History - net.minecraft.client.render.platform.GLX
1.7.10
Names
buu
net.minecraft.class_629
net.minecraft.client.render.platform.GLX
net.minecraft.client.renderer.OpenGlHelper
Fields
boolean: a, field_8372, openGl21, openGL21
int: b, field_2300, GL_TEXTURE0, defaultTexUnit
int: c, field_2301, GL_TEXTURE1, lightmapTexUnit
boolean: d, field_8373, isNvidia, field_153197_d
int: e, field_8374, GL_FRAMEBUFFER, field_153198_e
int: f, field_8375, GL_RENDERBUFFER, field_153199_f
int: g, field_8376, GL_COLOR_ATTACHMENT0, field_153200_g
int: h, field_8377, GL_DEPTH_ATTACHMENT, field_153201_h
int: i, field_8378, GL_FRAMEBUFFER_COMPLETE, field_153202_i
int: j, field_8379, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, field_153203_j
int: k, field_8380, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, field_153204_k
int: l, field_8381, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, field_153205_l
int: m, field_8382, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, field_153206_m
int: w, field_8392, fboMode, field_153212_w
boolean: n, field_8383, useFramebufferObjects, framebufferSupported
boolean: x, field_8393, hasShaders, field_153213_x
boolean: y, field_8394, useShaderArb, field_153214_y
int: o, field_8384, GL_LINK_STATUS, GL_LINK_STATUS
int: p, field_8385, GL_COMPILE_STATUS, GL_COMPILE_STATUS
int: q, field_8386, GL_VERTEX_SHADER, GL_VERTEX_SHADER
int: r, field_8387, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER
boolean: s, field_8388, anisotropicFiltering, anisotropicFilteringSupported
int: t, field_8389, anisotropicFilteringMax, anisotropicFilteringMax
boolean: z, field_2302, useMultitextureArb, field_153215_z
boolean: A, field_8370, separateBlend, openGL14
boolean: u, field_8390, useSeparateBlendExt, field_153211_u
boolean: v, field_8391, usePostProcess, shadersSupported
String: B, field_8371, glCapsInfo, field_153196_B
Constructors
Methods
void (): a, method_1761, init, initializeTextures
boolean (): b, method_7289, isNextGen, func_153193_b
String (): c, method_7297, getGlCapsInfo, func_153172_c
int (int, int): a, method_7281, getProgram, glGetProgrami
void (int, int): b, method_7291, attachShader, glAttachShader
void (int): a, method_7280, deleteShader, glDeleteShader
int (int): b, method_7290, createShader, glCreateShader
void (int, ByteBuffer): a, method_7285, shaderSource, glShaderSource
void (int): c, method_7298, compileShader, glCompileShader
int (int, int): c, method_7299, getShader, glGetShaderi
String (int, int): d, method_7306, getShaderInfoLog, glGetShaderInfoLog
String (int, int): e, method_7311, getProgramInfoLog, glGetProgramInfoLog
void (int): d, method_7305, useProgram, glUseProgram
int (): d, method_7304, createProgram, glCreateProgram
void (int): e, method_7310, deleteProgram, glDeleteProgram
void (int): f, method_7313, linkProgram, glLinkProgram
int (int, CharSequence): a, method_7284, getUniformLocation, glGetUniformLocation
void (int, IntBuffer): a, method_7287, uniform1, glUniform1
void (int, int): f, method_7314, uniform1i, glUniform1i
void (int, FloatBuffer): a, method_7286, uniform1, glUniform1
void (int, IntBuffer): b, method_7295, uniform2, glUniform2
void (int, FloatBuffer): b, method_7294, uniform2, glUniform2
void (int, IntBuffer): c, method_7302, uniform3, glUniform3
void (int, FloatBuffer): c, method_7301, uniform3, glUniform3
void (int, IntBuffer): d, method_7308, uniform4, glUniform4
void (int, FloatBuffer): d, method_7307, uniform4, glUniform4
void (int, boolean, FloatBuffer): a, method_7288, uniformMatrix2, glUniformMatrix2
void (int, boolean, FloatBuffer): b, method_7296, uniformMatrix3, glUniformMatrix3
void (int, boolean, FloatBuffer): c, method_7303, uniformMatrix4, glUniformMatrix4
int (int, CharSequence): b, method_7293, getAttribLocation, glGetAttribLocation
void (int, int): g, method_7317, bindFramebuffer, func_153171_g
void (int, int): h, method_7319, bindRenderbuffer, func_153176_h
void (int): g, method_7316, deleteRenderbuffers, func_153184_g
void (int): h, method_7318, deleteFramebuffers, func_153174_h
int (): e, method_7309, genFramebuffers, func_153165_e
int (): f, method_7312, genRenderbuffers, func_153185_f
void (int, int, int, int): a, method_7282, renderbufferStorage, func_153186_a
void (int, int, int, int): b, method_7292, framebufferRenderbuffer, func_153190_b
int (int): i, method_7320, checkFramebufferStatus, func_153167_i
void (int, int, int, int, int): a, method_7283, framebufferTexture2D, func_153188_a
void (int): j, method_1762, activeTexture, setActiveTexture
void (int): k, method_1764, clientActiveTexture, setClientActiveTexture
void (int, float, float): a, method_1763, multiTexCoord2f, setLightmapTextureCoords
void (int, int, int, int): c, method_7300, blendFuncSeparate, glBlendFunc
boolean (): g, method_7315, useFbo, isFramebufferEnabled