History - net.minecraft.client.gl.GlGpuBufferAllocator$Fallback

26.3

Names

com.mojang.blaze3d.opengl.GlTransientMemory$Fallback

com.mojang.renderpearl.backend.opengl.GlTransientMemory$Fallback

com.mojang.blaze3d.opengl.GlTransientMemory$Fallback

com.mojang.renderpearl.backend.opengl.GlTransientMemory$Fallback

Fields

Constructors

Methods

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer

26.2

Names

com.mojang.blaze3d.opengl.GlTransientMemory$Fallback

com.mojang.blaze3d.opengl.GlTransientMemory$Fallback

net.minecraft.class_1_1014$class_1_1015

net.minecraft.client.gl.GlGpuBufferAllocator$Fallback

Fields

Arena<GlGpuBufferAllocator$Fallback$Buffer>: blockAllocator, blockAllocator, field_1_6949, arena

Constructors

(GlBackend, GlCommandEncoderBackend)

Methods

void (): close, close

void (): rotate, rotate, method_1_6167, start

GlGpuBufferAllocator$Fallback$Buffer (long): allocateGlBlock, allocateGlBlock, method_1_6169, allocateTransientBuffer

void (GlGpuBufferAllocator$Fallback$Buffer): freeGlBlock, freeGlBlock, method_1_6170, destroyTransientBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer

List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadStaging, multiUploadStaging, method_1_6158, allocateHostBuffers

List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadGpu, multiUploadGpu, method_1_6157, allocateMappedBuffers