History - com.mojang.blaze3d.pipeline.BackendRenderPipeline$Layout
26.3
Names
com.mojang.renderpearl.backend.api.BackendRenderPipeline$CreateInfo
com.mojang.renderpearl.backend.api.BackendRenderPipeline$CreateInfo
net.minecraft.class_1_1386$class_1_1387
com.mojang.blaze3d.pipeline.BackendRenderPipeline$Layout
Fields
String: name, name, comp_1_1446, name
List<BackendRenderPipeline$Layout$Shader>: shaders, shaders, comp_1_1449, shaders
List<BackendRenderPipeline$Layout$VertexBuffer>: vertexBuffers, vertexBuffers, comp_1_1451, vertexBuffers
List<BackendRenderPipeline$Layout$AttributeBinding>: attribBindings, attribBindings, comp_1_1442, attribBindings
List<BindGroupLayout$BufferBinding>: uniforms, uniforms, comp_1_1450, uniforms
int: pushConstantsSize, pushConstantsSize, comp_1_1533, pushConstantsSize
DepthStencilState: depthStencilState, depthStencilState, comp_1_1445, depthStencilState
PolygonMode: polygonMode, polygonMode, comp_1_1447, polygonMode
boolean: cull, cull, comp_1_1444, cull
List<ColorTargetState>: colorTargetStates, colorTargetStates, comp_1_1443, colorTargetStates
DrawMode: primitiveTopology, primitiveTopology, comp_1_1448, primitiveTopology
Constructors
(String, List<BackendRenderPipeline$Layout$Shader>, List<BackendRenderPipeline$Layout$VertexBuffer>, List<BackendRenderPipeline$Layout$AttributeBinding>, List<BindGroupLayout$BufferBinding>, int, DepthStencilState, PolygonMode, boolean, List<ColorTargetState>, DrawMode)
Methods
String (): name, name, comp_1_1446, name
List<BackendRenderPipeline$Layout$Shader> (): shaders, shaders, comp_1_1449, shaders
List<BackendRenderPipeline$Layout$VertexBuffer> (): vertexBuffers, vertexBuffers, comp_1_1451, vertexBuffers
List<BackendRenderPipeline$Layout$AttributeBinding> (): attribBindings, attribBindings, comp_1_1442, attribBindings
List<BindGroupLayout$BufferBinding> (): uniforms, uniforms, comp_1_1450, uniforms
int (): pushConstantsSize, pushConstantsSize, comp_1_1533, pushConstantsSize
DepthStencilState (): depthStencilState, depthStencilState, comp_1_1445, depthStencilState
PolygonMode (): polygonMode, polygonMode, comp_1_1447, polygonMode
boolean (): cull, cull, comp_1_1444, cull
List<ColorTargetState> (): colorTargetStates, colorTargetStates, comp_1_1443, colorTargetStates
DrawMode (): primitiveTopology, primitiveTopology, comp_1_1448, primitiveTopology