History - net.minecraft.client.render.command.OrderedRenderCommandQueueImpl

26.3

Names

Fields

DistanceSortedRenderCommandContainer: seeThrough, seeThrough, field_1_9876, seeThroughFeatures

boolean: useImprovedTransparency, useImprovedTransparency, field_1_8140, improvedTransparency

Constructors

Methods

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73490, submitModel

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem

void (MatrixStack, List<BlockModelPart>, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (boolean): setUseImprovedTransparency, setUseImprovedTransparency, method_1_7418, setImprovedTransparency

DistanceSortedRenderCommandContainer (): seeThrough, seeThrough, method_1_9613, getSeeThroughFeaturesContainer

void (MatrixStack, float, float, float, float, int, TextRenderer$TextLayerType, int): submitTextBackground, submitTextBackground, method_1_9662, submitTextRect

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, TextureRegion, int): submitModel, submitModel, method_73490, submitModel

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitCrumblingOverlay, submitCrumblingOverlay, method_1_7505, submitModel

void (MatrixStack, List<BlockModelPart>, int, boolean): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, ItemDisplayContext, int, int, int, int[], ClassifiedQuadList, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem

26.2

Names

Fields

Constructors

Methods

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73494, submitModelPart

void (MatrixStack, MovingBlockRenderState): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock

void (OrderedRenderCommandQueue$LayeredCustom): submitParticleGroup, submitParticleGroup, method_74315, submitCustom

void (): clear, clear, method_72953, clear

void (): endFrame, endFrame, method_72954, onNextFrame

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel

void (MatrixStack, BlockStateModel, long, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, Vec3d, int, Text, boolean, int, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel

void (MatrixStack, MovingBlockRenderState, int): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock

void (MatrixStack, List<BlockModelPart>, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, VoxelShape, RenderLayer, int, float, boolean): submitShapeOutline, submitShapeOutline, method_73494, submitModelPart

void (BillboardParticleCommand): submitQuadParticleGroup, submitQuadParticleGroup, method_1_5141, submitBillboardParticle

void (GizmoDrawerImpl$Division, CameraRenderState, boolean): submitGizmoPrimitives, submitGizmoPrimitives, method_1_5140, submitGizmos

void (Consumer<RenderCommandContainer<?>>): drainPhases, drainPhases, method_1_5202, forEachContainer

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

hpp

net.minecraft.client.renderer.SubmitNodeStorage

net.minecraft.class_11661

net.minecraft.client.render.command.OrderedRenderCommandQueueImpl

Fields

it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue>: a, submitsPerOrder, field_62244, batchingQueues, f_diqyedxt, f_412568_

it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue>: submitsPerOrder, submitsPerOrder, field_62244, batchingQueues

Constructors

Methods

BatchingRenderCommandQueue (int): b, order, method_73531, getBatchingQueue, m_jffmqseh, m_klieqysy, m_416654_

BatchingRenderCommandQueue (int): order, order, method_73529, getBatchingQueue

void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): a, submitShadow, method_73479, submitShadowPieces, m_thmscbie, m_thmscbie, m_415153_

void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): submitShadow, submitShadow, method_73479, submitShadowPieces

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): a, submitNameTag, method_73482, submitLabel, m_phvphuel, m_phvphuel, m_418804_

void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): a, submitText, method_73478, submitText, m_uiymymjt, m_uiymymjt, m_416714_

void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): submitText, submitText, method_73478, submitText

void (MatrixStack, EntityRenderState, org.joml.Quaternionf): a, submitFlame, method_73488, submitFire, m_kojibjyv, m_kojibjyv, m_416933_

void (MatrixStack, EntityRenderState, org.joml.Quaternionf): submitFlame, submitFlame, method_73488, submitFire

void (MatrixStack, EntityRenderState$LeashData): a, submitLeash, method_73486, submitLeash, m_aygiqgaj, m_aygiqgaj, m_417623_

void (MatrixStack, EntityRenderState$LeashData): submitLeash, submitLeash, method_73486, submitLeash

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_loliuwte, m_loliuwte, m_417110_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73490, submitModel

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_lxhfoxyi, m_lxhfoxyi, m_416062_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73494, submitModelPart

void (MatrixStack, BlockState, int, int, int): a, submitBlock, method_73481, submitBlock, m_omrlbjvl, m_omrlbjvl, m_415940_

void (MatrixStack, MovingBlockRenderState): a, submitMovingBlock, method_73485, submitMovingBlock, m_gegiuyet, m_gegiuyet, m_418364_

void (MatrixStack, MovingBlockRenderState): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock

void (MatrixStack, RenderLayer, BlockStateModel, float, float, float, int, int, int): a, submitBlockModel, method_73484, submitBlockStateModel, m_pkpqsaxe, m_pkpqsaxe, m_417111_

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderLayer, ItemRenderState$Glint): a, submitItem, method_73480, submitItem, m_uakfwixj, m_uakfwixj, m_415602_

void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): a, submitCustomGeometry, method_73483, submitCustom, m_pqsbriyw, m_pqsbriyw, m_415038_

void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): submitCustomGeometry, submitCustomGeometry, method_73483, submitCustom

void (OrderedRenderCommandQueue$LayeredCustom): a, submitParticleGroup, method_74315, submitCustom, m_eexnzrqg, m_416170_

void (OrderedRenderCommandQueue$LayeredCustom): submitParticleGroup, submitParticleGroup, method_74315, submitCustom

void (): a, clear, method_72953, clear, m_ukauqtcw, m_415492_

void (): clear, clear, method_72953, clear

void (): b, endFrame, method_72954, onNextFrame, m_ycvnhcju, m_416004_

void (): endFrame, endFrame, method_72954, onNextFrame

it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue> (): c, getSubmitsPerOrder, method_73532, getBatchingQueues, m_intypcum, m_416879_

it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue> (): getSubmitsPerOrder, getSubmitsPerOrder, method_73532, getBatchingQueues

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel

void (MatrixStack, RenderLayer, List<BlockModelPart>, int[], int, int, int): submitBlockModel, submitBlockModel, method_73484, submitBlockStateModel

void (MatrixStack, BlockStateModel, long, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem

1.21.11

Names

hgz

hpp

Fields

Constructors

Methods

void (MatrixStack, EntityRenderState, EntityHitboxAndView): a, submitHitbox, method_73487, submitDebugHitbox, m_edymssvw, m_edymssvw, m_415282_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_pjgijveq, m_pjgijveq, m_416533_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_loliuwte, m_loliuwte, m_417110_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_wrtemqai, m_wrtemqai, m_416062_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_lxhfoxyi, m_lxhfoxyi, m_416062_

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

hgz

net.minecraft.client.renderer.SubmitNodeStorage

net.minecraft.class_11661

net.minecraft.client.render.command.OrderedRenderCommandQueueImpl

net.minecraft.unmapped.C_goltglqa

net.minecraft.unmapped.C_goltglqa

net.minecraft.src.C_411317_

Fields

it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue>: a, submitsPerOrder, field_62244, batchingQueues, f_diqyedxt, f_412568_

Constructors

()

Methods

BatchingRenderCommandQueue (int): b, order, method_73531, getBatchingQueue, m_jffmqseh, m_klieqysy, m_416654_

void (MatrixStack, EntityRenderState, EntityHitboxAndView): a, submitHitbox, method_73487, submitDebugHitbox, m_edymssvw, m_edymssvw, m_415282_

void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): a, submitShadow, method_73479, submitShadowPieces, m_thmscbie, m_thmscbie, m_415153_

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): a, submitNameTag, method_73482, submitLabel, m_phvphuel, m_phvphuel, m_418804_

void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): a, submitText, method_73478, submitText, m_uiymymjt, m_uiymymjt, m_416714_

void (MatrixStack, EntityRenderState, org.joml.Quaternionf): a, submitFlame, method_73488, submitFire, m_kojibjyv, m_kojibjyv, m_416933_

void (MatrixStack, EntityRenderState$LeashData): a, submitLeash, method_73486, submitLeash, m_aygiqgaj, m_aygiqgaj, m_417623_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_pjgijveq, m_pjgijveq, m_416533_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_wrtemqai, m_wrtemqai, m_416062_

void (MatrixStack, BlockState, int, int, int): a, submitBlock, method_73481, submitBlock, m_omrlbjvl, m_omrlbjvl, m_415940_

void (MatrixStack, MovingBlockRenderState): a, submitMovingBlock, method_73485, submitMovingBlock, m_gegiuyet, m_gegiuyet, m_418364_

void (MatrixStack, RenderLayer, BlockStateModel, float, float, float, int, int, int): a, submitBlockModel, method_73484, submitBlockStateModel, m_pkpqsaxe, m_pkpqsaxe, m_417111_

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderLayer, ItemRenderState$Glint): a, submitItem, method_73480, submitItem, m_uakfwixj, m_uakfwixj, m_415602_

void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): a, submitCustomGeometry, method_73483, submitCustom, m_pqsbriyw, m_pqsbriyw, m_415038_

void (OrderedRenderCommandQueue$LayeredCustom): a, submitParticleGroup, method_74315, submitCustom, m_eexnzrqg, m_416170_

void (): a, clear, method_72953, clear, m_ukauqtcw, m_415492_

void (): b, endFrame, method_72954, onNextFrame, m_ycvnhcju, m_416004_

it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue> (): c, getSubmitsPerOrder, method_73532, getBatchingQueues, m_intypcum, m_416879_