History - net.minecraft.block.FarmlandBlock

1.21.11

Names

dxx

ecs

Fields

Constructors

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

dsz

dxx

Fields

Constructors

Methods

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

dqn

dsz

Fields

Constructors

Methods

1.21.5

Names

dml

dqn

Fields

VoxelShape: c, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_

VoxelShape: d, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_

Constructors

Methods

void (World, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onLandedUpon, m_142072_

void (World, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onLandedUpon, m_142072_

1.21.4

Names

dnk

dml

Fields

Constructors

Methods

1.21.3

Names

div

dnk

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhy

div

Fields

Constructors

Methods

1.20.6

Names

czn

dhy

Fields

com.mojang.serialization.MapCodec<FarmlandBlock>: a, CODEC, field_46349, CODEC, f_mafhxzid, f_303030_

com.mojang.serialization.MapCodec<FarmlandBlock>: a, CODEC, field_46349, CODEC, f_mafhxzid, CODEC, f_303030_

Constructors

Methods

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

1.20.4

Names

cvo

czn

Fields

IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, f_53243_

IntProperty: b, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_

VoxelShape: c, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_

int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_

com.mojang.serialization.MapCodec<FarmlandBlock>: a, CODEC, field_46349, CODEC, f_mafhxzid, f_303030_

Constructors

Methods

com.mojang.serialization.MapCodec<FarmlandBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_

1.20.2

Names

csg

cvo

Fields

Constructors

Methods

1.20.1

Names

cry

csg

Fields

Constructors

Methods

boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, hasCrop, m_53250_

boolean (BlockView, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_crsgiuvc, shouldMaintainFarmland, m_53250_

1.19.4

Names

cpi

cry

Fields

Constructors

Methods

void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setToDirt, m_53296_

void (Entity, BlockState, World, BlockPos): a, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setToDirt, m_269406_

1.19.3

Names

cmf

cpi

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cli

cmf

Fields

Constructors

Methods

1.19

Names

cgb

cli

Fields

Constructors

Methods

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, scheduledTick, m_7458_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_7455_

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, scheduledTick, m_213897_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_213898_

1.18.2

Names

cfj

cgb

net.minecraft.block.FarmlandBlock

Fields

IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, f_53243_

IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, f_53244_

VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, f_153225_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, m_7898_

boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, canPlaceAt, m_7898_

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, m_5573_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_

void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, m_53296_

void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setToDirt, m_53296_

boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, m_53250_

boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, hasCrop, m_53250_

boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, m_53258_

boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, isWaterNearby, m_53258_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, m_7458_

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, scheduledTick, m_7458_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, m_7455_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_7455_

void (World, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, m_142072_

void (World, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onLandedUpon, m_142072_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cca

cfj

Fields

Constructors

Methods

1.17.1

Names

cbz

cca

Fields

Constructors

Methods

1.17

Names

bwp

cbz

net.minecraft.block.FarmlandBlock

net.minecraft.src.C_1786_

Fields

IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, field_176531_a, MOISTURE

IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, f_53243_

VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, field_196432_b, SHAPE

VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, f_53244_

int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, f_153225_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_

boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, func_196260_a, isValidPosition

boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, m_7898_

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, func_220074_n, isTransparent

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, m_7923_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_

void (World, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, func_180658_a, onFallenUpon

void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, func_199610_d, turnToDirt

void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, m_53296_

boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, func_176529_d, hasCrops

boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, m_53250_

boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, func_176530_e, hasWater

boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, m_53258_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, func_225534_a_, tick

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, m_7458_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, func_225542_b_, randomTick

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, m_7455_

void (World, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, m_142072_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bwm

bwp

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxs

bwm

Fields

Constructors

Methods

1.16.1

Names

brg

bxs

Fields

Constructors

(Block$Settings)

(AbstractBlock$Settings)

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement

boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_avtiglti, func_196260_a, isValidPosition

boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, func_196260_a, isValidPosition

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, isTransparent

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, func_220074_n, isTransparent

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_xcolsebt, func_225534_a_, tick

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, func_225534_a_, tick

boolean (BlockState, BlockView, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, m_obdztlrn, func_229870_f_, isViewBlocking

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, func_225542_b_, randomTick

1.15.2

Names

brd

brg

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, isTransparent

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_xcolsebt, func_225534_a_, func_225534_a_

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_xcolsebt, func_225534_a_, tick

boolean (BlockState, BlockView, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, m_obdztlrn, func_229870_f_, func_229870_f_

boolean (BlockState, BlockView, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, m_obdztlrn, func_229870_f_, isViewBlocking

1.15

Names

bot

brd

Fields

IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, field_176531_a, MOISTURE

IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, field_176531_a, MOISTURE

VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, field_196432_b, SHAPE

VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, field_196432_b, SHAPE

Constructors

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement

boolean (BlockState, CollisionView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_avtiglti, canBePlaced, func_196260_a, isValidPosition

boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_avtiglti, func_196260_a, isValidPosition

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, isCube, func_220074_n, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, func_220074_n

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape

void (BlockState, World, BlockPos, Random): b, tick, method_9588, onScheduledTick, m_xcolsebt, tick, func_196267_b, tick

void (World, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onFallenOn, func_180658_a, onFallenUpon

void (World, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, func_180658_a, onFallenUpon

void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setDirt, func_199610_d, turnToDirt

void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, func_199610_d, turnToDirt

boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, isUnderCrop, func_176529_d, hasCrops

boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, func_176529_d, hasCrops

boolean (CollisionView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, isNearWater, func_176530_e, hasWater

boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, func_176530_e, hasWater

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement

void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_xcolsebt, func_225534_a_, func_225534_a_

boolean (BlockState, BlockView, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, m_obdztlrn, func_229870_f_, func_229870_f_

1.14.4

Names

boo

bot

net.minecraft.world.level.block.FarmBlock

net.minecraft.unmapped.C_idgmnpbs

Fields

IntProperty: a, field_11009, MOISTURE, MOISTURE, field_176531_a, MOISTURE

IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, field_176531_a, MOISTURE

VoxelShape: b, field_11010, SHAPE, SHAPE, field_196432_b, SHAPE

VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, field_196432_b, SHAPE

Constructors

Methods

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, canBePlaced, func_196260_a, isValidPosition

boolean (BlockState, CollisionView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_avtiglti, canBePlaced, func_196260_a, isValidPosition

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement

boolean (BlockState): n, method_9526, hasSidedTransparency, isCube, func_220074_n, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, isCube, func_220074_n, func_220074_n

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, tick, func_196267_b, tick

void (BlockState, World, BlockPos, Random): b, tick, method_9588, onScheduledTick, m_xcolsebt, tick, func_196267_b, tick

void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, onFallenOn, func_180658_a, onFallenUpon

void (World, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onFallenOn, func_180658_a, onFallenUpon

void (BlockState, World, BlockPos): d, method_10125, setToDirt, setDirt, func_199610_d, turnToDirt

void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setDirt, func_199610_d, turnToDirt

boolean (BlockView, BlockPos): a, method_10124, hasCrop, isUnderCrop, func_176529_d, hasCrops

boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, isUnderCrop, func_176529_d, hasCrops

boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, isNearWater, func_176530_e, hasWater

boolean (CollisionView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, isNearWater, func_176530_e, hasWater

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement

1.14.3

Names

bok

boo

net.minecraft.block.FarmlandBlock

Fields

IntegerProperty: a, field_11009, MOISTURE, field_176531_a, MOISTURE

IntProperty: a, field_11009, MOISTURE, MOISTURE, field_176531_a, MOISTURE

VoxelShape: b, field_11010, SHAPE, field_196432_b, SHAPE

VoxelShape: b, field_11010, SHAPE, SHAPE, field_196432_b, SHAPE

Constructors

Methods

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement

boolean (BlockState, WorldView, BlockPos): a, method_9558, canBePlaced, func_196260_a, isValidPosition

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, canBePlaced, func_196260_a, isValidPosition

BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement

boolean (BlockState): n, method_9526, isCube, func_220074_n, func_220074_n

boolean (BlockState): n, method_9526, hasSidedTransparency, isCube, func_220074_n, func_220074_n

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape

void (BlockState, World, BlockPos, Random): b, method_9588, tick, func_196267_b, tick

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, tick, func_196267_b, tick

void (World, BlockPos, Entity, float): a, method_9554, onFallenOn, func_180658_a, onFallenUpon

void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, onFallenOn, func_180658_a, onFallenUpon

void (BlockState, World, BlockPos): d, method_10125, setDirt, func_199610_d, turnToDirt

void (BlockState, World, BlockPos): d, method_10125, setToDirt, setDirt, func_199610_d, turnToDirt

boolean (BlockView, BlockPos): a, method_10124, isUnderCrop, func_176529_d, hasCrops

boolean (BlockView, BlockPos): a, method_10124, hasCrop, isUnderCrop, func_176529_d, hasCrops

boolean (WorldView, BlockPos): a, method_10126, isNearWater, func_176530_e, hasWater

boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, isNearWater, func_176530_e, hasWater

void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement

1.14.2

Names

Fields

IntegerProperty: a, field_11009, MOISTURE, field_176531_a, field_176531_a

IntegerProperty: a, field_11009, MOISTURE, field_176531_a, MOISTURE

VoxelShape: b, field_11010, SHAPE, field_196432_b, field_196432_b

VoxelShape: b, field_11010, SHAPE, field_196432_b, SHAPE

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape

1.14.1

Names

boj

bok

Fields

Constructors

Methods

1.14

Names

boj

net.minecraft.class_2344

net.minecraft.block.FarmlandBlock

net.minecraft.block.FarmlandBlock

net.minecraft.block.FarmlandBlock

Fields

IntegerProperty: a, field_11009, MOISTURE, field_176531_a, field_176531_a

VoxelShape: b, field_11010, SHAPE, field_196432_b, field_196432_b

Constructors

(Block$Properties)

Methods

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement

boolean (BlockState, WorldView, BlockPos): a, method_9558, canBePlaced, func_196260_a, isValidPosition

BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement

boolean (BlockState): n, method_9526, isCube, func_220074_n, func_220074_n

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a

void (BlockState, World, BlockPos, Random): b, method_9588, tick, func_196267_b, tick

void (World, BlockPos, Entity, float): a, method_9554, onFallenOn, func_180658_a, onFallenUpon

void (BlockState, World, BlockPos): d, method_10125, setDirt, func_199610_d, turnToDirt

boolean (BlockView, BlockPos): a, method_10124, isUnderCrop, func_176529_d, hasCrops

boolean (WorldView, BlockPos): a, method_10126, isNearWater, func_176530_e, hasWater

void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement