History - net.minecraft.client.render.StagingBuffer$Ring

26.3

Names

Fields

GpuBufferSlice$Mapped: currentMappedView, currentMappedView, field_1_1778, subView

GpuBuffer: currentGPUBuffer, currentGPUBuffer, field_1_1777, sub

GpuBufferSlice$Mapped: currentMappedView, currentMappedView, field_1_1778, subView

GpuBuffer: currentGPUBuffer, currentGPUBuffer, field_1_1777, sub

Constructors

Methods

void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo

void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo

26.2

Names

com.mojang.blaze3d.vertex.StagingBuffer$PersistentlyMapped

com.mojang.blaze3d.vertex.StagingBuffer$PersistentlyMapped

net.minecraft.class_1_686$class_1_301

net.minecraft.client.render.StagingBuffer$Ring

Fields

MappableRingBuffer: mappableRingBuffer, mappableRingBuffer, field_1_1779, ringBuffer

GpuBufferSlice$Mapped: currentMappedView, currentMappedView, field_1_1778, subView

GpuBuffer: currentGPUBuffer, currentGPUBuffer, field_1_1777, sub

ByteBuffer: currentBuffer, currentBuffer, field_1_1776, subData

Constructors

(String, int)

Methods

ByteBuffer (): getWriteBuffer, getWriteBuffer, method_1_2184, getData

void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo

void (): rotateBuffer, rotateBuffer, method_1_2180, reset

void (): close, close