History - net.minecraft.block.FarmlandBlock
1.21.11
Names
dxx
ecs
Fields
Constructors
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
dsz
dxx
Fields
Constructors
Methods
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
dqn
dsz
Fields
Constructors
Methods
1.21.5
Names
dml
dqn
Fields
VoxelShape: c, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_
VoxelShape: d, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_
Constructors
Methods
void (World, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onLandedUpon, m_142072_
void (World, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onLandedUpon, m_142072_
1.21.4
Names
dnk
dml
Fields
Constructors
Methods
1.21.3
Names
div
dnk
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dhy
div
Fields
Constructors
Methods
1.20.6
Names
czn
dhy
Fields
com.mojang.serialization.MapCodec<FarmlandBlock>: a, CODEC, field_46349, CODEC, f_mafhxzid, f_303030_
com.mojang.serialization.MapCodec<FarmlandBlock>: a, CODEC, field_46349, CODEC, f_mafhxzid, CODEC, f_303030_
Constructors
Methods
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
1.20.4
Names
cvo
czn
Fields
IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, f_53243_
IntProperty: b, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_
VoxelShape: c, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_
int: d, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_
com.mojang.serialization.MapCodec<FarmlandBlock>: a, CODEC, field_46349, CODEC, f_mafhxzid, f_303030_
Constructors
Methods
com.mojang.serialization.MapCodec<FarmlandBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
1.20.2
Names
csg
cvo
Fields
Constructors
Methods
1.20.1
Names
cry
csg
Fields
Constructors
Methods
boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, hasCrop, m_53250_
boolean (BlockView, BlockPos): a, shouldMaintainFarmland, method_10124, hasCrop, m_crsgiuvc, shouldMaintainFarmland, m_53250_
1.19.4
Names
cpi
cry
Fields
Constructors
Methods
void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setToDirt, m_53296_
void (Entity, BlockState, World, BlockPos): a, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setToDirt, m_269406_
1.19.3
Names
cmf
cpi
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cli
cmf
Fields
Constructors
Methods
1.19
Names
cgb
cli
Fields
Constructors
Methods
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, scheduledTick, m_7458_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_7455_
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, scheduledTick, m_213897_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_213898_
1.18.2
Names
cfj
cgb
net.minecraft.block.FarmlandBlock
Fields
IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, f_53243_
IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, f_53244_
VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, f_153225_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, MAX_MOISTURE, f_153225_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, m_7898_
boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, canPlaceAt, m_7898_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, m_5573_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_
void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, m_53296_
void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setToDirt, m_53296_
boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, m_53250_
boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, hasCrop, m_53250_
boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, m_53258_
boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, isWaterNearby, m_53258_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, m_7458_
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, scheduledTick, m_7458_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, m_7455_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_7455_
void (World, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, m_142072_
void (World, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onLandedUpon, m_142072_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cca
cfj
Fields
Constructors
Methods
1.17.1
Names
cbz
cca
Fields
Constructors
Methods
1.17
Names
bwp
cbz
net.minecraft.block.FarmlandBlock
net.minecraft.src.C_1786_
Fields
IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, field_176531_a, MOISTURE
IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, f_53243_
VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, field_196432_b, SHAPE
VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, f_53244_
int: c, MAX_MOISTURE, field_31084, MAX_MOISTURE, f_cziysheo, f_153225_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_
boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, func_196260_a, isValidPosition
boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, m_7898_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, func_220074_n, isTransparent
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, m_7923_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_
void (World, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, func_180658_a, onFallenUpon
void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, func_199610_d, turnToDirt
void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, m_53296_
boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, func_176529_d, hasCrops
boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, m_53250_
boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, func_176530_e, hasWater
boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, m_53258_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, func_225534_a_, tick
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, m_7458_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, func_225542_b_, randomTick
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, m_7455_
void (World, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, m_142072_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bwm
bwp
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxs
bwm
Fields
Constructors
Methods
1.16.1
Names
brg
bxs
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement
boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_avtiglti, func_196260_a, isValidPosition
boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_qixajhot, func_196260_a, isValidPosition
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, isTransparent
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, func_220074_n, isTransparent
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_xcolsebt, func_225534_a_, tick
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_bneobcwj, func_225534_a_, tick
boolean (BlockState, BlockView, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, m_obdztlrn, func_229870_f_, isViewBlocking
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, func_225542_b_, randomTick
1.15.2
Names
brd
brg
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, isTransparent
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_xcolsebt, func_225534_a_, func_225534_a_
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_xcolsebt, func_225534_a_, tick
boolean (BlockState, BlockView, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, m_obdztlrn, func_229870_f_, func_229870_f_
boolean (BlockState, BlockView, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, m_obdztlrn, func_229870_f_, isViewBlocking
1.15
Names
bot
brd
Fields
IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, field_176531_a, MOISTURE
IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, field_176531_a, MOISTURE
VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, field_196432_b, SHAPE
VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, field_196432_b, SHAPE
Constructors
Methods
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement
boolean (BlockState, CollisionView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_avtiglti, canBePlaced, func_196260_a, isValidPosition
boolean (BlockState, WorldView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_avtiglti, func_196260_a, isValidPosition
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, isCube, func_220074_n, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, func_220074_n
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape
void (BlockState, World, BlockPos, Random): b, tick, method_9588, onScheduledTick, m_xcolsebt, tick, func_196267_b, tick
void (World, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onFallenOn, func_180658_a, onFallenUpon
void (World, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, func_180658_a, onFallenUpon
void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setDirt, func_199610_d, turnToDirt
void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, func_199610_d, turnToDirt
boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, isUnderCrop, func_176529_d, hasCrops
boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, func_176529_d, hasCrops
boolean (CollisionView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, isNearWater, func_176530_e, hasWater
boolean (WorldView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, func_176530_e, hasWater
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement
void (BlockState, ServerWorld, BlockPos, Random): a, tick, method_9588, scheduledTick, m_xcolsebt, func_225534_a_, func_225534_a_
boolean (BlockState, BlockView, BlockPos): f, isViewBlocking, method_24219, hasInWallOverlay, m_obdztlrn, func_229870_f_, func_229870_f_
1.14.4
Names
boo
bot
net.minecraft.world.level.block.FarmBlock
net.minecraft.unmapped.C_idgmnpbs
Fields
IntProperty: a, field_11009, MOISTURE, MOISTURE, field_176531_a, MOISTURE
IntProperty: a, MOISTURE, field_11009, MOISTURE, f_yeacwwsy, MOISTURE, field_176531_a, MOISTURE
VoxelShape: b, field_11010, SHAPE, SHAPE, field_196432_b, SHAPE
VoxelShape: b, SHAPE, field_11010, SHAPE, f_byvcemvd, SHAPE, field_196432_b, SHAPE
Constructors
Methods
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, canBePlaced, func_196260_a, isValidPosition
boolean (BlockState, CollisionView, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_avtiglti, canBePlaced, func_196260_a, isValidPosition
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement
boolean (BlockState): n, method_9526, hasSidedTransparency, isCube, func_220074_n, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, isCube, func_220074_n, func_220074_n
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, tick, func_196267_b, tick
void (BlockState, World, BlockPos, Random): b, tick, method_9588, onScheduledTick, m_xcolsebt, tick, func_196267_b, tick
void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, onFallenOn, func_180658_a, onFallenUpon
void (World, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_jweqgtyb, onFallenOn, func_180658_a, onFallenUpon
void (BlockState, World, BlockPos): d, method_10125, setToDirt, setDirt, func_199610_d, turnToDirt
void (BlockState, World, BlockPos): d, turnToDirt, method_10125, setToDirt, m_cgssrmdp, setDirt, func_199610_d, turnToDirt
boolean (BlockView, BlockPos): a, method_10124, hasCrop, isUnderCrop, func_176529_d, hasCrops
boolean (BlockView, BlockPos): a, isUnderCrops, method_10124, hasCrop, m_xunbwitr, isUnderCrop, func_176529_d, hasCrops
boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, isNearWater, func_176530_e, hasWater
boolean (CollisionView, BlockPos): a, isNearWater, method_10126, isWaterNearby, m_mtyapeuz, isNearWater, func_176530_e, hasWater
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement
1.14.3
Names
bok
boo
net.minecraft.block.FarmlandBlock
Fields
IntegerProperty: a, field_11009, MOISTURE, field_176531_a, MOISTURE
IntProperty: a, field_11009, MOISTURE, MOISTURE, field_176531_a, MOISTURE
VoxelShape: b, field_11010, SHAPE, field_196432_b, SHAPE
VoxelShape: b, field_11010, SHAPE, SHAPE, field_196432_b, SHAPE
Constructors
Methods
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement
boolean (BlockState, WorldView, BlockPos): a, method_9558, canBePlaced, func_196260_a, isValidPosition
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, canBePlaced, func_196260_a, isValidPosition
BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement
boolean (BlockState): n, method_9526, isCube, func_220074_n, func_220074_n
boolean (BlockState): n, method_9526, hasSidedTransparency, isCube, func_220074_n, func_220074_n
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape
void (BlockState, World, BlockPos, Random): b, method_9588, tick, func_196267_b, tick
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, tick, func_196267_b, tick
void (World, BlockPos, Entity, float): a, method_9554, onFallenOn, func_180658_a, onFallenUpon
void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, onFallenOn, func_180658_a, onFallenUpon
void (BlockState, World, BlockPos): d, method_10125, setDirt, func_199610_d, turnToDirt
void (BlockState, World, BlockPos): d, method_10125, setToDirt, setDirt, func_199610_d, turnToDirt
boolean (BlockView, BlockPos): a, method_10124, isUnderCrop, func_176529_d, hasCrops
boolean (BlockView, BlockPos): a, method_10124, hasCrop, isUnderCrop, func_176529_d, hasCrops
boolean (WorldView, BlockPos): a, method_10126, isNearWater, func_176530_e, hasWater
boolean (ViewableWorld, BlockPos): a, method_10126, isWaterNearby, isNearWater, func_176530_e, hasWater
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement
1.14.2
Names
Fields
IntegerProperty: a, field_11009, MOISTURE, field_176531_a, field_176531_a
IntegerProperty: a, field_11009, MOISTURE, field_176531_a, MOISTURE
VoxelShape: b, field_11010, SHAPE, field_196432_b, field_196432_b
VoxelShape: b, field_11010, SHAPE, field_196432_b, SHAPE
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape
1.14.1
Names
boj
bok
Fields
Constructors
Methods
1.14
Names
boj
net.minecraft.class_2344
net.minecraft.block.FarmlandBlock
net.minecraft.block.FarmlandBlock
net.minecraft.block.FarmlandBlock
Fields
IntegerProperty: a, field_11009, MOISTURE, field_176531_a, field_176531_a
VoxelShape: b, field_11010, SHAPE, field_196432_b, field_196432_b
Constructors
Methods
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement
boolean (BlockState, WorldView, BlockPos): a, method_9558, canBePlaced, func_196260_a, isValidPosition
BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement
boolean (BlockState): n, method_9526, isCube, func_220074_n, func_220074_n
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a
void (BlockState, World, BlockPos, Random): b, method_9588, tick, func_196267_b, tick
void (World, BlockPos, Entity, float): a, method_9554, onFallenOn, func_180658_a, onFallenUpon
void (BlockState, World, BlockPos): d, method_10125, setDirt, func_199610_d, turnToDirt
boolean (BlockView, BlockPos): a, method_10124, isUnderCrop, func_176529_d, hasCrops
boolean (WorldView, BlockPos): a, method_10126, isNearWater, func_176530_e, hasWater
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement