History - net.minecraft.world.gen.structure.MansionPieces$PiecePlacer

1.12.2

Names

bcd$d

net.minecraft.class_3072$class_3076

net.minecraft.world.gen.structure.MansionPieces$PiecePlacer

net.minecraft.world.gen.structure.WoodlandMansionPieces$Placer

net.minecraft.world.gen.structure.WoodlandMansionPieces$Placer

Fields

StructureManager: a, field_15203, manager, field_191134_a, templateManager

Random: b, field_15204, random, field_191135_b, random

int: c, field_15205, startX, field_191136_c, startX

int: d, field_15206, startY, field_191137_d, startY

Constructors

(StructureManager, Random)

Methods

void (BlockPos, BlockRotation, List<MansionPieces$MansionPiece>, MansionPieces$MansionGrid): a, method_13798, generate, func_191125_a, createMansion

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement, MansionPieces$SimpleGrid, Direction, int, int, int, int): a, method_13800, traverseOuterWalls, func_191130_a, traverseOuterWalls

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13802, generateRoof, func_191123_a, createRoof

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): a, method_13799, generateEntrance, func_191133_a, entrance

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): b, method_13806, traverseWallPiece, func_191131_b, traverseWallPiece

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): c, method_13807, traverseOuterTurn, func_191124_c, traverseTurn

void (List<MansionPieces$MansionPiece>, MansionPieces$Placement): d, method_13808, traverseInnerTurn, func_191126_d, traverseInnerTurn

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, MansionPieces$FloorRooms): a, method_13803, generate1x1, func_191129_a, addRoom1x1

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms, boolean): a, method_13805, generate1x2, func_191132_a, addRoom1x2

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, Direction, Direction, MansionPieces$FloorRooms): a, method_13804, generate2x2, func_191127_a, addRoom2x2

void (List<MansionPieces$MansionPiece>, BlockPos, BlockRotation, MansionPieces$FloorRooms): a, method_13801, generateSecret2x2, func_191128_a, addRoom2x2Secret