History - com.mojang.blaze3d.pipeline.RenderPipeline
26.3
Names
com.mojang.renderpearl.api.pipeline.RenderPipeline
com.mojang.renderpearl.api.pipeline.RenderPipeline
net.minecraft.class_1_1257
com.mojang.blaze3d.pipeline.RenderPipeline
Fields
Identifier: location, location, field_1_8631, location
Map<ShaderType, Identifier>: shaders, shaders, field_1_9434, shaders
Defines: shaderDefines, shaderDefines, field_1_8634, shaderDefines
List<BindGroupLayout>: bindGroupLayouts, bindGroupLayouts, field_1_8626, bindGroupLayouts
DepthStencilState: depthStencilState, depthStencilState, field_1_8629, depthStencilState
PolygonMode: polygonMode, polygonMode, field_1_8632, polygonMode
boolean: cull, cull, field_1_8628, cull
List<ColorTargetState>: colorTargetStates, colorTargetStates, field_1_8627, colorTargetStates
List<VertexFormat>: vertexFormatPerBuffer, vertexFormatPerBuffer, field_1_8637, vertexFormats
DrawMode: primitiveTopology, primitiveTopology, field_1_8633, drawMode
int: pushConstantSize, pushConstantSize, field_1_9564, pushConstantSize
int: sortKey, sortKey, field_1_8635, sortKey
int: sortKeySeed, sortKeySeed, field_1_8636, randomValue
Constructors
(Identifier, Map<ShaderType, Identifier>, Defines, Collection<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int, int)
Methods
int (): getSortKey, getSortKey, method_1_7969, getSortKey
void (): updateSortKeySeed, updateSortKeySeed, method_1_7974, randomize
PolygonMode (): getPolygonMode, getPolygonMode, method_1_7966, getPolygonMode
boolean (): isCull, isCull, method_1_7973, isCulled
List<ColorTargetState> (): getColorTargetStates, getColorTargetStates, method_1_7962, getColorTargetStates
DepthStencilState (): getDepthStencilState, getDepthStencilState, method_1_7963, getDepthStencilState
Identifier (): getLocation, getLocation, method_1_7965, getId
List<VertexFormat> (): getVertexFormatBindings, getVertexFormatBindings, method_1_7971, getVertexFormats
VertexFormat (int): getVertexFormatBinding, getVertexFormatBinding, method_1_7970, getVertexFormat
DrawMode (): getPrimitiveTopology, getPrimitiveTopology, method_1_7967, getDrawMode
Map<ShaderType, Identifier> (): getShaders, getShaders, method_1_9095, getShaders
Defines (): getShaderDefines, getShaderDefines, method_1_7968, getShaderDefines
List<BindGroupLayout> (): getBindGroupLayouts, getBindGroupLayouts, method_1_7961, getBindGroupLayouts
boolean (): wantsDepthTexture, wantsDepthTexture, method_1_7975, hasDepthStencil
int (): pushConstantSize, pushConstantSize, method_1_9210, getPushConstantSize
RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, method_1_7960, builder