History - net.minecraft.client.render.ItemInHandRenderer
1.7.10
Names
bly
net.minecraft.class_529
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.ItemRenderer
Fields
Identifier: a, field_6457, ENCHANTMENT_GLINT_LOCATION, RES_ITEM_GLINT
Identifier: b, field_6458, MAP_BACKGROUND_LOCATION, RES_MAP_BACKGROUND
Identifier: c, field_6459, UNDERWATER_LOCATION, RES_UNDERWATER_OVERLAY
Minecraft: d, field_1876, minecraft, mc
ItemStack: e, field_1877, itemInHand, itemToRender
float: f, field_1878, handHeight, equippedProgress
float: g, field_1879, lastHandHeight, prevEquippedProgress
BlockRenderer: h, field_1880, blockRenderer, renderBlocksIr
int: i, field_1882, selectedSlot, equippedItemSlot
Constructors
Methods
void (LivingEntity, ItemStack, int): a, method_5731, render, renderItem
void (Tesselator, float, float, float, float, int, int, float): a, method_4306, draw, renderItemIn2D
void (float): a, method_1354, renderHand, renderItemInFirstPerson
void (float): b, method_1359, renderScreenEffects, renderOverlays
void (float, Sprite): a, method_5135, renderInWallEffect, renderInsideOfBlock
void (float): c, method_1361, renderInWaterEffect, renderWaterOverlayTexture
void (float): d, method_1362, renderOnFireEffect, renderFireInFirstPerson
void (): a, method_1353, tick, updateEquippedItem
void (): b, method_1358, onBlockUsed, resetEquippedProgress
void (): c, method_1360, onItemUsed, resetEquippedProgress2