History - net.minecraft.client.gl.GlCommandEncoderBackend
26.3
Names
com.mojang.blaze3d.opengl.GlCommandEncoder
com.mojang.renderpearl.backend.opengl.GlCommandEncoder
com.mojang.blaze3d.opengl.GlCommandEncoder
com.mojang.renderpearl.backend.opengl.GlCommandEncoder
Fields
RenderPipeline: lastPipeline, lastPipeline, field_57847, currentPipeline
VertexBufferManager$AllocatedBuffer: lastVertexArray, lastVertexArray, field_1_6298, vertexBuffer
GlBackendRenderPipeline: lastPipeline, lastPipeline, field_1_6298, vertexBuffer
Constructors
Methods
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, method_1_1387, copyTextureToTexture
void (RenderPipeline): applyPipelineState, applyPipelineState, method_68356, setPipelineAndApplyState
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, method_1_1397, writeToBuffer
GpuFence (): createFence, createFence, method_1_1389, createFence
boolean (GlRenderPassBackend, Collection<String>): trySetup, trySetup, method_68351, setupRenderPass
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1386, copyTextureToBuffer
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, method_1_1398, writeToTexture
void (GpuTextureView, int, int): presentTexture, presentTexture, method_1_1394, presentTexture
<T> void (GlRenderPassBackend, Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): executeDrawMultiple, executeDrawMultiple, method_68355, drawObjectsWithRenderPass
void (GlRenderPassBackend, IndexType): validateDraw, validateDraw, method_1_5503, assertUsable
void (GlRenderPassBackend, int, int, int, IndexType, GlCompiledRenderPipeline, int, int): drawFromBuffers, drawFromBuffers, method_68353, drawObjectWithRenderPass
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, method_1_1397, writeToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, method_1_1398, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1386, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, method_1_1387, copyTextureToTexture
void (long, GpuTextureView, int, int): presentTexture, presentTexture, method_1_1394, presentTexture
GpuFence (): createFence, createFence, method_1_1389, createFence
void (GlRenderPassBackend): setupDraw, setupDraw, method_68351, setupRenderPass
26.2
Names
net.minecraft.client.gl.GlCommandEncoder
net.minecraft.client.gl.GlCommandEncoderBackend
Fields
boolean: inRenderPass, inRenderPass, field_57848, renderPassOpen
GlTimerQuery: activeTimerQuery, activeTimerQuery, field_63814, timerQuery
int: MAX_SUBMITS_IN_FLIGHT, MAX_SUBMITS_IN_FLIGHT, field_1_7067, NUM_SYNC_OBJECTS
long: NO_FENCE, NO_FENCE, field_1_7068, field_1_7068
GlGpuBufferAllocator: transientMemory, transientMemory, field_1_6939, gpuBufferAllocator
long[]: fences, fences, field_1_7070, sync
long: currentSubmitIndex, currentSubmitIndex, field_1_7069, submitIndex
VertexBufferManager$AllocatedBuffer: lastVertexArray, lastVertexArray, field_1_6298, vertexBuffer
List<GlTextureLike>: renderPassColorTextures, renderPassColorTextures, field_1_6299, colorAttachmentTextures
Constructors
Methods
void (GpuTexture, int): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (): finishRenderPass, finishRenderPass, method_68346, closePass
void (): submitRenderPass, submitRenderPass, method_68346, closePass
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, method_1_1393, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1398, writeToTexture
void (GpuTextureView): presentTexture, presentTexture, method_1_1394, presentTexture
<T> void (RenderPassImpl, Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): executeDrawMultiple, executeDrawMultiple, method_68355, drawObjectsWithRenderPass
void (RenderPassImpl, int, int, int, VertexFormat$IndexType, int): executeDraw, executeDraw, method_68352, drawBoundObjectWithRenderPass
void (RenderPassImpl, int, int, int, VertexFormat$IndexType, CompiledShaderPipeline, int): drawFromBuffers, drawFromBuffers, method_68353, drawObjectWithRenderPass
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture
GpuQuery (): timerQueryBegin, timerQueryBegin, method_1_1395, timerQueryBegin
void (GpuQuery): timerQueryEnd, timerQueryEnd, method_1_1396, timerQueryEnd
RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, method_1_1390, createRenderPass
RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, method_1_1391, createRenderPass
boolean (): isInRenderPass, isInRenderPass, method_1_1392, isRenderPassOpen
void (): close, close
long (): currentSubmitIndex, currentSubmitIndex, method_1_6295, getSubmitIndex
int (): currentSubmitSlot, currentSubmitSlot, method_1_6296, getCurrentSyncIndex
void (): submit, submit, method_1_4410, submit
boolean (long, long): awaitSubmit, awaitSubmit, method_1_6294, wait
GpuBufferAllocator (): transientMemory, transientMemory, method_1_6231, getGpuBufferAllocator
RenderPassBackend (RenderPassDescription): createRenderPass, createRenderPass, method_1_1391, createRenderPass
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, method_1_1398, writeToTexture
void (GpuTextureView, int, int): presentTexture, presentTexture, method_1_1394, presentTexture
<T> void (GlRenderPassBackend, Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): executeDrawMultiple, executeDrawMultiple, method_68355, drawObjectsWithRenderPass
void (GlRenderPassBackend, IndexType): validateDraw, validateDraw, method_1_5503, assertUsable
void (GlRenderPassBackend, int, int, int, IndexType, int, int): executeDraw, executeDraw, method_68352, draw
void (GlRenderPassBackend, IndexType, org.lwjgl.PointerBuffer, IntBuffer, IntBuffer, int): executeDraws, executeDraws, method_1_6148, multiDraw
void (GlRenderPassBackend, IndexType, GlGpuBuffer, long, int): executeDrawIndirect, executeDrawIndirect, method_1_5502, drawIndirect
void (GlRenderPassBackend, int, int, int, IndexType, GlCompiledRenderPipeline, int, int): drawFromBuffers, drawFromBuffers, method_68353, drawObjectWithRenderPass
void (TimestampQueryPool, int): writeTimestamp, writeTimestamp, method_1_4411, writeTimestamp
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
fxb
com.mojang.blaze3d.opengl.GlCommandEncoder
net.minecraft.class_10860
net.minecraft.client.gl.GlCommandEncoder
Fields
org.slf4j.Logger: a, LOGGER, field_57843, LOGGER, f_uoaohsvq, LOGGER, LOGGER
org.slf4j.Logger: LOGGER, LOGGER, field_57843, LOGGER
GlBackend: b, device, field_57844, backend, f_ufucnfrl, device
GlBackend: device, device, field_57844, backend
int: c, readFbo, field_57845, temporaryFb1, f_gbhbojvs, readFbo
int: readFbo, readFbo, field_57845, temporaryFb1
int: d, drawFbo, field_57846, temporaryFb2, f_asfemwdu, drawFbo
int: drawFbo, drawFbo, field_57846, temporaryFb2
RenderPipeline: e, lastPipeline, field_57847, currentPipeline, f_mfxuaedi, pipeline, lastPipeline
RenderPipeline: lastPipeline, lastPipeline, field_57847, currentPipeline
boolean: f, inRenderPass, field_57848, renderPassOpen, f_usjtbbff, inRenderPass
boolean: inRenderPass, inRenderPass, field_57848, renderPassOpen
ShaderProgram: g, lastProgram, field_57849, currentProgram, f_jhhqenkv, lastProgram
ShaderProgram: lastProgram, lastProgram, field_57849, currentProgram
GlTimerQuery: h, activeTimerQuery, field_63814, timerQuery, f_gvgoogmr, activeTimerQuery
GlTimerQuery: activeTimerQuery, activeTimerQuery, field_63814, timerQuery
Constructors
Methods
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, method_1_1387, copyTextureToTexture
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, m_dfrinuyh, m_dfrinuyh, applyPipelineState
void (RenderPipeline): applyPipelineState, applyPipelineState, method_68356, setPipelineAndApplyState
void (): a, finishRenderPass, method_68346, closePass, m_iqiwdhjr, finishRenderPass
void (): finishRenderPass, finishRenderPass, method_68346, closePass
GlBackend (): b, getDevice, method_68369, getBackend, m_tmydtprw, getDevice
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, int, int, int, int): a, verifyRegion, method_70806, validate, m_yzknbixk, verifyRegion
void (GpuTexture): a, verifyColorTexture, method_70805, validateColorAttachment, m_eqpxmbmx, verifyColorTexture
void (GpuTexture): b, verifyDepthTexture, method_70807, validateDepthAttachment, m_woeepeuq, verifyDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, method_1_1397, writeToBuffer
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, method_1_1393, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1398, writeToTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
void (GpuTextureView): presentTexture, presentTexture, method_1_1394, presentTexture
GpuFence (): createFence, createFence, createFence
GpuFence (): createFence, createFence, method_1_1389, createFence
<T> void (RenderPassImpl, Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, m_vntzfjpa, executeDrawMultiple
<T> void (RenderPassImpl, Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): executeDrawMultiple, executeDrawMultiple, method_68355, drawObjectsWithRenderPass
void (RenderPassImpl, int, int, int, VertexFormat$IndexType, int): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, m_huhgtrqu, executeDraw
void (RenderPassImpl, int, int, int, VertexFormat$IndexType, int): executeDraw, executeDraw, method_68352, drawBoundObjectWithRenderPass
void (RenderPassImpl, int, int, int, VertexFormat$IndexType, CompiledShaderPipeline, int): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, m_ijldmgzi, drawFromBuffers
void (RenderPassImpl, int, int, int, VertexFormat$IndexType, CompiledShaderPipeline, int): drawFromBuffers, drawFromBuffers, method_68353, drawObjectWithRenderPass
boolean (RenderPassImpl, Collection<String>): a, trySetup, method_68351, setupRenderPass, m_ayttgpnd, trySetup
boolean (RenderPassImpl, Collection<String>): trySetup, trySetup, method_68351, setupRenderPass
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1386, copyTextureToBuffer
GpuQuery (): timerQueryBegin, timerQueryBegin, timerQueryBegin
GpuQuery (): timerQueryBegin, timerQueryBegin, method_1_1395, timerQueryBegin
void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd
void (GpuQuery): timerQueryEnd, timerQueryEnd, method_1_1396, timerQueryEnd
RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, method_1_1390, createRenderPass
RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, method_1_1391, createRenderPass
boolean (): isInRenderPass, isInRenderPass, method_1_1392, isRenderPassOpen
1.21.11
Names
fru
fxb
Fields
GlTimerQuery: h, activeTimerQuery, field_63814, timerQuery, f_gvgoogmr, activeTimerQuery
Constructors
Methods
void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
GpuQuery (): timerQueryBegin, timerQueryBegin, timerQueryBegin
void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
fmb
fru
Fields
Constructors
Methods
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
1.21.8
Names
fma
fmb
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer
1.21.6
Names
fjd
fma
net.minecraft.client.gl.GlResourceManager
net.minecraft.client.gl.GlCommandEncoder
Fields
RenderPipeline: e, lastPipeline, field_57847, currentPipeline, f_mfxuaedi, lastPipeline
RenderPipeline: e, lastPipeline, field_57847, currentPipeline, f_mfxuaedi, pipeline, lastPipeline
Constructors
Methods
RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
void (RenderPassImpl, Collection<RenderPass$RenderObject>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, m_vntzfjpa, executeDrawMultiple
void (RenderPassImpl, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, m_huhgtrqu, executeDraw
void (RenderPassImpl, int, int, VertexFormat$IndexType, CompiledShaderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, m_ijldmgzi, drawFromBuffers
boolean (RenderPassImpl): a, trySetup, method_68351, setupRenderPass, m_ayttgpnd, trySetup
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, m_dfrinuyh, applyPipelineState
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, m_dfrinuyh, m_dfrinuyh, applyPipelineState
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, int, int, int): a, verifyRegion, method_70806, validate, m_yzknbixk, verifyRegion
void (GpuTexture): a, verifyColorTexture, method_70805, validateColorAttachment, m_eqpxmbmx, verifyColorTexture
void (GpuTexture): b, verifyDepthTexture, method_70807, validateDepthAttachment, m_woeepeuq, verifyDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
GpuFence (): createFence, createFence, createFence
<T> void (RenderPassImpl, Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, m_vntzfjpa, executeDrawMultiple
void (RenderPassImpl, int, int, int, VertexFormat$IndexType, int): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, m_huhgtrqu, executeDraw
void (RenderPassImpl, int, int, int, VertexFormat$IndexType, CompiledShaderPipeline, int): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, m_ijldmgzi, drawFromBuffers
boolean (RenderPassImpl, Collection<String>): a, trySetup, method_68351, setupRenderPass, m_ayttgpnd, trySetup
1.21.5
Names
fjd
com.mojang.blaze3d.opengl.GlCommandEncoder
net.minecraft.class_10860
net.minecraft.client.gl.GlResourceManager
net.minecraft.unmapped.C_hcflfkxr
net.minecraft.unmapped.C_hcflfkxr
com.mojang.blaze3d.opengl.GlCommandEncoder
Fields
org.slf4j.Logger: a, LOGGER, field_57843, LOGGER, f_uoaohsvq, LOGGER, LOGGER
GlBackend: b, device, field_57844, backend, f_ufucnfrl, device
int: c, readFbo, field_57845, temporaryFb1, f_gbhbojvs, readFbo
int: d, drawFbo, field_57846, temporaryFb2, f_asfemwdu, drawFbo
RenderPipeline: e, lastPipeline, field_57847, currentPipeline, f_mfxuaedi, lastPipeline
boolean: f, inRenderPass, field_57848, renderPassOpen, f_usjtbbff, inRenderPass
ShaderProgram: g, lastProgram, field_57849, currentProgram, f_jhhqenkv, lastProgram
Constructors
Methods
RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
void (RenderPassImpl, Collection<RenderPass$RenderObject>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, m_vntzfjpa, executeDrawMultiple
void (RenderPassImpl, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, m_huhgtrqu, executeDraw
void (RenderPassImpl, int, int, VertexFormat$IndexType, CompiledShaderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, m_ijldmgzi, drawFromBuffers
boolean (RenderPassImpl): a, trySetup, method_68351, setupRenderPass, m_ayttgpnd, trySetup
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, m_dfrinuyh, applyPipelineState
void (): a, finishRenderPass, method_68346, closePass, m_iqiwdhjr, finishRenderPass
GlBackend (): b, getDevice, method_68369, getBackend, m_tmydtprw, getDevice