History - com.mojang.blaze3d.systems.RenderPassBackend
26.3
Names
com.mojang.blaze3d.systems.RenderPassBackend
com.mojang.renderpearl.backend.api.RenderPassBackend
com.mojang.blaze3d.systems.RenderPassBackend
com.mojang.renderpearl.backend.api.RenderPassBackend
Fields
Constructors
Methods
void (RenderPipeline): setPipeline, setPipeline, method_1_1335, setPipeline
void (String, GpuTextureView, GpuSampler): bindTexture, bindTexture, method_1_1325, bindTexture
void (String, GpuBuffer): setUniform, setUniform, method_1_1336, setUniform
void (String, GpuBufferSlice): setUniform, setUniform, method_1_1337, setUniform
void (int, GpuBufferSlice): setVertexBuffer, setVertexBuffer, method_1_1338, setVertexBuffer
void (GpuBuffer, IndexType): setIndexBuffer, setIndexBuffer, method_1_1334, setIndexBuffer
void (GpuBufferSlice, int): drawIndexedIndirect, drawIndexedIndirect, method_1_5511, drawIndexedIndirect
<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, method_1_1329, drawMultipleIndexed
void (GpuBufferSlice, int): drawIndirect, drawIndirect, method_1_5512, drawIndirect
void (BackendRenderPipeline): setPipeline, setPipeline, method_1_1335, setPipeline
void (int, Object): setUniform, setUniform, method_1_9105, setUniform
void (ByteBuffer): pushConstants, pushConstants, method_1_9273, pushConstants
void (int, GpuBufferSlice): setVertexBuffer, setVertexBuffer, method_1_1338, setVertexBuffer
void (GpuBuffer, IndexType): setIndexBuffer, setIndexBuffer, method_1_1334, setIndexBuffer
void (GpuBufferSlice, int): drawIndexedIndirect, drawIndexedIndirect, method_1_5511, drawIndexedIndirect
void (GpuBufferSlice, int): drawIndirect, drawIndirect, method_1_5512, drawIndirect
26.2
Names
Fields
Constructors
Methods
void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, method_1_1338, setVertexBuffer
void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, method_1_1334, setIndexBuffer
void (int, int, int, int): drawIndexed, drawIndexed, method_1_1328, drawIndexed
<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, method_1_1329, drawMultipleIndexed
void (int, int): draw, draw, method_1_1327, draw
void (): close, close
boolean (): isClosed, isClosed, method_1_1331, isClosed
void (int, GpuBufferSlice): setVertexBuffer, setVertexBuffer, method_1_1338, setVertexBuffer
void (GpuBuffer, IndexType): setIndexBuffer, setIndexBuffer, method_1_1334, setIndexBuffer
void (int, int, int, int, int): drawIndexed, drawIndexed, method_1_1328, drawIndexed
void (IntBuffer, int, int, int): multiDrawIndexed, multiDrawIndexed, method_1_6188, multiDrawIndexedInterleaved
void (org.lwjgl.PointerBuffer, IntBuffer, IntBuffer, int): multiDrawIndexed, multiDrawIndexed, method_1_6189, multiDrawIndexedSeparate
void (GpuBufferSlice, int): drawIndexedIndirect, drawIndexedIndirect, method_1_5511, drawIndexedIndirect
<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, method_1_1329, drawMultipleIndexed
void (int, int, int, int): draw, draw, method_1_1327, draw
void (IntBuffer, int, int, int): multiDraw, multiDraw, method_1_6186, multiDrawInterleaved
void (IntBuffer, IntBuffer, int): multiDraw, multiDraw, method_1_6187, multiDrawSeparate
void (GpuBufferSlice, int): drawIndirect, drawIndirect, method_1_5512, drawIndirect
void (TimestampQueryPool, int): writeTimestamp, writeTimestamp, method_1_4243, writeTimestamp
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
com.mojang.blaze3d.systems.RenderPassBackend
com.mojang.blaze3d.systems.RenderPassBackend
net.minecraft.class_1_149
com.mojang.blaze3d.systems.RenderPassBackend
Fields
Constructors
Methods
void (Supplier<String>): pushDebugGroup, pushDebugGroup, method_1_1333, pushDebugGroup
void (): popDebugGroup, popDebugGroup, method_1_1332, popDebugGroup
void (RenderPipeline): setPipeline, setPipeline, method_1_1335, setPipeline
void (String, GpuTextureView, GpuSampler): bindTexture, bindTexture, method_1_1325, bindTexture
void (String, GpuBuffer): setUniform, setUniform, method_1_1336, setUniform
void (String, GpuBufferSlice): setUniform, setUniform, method_1_1337, setUniform
void (int, int, int, int): enableScissor, enableScissor, method_1_1330, enableScissor
void (): disableScissor, disableScissor, method_1_1326, disableScissor
void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, method_1_1338, setVertexBuffer
void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, method_1_1334, setIndexBuffer
void (int, int, int, int): drawIndexed, drawIndexed, method_1_1328, drawIndexed
<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, method_1_1329, drawMultipleIndexed
void (int, int): draw, draw, method_1_1327, draw
void (): close, close
boolean (): isClosed, isClosed, method_1_1331, isClosed