History - net.minecraft.client.gl.GlCommandEncoderBackend

26.3

Names

com.mojang.blaze3d.opengl.GlCommandEncoder

com.mojang.renderpearl.backend.opengl.GlCommandEncoder

com.mojang.blaze3d.opengl.GlCommandEncoder

com.mojang.renderpearl.backend.opengl.GlCommandEncoder

Fields

RenderPipeline: lastPipeline, lastPipeline, field_57847, currentPipeline

VertexBufferManager$AllocatedBuffer: lastVertexArray, lastVertexArray, field_1_6298, vertexBuffer

GlBackendRenderPipeline: lastPipeline, lastPipeline, field_1_6298, vertexBuffer

Constructors

Methods

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, method_1_1384, clearDepthTexture

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, method_1_1387, copyTextureToTexture

void (RenderPipeline): applyPipelineState, applyPipelineState, method_68356, setPipelineAndApplyState

void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, method_1_1397, writeToBuffer

GpuFence (): createFence, createFence, method_1_1389, createFence

boolean (GlRenderPassBackend, Collection<String>): trySetup, trySetup, method_68351, setupRenderPass

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, method_1_1388, copyToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1385, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1386, copyTextureToBuffer

void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture

void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, method_1_1398, writeToTexture

void (GpuTextureView, int, int): presentTexture, presentTexture, method_1_1394, presentTexture

<T> void (GlRenderPassBackend, Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): executeDrawMultiple, executeDrawMultiple, method_68355, drawObjectsWithRenderPass

void (GlRenderPassBackend, IndexType): validateDraw, validateDraw, method_1_5503, assertUsable

void (GlRenderPassBackend, int, int, int, IndexType, GlCompiledRenderPipeline, int, int): drawFromBuffers, drawFromBuffers, method_68353, drawObjectWithRenderPass

void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, method_1_1384, clearDepthTexture

void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, method_1_1397, writeToBuffer

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, method_1_1388, copyToBuffer

void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture

void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, method_1_1398, writeToTexture

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1385, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1386, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, method_1_1387, copyTextureToTexture

void (long, GpuTextureView, int, int): presentTexture, presentTexture, method_1_1394, presentTexture

GpuFence (): createFence, createFence, method_1_1389, createFence

void (GlRenderPassBackend): setupDraw, setupDraw, method_68351, setupRenderPass

26.2

Names

net.minecraft.client.gl.GlCommandEncoder

net.minecraft.client.gl.GlCommandEncoderBackend

Fields

boolean: inRenderPass, inRenderPass, field_57848, renderPassOpen

GlTimerQuery: activeTimerQuery, activeTimerQuery, field_63814, timerQuery

int: MAX_SUBMITS_IN_FLIGHT, MAX_SUBMITS_IN_FLIGHT, field_1_7067, NUM_SYNC_OBJECTS

long: NO_FENCE, NO_FENCE, field_1_7068, field_1_7068

GlGpuBufferAllocator: transientMemory, transientMemory, field_1_6939, gpuBufferAllocator

long[]: fences, fences, field_1_7070, sync

long: currentSubmitIndex, currentSubmitIndex, field_1_7069, submitIndex

VertexBufferManager$AllocatedBuffer: lastVertexArray, lastVertexArray, field_1_6298, vertexBuffer

List<GlTextureLike>: renderPassColorTextures, renderPassColorTextures, field_1_6299, colorAttachmentTextures

Constructors

Methods

void (GpuTexture, int): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (): finishRenderPass, finishRenderPass, method_68346, closePass

void (): submitRenderPass, submitRenderPass, method_68346, closePass

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, method_1_1393, mapBuffer

void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1398, writeToTexture

void (GpuTextureView): presentTexture, presentTexture, method_1_1394, presentTexture

<T> void (RenderPassImpl, Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): executeDrawMultiple, executeDrawMultiple, method_68355, drawObjectsWithRenderPass

void (RenderPassImpl, int, int, int, VertexFormat$IndexType, int): executeDraw, executeDraw, method_68352, drawBoundObjectWithRenderPass

void (RenderPassImpl, int, int, int, VertexFormat$IndexType, CompiledShaderPipeline, int): drawFromBuffers, drawFromBuffers, method_68353, drawObjectWithRenderPass

void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture

GpuQuery (): timerQueryBegin, timerQueryBegin, method_1_1395, timerQueryBegin

void (GpuQuery): timerQueryEnd, timerQueryEnd, method_1_1396, timerQueryEnd

RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, method_1_1390, createRenderPass

RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, method_1_1391, createRenderPass

boolean (): isInRenderPass, isInRenderPass, method_1_1392, isRenderPassOpen

void (): close, close

long (): currentSubmitIndex, currentSubmitIndex, method_1_6295, getSubmitIndex

int (): currentSubmitSlot, currentSubmitSlot, method_1_6296, getCurrentSyncIndex

void (): submit, submit, method_1_4410, submit

boolean (long, long): awaitSubmit, awaitSubmit, method_1_6294, wait

GpuBufferAllocator (): transientMemory, transientMemory, method_1_6231, getGpuBufferAllocator

RenderPassBackend (RenderPassDescription): createRenderPass, createRenderPass, method_1_1391, createRenderPass

void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture

void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, method_1_1398, writeToTexture

void (GpuTextureView, int, int): presentTexture, presentTexture, method_1_1394, presentTexture

<T> void (GlRenderPassBackend, Collection<RenderPass$RenderObject<T>>, GpuBuffer, IndexType, Collection<String>, T): executeDrawMultiple, executeDrawMultiple, method_68355, drawObjectsWithRenderPass

void (GlRenderPassBackend, IndexType): validateDraw, validateDraw, method_1_5503, assertUsable

void (GlRenderPassBackend, int, int, int, IndexType, int, int): executeDraw, executeDraw, method_68352, draw

void (GlRenderPassBackend, IndexType, org.lwjgl.PointerBuffer, IntBuffer, IntBuffer, int): executeDraws, executeDraws, method_1_6148, multiDraw

void (GlRenderPassBackend, IndexType, GlGpuBuffer, long, int): executeDrawIndirect, executeDrawIndirect, method_1_5502, drawIndirect

void (GlRenderPassBackend, int, int, int, IndexType, GlCompiledRenderPipeline, int, int): drawFromBuffers, drawFromBuffers, method_68353, drawObjectWithRenderPass

void (TimestampQueryPool, int): writeTimestamp, writeTimestamp, method_1_4411, writeTimestamp

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

fxb

com.mojang.blaze3d.opengl.GlCommandEncoder

net.minecraft.class_10860

net.minecraft.client.gl.GlCommandEncoder

Fields

org.slf4j.Logger: a, LOGGER, field_57843, LOGGER, f_uoaohsvq, LOGGER, LOGGER

org.slf4j.Logger: LOGGER, LOGGER, field_57843, LOGGER

GlBackend: b, device, field_57844, backend, f_ufucnfrl, device

GlBackend: device, device, field_57844, backend

int: c, readFbo, field_57845, temporaryFb1, f_gbhbojvs, readFbo

int: readFbo, readFbo, field_57845, temporaryFb1

int: d, drawFbo, field_57846, temporaryFb2, f_asfemwdu, drawFbo

int: drawFbo, drawFbo, field_57846, temporaryFb2

RenderPipeline: e, lastPipeline, field_57847, currentPipeline, f_mfxuaedi, pipeline, lastPipeline

RenderPipeline: lastPipeline, lastPipeline, field_57847, currentPipeline

boolean: f, inRenderPass, field_57848, renderPassOpen, f_usjtbbff, inRenderPass

boolean: inRenderPass, inRenderPass, field_57848, renderPassOpen

ShaderProgram: g, lastProgram, field_57849, currentProgram, f_jhhqenkv, lastProgram

ShaderProgram: lastProgram, lastProgram, field_57849, currentProgram

GlTimerQuery: h, activeTimerQuery, field_63814, timerQuery, f_gvgoogmr, activeTimerQuery

GlTimerQuery: activeTimerQuery, activeTimerQuery, field_63814, timerQuery

Constructors

Methods

void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture

void (GpuTexture, int): clearColorTexture, clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, method_1_1384, clearDepthTexture

void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, method_1_1387, copyTextureToTexture

void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, m_dfrinuyh, m_dfrinuyh, applyPipelineState

void (RenderPipeline): applyPipelineState, applyPipelineState, method_68356, setPipelineAndApplyState

void (): a, finishRenderPass, method_68346, closePass, m_iqiwdhjr, finishRenderPass

void (): finishRenderPass, finishRenderPass, method_68346, closePass

GlBackend (): b, getDevice, method_68369, getBackend, m_tmydtprw, getDevice

RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

void (GpuTexture, int, int, int, int): a, verifyRegion, method_70806, validate, m_yzknbixk, verifyRegion

void (GpuTexture): a, verifyColorTexture, method_70805, validateColorAttachment, m_eqpxmbmx, verifyColorTexture

void (GpuTexture): b, verifyDepthTexture, method_70807, validateDepthAttachment, m_woeepeuq, verifyDepthTexture

void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer

void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, method_1_1397, writeToBuffer

GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, method_1_1393, mapBuffer

void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1398, writeToTexture

void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture

void (GpuTextureView): presentTexture, presentTexture, method_1_1394, presentTexture

GpuFence (): createFence, createFence, createFence

GpuFence (): createFence, createFence, method_1_1389, createFence

<T> void (RenderPassImpl, Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, m_vntzfjpa, executeDrawMultiple

<T> void (RenderPassImpl, Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): executeDrawMultiple, executeDrawMultiple, method_68355, drawObjectsWithRenderPass

void (RenderPassImpl, int, int, int, VertexFormat$IndexType, int): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, m_huhgtrqu, executeDraw

void (RenderPassImpl, int, int, int, VertexFormat$IndexType, int): executeDraw, executeDraw, method_68352, drawBoundObjectWithRenderPass

void (RenderPassImpl, int, int, int, VertexFormat$IndexType, CompiledShaderPipeline, int): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, m_ijldmgzi, drawFromBuffers

void (RenderPassImpl, int, int, int, VertexFormat$IndexType, CompiledShaderPipeline, int): drawFromBuffers, drawFromBuffers, method_68353, drawObjectWithRenderPass

boolean (RenderPassImpl, Collection<String>): a, trySetup, method_68351, setupRenderPass, m_ayttgpnd, trySetup

boolean (RenderPassImpl, Collection<String>): trySetup, trySetup, method_68351, setupRenderPass

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, method_1_1388, copyToBuffer

void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_1399, writeToTexture

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1385, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, method_1_1386, copyTextureToBuffer

GpuQuery (): timerQueryBegin, timerQueryBegin, timerQueryBegin

GpuQuery (): timerQueryBegin, timerQueryBegin, method_1_1395, timerQueryBegin

void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd

void (GpuQuery): timerQueryEnd, timerQueryEnd, method_1_1396, timerQueryEnd

RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, method_1_1390, createRenderPass

RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, method_1_1391, createRenderPass

boolean (): isInRenderPass, isInRenderPass, method_1_1392, isRenderPassOpen

1.21.11

Names

fru

fxb

Fields

GlTimerQuery: h, activeTimerQuery, field_63814, timerQuery, f_gvgoogmr, activeTimerQuery

Constructors

Methods

void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

GpuQuery (): timerQueryBegin, timerQueryBegin, timerQueryBegin

void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

fmb

fru

Fields

Constructors

Methods

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer

void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

1.21.8

Names

fma

fmb

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer

1.21.6

Names

fjd

fma

net.minecraft.client.gl.GlResourceManager

net.minecraft.client.gl.GlCommandEncoder

Fields

RenderPipeline: e, lastPipeline, field_57847, currentPipeline, f_mfxuaedi, lastPipeline

RenderPipeline: e, lastPipeline, field_57847, currentPipeline, f_mfxuaedi, pipeline, lastPipeline

Constructors

Methods

RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer

GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer

GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer

void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture

void (RenderPassImpl, Collection<RenderPass$RenderObject>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, m_vntzfjpa, executeDrawMultiple

void (RenderPassImpl, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, m_huhgtrqu, executeDraw

void (RenderPassImpl, int, int, VertexFormat$IndexType, CompiledShaderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, m_ijldmgzi, drawFromBuffers

boolean (RenderPassImpl): a, trySetup, method_68351, setupRenderPass, m_ayttgpnd, trySetup

void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, m_dfrinuyh, applyPipelineState

void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, m_dfrinuyh, m_dfrinuyh, applyPipelineState

RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, int, int, int, int): a, verifyRegion, method_70806, validate, m_yzknbixk, verifyRegion

void (GpuTexture): a, verifyColorTexture, method_70805, validateColorAttachment, m_eqpxmbmx, verifyColorTexture

void (GpuTexture): b, verifyDepthTexture, method_70807, validateDepthAttachment, m_woeepeuq, verifyDepthTexture

void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer

GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer

void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture

GpuFence (): createFence, createFence, createFence

<T> void (RenderPassImpl, Collection<RenderPass$RenderObject<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, m_vntzfjpa, executeDrawMultiple

void (RenderPassImpl, int, int, int, VertexFormat$IndexType, int): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, m_huhgtrqu, executeDraw

void (RenderPassImpl, int, int, int, VertexFormat$IndexType, CompiledShaderPipeline, int): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, m_ijldmgzi, drawFromBuffers

boolean (RenderPassImpl, Collection<String>): a, trySetup, method_68351, setupRenderPass, m_ayttgpnd, trySetup

1.21.5

Names

fjd

com.mojang.blaze3d.opengl.GlCommandEncoder

net.minecraft.class_10860

net.minecraft.client.gl.GlResourceManager

net.minecraft.unmapped.C_hcflfkxr

net.minecraft.unmapped.C_hcflfkxr

com.mojang.blaze3d.opengl.GlCommandEncoder

Fields

org.slf4j.Logger: a, LOGGER, field_57843, LOGGER, f_uoaohsvq, LOGGER, LOGGER

GlBackend: b, device, field_57844, backend, f_ufucnfrl, device

int: c, readFbo, field_57845, temporaryFb1, f_gbhbojvs, readFbo

int: d, drawFbo, field_57846, temporaryFb2, f_asfemwdu, drawFbo

RenderPipeline: e, lastPipeline, field_57847, currentPipeline, f_mfxuaedi, lastPipeline

boolean: f, inRenderPass, field_57848, renderPassOpen, f_usjtbbff, inRenderPass

ShaderProgram: g, lastProgram, field_57849, currentProgram, f_jhhqenkv, lastProgram

Constructors

(GlBackend)

Methods

RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture

void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer

GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer

GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer

void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture

void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture

void (RenderPassImpl, Collection<RenderPass$RenderObject>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, m_vntzfjpa, executeDrawMultiple

void (RenderPassImpl, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, m_huhgtrqu, executeDraw

void (RenderPassImpl, int, int, VertexFormat$IndexType, CompiledShaderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, m_ijldmgzi, drawFromBuffers

boolean (RenderPassImpl): a, trySetup, method_68351, setupRenderPass, m_ayttgpnd, trySetup

void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, m_dfrinuyh, applyPipelineState

void (): a, finishRenderPass, method_68346, closePass, m_iqiwdhjr, finishRenderPass

GlBackend (): b, getDevice, method_68369, getBackend, m_tmydtprw, getDevice