History - com.mojang.blaze3d.pipeline.BackendRenderPipeline$Layout

26.3

Names

com.mojang.renderpearl.backend.api.BackendRenderPipeline$CreateInfo

com.mojang.renderpearl.backend.api.BackendRenderPipeline$CreateInfo

net.minecraft.class_1_1386$class_1_1387

com.mojang.blaze3d.pipeline.BackendRenderPipeline$Layout

Fields

String: name, name, comp_1_1446, name

List<BackendRenderPipeline$Layout$Shader>: shaders, shaders, comp_1_1449, shaders

List<BackendRenderPipeline$Layout$VertexBuffer>: vertexBuffers, vertexBuffers, comp_1_1451, vertexBuffers

List<BackendRenderPipeline$Layout$AttributeBinding>: attribBindings, attribBindings, comp_1_1442, attribBindings

List<BindGroupLayout$BufferBinding>: uniforms, uniforms, comp_1_1450, uniforms

int: pushConstantsSize, pushConstantsSize, comp_1_1533, pushConstantsSize

DepthStencilState: depthStencilState, depthStencilState, comp_1_1445, depthStencilState

PolygonMode: polygonMode, polygonMode, comp_1_1447, polygonMode

boolean: cull, cull, comp_1_1444, cull

List<ColorTargetState>: colorTargetStates, colorTargetStates, comp_1_1443, colorTargetStates

DrawMode: primitiveTopology, primitiveTopology, comp_1_1448, primitiveTopology

Constructors

(String, List<BackendRenderPipeline$Layout$Shader>, List<BackendRenderPipeline$Layout$VertexBuffer>, List<BackendRenderPipeline$Layout$AttributeBinding>, List<BindGroupLayout$BufferBinding>, int, DepthStencilState, PolygonMode, boolean, List<ColorTargetState>, DrawMode)

Methods

String (): name, name, comp_1_1446, name

List<BackendRenderPipeline$Layout$Shader> (): shaders, shaders, comp_1_1449, shaders

List<BackendRenderPipeline$Layout$VertexBuffer> (): vertexBuffers, vertexBuffers, comp_1_1451, vertexBuffers

List<BackendRenderPipeline$Layout$AttributeBinding> (): attribBindings, attribBindings, comp_1_1442, attribBindings

List<BindGroupLayout$BufferBinding> (): uniforms, uniforms, comp_1_1450, uniforms

int (): pushConstantsSize, pushConstantsSize, comp_1_1533, pushConstantsSize

DepthStencilState (): depthStencilState, depthStencilState, comp_1_1445, depthStencilState

PolygonMode (): polygonMode, polygonMode, comp_1_1447, polygonMode

boolean (): cull, cull, comp_1_1444, cull

List<ColorTargetState> (): colorTargetStates, colorTargetStates, comp_1_1443, colorTargetStates

DrawMode (): primitiveTopology, primitiveTopology, comp_1_1448, primitiveTopology