History - com.mojang.blaze3d.systems.RenderPassImpl
26.3
Names
com.mojang.renderpearl.frontend.FrontendRenderPass
com.mojang.renderpearl.frontend.FrontendRenderPass
net.minecraft.class_1_1227
com.mojang.blaze3d.systems.RenderPassImpl
Fields
RenderPassBackend: backend, backend, field_1_8520, backend
GpuBackend: device, device, field_1_8523, gpuBackend
GpuFeatures: deviceFeatures, deviceFeatures, field_1_8522, features
GpuDeviceLimits: deviceLimits, deviceLimits, field_1_8524, limits
Runnable: onFinish, onFinish, field_1_8526, onFinish
RenderPass$RenderArea: renderArea, renderArea, field_1_8528, renderArea
List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>: colorAttachments, colorAttachments, field_1_8521, colorAttachments
boolean: hasDepthAttachment, hasDepthAttachment, field_1_9441, hasDepth
boolean: isClosed, isClosed, field_1_8525, closed
int: pushedDebugGroups, pushedDebugGroups, field_1_8527, numPushedDebugGroups
CompiledRenderPipelineImpl: boundPipeline, boundPipeline, field_1_9440, pipeline
GpuBufferSlice[]: vertexBuffers, vertexBuffers, field_1_9444, vertexBuffersBySlot
GpuBuffer: indexBuffer, indexBuffer, field_1_9442, indexBuffer
HashMap<String, Object>: uniforms, uniforms, field_1_9443, uniformsByName
boolean: constantsPushed, constantsPushed, field_1_9568, pushConstantsProvided
Constructors
(RenderPassBackend, GpuBackend, List<RenderPassDescription$Attachment<Optional<org.joml.Vector4fc>>>, boolean, Runnable, RenderPass$RenderArea)
Methods
void (Supplier<String>): pushDebugGroup, pushDebugGroup, method_1_7805, pushDebugGroup
void (): popDebugGroup, popDebugGroup, method_1_7804, popDebugGroup
void (TimestampQueryPool, int): writeTimestamp, writeTimestamp, method_1_7811, writeTimestamp
void (CompiledRenderPipeline): setPipeline, setPipeline, method_1_7807, setPipeline
void (String, GpuTextureView, GpuSampler): setUniform, setUniform, method_1_7792, bindTexture
void (String, GpuBuffer): setUniform, setUniform, method_1_7808, setUniform
void (String, GpuBufferSlice): setUniform, setUniform, method_1_7809, setUniform
void (String, Object): setUniform, setUniform, method_1_9096, setUniform
void (ByteBuffer): pushConstants, pushConstants, method_1_9202, pushConstants
void (int, int, int, int): enableScissor, enableScissor, method_1_7799, enableScissor
void (): disableScissor, disableScissor, method_1_7793, disableScissor
void (int, GpuBufferSlice): setVertexBuffer, setVertexBuffer, method_1_7810, setVertexBuffer
void (GpuBuffer, IndexType): setIndexBuffer, setIndexBuffer, method_1_7806, setIndexBuffer
void (int, int, int, int, int): drawIndexed, drawIndexed, method_1_7795, drawIndexed
void (IntBuffer, int, int, int): multiDrawIndexed, multiDrawIndexed, method_1_7802, multiDrawIndexedInterleaved
void (org.lwjgl.PointerBuffer, IntBuffer, IntBuffer, int): multiDrawIndexed, multiDrawIndexed, method_1_7803, multiDrawIndexedSeparate
void (GpuBufferSlice, int): drawIndexedIndirect, drawIndexedIndirect, method_1_7796, drawIndexedIndirect
<T> void (Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, method_1_7798, drawMultipleIndexed
void (int, int, int, int): draw, draw, method_1_7794, draw
void (IntBuffer, int, int, int): multiDraw, multiDraw, method_1_7800, multiDrawInterleaved
void (IntBuffer, IntBuffer, int): multiDraw, multiDraw, method_1_7801, multiDrawSeparate
void (GpuBufferSlice, int): drawIndirect, drawIndirect, method_1_7797, drawIndirect
void (): close, close
void (Collection<String>, boolean, boolean): validateDraw, validateDraw, method_1_9097, checkAssertions