History - net.minecraft.structure.WoodlandMansionGenerator$MansionParameters
26.3
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
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Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
fik$c
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionGrid
net.minecraft.class_3471$class_3474
net.minecraft.structure.WoodlandMansionGenerator$MansionParameters
Fields
WoodlandMansionGenerator$FlagMatrix: r, baseGrid, field_15440, baseLayout, f_malzawrq, baseGrid, f_230037_
WoodlandMansionGenerator$FlagMatrix: baseGrid, baseGrid, field_15440, baseLayout
WoodlandMansionGenerator$FlagMatrix: s, thirdFloorGrid, field_15439, thirdFloorLayout, f_tqoyaxyh, thirdFloorGrid, f_230038_
WoodlandMansionGenerator$FlagMatrix: thirdFloorGrid, thirdFloorGrid, field_15439, thirdFloorLayout
WoodlandMansionGenerator$FlagMatrix[]: t, floorRooms, field_15443, roomFlagsByFloor, f_qstvkutq, floorRooms, f_230039_
WoodlandMansionGenerator$FlagMatrix[]: floorRooms, floorRooms, field_15443, roomFlagsByFloor
int: u, entranceX, field_15442, entranceI, f_nqyndotx, entranceX, f_230040_
int: entranceX, entranceX, field_15442, entranceI
int: v, entranceY, field_15441, entranceJ, f_wjafdcao, entranceY, f_230041_
int: entranceY, entranceY, field_15441, entranceJ
int: a, DEFAULT_SIZE, field_31665, SIZE, f_foedbhvp, DEFAULT_SIZE, f_230020_
int: DEFAULT_SIZE, DEFAULT_SIZE, field_31665, SIZE
int: b, CLEAR, field_31666, UNSET, f_bgopczqz, CLEAR, f_230021_
int: CLEAR, CLEAR, field_31666, UNSET
int: c, CORRIDOR, field_31667, CORRIDOR, f_dxpgjrzl, CORRIDOR, f_230022_
int: CORRIDOR, CORRIDOR, field_31667, CORRIDOR
int: d, ROOM, field_31668, ROOM, f_hnranhwu, ROOM, f_230023_
int: ROOM, ROOM, field_31668, ROOM
int: e, START_ROOM, field_31669, STAIRCASE, f_sggsychp, START_ROOM, f_230024_
int: START_ROOM, START_ROOM, field_31669, STAIRCASE
int: f, TEST_ROOM, field_31670, UNUSED, f_juqqncwt, TEST_ROOM, f_230025_
int: TEST_ROOM, TEST_ROOM, field_31670, UNUSED
int: g, BLOCKED, field_31671, OUTSIDE, f_szericam, BLOCKED, f_230026_
int: BLOCKED, BLOCKED, field_31671, OUTSIDE
int: h, ROOM_1x1, field_31672, SMALL_ROOM_FLAG, f_ezfergxv, SMALL_ROOM, f_230027_
int: ROOM_1x1, ROOM_1x1, field_31672, SMALL_ROOM_FLAG
int: i, ROOM_1x2, field_31673, MEDIUM_ROOM_FLAG, f_ybsozukq, MEDIUM_ROOM, f_230028_
int: ROOM_1x2, ROOM_1x2, field_31673, MEDIUM_ROOM_FLAG
int: j, ROOM_2x2, field_31674, BIG_ROOM_FLAG, f_vitigruj, BIG_ROOM, f_230029_
int: ROOM_2x2, ROOM_2x2, field_31674, BIG_ROOM_FLAG
int: k, ROOM_ORIGIN_FLAG, field_31675, ORIGIN_CELL_FLAG, f_xhfkwtxf, ROOM_ORIGIN_FLAG, f_230030_
int: ROOM_ORIGIN_FLAG, ROOM_ORIGIN_FLAG, field_31675, ORIGIN_CELL_FLAG
int: l, ROOM_DOOR_FLAG, field_31676, ENTRANCE_CELL_FLAG, f_rnxowxlr, ROOM_DOOR_FLAG, f_230031_
int: ROOM_DOOR_FLAG, ROOM_DOOR_FLAG, field_31676, ENTRANCE_CELL_FLAG
int: m, ROOM_STAIRS_FLAG, field_31677, STAIRCASE_CELL_FLAG, f_wzcbahjq, ROOM_STAIRS_FLAG, f_230032_
int: ROOM_STAIRS_FLAG, ROOM_STAIRS_FLAG, field_31677, STAIRCASE_CELL_FLAG
int: n, ROOM_CORRIDOR_FLAG, field_31678, CARPET_CELL_FLAG, f_xcyteffn, ROOM_CORRIDOR_FLAG, f_230033_
int: ROOM_CORRIDOR_FLAG, ROOM_CORRIDOR_FLAG, field_31678, CARPET_CELL_FLAG
int: o, ROOM_TYPE_MASK, field_31679, ROOM_SIZE_MASK, f_lsczgoeh, ROOM_TYPE_MASK, f_230034_
int: ROOM_TYPE_MASK, ROOM_TYPE_MASK, field_31679, ROOM_SIZE_MASK
int: p, ROOM_ID_MASK, field_31680, ROOM_ID_MASK, f_uztkcqmc, ROOM_ID_MASK, f_230035_
int: ROOM_ID_MASK, ROOM_ID_MASK, field_31680, ROOM_ID_MASK
Random: q, random, field_15438, random, f_tleqldof, random, f_230036_
Random: random, random, field_15438, random
Constructors
Methods
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): a, isHouse, method_15047, isInsideMansion, m_eeaoofpk, isRoomOrCorridor, m_230047_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): isHouse, isHouse, method_15047, isInsideMansion
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): a, isRoomId, method_15039, isRoomId, m_ycwqbxoy, roomMatchesId, m_230051_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): isRoomId, isRoomId, method_15039, isRoomId
boolean (WoodlandMansionGenerator$FlagMatrix): a, cleanEdges, method_15046, adjustLayoutWithRooms, m_zgjwbtxc, cleanEdges, m_230045_
boolean (WoodlandMansionGenerator$FlagMatrix): cleanEdges, cleanEdges, method_15046, adjustLayoutWithRooms
void (): a, setupThirdFloor, method_15048, layoutThirdFloor, m_evxmeddg, setupThirdFloor, m_230066_
void (): setupThirdFloor, setupThirdFloor, method_15048, layoutThirdFloor
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, identifyRooms, method_15042, updateRoomFlags, m_ucdlrxop, identifyRooms, m_230063_
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): identifyRooms, identifyRooms, method_15042, updateRoomFlags
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): b, get1x2RoomDirection, method_15040, findConnectedRoomDirection, m_xlvzyxce, findAdjacentRoomWithId, m_230067_
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): get1x2RoomDirection, get1x2RoomDirection, method_15040, findConnectedRoomDirection
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): a, recursiveCorridor, method_15045, layoutCorridor, m_qyxvqxgb, generateCorridor, m_230057_
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): recursiveCorridor, recursiveCorridor, method_15045, layoutCorridor
1.21.11
Names
fdj$c
fik$c
Fields
Constructors
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
exu$c
fdj$c
Fields
Constructors
Methods
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
evj$c
exu$c
Fields
Constructors
Methods
1.21.5
Names
eqj$c
evj$c
Fields
Constructors
Methods
1.21.4
Names
erg$c
eqj$c
Fields
Constructors
Methods
1.21.3
Names
emn$c
erg$c
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
elh$c
emn$c
Fields
Constructors
Methods
1.20.6
Names
ecb$c
elh$c
Fields
Constructors
Methods
1.20.4
Names
dxw$c
ecb$c
Fields
Constructors
Methods
1.20.2
Names
duo$c
dxw$c
Fields
Constructors
Methods
void (): b, setupThirdFloor, method_15048, layoutThirdFloor, m_evxmeddg, setupThirdFloor, m_230066_
void (): a, setupThirdFloor, method_15048, layoutThirdFloor, m_evxmeddg, setupThirdFloor, m_230066_
void (): a, print, method_35472, printFloorLayouts, m_fsirgrsq, print, m_230044_
1.20.1
Names
dud$c
duo$c
Fields
Constructors
Methods
1.19.4
Names
drd$c
dud$c
Fields
Constructors
Methods
1.19.3
Names
dnp$c
drd$c
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_213296_
net.minecraft.src.C_213293_$C_213296_
Fields
Constructors
Methods
1.19.1
Names
dms$c
dnp$c
Fields
Constructors
Methods
1.19
Names
dfu$c
dms$c
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionGrid
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$MansionGrid
net.minecraft.src.C_2592_$C_2596_
net.minecraft.src.C_213296_
Fields
Random: q, random, field_15438, random, f_tleqldof, random, f_73728_
WoodlandMansionGenerator$FlagMatrix: r, baseGrid, field_15440, field_15440, f_malzawrq, f_malzawrq, f_73729_
WoodlandMansionGenerator$FlagMatrix: r, baseGrid, field_15440, baseLayout, f_malzawrq, baseGrid, f_230037_
WoodlandMansionGenerator$FlagMatrix: s, thirdFloorGrid, field_15439, field_15439, f_tqoyaxyh, f_tqoyaxyh, f_73730_
WoodlandMansionGenerator$FlagMatrix: s, thirdFloorGrid, field_15439, thirdFloorLayout, f_tqoyaxyh, thirdFloorGrid, f_230038_
WoodlandMansionGenerator$FlagMatrix[]: t, floorRooms, field_15443, field_15443, f_qstvkutq, f_qstvkutq, f_73731_
WoodlandMansionGenerator$FlagMatrix[]: t, floorRooms, field_15443, roomFlagsByFloor, f_qstvkutq, floorRooms, f_230039_
int: u, entranceX, field_15442, field_15442, f_nqyndotx, f_nqyndotx, f_73732_
int: u, entranceX, field_15442, entranceI, f_nqyndotx, entranceX, f_230040_
int: v, entranceY, field_15441, field_15441, f_wjafdcao, f_wjafdcao, f_73733_
int: v, entranceY, field_15441, entranceJ, f_wjafdcao, entranceY, f_230041_
int: a, DEFAULT_SIZE, field_31665, field_31665, f_foedbhvp, f_foedbhvp, f_163678_
int: a, DEFAULT_SIZE, field_31665, SIZE, f_foedbhvp, DEFAULT_SIZE, f_230020_
int: b, CLEAR, field_31666, field_31666, f_bgopczqz, f_bgopczqz, f_163679_
int: b, CLEAR, field_31666, UNSET, f_bgopczqz, CLEAR, f_230021_
int: c, CORRIDOR, field_31667, field_31667, f_dxpgjrzl, f_dxpgjrzl, f_163680_
int: c, CORRIDOR, field_31667, CORRIDOR, f_dxpgjrzl, CORRIDOR, f_230022_
int: d, ROOM, field_31668, field_31668, f_hnranhwu, f_hnranhwu, f_163681_
int: d, ROOM, field_31668, ROOM, f_hnranhwu, ROOM, f_230023_
int: e, START_ROOM, field_31669, field_31669, f_sggsychp, f_sggsychp, f_163682_
int: e, START_ROOM, field_31669, STAIRCASE, f_sggsychp, START_ROOM, f_230024_
int: f, TEST_ROOM, field_31670, field_31670, f_juqqncwt, f_juqqncwt, f_163683_
int: f, TEST_ROOM, field_31670, UNUSED, f_juqqncwt, TEST_ROOM, f_230025_
int: g, BLOCKED, field_31671, field_31671, f_szericam, f_szericam, f_163684_
int: g, BLOCKED, field_31671, OUTSIDE, f_szericam, BLOCKED, f_230026_
int: h, ROOM_1x1, field_31672, field_31672, f_ezfergxv, f_ezfergxv, f_163685_
int: h, ROOM_1x1, field_31672, SMALL_ROOM_FLAG, f_ezfergxv, SMALL_ROOM, f_230027_
int: i, ROOM_1x2, field_31673, field_31673, f_ybsozukq, f_ybsozukq, f_163686_
int: i, ROOM_1x2, field_31673, MEDIUM_ROOM_FLAG, f_ybsozukq, MEDIUM_ROOM, f_230028_
int: j, ROOM_2x2, field_31674, field_31674, f_vitigruj, f_vitigruj, f_163687_
int: j, ROOM_2x2, field_31674, BIG_ROOM_FLAG, f_vitigruj, BIG_ROOM, f_230029_
int: k, ROOM_ORIGIN_FLAG, field_31675, field_31675, f_xhfkwtxf, f_xhfkwtxf, f_163688_
int: k, ROOM_ORIGIN_FLAG, field_31675, ORIGIN_CELL_FLAG, f_xhfkwtxf, ROOM_ORIGIN_FLAG, f_230030_
int: l, ROOM_DOOR_FLAG, field_31676, field_31676, f_rnxowxlr, f_rnxowxlr, f_163689_
int: l, ROOM_DOOR_FLAG, field_31676, ENTRANCE_CELL_FLAG, f_rnxowxlr, ROOM_DOOR_FLAG, f_230031_
int: m, ROOM_STAIRS_FLAG, field_31677, field_31677, f_wzcbahjq, f_wzcbahjq, f_163690_
int: m, ROOM_STAIRS_FLAG, field_31677, STAIRCASE_CELL_FLAG, f_wzcbahjq, ROOM_STAIRS_FLAG, f_230032_
int: n, ROOM_CORRIDOR_FLAG, field_31678, field_31678, f_xcyteffn, f_xcyteffn, f_163691_
int: n, ROOM_CORRIDOR_FLAG, field_31678, CARPET_CELL_FLAG, f_xcyteffn, ROOM_CORRIDOR_FLAG, f_230033_
int: o, ROOM_TYPE_MASK, field_31679, field_31679, f_lsczgoeh, f_lsczgoeh, f_163692_
int: o, ROOM_TYPE_MASK, field_31679, ROOM_SIZE_MASK, f_lsczgoeh, ROOM_TYPE_MASK, f_230034_
int: p, ROOM_ID_MASK, field_31680, field_31680, f_uztkcqmc, f_uztkcqmc, f_163693_
int: p, ROOM_ID_MASK, field_31680, ROOM_ID_MASK, f_uztkcqmc, ROOM_ID_MASK, f_230035_
Random: q, random, field_15438, random, f_tleqldof, random, f_230036_
Constructors
(Random)
(Random)
Methods
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): a, isHouse, method_15047, method_15047, m_eeaoofpk, m_eeaoofpk, m_73740_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): a, isHouse, method_15047, isInsideMansion, m_eeaoofpk, isRoomOrCorridor, m_230047_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): a, isRoomId, method_15039, method_15039, m_ycwqbxoy, m_ycwqbxoy, m_73744_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): a, isRoomId, method_15039, isRoomId, m_ycwqbxoy, roomMatchesId, m_230051_
boolean (WoodlandMansionGenerator$FlagMatrix): a, cleanEdges, method_15046, method_15046, m_zgjwbtxc, m_zgjwbtxc, m_73738_
boolean (WoodlandMansionGenerator$FlagMatrix): a, cleanEdges, method_15046, adjustLayoutWithRooms, m_zgjwbtxc, cleanEdges, m_230045_
void (): b, setupThirdFloor, method_15048, method_15048, m_evxmeddg, m_evxmeddg, m_73759_
void (): b, setupThirdFloor, method_15048, layoutThirdFloor, m_evxmeddg, setupThirdFloor, m_230066_
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, identifyRooms, method_15042, method_15042, m_ucdlrxop, m_ucdlrxop, m_73756_
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, identifyRooms, method_15042, updateRoomFlags, m_ucdlrxop, identifyRooms, m_230063_
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_xlvzyxce, m_xlvzyxce, m_73762_
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): b, get1x2RoomDirection, method_15040, findConnectedRoomDirection, m_xlvzyxce, findAdjacentRoomWithId, m_230067_
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_qyxvqxgb, m_qyxvqxgb, m_73750_
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): a, recursiveCorridor, method_15045, layoutCorridor, m_qyxvqxgb, generateCorridor, m_230057_
void (): a, print, method_35472, method_35472, m_fsirgrsq, m_fsirgrsq, m_163694_
void (): a, print, method_35472, printFloorLayouts, m_fsirgrsq, print, m_230044_
1.18.2
Names
dfk$c
dfu$c
net.minecraft.structure.WoodlandMansionGenerator$MansionParameters
Fields
Random: q, random, field_15438, random, f_tleqldof, f_73728_
Random: q, random, field_15438, random, f_tleqldof, random, f_73728_
WoodlandMansionGenerator$FlagMatrix: r, baseGrid, field_15440, field_15440, f_malzawrq, f_73729_
WoodlandMansionGenerator$FlagMatrix: r, baseGrid, field_15440, field_15440, f_malzawrq, f_malzawrq, f_73729_
WoodlandMansionGenerator$FlagMatrix: s, thirdFloorGrid, field_15439, field_15439, f_tqoyaxyh, f_73730_
WoodlandMansionGenerator$FlagMatrix: s, thirdFloorGrid, field_15439, field_15439, f_tqoyaxyh, f_tqoyaxyh, f_73730_
WoodlandMansionGenerator$FlagMatrix[]: t, floorRooms, field_15443, field_15443, f_qstvkutq, f_73731_
WoodlandMansionGenerator$FlagMatrix[]: t, floorRooms, field_15443, field_15443, f_qstvkutq, f_qstvkutq, f_73731_
int: u, entranceX, field_15442, field_15442, f_nqyndotx, f_73732_
int: u, entranceX, field_15442, field_15442, f_nqyndotx, f_nqyndotx, f_73732_
int: v, entranceY, field_15441, field_15441, f_wjafdcao, f_73733_
int: v, entranceY, field_15441, field_15441, f_wjafdcao, f_wjafdcao, f_73733_
int: a, DEFAULT_SIZE, field_31665, field_31665, f_foedbhvp, f_163678_
int: a, DEFAULT_SIZE, field_31665, field_31665, f_foedbhvp, f_foedbhvp, f_163678_
int: b, CLEAR, field_31666, field_31666, f_bgopczqz, f_163679_
int: b, CLEAR, field_31666, field_31666, f_bgopczqz, f_bgopczqz, f_163679_
int: c, CORRIDOR, field_31667, field_31667, f_dxpgjrzl, f_163680_
int: c, CORRIDOR, field_31667, field_31667, f_dxpgjrzl, f_dxpgjrzl, f_163680_
int: d, ROOM, field_31668, field_31668, f_hnranhwu, f_163681_
int: d, ROOM, field_31668, field_31668, f_hnranhwu, f_hnranhwu, f_163681_
int: e, START_ROOM, field_31669, field_31669, f_sggsychp, f_163682_
int: e, START_ROOM, field_31669, field_31669, f_sggsychp, f_sggsychp, f_163682_
int: f, TEST_ROOM, field_31670, field_31670, f_juqqncwt, f_163683_
int: f, TEST_ROOM, field_31670, field_31670, f_juqqncwt, f_juqqncwt, f_163683_
int: g, BLOCKED, field_31671, field_31671, f_szericam, f_163684_
int: g, BLOCKED, field_31671, field_31671, f_szericam, f_szericam, f_163684_
int: h, ROOM_1x1, field_31672, field_31672, f_ezfergxv, f_163685_
int: h, ROOM_1x1, field_31672, field_31672, f_ezfergxv, f_ezfergxv, f_163685_
int: i, ROOM_1x2, field_31673, field_31673, f_ybsozukq, f_163686_
int: i, ROOM_1x2, field_31673, field_31673, f_ybsozukq, f_ybsozukq, f_163686_
int: j, ROOM_2x2, field_31674, field_31674, f_vitigruj, f_163687_
int: j, ROOM_2x2, field_31674, field_31674, f_vitigruj, f_vitigruj, f_163687_
int: k, ROOM_ORIGIN_FLAG, field_31675, field_31675, f_xhfkwtxf, f_163688_
int: k, ROOM_ORIGIN_FLAG, field_31675, field_31675, f_xhfkwtxf, f_xhfkwtxf, f_163688_
int: l, ROOM_DOOR_FLAG, field_31676, field_31676, f_rnxowxlr, f_163689_
int: l, ROOM_DOOR_FLAG, field_31676, field_31676, f_rnxowxlr, f_rnxowxlr, f_163689_
int: m, ROOM_STAIRS_FLAG, field_31677, field_31677, f_wzcbahjq, f_163690_
int: m, ROOM_STAIRS_FLAG, field_31677, field_31677, f_wzcbahjq, f_wzcbahjq, f_163690_
int: n, ROOM_CORRIDOR_FLAG, field_31678, field_31678, f_xcyteffn, f_163691_
int: n, ROOM_CORRIDOR_FLAG, field_31678, field_31678, f_xcyteffn, f_xcyteffn, f_163691_
int: o, ROOM_TYPE_MASK, field_31679, field_31679, f_lsczgoeh, f_163692_
int: o, ROOM_TYPE_MASK, field_31679, field_31679, f_lsczgoeh, f_lsczgoeh, f_163692_
int: p, ROOM_ID_MASK, field_31680, field_31680, f_uztkcqmc, f_163693_
int: p, ROOM_ID_MASK, field_31680, field_31680, f_uztkcqmc, f_uztkcqmc, f_163693_
Constructors
Methods
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): a, isHouse, method_15047, method_15047, m_eeaoofpk, m_73740_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): a, isHouse, method_15047, method_15047, m_eeaoofpk, m_eeaoofpk, m_73740_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): a, isRoomId, method_15039, method_15039, m_ycwqbxoy, m_73744_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): a, isRoomId, method_15039, method_15039, m_ycwqbxoy, m_ycwqbxoy, m_73744_
boolean (WoodlandMansionGenerator$FlagMatrix): a, cleanEdges, method_15046, method_15046, m_zgjwbtxc, m_73738_
boolean (WoodlandMansionGenerator$FlagMatrix): a, cleanEdges, method_15046, method_15046, m_zgjwbtxc, m_zgjwbtxc, m_73738_
void (): b, setupThirdFloor, method_15048, method_15048, m_evxmeddg, m_73759_
void (): b, setupThirdFloor, method_15048, method_15048, m_evxmeddg, m_evxmeddg, m_73759_
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, identifyRooms, method_15042, method_15042, m_ucdlrxop, m_73756_
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, identifyRooms, method_15042, method_15042, m_ucdlrxop, m_ucdlrxop, m_73756_
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_xlvzyxce, m_73762_
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_xlvzyxce, m_xlvzyxce, m_73762_
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_qyxvqxgb, m_73750_
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_qyxvqxgb, m_qyxvqxgb, m_73750_
void (): a, print, method_35472, method_35472, m_fsirgrsq, m_163694_
void (): a, print, method_35472, method_35472, m_fsirgrsq, m_fsirgrsq, m_163694_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
dbr$c
dfk$c
Fields
Constructors
Methods
1.17.1
Names
dbq$c
dbr$c
Fields
Constructors
Methods
1.17
Names
cry$c
dbq$c
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Grid
net.minecraft.src.C_2592_$C_2596_
Fields
Random: a, random, field_15438, random, f_tleqldof, field_191117_a, random
Random: q, random, field_15438, random, f_tleqldof, f_73728_
WoodlandMansionGenerator$FlagMatrix: b, baseGrid, field_15440, field_15440, f_malzawrq, field_191118_b, baseGrid
WoodlandMansionGenerator$FlagMatrix: r, baseGrid, field_15440, field_15440, f_malzawrq, f_73729_
WoodlandMansionGenerator$FlagMatrix: c, thirdFloorGrid, field_15439, field_15439, f_tqoyaxyh, field_191119_c, thirdFloorGrid
WoodlandMansionGenerator$FlagMatrix: s, thirdFloorGrid, field_15439, field_15439, f_tqoyaxyh, f_73730_
WoodlandMansionGenerator$FlagMatrix[]: d, floorRooms, field_15443, field_15443, f_qstvkutq, field_191120_d, floorRooms
WoodlandMansionGenerator$FlagMatrix[]: t, floorRooms, field_15443, field_15443, f_qstvkutq, f_73731_
int: e, entranceX, field_15442, field_15442, f_nqyndotx, field_191121_e, entranceX
int: u, entranceX, field_15442, field_15442, f_nqyndotx, f_73732_
int: f, entranceY, field_15441, field_15441, f_wjafdcao, field_191122_f, entranceY
int: v, entranceY, field_15441, field_15441, f_wjafdcao, f_73733_
int: a, DEFAULT_SIZE, field_31665, field_31665, f_foedbhvp, f_163678_
int: b, CLEAR, field_31666, field_31666, f_bgopczqz, f_163679_
int: c, CORRIDOR, field_31667, field_31667, f_dxpgjrzl, f_163680_
int: d, ROOM, field_31668, field_31668, f_hnranhwu, f_163681_
int: e, START_ROOM, field_31669, field_31669, f_sggsychp, f_163682_
int: f, TEST_ROOM, field_31670, field_31670, f_juqqncwt, f_163683_
int: g, BLOCKED, field_31671, field_31671, f_szericam, f_163684_
int: h, ROOM_1x1, field_31672, field_31672, f_ezfergxv, f_163685_
int: i, ROOM_1x2, field_31673, field_31673, f_ybsozukq, f_163686_
int: j, ROOM_2x2, field_31674, field_31674, f_vitigruj, f_163687_
int: k, ROOM_ORIGIN_FLAG, field_31675, field_31675, f_xhfkwtxf, f_163688_
int: l, ROOM_DOOR_FLAG, field_31676, field_31676, f_rnxowxlr, f_163689_
int: m, ROOM_STAIRS_FLAG, field_31677, field_31677, f_wzcbahjq, f_163690_
int: n, ROOM_CORRIDOR_FLAG, field_31678, field_31678, f_xcyteffn, f_163691_
int: o, ROOM_TYPE_MASK, field_31679, field_31679, f_lsczgoeh, f_163692_
int: p, ROOM_ID_MASK, field_31680, field_31680, f_uztkcqmc, f_163693_
Constructors
Methods
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): a, isHouse, method_15047, method_15047, m_eeaoofpk, func_191109_a, isHouse
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): a, isHouse, method_15047, method_15047, m_eeaoofpk, m_73740_
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): a, isRoomId, method_15039, method_15039, m_ycwqbxoy, func_191114_a, isRoomId
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): a, isRoomId, method_15039, method_15039, m_ycwqbxoy, m_73744_
boolean (WoodlandMansionGenerator$FlagMatrix): a, cleanEdges, method_15046, method_15046, m_zgjwbtxc, func_191111_a, cleanEdges
boolean (WoodlandMansionGenerator$FlagMatrix): a, cleanEdges, method_15046, method_15046, m_zgjwbtxc, m_73738_
void (): b, setupThirdFloor, method_15048, method_15048, m_evxmeddg, func_191115_b, setupThirdFloor
void (): b, setupThirdFloor, method_15048, method_15048, m_evxmeddg, m_73759_
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, identifyRooms, method_15042, method_15042, m_ucdlrxop, func_191116_a, identifyRooms
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, identifyRooms, method_15042, method_15042, m_ucdlrxop, m_73756_
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_xlvzyxce, func_191113_b, get1x2RoomDirection
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_xlvzyxce, m_73762_
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_qyxvqxgb, func_191110_a, recursiveCorridor
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_qyxvqxgb, m_73750_
void (): a, print, method_35472, method_35472, m_fsirgrsq, m_163694_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
crv$c
cry$c
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cuc$c
crv$c
Fields
Constructors
Methods
1.16.1
Names
cly$c
cuc$c
Fields
WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, f_malzawrq, field_191118_b, baseGrid
WoodlandMansionGenerator$FlagMatrix: b, baseGrid, field_15440, field_15440, f_malzawrq, field_191118_b, baseGrid
WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, f_tqoyaxyh, field_191119_c, thirdFloorGrid
WoodlandMansionGenerator$FlagMatrix: c, thirdFloorGrid, field_15439, field_15439, f_tqoyaxyh, field_191119_c, thirdFloorGrid
WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, f_qstvkutq, field_191120_d, floorRooms
WoodlandMansionGenerator$FlagMatrix[]: d, floorRooms, field_15443, field_15443, f_qstvkutq, field_191120_d, floorRooms
int: e, entranceX, field_15442, f_nqyndotx, field_191121_e, entranceX
int: e, entranceX, field_15442, field_15442, f_nqyndotx, field_191121_e, entranceX
int: f, entranceY, field_15441, f_wjafdcao, field_191122_f, entranceY
int: f, entranceY, field_15441, field_15441, f_wjafdcao, field_191122_f, entranceY
Constructors
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, m_eeaoofpk, func_191109_a, isHouse
boolean (WoodlandMansionGenerator$FlagMatrix, int, int): a, isHouse, method_15047, method_15047, m_eeaoofpk, func_191109_a, isHouse
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, m_ycwqbxoy, func_191114_a, isRoomId
boolean (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): a, isRoomId, method_15039, method_15039, m_ycwqbxoy, func_191114_a, isRoomId
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, m_zgjwbtxc, func_191111_a, cleanEdges
boolean (WoodlandMansionGenerator$FlagMatrix): a, cleanEdges, method_15046, method_15046, m_zgjwbtxc, func_191111_a, cleanEdges
void (): b, setupThirdFloor, method_15048, m_evxmeddg, func_191115_b, setupThirdFloor
void (): b, setupThirdFloor, method_15048, method_15048, m_evxmeddg, func_191115_b, setupThirdFloor
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, m_ucdlrxop, func_191116_a, identifyRooms
void (WoodlandMansionGenerator$FlagMatrix, WoodlandMansionGenerator$FlagMatrix): a, identifyRooms, method_15042, method_15042, m_ucdlrxop, func_191116_a, identifyRooms
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, m_xlvzyxce, func_191113_b, get1x2RoomDirection
Direction (WoodlandMansionGenerator$FlagMatrix, int, int, int, int): b, get1x2RoomDirection, method_15040, method_15040, m_xlvzyxce, func_191113_b, get1x2RoomDirection
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, m_qyxvqxgb, func_191110_a, recursiveCorridor
void (WoodlandMansionGenerator$FlagMatrix, int, int, Direction, int): a, recursiveCorridor, method_15045, method_15045, m_qyxvqxgb, func_191110_a, recursiveCorridor
1.15.2
Names
clv$c
cly$c
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
ciz$c
clv$c
net.minecraft.structure.WoodlandMansionGenerator$MansionParameters
Fields
Random: a, random, field_15438, f_tleqldof, random, field_191117_a, random
Random: a, random, field_15438, random, f_tleqldof, field_191117_a, random
WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, f_malzawrq, base, field_191118_b, baseGrid
WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, f_malzawrq, field_191118_b, baseGrid
WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, f_tqoyaxyh, thirdFloor, field_191119_c, thirdFloorGrid
WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, f_tqoyaxyh, field_191119_c, thirdFloorGrid
WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, f_qstvkutq, floorRooms, field_191120_d, floorRooms
WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, f_qstvkutq, field_191120_d, floorRooms
int: e, entranceX, field_15442, f_nqyndotx, entranceX, field_191121_e, entranceX
int: e, entranceX, field_15442, f_nqyndotx, field_191121_e, entranceX
int: f, entranceY, field_15441, f_wjafdcao, entranceY, field_191122_f, entranceY
int: f, entranceY, field_15441, f_wjafdcao, field_191122_f, entranceY
Constructors
Methods
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, m_eeaoofpk, isHouse, func_191109_a, isHouse
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, m_eeaoofpk, func_191109_a, isHouse
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, m_ycwqbxoy, isRoomId, func_191114_a, isRoomId
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, m_ycwqbxoy, func_191114_a, isRoomId
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, m_zgjwbtxc, cleanEdges, func_191111_a, cleanEdges
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, m_zgjwbtxc, func_191111_a, cleanEdges
void (): b, setupThirdFloor, method_15048, m_evxmeddg, setupThirdFloor, func_191115_b, setupThirdFloor
void (): b, setupThirdFloor, method_15048, m_evxmeddg, func_191115_b, setupThirdFloor
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, m_ucdlrxop, findRooms, func_191116_a, identifyRooms
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, m_ucdlrxop, func_191116_a, identifyRooms
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, m_xlvzyxce, get1x2Direction, func_191113_b, get1x2RoomDirection
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, m_xlvzyxce, func_191113_b, get1x2RoomDirection
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, m_qyxvqxgb, generateCorridor, func_191110_a, recursiveCorridor
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, m_qyxvqxgb, func_191110_a, recursiveCorridor
1.14.4
Names
ciu$c
ciz$c
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$MansionGrid
net.minecraft.structure.WoodlandMansionGenerator$class_3474
net.minecraft.unmapped.C_dizzctht$C_qibwxtzr
Fields
Random: a, field_15438, field_15438, random, field_191117_a, random
Random: a, random, field_15438, f_tleqldof, random, field_191117_a, random
WoodlandMansionGenerator$class_3478: b, field_15440, field_15440, base, field_191118_b, baseGrid
WoodlandMansionPieces$SimpleGrid: b, baseGrid, field_15440, f_malzawrq, base, field_191118_b, baseGrid
WoodlandMansionGenerator$class_3478: c, field_15439, field_15439, thirdFloor, field_191119_c, thirdFloorGrid
WoodlandMansionPieces$SimpleGrid: c, thirdFloorGrid, field_15439, f_tqoyaxyh, thirdFloor, field_191119_c, thirdFloorGrid
WoodlandMansionGenerator$class_3478[]: d, field_15443, field_15443, floorRooms, field_191120_d, floorRooms
WoodlandMansionPieces$SimpleGrid[]: d, floorRooms, field_15443, f_qstvkutq, floorRooms, field_191120_d, floorRooms
int: e, field_15442, field_15442, entranceX, field_191121_e, entranceX
int: e, entranceX, field_15442, f_nqyndotx, entranceX, field_191121_e, entranceX
int: f, field_15441, field_15441, entranceY, field_191122_f, entranceY
int: f, entranceY, field_15441, f_wjafdcao, entranceY, field_191122_f, entranceY
Constructors
Methods
boolean (WoodlandMansionGenerator$class_3478, int, int): a, method_15047, method_15047, isHouse, func_191109_a, isHouse
boolean (WoodlandMansionPieces$SimpleGrid, int, int): a, isHouse, method_15047, m_eeaoofpk, isHouse, func_191109_a, isHouse
boolean (WoodlandMansionGenerator$class_3478, int, int, int, int): a, method_15039, method_15039, isRoomId, func_191114_a, isRoomId
boolean (WoodlandMansionPieces$SimpleGrid, int, int, int, int): a, isRoomId, method_15039, m_ycwqbxoy, isRoomId, func_191114_a, isRoomId
boolean (WoodlandMansionGenerator$class_3478): a, method_15046, method_15046, cleanEdges, func_191111_a, cleanEdges
boolean (WoodlandMansionPieces$SimpleGrid): a, cleanEdges, method_15046, m_zgjwbtxc, cleanEdges, func_191111_a, cleanEdges
void (): b, method_15048, method_15048, setupThirdFloor, func_191115_b, setupThirdFloor
void (): b, setupThirdFloor, method_15048, m_evxmeddg, setupThirdFloor, func_191115_b, setupThirdFloor
void (WoodlandMansionGenerator$class_3478, WoodlandMansionGenerator$class_3478): a, method_15042, method_15042, findRooms, func_191116_a, identifyRooms
void (WoodlandMansionPieces$SimpleGrid, WoodlandMansionPieces$SimpleGrid): a, identifyRooms, method_15042, m_ucdlrxop, findRooms, func_191116_a, identifyRooms
Direction (WoodlandMansionGenerator$class_3478, int, int, int, int): b, method_15040, method_15040, get1x2Direction, func_191113_b, get1x2RoomDirection
Direction (WoodlandMansionPieces$SimpleGrid, int, int, int, int): b, get1x2RoomDirection, method_15040, m_xlvzyxce, get1x2Direction, func_191113_b, get1x2RoomDirection
void (WoodlandMansionGenerator$class_3478, int, int, Direction, int): a, method_15045, method_15045, generateCorridor, func_191110_a, recursiveCorridor
void (WoodlandMansionPieces$SimpleGrid, int, int, Direction, int): a, recursiveCorridor, method_15045, m_qyxvqxgb, generateCorridor, func_191110_a, recursiveCorridor
1.14.3
Names
ciq$c
ciu$c
net.minecraft.structure.WoodlandMansionGenerator$class_3474
Fields
Random: a, field_15438, random, field_191117_a, random
Random: a, field_15438, field_15438, random, field_191117_a, random
MansionPieces$SimpleGrid: b, field_15440, base, field_191118_b, baseGrid
WoodlandMansionGenerator$class_3478: b, field_15440, field_15440, base, field_191118_b, baseGrid
MansionPieces$SimpleGrid: c, field_15439, thirdFloor, field_191119_c, thirdFloorGrid
WoodlandMansionGenerator$class_3478: c, field_15439, field_15439, thirdFloor, field_191119_c, thirdFloorGrid
MansionPieces$SimpleGrid[]: d, field_15443, floorRooms, field_191120_d, floorRooms
WoodlandMansionGenerator$class_3478[]: d, field_15443, field_15443, floorRooms, field_191120_d, floorRooms
int: e, field_15442, entranceX, field_191121_e, entranceX
int: e, field_15442, field_15442, entranceX, field_191121_e, entranceX
int: f, field_15441, entranceY, field_191122_f, entranceY
int: f, field_15441, field_15441, entranceY, field_191122_f, entranceY
Constructors
Methods
boolean (MansionPieces$SimpleGrid, int, int): a, method_15047, isHouse, func_191109_a, isHouse
boolean (WoodlandMansionGenerator$class_3478, int, int): a, method_15047, method_15047, isHouse, func_191109_a, isHouse
boolean (MansionPieces$SimpleGrid, int, int, int, int): a, method_15039, isRoomId, func_191114_a, isRoomId
boolean (WoodlandMansionGenerator$class_3478, int, int, int, int): a, method_15039, method_15039, isRoomId, func_191114_a, isRoomId
boolean (MansionPieces$SimpleGrid): a, method_15046, cleanEdges, func_191111_a, cleanEdges
boolean (WoodlandMansionGenerator$class_3478): a, method_15046, method_15046, cleanEdges, func_191111_a, cleanEdges
void (): b, method_15048, setupThirdFloor, func_191115_b, setupThirdFloor
void (): b, method_15048, method_15048, setupThirdFloor, func_191115_b, setupThirdFloor
void (MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_15042, findRooms, func_191116_a, identifyRooms
void (WoodlandMansionGenerator$class_3478, WoodlandMansionGenerator$class_3478): a, method_15042, method_15042, findRooms, func_191116_a, identifyRooms
Direction (MansionPieces$SimpleGrid, int, int, int, int): b, method_15040, get1x2Direction, func_191113_b, get1x2RoomDirection
Direction (WoodlandMansionGenerator$class_3478, int, int, int, int): b, method_15040, method_15040, get1x2Direction, func_191113_b, get1x2RoomDirection
void (MansionPieces$SimpleGrid, int, int, Direction, int): a, method_15045, generateCorridor, func_191110_a, recursiveCorridor
void (WoodlandMansionGenerator$class_3478, int, int, Direction, int): a, method_15045, method_15045, generateCorridor, func_191110_a, recursiveCorridor
1.14.2
Names
Fields
Random: a, field_15438, random, field_191117_a, field_191117_a
Random: a, field_15438, random, field_191117_a, random
MansionPieces$SimpleGrid: b, field_15440, base, field_191118_b, field_191118_b
MansionPieces$SimpleGrid: b, field_15440, base, field_191118_b, baseGrid
MansionPieces$SimpleGrid: c, field_15439, thirdFloor, field_191119_c, field_191119_c
MansionPieces$SimpleGrid: c, field_15439, thirdFloor, field_191119_c, thirdFloorGrid
MansionPieces$SimpleGrid[]: d, field_15443, floorRooms, field_191120_d, field_191120_d
MansionPieces$SimpleGrid[]: d, field_15443, floorRooms, field_191120_d, floorRooms
int: e, field_15442, entranceX, field_191121_e, field_191121_e
int: e, field_15442, entranceX, field_191121_e, entranceX
int: f, field_15441, entranceY, field_191122_f, field_191122_f
int: f, field_15441, entranceY, field_191122_f, entranceY
Constructors
Methods
1.14.1
Names
cio$c
ciq$c
Fields
Constructors
Methods
1.14
Names
bxi$c
cio$c
net.minecraft.class_3072$class_3075
net.minecraft.class_3471$class_3474
Fields
Random: a, field_15197, random, field_191117_a, random
Random: a, field_15438, random, field_191117_a, field_191117_a
MansionPieces$SimpleGrid: b, field_15198, base, field_191118_b, baseGrid
MansionPieces$SimpleGrid: b, field_15440, base, field_191118_b, field_191118_b
MansionPieces$SimpleGrid: c, field_15199, thirdFloor, field_191119_c, thirdFloorGrid
MansionPieces$SimpleGrid: c, field_15439, thirdFloor, field_191119_c, field_191119_c
MansionPieces$SimpleGrid[]: d, field_15200, floorRooms, field_191120_d, floorRooms
MansionPieces$SimpleGrid[]: d, field_15443, floorRooms, field_191120_d, field_191120_d
int: e, field_15201, entranceX, field_191121_e, entranceX
int: e, field_15442, entranceX, field_191121_e, field_191121_e
int: f, field_15202, entranceY, field_191122_f, entranceY
int: f, field_15441, entranceY, field_191122_f, field_191122_f
Constructors
Methods
boolean (MansionPieces$SimpleGrid, int, int): a, method_13788, isHouse, func_191109_a, isHouse
boolean (MansionPieces$SimpleGrid, int, int): a, method_15047, isHouse, func_191109_a, isHouse
boolean (MansionPieces$SimpleGrid, int, int, int, int): a, method_13789, isRoomId, func_191114_a, isRoomId
boolean (MansionPieces$SimpleGrid, int, int, int, int): a, method_15039, isRoomId, func_191114_a, isRoomId
Direction (MansionPieces$SimpleGrid, int, int, int, int): b, method_13794, get1x2Direction, func_191113_b, get1x2RoomDirection
void (MansionPieces$SimpleGrid, int, int, Direction, int): a, method_13790, generateCorridor, func_191110_a, recursiveCorridor
boolean (MansionPieces$SimpleGrid): a, method_13787, cleanEdges, func_191111_a, cleanEdges
boolean (MansionPieces$SimpleGrid): a, method_15046, cleanEdges, func_191111_a, cleanEdges
void (): b, method_13792, setupThirdFloor, func_191115_b, setupThirdFloor
void (): b, method_15048, setupThirdFloor, func_191115_b, setupThirdFloor
void (MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13791, findRooms, func_191116_a, identifyRooms
void (MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_15042, findRooms, func_191116_a, identifyRooms
Direction (MansionPieces$SimpleGrid, int, int, int, int): b, method_15040, get1x2Direction, func_191113_b, get1x2RoomDirection
void (MansionPieces$SimpleGrid, int, int, Direction, int): a, method_15045, generateCorridor, func_191110_a, recursiveCorridor
1.13.2
Names
bxh$c
bxi$c
net.minecraft.unmapped.C_41402055$C_05907550
net.minecraft.class_3072$class_3075
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Grid
Fields
Random: a, f_84510881, random, field_191117_a
Random: a, field_15197, random, field_191117_a, random
MansionPieces$SimpleGrid: b, f_44309537, base, field_191118_b
MansionPieces$SimpleGrid: b, field_15198, base, field_191118_b, baseGrid
MansionPieces$SimpleGrid: c, f_33214450, thirdFloor, field_191119_c
MansionPieces$SimpleGrid: c, field_15199, thirdFloor, field_191119_c, thirdFloorGrid
MansionPieces$SimpleGrid[]: d, f_74029013, floorRooms, field_191120_d
MansionPieces$SimpleGrid[]: d, field_15200, floorRooms, field_191120_d, floorRooms
int: e, f_32054406, entranceX, field_191121_e
int: e, field_15201, entranceX, field_191121_e, entranceX
int: f, f_66367012, entranceY, field_191122_f
int: f, field_15202, entranceY, field_191122_f, entranceY
Constructors
Methods
boolean (MansionPieces$SimpleGrid, int, int): a, m_91965293, isHouse, func_191109_a
boolean (MansionPieces$SimpleGrid, int, int): a, method_13788, isHouse, func_191109_a, isHouse
boolean (MansionPieces$SimpleGrid, int, int, int, int): a, m_01798125, isRoomId, func_191114_a
boolean (MansionPieces$SimpleGrid, int, int, int, int): a, method_13789, isRoomId, func_191114_a, isRoomId
Direction (MansionPieces$SimpleGrid, int, int, int, int): b, m_94033093, get1x2Direction, func_191113_b
Direction (MansionPieces$SimpleGrid, int, int, int, int): b, method_13794, get1x2Direction, func_191113_b, get1x2RoomDirection
void (MansionPieces$SimpleGrid, int, int, Direction, int): a, m_40533341, generateCorridor, func_191110_a
void (MansionPieces$SimpleGrid, int, int, Direction, int): a, method_13790, generateCorridor, func_191110_a, recursiveCorridor
boolean (MansionPieces$SimpleGrid): a, m_22831162, cleanEdges, func_191111_a
boolean (MansionPieces$SimpleGrid): a, method_13787, cleanEdges, func_191111_a, cleanEdges
void (): b, m_40259513, setupThirdFloor, func_191115_b
void (): b, method_13792, setupThirdFloor, func_191115_b, setupThirdFloor
void (MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, m_07227057, findRooms, func_191116_a
void (MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13791, findRooms, func_191116_a, identifyRooms
1.13.1
Names
bwz$c
bxh$c
Fields
Constructors
Methods
1.13
Names
bwz$c
net.minecraft.unmapped.C_41402055$C_05907550
net.minecraft.world.gen.structure.MansionPieces$MansionGrid
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$Grid
Fields
Random: a, f_84510881, random, field_191117_a
MansionPieces$SimpleGrid: b, f_44309537, base, field_191118_b
MansionPieces$SimpleGrid: c, f_33214450, thirdFloor, field_191119_c
MansionPieces$SimpleGrid[]: d, f_74029013, floorRooms, field_191120_d
int: e, f_32054406, entranceX, field_191121_e
int: f, f_66367012, entranceY, field_191122_f
Constructors
(Random)
Methods
boolean (MansionPieces$SimpleGrid, int, int): a, m_91965293, isHouse, func_191109_a
boolean (MansionPieces$SimpleGrid, int, int, int, int): a, m_01798125, isRoomId, func_191114_a
Direction (MansionPieces$SimpleGrid, int, int, int, int): b, m_94033093, get1x2Direction, func_191113_b
void (MansionPieces$SimpleGrid, int, int, Direction, int): a, m_40533341, generateCorridor, func_191110_a
boolean (MansionPieces$SimpleGrid): a, m_22831162, cleanEdges, func_191111_a
void (): b, m_40259513, setupThirdFloor, func_191115_b
void (MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, m_07227057, findRooms, func_191116_a