History - net.minecraft.entity.FishingBobberEntity

1.7.10

Names

xe

net.minecraft.class_993

net.minecraft.entity.FishingBobberEntity

net.minecraft.entity.projectile.EntityFishHook

Fields

List: d, field_9113, JUNK_LOOT, JUNK

List: e, field_9114, TREASURE_LOOT, VALUABLES

List: f, field_9115, FISH_LOOT, FISH

int: g, field_4064, blockX, xTile

int: h, field_4065, blockY, yTile

int: i, field_4066, blockZ, zTile

Block: at, field_9109, inBlock, inTile

boolean: au, field_4068, inGround, inGround

int: a, field_4051, shake, shake

PlayerEntity: b, field_4062, thrower, angler

int: av, field_4069, inBlockTicks, ticksInGround

int: aw, field_4070, inAirTicks, ticksInAir

int: ax, field_9110, selfHitTimer, ticksCatchable

int: ay, field_9111, catchTimer, ticksCaughtDelay

int: az, field_9112, fishTravelTimer, ticksCatchableDelay

float: aA, field_9108, fishAngle, fishApproachAngle

Entity: c, field_4063, hookedEntity, caughtEntity

int: aB, field_4053, lerpSteps, fishPosRotationIncrements

double: aC, field_4054, lerpX, fishX

double: aD, field_4055, lerpY, fishY

double: aE, field_4056, lerpZ, fishZ

double: aF, field_4057, lerpYaw, fishYaw

double: aG, field_4058, lerpPitch, fishPitch

double: aH, field_4059, lerpVelocityX, clientMotionX

double: aI, field_4060, lerpVelocityY, clientMotionY

double: aJ, field_4061, lerpVelocityZ, clientMotionZ

Constructors

(World)

(World, PlayerEntity)

(World, double, double, double, PlayerEntity)

Methods

void (): c, method_2484, registerSyncedData, entityInit

void (double, double, double, float, float): c, method_3230, thrown, handleHookCasting

void (): h, method_2558, tick, onUpdate

void (NbtCompound): b, method_2528, writeCustomNbt, writeEntityToNBT

void (NbtCompound): a, method_2498, readCustomNbt, readEntityFromNBT

int (): e, method_3231, retrieve, handleHookRetraction

ItemStack (): f, method_8392, getResult, func_146033_f

void (): B, method_2563, remove, setDead

boolean (double): a, method_2486, shouldRender, isInRangeToRenderDist

void (double, double, double, float, float, int): a, method_2488, lerpPositionAndAngles, setPositionAndRotation2

void (double, double, double): i, method_2556, lerpVelocity, setVelocity

float (): Y, method_2475, getShadowHeightOffset, getShadowSize