History - net.minecraft.client.gl.GlGpuBufferAllocator$TransientBuffer
26.3
Names
com.mojang.blaze3d.opengl.GlTransientMemory$TransientGpuBuffer
com.mojang.renderpearl.backend.opengl.GlTransientMemory$TransientGpuBuffer
com.mojang.blaze3d.opengl.GlTransientMemory$TransientGpuBuffer
com.mojang.renderpearl.backend.opengl.GlTransientMemory$TransientGpuBuffer
Fields
Constructors
Methods
boolean (): isClosed, isClosed
boolean (): isClosed, isClosed, method_1_7728, isClosed
GpuBufferSlice$Mapped (long, long, boolean, boolean): map, map, map, map
GpuBufferSlice (long, long): slice, slice, slice, slice
GpuBufferSlice (): slice, slice
GpuBufferSlice$Mapped (long, long, boolean, boolean): map, map, method_1_7729, map
GpuBufferSlice (long, long): slice, slice, method_1_7733, slice
GpuBufferSlice (): slice, slice, method_1_7732, slice
26.2
Names
com.mojang.blaze3d.opengl.GlTransientMemory$TransientGpuBuffer
com.mojang.blaze3d.opengl.GlTransientMemory$TransientGpuBuffer
net.minecraft.class_1_1014$class_1_1020
net.minecraft.client.gl.GlGpuBufferAllocator$TransientBuffer
Fields
boolean: closed, closed, field_1_6957, closed
long: bufferSubmitIndex, bufferSubmitIndex, field_1_6956, commandBufferIndex
Constructors
(GlGpuBufferAllocator, int, int, long)
Methods
boolean (): isClosed, isClosed
void (): close, close
GpuBufferSlice$Mapped (long, long, boolean, boolean): map, map, map, map
GpuBufferSlice (long, long): slice, slice, slice, slice
GpuBufferSlice (): slice, slice