History - net.minecraft.client.render.ItemInHandRenderer

1.7.10

Names

bly

net.minecraft.class_529

net.minecraft.client.render.ItemInHandRenderer

net.minecraft.client.renderer.ItemRenderer

Fields

Identifier: a, field_6457, ENCHANTMENT_GLINT_LOCATION, RES_ITEM_GLINT

Identifier: b, field_6458, MAP_BACKGROUND_LOCATION, RES_MAP_BACKGROUND

Identifier: c, field_6459, UNDERWATER_LOCATION, RES_UNDERWATER_OVERLAY

Minecraft: d, field_1876, minecraft, mc

ItemStack: e, field_1877, itemInHand, itemToRender

float: f, field_1878, handHeight, equippedProgress

float: g, field_1879, lastHandHeight, prevEquippedProgress

BlockRenderer: h, field_1880, blockRenderer, renderBlocksIr

int: i, field_1882, selectedSlot, equippedItemSlot

Constructors

(Minecraft)

Methods

void (LivingEntity, ItemStack, int): a, method_5731, render, renderItem

void (Tesselator, float, float, float, float, int, int, float): a, method_4306, draw, renderItemIn2D

void (float): a, method_1354, renderHand, renderItemInFirstPerson

void (float): b, method_1359, renderScreenEffects, renderOverlays

void (float, Sprite): a, method_5135, renderInWallEffect, renderInsideOfBlock

void (float): c, method_1361, renderInWaterEffect, renderWaterOverlayTexture

void (float): d, method_1362, renderOnFireEffect, renderFireInFirstPerson

void (): a, method_1353, tick, updateEquippedItem

void (): b, method_1358, onBlockUsed, resetEquippedProgress

void (): c, method_1360, onItemUsed, resetEquippedProgress2