History - net.minecraft.client.render.model.block.FaceBakery

1.13

Names

bvx

cuu

net.minecraft.class_2456

net.minecraft.unmapped.C_48507627

Fields

float: a, field_10950, SCALE_22_5_DEGREES, field_178418_a, SCALE_ROTATION_22_5

float: a, f_43932331, SCALE_22_5_DEGREES, field_178418_a

float: b, field_10951, SCALE_45_DEGREES, field_178417_b, SCALE_ROTATION_GENERAL

float: b, f_47404624, SCALE_45_DEGREES, field_178417_b

FaceBakery$CoordinateFixup[]: c, field_13555, FIXUPS, field_188016_c, UV_ROTATIONS

FaceBakery$CoordinateFixup[]: c, f_41098597, FIXUPS, field_188016_c

FaceBakery$CoordinateFixup: d, field_13556, ROTATE_0, field_188017_d, UV_ROTATION_0

FaceBakery$CoordinateFixup: d, f_05944548, ROTATE_0, field_188017_d

FaceBakery$CoordinateFixup: e, field_13557, ROTATE_90, field_188018_e, UV_ROTATION_270

FaceBakery$CoordinateFixup: e, f_45909462, ROTATE_90, field_188018_e

FaceBakery$CoordinateFixup: f, field_13558, ROTATE_180, field_188019_f, UV_ROTATION_INVERSE

FaceBakery$CoordinateFixup: f, f_49622740, ROTATE_180, field_188019_f

FaceBakery$CoordinateFixup: g, field_13559, ROTATE_270, field_188020_g, UV_ROTATION_90

FaceBakery$CoordinateFixup: g, f_03305698, ROTATE_270, field_188020_g

Constructors

Methods

BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelRotation, BlockElementRotation, boolean, boolean): a, method_10055, bakeQuad, func_178414_a, makeBakedQuad

BlockElementTexture (BlockElementTexture, Direction, ModelRotation): a, method_12363, applyFixup, func_188010_a, applyUVLock

BlockElementTexture (BlockElementTexture, Direction, ModelRotation): a, m_96554775, applyFixup, func_188010_a

int[] (BlockElementTexture, TextureAtlasSprite, Direction, float[], ModelRotation, BlockElementRotation, boolean): a, method_10050, bakeVertices, func_188012_a, makeQuadVertexData

int[] (BlockElementTexture, TextureAtlasSprite, Direction, float[], ModelRotation, BlockElementRotation, boolean): a, m_75811006, bakeVertices, func_188012_a

int (Direction): a, method_10051, getShadeValue, func_178413_a, getFaceShadeColor

int (Direction): a, m_76286383, getShadeValue, func_178413_a

float (Direction): b, method_10062, getShade, func_178412_b, getFaceBrightness

float (Direction): b, m_19224938, getShade, func_178412_b

float[] (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f): a, method_10054, getShape, func_178403_a, getPositionsDiv16

void (int[], int, Direction, BlockElementTexture, float[], TextureAtlasSprite, ModelRotation, BlockElementRotation, boolean): a, method_10059, bakeVertex, func_188015_a, fillVertexData

void (int[], int, Direction, BlockElementTexture, float[], TextureAtlasSprite, ModelRotation, BlockElementRotation, boolean): a, m_38108943, bakeVertex, func_188015_a

void (int[], int, int, org.lwjgl.util.vector.Vector3f, int, TextureAtlasSprite, BlockElementTexture): a, method_10058, fillVertex, func_178404_a, storeVertexData

void (org.lwjgl.util.vector.Vector3f, BlockElementRotation): a, method_10052, applyElementRotation, func_178407_a, rotatePart

int (org.lwjgl.util.vector.Vector3f, Direction, int, ModelRotation): a, method_10053, applyModelRotation, func_188011_a, rotateVertex

void (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Matrix4f, org.lwjgl.util.vector.Vector3f): a, method_10056, rotateVertex, func_178406_a, rotateScale

org.lwjgl.util.vector.Matrix4f (): a, method_10048, identityMatrix, func_178411_a, getMatrixIdentity

Direction (int[]): a, method_10057, getFacing, func_178410_a, getFacingFromVertexData

Direction (int[]): a, m_94691354, getFacing, func_178410_a

void (int[], Direction): a, method_10060, calculateWinding, func_178408_a, applyFacing

void (int[], Direction): a, m_69475764, calculateWinding, func_178408_a

void (ModelRotation, Direction, FaceBakery$CoordinateFixup): a, method_12365, setupFixup, func_188013_a, addUvRotation

void (ModelRotation, Direction, FaceBakery$CoordinateFixup): a, m_85931291, setupFixup, func_188013_a

int (ModelRotation, Direction): a, method_12364, calcFixupIndex, func_188014_a, getIndex

int (ModelRotation, Direction): a, m_11203924, calcFixupIndex, func_188014_a

BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelRotation, BlockElementRotation, boolean, boolean): a, m_30248643, bakeQuad, func_199332_a

float[] (Vector3f, Vector3f): a, m_63256195, getShape, func_199337_a

void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockElementTexture): a, m_16345427, fillVertex, func_199333_a

void (Vector3f, BlockElementRotation): a, m_67787237, applyElementRotation, func_199336_a

int (Vector3f, Direction, int, ModelRotation): a, m_87354122, applyModelRotation, func_199335_a

void (Vector3f, Vector3f, Quaternion, Vector3f): a, m_66169879, rotateVertex, func_199334_a

1.12.2

Names

bvx

net.minecraft.class_2456

net.minecraft.client.render.model.block.FaceBakery

net.minecraft.client.renderer.block.model.FaceBakery

net.minecraft.client.renderer.block.model.FaceBakery

Fields

float: a, field_10950, SCALE_22_5_DEGREES, field_178418_a, SCALE_ROTATION_22_5

float: b, field_10951, SCALE_45_DEGREES, field_178417_b, SCALE_ROTATION_GENERAL

FaceBakery$CoordinateFixup[]: c, field_13555, FIXUPS, field_188016_c, UV_ROTATIONS

FaceBakery$CoordinateFixup: d, field_13556, ROTATE_0, field_188017_d, UV_ROTATION_0

FaceBakery$CoordinateFixup: e, field_13557, ROTATE_90, field_188018_e, UV_ROTATION_270

FaceBakery$CoordinateFixup: f, field_13558, ROTATE_180, field_188019_f, UV_ROTATION_INVERSE

FaceBakery$CoordinateFixup: g, field_13559, ROTATE_270, field_188020_g, UV_ROTATION_90

Constructors

()

Methods

BakedQuad (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelRotation, BlockElementRotation, boolean, boolean): a, method_10055, bakeQuad, func_178414_a, makeBakedQuad

BlockElementTexture (BlockElementTexture, Direction, ModelRotation): a, method_12363, applyFixup, func_188010_a, applyUVLock

int[] (BlockElementTexture, TextureAtlasSprite, Direction, float[], ModelRotation, BlockElementRotation, boolean): a, method_10050, bakeVertices, func_188012_a, makeQuadVertexData

int (Direction): a, method_10051, getShadeValue, func_178413_a, getFaceShadeColor

float (Direction): b, method_10062, getShade, func_178412_b, getFaceBrightness

float[] (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f): a, method_10054, getShape, func_178403_a, getPositionsDiv16

void (int[], int, Direction, BlockElementTexture, float[], TextureAtlasSprite, ModelRotation, BlockElementRotation, boolean): a, method_10059, bakeVertex, func_188015_a, fillVertexData

void (int[], int, int, org.lwjgl.util.vector.Vector3f, int, TextureAtlasSprite, BlockElementTexture): a, method_10058, fillVertex, func_178404_a, storeVertexData

void (org.lwjgl.util.vector.Vector3f, BlockElementRotation): a, method_10052, applyElementRotation, func_178407_a, rotatePart

int (org.lwjgl.util.vector.Vector3f, Direction, int, ModelRotation): a, method_10053, applyModelRotation, func_188011_a, rotateVertex

void (org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Vector3f, org.lwjgl.util.vector.Matrix4f, org.lwjgl.util.vector.Vector3f): a, method_10056, rotateVertex, func_178406_a, rotateScale

org.lwjgl.util.vector.Matrix4f (): a, method_10048, identityMatrix, func_178411_a, getMatrixIdentity

Direction (int[]): a, method_10057, getFacing, func_178410_a, getFacingFromVertexData

void (int[], Direction): a, method_10060, calculateWinding, func_178408_a, applyFacing

void (ModelRotation, Direction, FaceBakery$CoordinateFixup): a, method_12365, setupFixup, func_188013_a, addUvRotation

int (ModelRotation, Direction): a, method_12364, calcFixupIndex, func_188014_a, getIndex