History - net.minecraft.village.TradeSet
26.3
Names
Fields
RegistryEntryList<VillagerTrade>: trades, trades, field_1_116, trades
RegistryEntryList<VillagerTrade>: trades, trades, comp_1_1358, trades
LootNumberProvider: amount, amount, field_1_114, amount
boolean: allowDuplicates, allowDuplicates, field_1_113, allowDuplicates
boolean: allowDuplicates, allowDuplicates, comp_1_1355, allowDuplicates
Optional<Identifier>: randomSequence, randomSequence, field_1_115, randomSequence
Optional<Identifier>: randomSequence, randomSequence, comp_1_1357, randomSequence
RegistryEntry<LootIntProvider>: amount, amount, comp_1_1356, amount
Constructors
(RegistryEntryList<VillagerTrade>, LootNumberProvider, boolean, Optional<Identifier>)
(RegistryEntryList<VillagerTrade>, RegistryEntry<LootIntProvider>, boolean, Optional<Identifier>)
Methods
RegistryEntryList<VillagerTrade> (): getTrades, getTrades, method_1_423, getTrades
boolean (): allowDuplicates, allowDuplicates, method_1_421, allowsDuplicates
boolean (): allowDuplicates, allowDuplicates, comp_1_1355, allowDuplicates
Optional<Identifier> (): randomSequence, randomSequence, method_1_429, getRandomSequence
Optional<Identifier> (): randomSequence, randomSequence, comp_1_1357, randomSequence
RegistryEntryList<VillagerTrade> (): trades, trades, comp_1_1358, trades
RegistryEntry<LootIntProvider> (): amount, amount, comp_1_1356, amount
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.world.item.trading.TradeSet
net.minecraft.world.item.trading.TradeSet
net.minecraft.class_1_15
net.minecraft.village.TradeSet
Fields
com.mojang.serialization.Codec<TradeSet>: CODEC, CODEC, field_1_112, CODEC
RegistryEntryList<VillagerTrade>: trades, trades, field_1_116, trades
LootNumberProvider: amount, amount, field_1_114, amount
boolean: allowDuplicates, allowDuplicates, field_1_113, allowDuplicates
Optional<Identifier>: randomSequence, randomSequence, field_1_115, randomSequence
Constructors
(RegistryEntryList<VillagerTrade>, LootNumberProvider, boolean, Optional<Identifier>)
Methods
RegistryEntryList<VillagerTrade> (): getTrades, getTrades, method_1_423, getTrades
int (LootContext): calculateNumberOfTrades, calculateNumberOfTrades, method_1_422, sampleAmount
boolean (): allowDuplicates, allowDuplicates, method_1_421, allowsDuplicates
Optional<Identifier> (): randomSequence, randomSequence, method_1_429, getRandomSequence