generate

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, addRoof, m_jtknlver, createRoof, m_230102_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): createRoof, createRoof, method_15055, addRoof

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, addEntrance, m_230085_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): entrance, entrance, method_15054, addEntrance

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, addWallPiece, m_halpdvrj, traverseWallPiece, m_230129_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseWallPiece, traverseWallPiece, method_15052, addWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, turnLeft, m_eqgtliri, traverseTurn, m_230132_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseTurn, traverseTurn, method_15058, turnLeft

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, turnRight, m_msijcgmp, traverseInnerTurn, m_230135_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): traverseInnerTurn, traverseInnerTurn, method_15060, turnRight

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, addBigSecretRoom, m_230097_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): addRoom2x2Secret, addRoom2x2Secret, method_15053, addBigSecretRoom

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addOuterWall, m_izprjyyf, traverseOuterWalls, m_230088_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): traverseOuterWalls, traverseOuterWalls, method_15051, addOuterWall

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, addSmallRoom, m_230108_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): addRoom1x1, addRoom1x1, method_15057, addSmallRoom

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, addMediumRoom, m_230121_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): addRoom1x2, addRoom1x2, method_15059, addMediumRoom

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, addBigRoom, m_230114_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): addRoom2x2, addRoom2x2, method_15056, addBigRoom

1.21.11

Names

fdj$d

fik$d

Fields

Constructors

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

exu$d

fdj$d

Fields

Constructors

Methods

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

evj$d

exu$d

Fields

Constructors

Methods

1.21.5

Names

eqj$d

evj$d

Fields

Constructors

Methods

1.21.4

Names

erg$d

eqj$d

Fields

Constructors

Methods

1.21.3

Names

emn$d

erg$d

Fields

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

elh$d

emn$d

Fields

Constructors

Methods

1.20.6

Names

ecb$d

elh$d

Fields

Constructors

Methods

1.20.4

Names

dxw$d

ecb$d

Fields

Constructors

Methods

1.20.2

Names

duo$d

dxw$d

Fields

Constructors

Methods

1.20.1

Names

dud$d

duo$d

Fields

Constructors

Methods

1.19.4

Names

drd$d

dud$d

Fields

Constructors

Methods

1.19.3

Names

dnp$d

drd$d

Fields

Constructors

Methods

1.19.2

Names

net.minecraft.src.C_213297_

net.minecraft.src.C_213293_$C_213297_

Fields

Constructors

Methods

1.19.1

Names

dms$d

dnp$d

Fields

Constructors

Methods

1.19

Names

dfu$d

dms$d

net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionPiecePlacer

net.minecraft.src.C_2592_$C_2597_

net.minecraft.src.C_213297_

Fields

StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, manager, f_73774_

Random: b, random, field_15447, random, f_tbgvrjhm, random, f_73775_

int: c, startX, field_15446, field_15446, f_putmnnho, f_putmnnho, f_73776_

int: c, startX, field_15446, entranceI, f_putmnnho, startX, f_230075_

int: d, startY, field_15445, field_15445, f_zgflloie, f_zgflloie, f_73777_

int: d, startY, field_15445, entranceJ, f_zgflloie, startZ, f_230076_

StructureTemplateManager: a, structureTemplateManager, field_15444, manager, f_lmzbgvya, structureTemplateManager, f_230073_

Random: b, random, field_15447, random, f_tbgvrjhm, random, f_230074_

Constructors

(StructureManager, Random)

(StructureTemplateManager, Random)

Methods

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, generate, m_73781_

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, generate, m_230080_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, m_jtknlver, m_73803_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, addRoof, m_jtknlver, createRoof, m_230102_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, addEntrance, m_73786_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, addEntrance, m_230085_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, m_halpdvrj, m_73830_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, addWallPiece, m_halpdvrj, traverseWallPiece, m_230129_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, m_eqgtliri, m_73833_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, turnLeft, m_eqgtliri, traverseTurn, m_230132_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, m_msijcgmp, m_73836_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, turnRight, m_msijcgmp, traverseInnerTurn, m_230135_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, addBigSecretRoom, m_73798_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, addBigSecretRoom, m_230097_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, addRoof, m_73789_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addOuterWall, m_izprjyyf, traverseOuterWalls, m_230088_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, addSmallRoom, m_73809_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, addSmallRoom, m_230108_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, addMediumRoom, m_73822_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, addMediumRoom, m_230121_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, addBigRoom, m_73815_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, addBigRoom, m_230114_

1.18.2

Names

dfk$d

dfu$d

net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator

Fields

StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, f_73774_

StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, manager, f_73774_

Random: b, random, field_15447, random, f_tbgvrjhm, f_73775_

Random: b, random, field_15447, random, f_tbgvrjhm, random, f_73775_

int: c, startX, field_15446, field_15446, f_putmnnho, f_73776_

int: c, startX, field_15446, field_15446, f_putmnnho, f_putmnnho, f_73776_

int: d, startY, field_15445, field_15445, f_zgflloie, f_73777_

int: d, startY, field_15445, field_15445, f_zgflloie, f_zgflloie, f_73777_

Constructors

Methods

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, m_73781_

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, generate, m_73781_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, m_73803_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, m_jtknlver, m_73803_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, m_73786_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, addEntrance, m_73786_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, m_73830_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, m_halpdvrj, m_73830_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, m_73833_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, m_eqgtliri, m_73833_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, m_73836_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, m_msijcgmp, m_73836_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, m_73798_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, addBigSecretRoom, m_73798_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, m_73789_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, addRoof, m_73789_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, m_73809_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, addSmallRoom, m_73809_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, m_73822_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, addMediumRoom, m_73822_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, m_73815_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, addBigRoom, m_73815_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

dbr$d

dfk$d

Fields

Constructors

Methods

1.17.1

Names

dbq$d

dbr$d

Fields

Constructors

Methods

1.17

Names

cry$d

dbq$d

net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer

net.minecraft.src.C_2592_$C_2597_

Fields

StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, field_191134_a, templateManager

StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, f_73774_

Random: b, random, field_15447, random, f_tbgvrjhm, field_191135_b, random

Random: b, random, field_15447, random, f_tbgvrjhm, f_73775_

int: c, startX, field_15446, field_15446, f_putmnnho, field_191136_c, startX

int: c, startX, field_15446, field_15446, f_putmnnho, f_73776_

int: d, startY, field_15445, field_15445, f_zgflloie, field_191137_d, startY

int: d, startY, field_15445, field_15445, f_zgflloie, f_73777_

Constructors

Methods

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, func_191125_a, createMansion

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, m_73781_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, func_191123_a, createRoof

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, m_73803_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, func_191133_a, entrance

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, m_73786_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, func_191131_b, traverseWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, m_73830_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, func_191124_c, traverseTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, m_73833_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, func_191126_d, traverseInnerTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, m_73836_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, func_191128_a, addRoom2x2Secret

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, m_73798_

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, func_191130_a, traverseOuterWalls

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$FlagMatrix, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, m_73789_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, func_191129_a, addRoom1x1

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, m_73809_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, func_191132_a, addRoom1x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, m_73822_

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, func_191127_a, addRoom2x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, m_73815_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

crv$d

cry$d

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cuc$d

crv$d

Fields

Constructors

Methods

1.16.1

Names

cly$d

cuc$d

Fields

int: c, startX, field_15446, f_putmnnho, field_191136_c, startX

int: c, startX, field_15446, field_15446, f_putmnnho, field_191136_c, startX

int: d, startY, field_15445, f_zgflloie, field_191137_d, startY

int: d, startY, field_15445, field_15445, f_zgflloie, field_191137_d, startY

Constructors

Methods

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, m_jtknlver, func_191123_a, createRoof

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, createRoof, method_15055, method_15055, m_jtknlver, func_191123_a, createRoof

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, m_halpdvrj, func_191131_b, traverseWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, method_15052, m_halpdvrj, func_191131_b, traverseWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, m_eqgtliri, func_191124_c, traverseTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, method_15058, m_eqgtliri, func_191124_c, traverseTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, m_msijcgmp, func_191126_d, traverseInnerTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, method_15060, m_msijcgmp, func_191126_d, traverseInnerTurn

1.15.2

Names

clv$d

cly$d

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

ciz$d

clv$d

Fields

StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, manager, field_191134_a, templateManager

StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, field_191134_a, templateManager

Random: b, random, field_15447, random, f_tbgvrjhm, random, field_191135_b, random

Random: b, random, field_15447, random, f_tbgvrjhm, field_191135_b, random

int: c, startX, field_15446, f_putmnnho, startX, field_191136_c, startX

int: c, startX, field_15446, f_putmnnho, field_191136_c, startX

int: d, startY, field_15445, f_zgflloie, startY, field_191137_d, startY

int: d, startY, field_15445, f_zgflloie, field_191137_d, startY

Constructors

Methods

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_namazmnb, generate, func_191125_a, createMansion

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$MansionParameters): a, createMansion, method_15050, generate, m_namazmnb, func_191125_a, createMansion

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, m_jtknlver, generateRoof, func_191123_a, createRoof

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, m_jtknlver, func_191123_a, createRoof

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, generateEntrance, func_191133_a, entrance

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, func_191133_a, entrance

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, m_halpdvrj, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, m_halpdvrj, func_191131_b, traverseWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, m_eqgtliri, traverseOuterTurn, func_191124_c, traverseTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, m_eqgtliri, func_191124_c, traverseTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, m_msijcgmp, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, m_msijcgmp, func_191126_d, traverseInnerTurn

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, generateSecret2x2, func_191128_a, addRoom2x2Secret

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, func_191128_a, addRoom2x2Secret

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, func_191130_a, traverseOuterWalls

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, generate1x1, func_191129_a, addRoom1x1

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, func_191129_a, addRoom1x1

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, generate1x2, func_191132_a, addRoom1x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, func_191132_a, addRoom1x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, generate2x2, func_191127_a, addRoom2x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, func_191127_a, addRoom2x2

1.14.4

Names

ciu$d

ciz$d

net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionPiecePlacer

net.minecraft.unmapped.C_dizzctht$C_sunbhtyz

Fields

StructureManager: a, field_15444, manager, manager, field_191134_a, templateManager

StructureManager: a, structureManager, field_15444, manager, f_qwwxskuj, manager, field_191134_a, templateManager

Random: b, field_15447, random, random, field_191135_b, random

Random: b, random, field_15447, random, f_tbgvrjhm, random, field_191135_b, random

int: c, field_15446, field_15446, startX, field_191136_c, startX

int: c, startX, field_15446, f_putmnnho, startX, field_191136_c, startX

int: d, field_15445, field_15445, startY, field_191137_d, startY

int: d, startY, field_15445, f_zgflloie, startY, field_191137_d, startY

Constructors

Methods

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$class_3474): a, method_15050, generate, generate, func_191125_a, createMansion

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionPieces$MansionGrid): a, createMansion, method_15050, generate, m_namazmnb, generate, func_191125_a, createMansion

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$class_3478, WoodlandMansionGenerator$class_3478): a, method_15055, method_15055, generateRoof, func_191123_a, createRoof

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, createRoof, method_15055, m_jtknlver, generateRoof, func_191123_a, createRoof

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, method_15054, addEntrance, generateEntrance, func_191133_a, entrance

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, entrance, method_15054, addEntrance, m_djdjomvu, generateEntrance, func_191133_a, entrance

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, method_15052, method_15052, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, traverseWallPiece, method_15052, m_halpdvrj, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, method_15058, method_15058, traverseOuterTurn, func_191124_c, traverseTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, traverseTurn, method_15058, m_eqgtliri, traverseOuterTurn, func_191124_c, traverseTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, method_15060, method_15060, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, traverseInnerTurn, method_15060, m_msijcgmp, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, method_15053, addBigSecretRoom, generateSecret2x2, func_191128_a, addRoom2x2Secret

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, addRoom2x2Secret, method_15053, addBigSecretRoom, m_cxkkkrmn, generateSecret2x2, func_191128_a, addRoom2x2Secret

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$class_3478, Direction, int, int, int, int): a, method_15051, addRoof, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionPieces$SimpleGrid, Direction, int, int, int, int): a, traverseOuterWalls, method_15051, addRoof, m_izprjyyf, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, method_15057, addSmallRoom, generate1x1, func_191129_a, addRoom1x1

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom1x1, method_15057, addSmallRoom, m_cdnyfqnm, generate1x1, func_191129_a, addRoom1x1

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, method_15059, addMediumRoom, generate1x2, func_191132_a, addRoom1x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, addRoom1x2, method_15059, addMediumRoom, m_kiwhxiys, generate1x2, func_191132_a, addRoom1x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, method_15056, addBigRoom, generate2x2, func_191127_a, addRoom2x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, addRoom2x2, method_15056, addBigRoom, m_skxlcuyx, generate2x2, func_191127_a, addRoom2x2

1.14.3

Names

ciq$d

ciu$d

net.minecraft.structure.WoodlandMansionGenerator$LayoutGenerator

Fields

StructureManager: a, field_15444, manager, field_191134_a, templateManager

StructureManager: a, field_15444, manager, manager, field_191134_a, templateManager

Random: b, field_15447, random, field_191135_b, random

Random: b, field_15447, random, random, field_191135_b, random

int: c, field_15446, startX, field_191136_c, startX

int: c, field_15446, field_15446, startX, field_191136_c, startX

int: d, field_15445, startY, field_191137_d, startY

int: d, field_15445, field_15445, startY, field_191137_d, startY

Constructors

Methods

void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_15050, generate, func_191125_a, createMansion

void (BlockPos, BlockRotation, List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$class_3474): a, method_15050, generate, generate, func_191125_a, createMansion

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_15055, generateRoof, func_191123_a, createRoof

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$class_3478, WoodlandMansionGenerator$class_3478): a, method_15055, method_15055, generateRoof, func_191123_a, createRoof

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_15054, generateEntrance, func_191133_a, entrance

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): a, method_15054, addEntrance, generateEntrance, func_191133_a, entrance

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_15052, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): b, method_15052, method_15052, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_15058, traverseOuterTurn, func_191124_c, traverseTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): c, method_15058, method_15058, traverseOuterTurn, func_191124_c, traverseTurn

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_15060, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece): d, method_15060, method_15060, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_15053, generateSecret2x2, func_191128_a, addRoom2x2Secret

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, WoodlandMansionGenerator$RoomPool): a, method_15053, addBigSecretRoom, generateSecret2x2, func_191128_a, addRoom2x2Secret

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_15051, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<WoodlandMansionGenerator$Piece>, WoodlandMansionGenerator$GenerationPiece, WoodlandMansionGenerator$class_3478, Direction, int, int, int, int): a, method_15051, addRoof, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_15057, generate1x1, func_191129_a, addRoom1x1

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, WoodlandMansionGenerator$RoomPool): a, method_15057, addSmallRoom, generate1x1, func_191129_a, addRoom1x1

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_15059, generate1x2, func_191132_a, addRoom1x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool, boolean): a, method_15059, addMediumRoom, generate1x2, func_191132_a, addRoom1x2

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_15056, generate2x2, func_191127_a, addRoom2x2

void (List<WoodlandMansionGenerator$Piece>, BlockPos, BlockRotation, Direction, Direction, WoodlandMansionGenerator$RoomPool): a, method_15056, addBigRoom, generate2x2, func_191127_a, addRoom2x2

1.14.2

Names

Fields

StructureManager: a, field_15444, manager, field_191134_a, field_191134_a

StructureManager: a, field_15444, manager, field_191134_a, templateManager

Random: b, field_15447, random, field_191135_b, field_191135_b

Random: b, field_15447, random, field_191135_b, random

int: c, field_15446, startX, field_191136_c, field_191136_c

int: c, field_15446, startX, field_191136_c, startX

int: d, field_15445, startY, field_191137_d, field_191137_d

int: d, field_15445, startY, field_191137_d, startY

Constructors

Methods

1.14.1

Names

cio$d

ciq$d

Fields

Constructors

Methods

1.14

Names

bxi$d

cio$d

net.minecraft.class_3072$class_3076

net.minecraft.class_3471$class_3475

Fields

StructureManager: a, field_15203, manager, field_191134_a, templateManager

StructureManager: a, field_15444, manager, field_191134_a, field_191134_a

Random: b, field_15204, random, field_191135_b, random

Random: b, field_15447, random, field_191135_b, field_191135_b

int: c, field_15205, startX, field_191136_c, startX

int: c, field_15446, startX, field_191136_c, field_191136_c

int: d, field_15206, startY, field_191137_d, startY

int: d, field_15445, startY, field_191137_d, field_191137_d

Constructors

Methods

void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_13798, generate, func_191125_a, createMansion

void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_15050, generate, func_191125_a, createMansion

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_13800, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13802, generateRoof, func_191123_a, createRoof

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_15055, generateRoof, func_191123_a, createRoof

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_13799, generateEntrance, func_191133_a, entrance

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_15054, generateEntrance, func_191133_a, entrance

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_13806, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_15052, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_13807, traverseOuterTurn, func_191124_c, traverseTurn

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_15058, traverseOuterTurn, func_191124_c, traverseTurn

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_13808, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_15060, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_13803, generate1x1, func_191129_a, addRoom1x1

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_13805, generate1x2, func_191132_a, addRoom1x2

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_13804, generate2x2, func_191127_a, addRoom2x2

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_13801, generateSecret2x2, func_191128_a, addRoom2x2Secret

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_15053, generateSecret2x2, func_191128_a, addRoom2x2Secret

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_15051, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_15057, generate1x1, func_191129_a, addRoom1x1

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_15059, generate1x2, func_191132_a, addRoom1x2

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_15056, generate2x2, func_191127_a, addRoom2x2

1.13.2

Names

bxh$d

bxi$d

net.minecraft.unmapped.C_41402055$C_86824643

net.minecraft.class_3072$class_3076

net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer

Fields

StructureManager: a, f_18901329, manager, field_191134_a

StructureManager: a, field_15203, manager, field_191134_a, templateManager

Random: b, f_32599946, random, field_191135_b

Random: b, field_15204, random, field_191135_b, random

int: c, f_81080339, startX, field_191136_c

int: c, field_15205, startX, field_191136_c, startX

int: d, f_01635406, startY, field_191137_d

int: d, field_15206, startY, field_191137_d, startY

Constructors

Methods

void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, m_96104979, generate, func_191125_a

void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_13798, generate, func_191125_a, createMansion

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, m_89125456, traverseOuterWalls, func_191130_a

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_13800, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, m_02460552, generateRoof, func_191123_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13802, generateRoof, func_191123_a, createRoof

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, m_87710427, generateEntrance, func_191133_a

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_13799, generateEntrance, func_191133_a, entrance

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, m_64446271, traverseWallPiece, func_191131_b

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_13806, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, m_34315929, traverseOuterTurn, func_191124_c

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_13807, traverseOuterTurn, func_191124_c, traverseTurn

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, m_62104943, traverseInnerTurn, func_191126_d

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_13808, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, m_99254021, generate1x1, func_191129_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_13803, generate1x1, func_191129_a, addRoom1x1

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, m_32824031, generate1x2, func_191132_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_13805, generate1x2, func_191132_a, addRoom1x2

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, m_72639761, generate2x2, func_191127_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_13804, generate2x2, func_191127_a, addRoom2x2

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, m_48049543, generateSecret2x2, func_191128_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_13801, generateSecret2x2, func_191128_a, addRoom2x2Secret

1.13.1

Names

bwz$d

bxh$d

Fields

Constructors

Methods

1.13

Names

bwz$d

net.minecraft.unmapped.C_41402055$C_86824643

net.minecraft.world.gen.structure.MansionPieces$PiecePlacer

net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Placer

Fields

StructureManager: a, f_18901329, manager, field_191134_a

Random: b, f_32599946, random, field_191135_b

int: c, f_81080339, startX, field_191136_c

int: d, f_01635406, startY, field_191137_d

Constructors

(StructureManager, Random)

Methods

void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, m_96104979, generate, func_191125_a

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, m_89125456, traverseOuterWalls, func_191130_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, m_02460552, generateRoof, func_191123_a

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, m_87710427, generateEntrance, func_191133_a

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, m_64446271, traverseWallPiece, func_191131_b

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, m_34315929, traverseOuterTurn, func_191124_c

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, m_62104943, traverseInnerTurn, func_191126_d

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, m_99254021, generate1x1, func_191129_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, m_32824031, generate1x2, func_191132_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, m_72639761, generate2x2, func_191127_a

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, m_48049543, generateSecret2x2, func_191128_a