History - net.minecraft.client.gl.GlGpuBufferAllocator$TransientBuffer

26.3

Names

com.mojang.blaze3d.opengl.GlTransientMemory$TransientGpuBuffer

com.mojang.renderpearl.backend.opengl.GlTransientMemory$TransientGpuBuffer

com.mojang.blaze3d.opengl.GlTransientMemory$TransientGpuBuffer

com.mojang.renderpearl.backend.opengl.GlTransientMemory$TransientGpuBuffer

Fields

Constructors

Methods

boolean (): isClosed, isClosed

boolean (): isClosed, isClosed, method_1_7728, isClosed

GpuBufferSlice$Mapped (long, long, boolean, boolean): map, map, map, map

GpuBufferSlice (long, long): slice, slice, slice, slice

GpuBufferSlice (): slice, slice

GpuBufferSlice$Mapped (long, long, boolean, boolean): map, map, method_1_7729, map

GpuBufferSlice (long, long): slice, slice, method_1_7733, slice

GpuBufferSlice (): slice, slice, method_1_7732, slice

26.2

Names

com.mojang.blaze3d.opengl.GlTransientMemory$TransientGpuBuffer

com.mojang.blaze3d.opengl.GlTransientMemory$TransientGpuBuffer

net.minecraft.class_1_1014$class_1_1020

net.minecraft.client.gl.GlGpuBufferAllocator$TransientBuffer

Fields

boolean: closed, closed, field_1_6957, closed

long: bufferSubmitIndex, bufferSubmitIndex, field_1_6956, commandBufferIndex

Constructors

(GlGpuBufferAllocator, int, int, long)

Methods

boolean (): isClosed, isClosed

void (): close, close

GpuBufferSlice$Mapped (long, long, boolean, boolean): map, map, map, map

GpuBufferSlice (long, long): slice, slice, slice, slice

GpuBufferSlice (): slice, slice