History - com.mojang.blaze3d.pipeline.RenderPipeline

26.3

Names

com.mojang.renderpearl.api.pipeline.RenderPipeline

com.mojang.renderpearl.api.pipeline.RenderPipeline

net.minecraft.class_1_1257

com.mojang.blaze3d.pipeline.RenderPipeline

Fields

Identifier: location, location, field_1_8631, location

Map<ShaderType, Identifier>: shaders, shaders, field_1_9434, shaders

Defines: shaderDefines, shaderDefines, field_1_8634, shaderDefines

List<BindGroupLayout>: bindGroupLayouts, bindGroupLayouts, field_1_8626, bindGroupLayouts

DepthStencilState: depthStencilState, depthStencilState, field_1_8629, depthStencilState

PolygonMode: polygonMode, polygonMode, field_1_8632, polygonMode

boolean: cull, cull, field_1_8628, cull

List<ColorTargetState>: colorTargetStates, colorTargetStates, field_1_8627, colorTargetStates

List<VertexFormat>: vertexFormatPerBuffer, vertexFormatPerBuffer, field_1_8637, vertexFormats

DrawMode: primitiveTopology, primitiveTopology, field_1_8633, drawMode

int: pushConstantSize, pushConstantSize, field_1_9564, pushConstantSize

int: sortKey, sortKey, field_1_8635, sortKey

int: sortKeySeed, sortKeySeed, field_1_8636, randomValue

Constructors

(Identifier, Map<ShaderType, Identifier>, Defines, Collection<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int, int)

Methods

int (): getSortKey, getSortKey, method_1_7969, getSortKey

void (): updateSortKeySeed, updateSortKeySeed, method_1_7974, randomize

PolygonMode (): getPolygonMode, getPolygonMode, method_1_7966, getPolygonMode

boolean (): isCull, isCull, method_1_7973, isCulled

List<ColorTargetState> (): getColorTargetStates, getColorTargetStates, method_1_7962, getColorTargetStates

DepthStencilState (): getDepthStencilState, getDepthStencilState, method_1_7963, getDepthStencilState

Identifier (): getLocation, getLocation, method_1_7965, getId

List<VertexFormat> (): getVertexFormatBindings, getVertexFormatBindings, method_1_7971, getVertexFormats

VertexFormat (int): getVertexFormatBinding, getVertexFormatBinding, method_1_7970, getVertexFormat

DrawMode (): getPrimitiveTopology, getPrimitiveTopology, method_1_7967, getDrawMode

Map<ShaderType, Identifier> (): getShaders, getShaders, method_1_9095, getShaders

Defines (): getShaderDefines, getShaderDefines, method_1_7968, getShaderDefines

List<BindGroupLayout> (): getBindGroupLayouts, getBindGroupLayouts, method_1_7961, getBindGroupLayouts

boolean (): wantsDepthTexture, wantsDepthTexture, method_1_7975, hasDepthStencil

int (): pushConstantSize, pushConstantSize, method_1_9210, getPushConstantSize

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, method_1_7960, builder