History - net.minecraft.client.render.block.model.CustomBlockModels

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

void (CustomBlockModels$Builder, DyeColor, Block, Block): createBanners, createBanners, method_1_2744, addBannerModels

CustomBlockModels$CompoundModelFactory (DyeColor): createBed, createBed, method_1_2745, bed

CustomBlockModels$CompoundModelFactory (WoodType): createStandingSign, createStandingSign, method_1_2764, sign

CustomBlockModels$CompoundModelFactory (WoodType): createWallSign, createWallSign, method_1_2767, wallSign

CustomBlockModels$CompoundModelFactory (WoodType): createCeilingHangingSign, createCeilingHangingSign, method_1_2748, hangingSign

CustomBlockModels$CompoundModelFactory (WoodType): createWallHangingSign, createWallHangingSign, method_1_2766, wallHangingSign

void (CustomBlockModels$Builder, WoodType, Block, Block, Block, Block): createSigns, createSigns, method_1_2762, addSignModels

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.client.renderer.block.BuiltInBlockModels

net.minecraft.client.renderer.block.BuiltInBlockModels

net.minecraft.class_1_417

net.minecraft.client.render.block.model.CustomBlockModels

Fields

Constructors

()

Methods

void (CustomBlockModels$Builder): addDefaults, addDefaults, method_1_2741, addCustomModels

void (CustomBlockModels$Builder, Block): createAir, createAir, method_1_3033, addAirModel

BlockModel$Unbaked (SpecialModelRenderer$Unbaked<?>): special, special, method_1_2789, special

BlockModel$Unbaked (SpecialModelRenderer$Unbaked<?>, AffineTransformation): special, special, method_1_2790, special

CustomBlockModels$CompoundModelFactory (SkullBlock$Type): createMobHead, createMobHead, method_1_2756, groundSkull

CustomBlockModels$CompoundModelFactory (SkullBlock$Type): createMobWallHead, createMobWallHead, method_1_2758, wallSkull

void (CustomBlockModels$Builder, SkullBlock$Type, Block, Block): createMobHeads, createMobHeads, method_1_2757, addSkullModels

CustomBlockModels$CompoundModelFactory (): createPlayerHead, createPlayerHead, method_1_2759, groundPlayerHead

CustomBlockModels$CompoundModelFactory (): createPlayerWallHead, createPlayerWallHead, method_1_2760, wallPlayerHead

CustomBlockModels$CompoundModelFactory (DyeColor): createBanner, createBanner, method_1_2743, groundBanner

CustomBlockModels$CompoundModelFactory (DyeColor): createWallBanner, createWallBanner, method_1_2765, wallBanner

void (CustomBlockModels$Builder, DyeColor, Block, Block): createBanners, createBanners, method_1_2744, addBannerModels

CustomBlockModels$CompoundModelFactory (DyeColor): createBed, createBed, method_1_2745, bed

CustomBlockModels$CompoundModelFactory (): createShulkerBox, createShulkerBox, method_1_2761, shulkerBox

CustomBlockModels$CompoundModelFactory (DyeColor): createDyedShulkerBox, createDyedShulkerBox, method_1_2753, dyedShulkerBox

CustomBlockModels$CompoundModelFactory (WoodType): createStandingSign, createStandingSign, method_1_2764, sign

CustomBlockModels$CompoundModelFactory (WoodType): createWallSign, createWallSign, method_1_2767, wallSign

CustomBlockModels$CompoundModelFactory (WoodType): createCeilingHangingSign, createCeilingHangingSign, method_1_2748, hangingSign

CustomBlockModels$CompoundModelFactory (WoodType): createWallHangingSign, createWallHangingSign, method_1_2766, wallHangingSign

void (CustomBlockModels$Builder, WoodType, Block, Block, Block, Block): createSigns, createSigns, method_1_2762, addSignModels

BlockModel$Unbaked (Identifier, ChestType, Direction): createChest, createChest, method_1_2750, baseChest

CustomBlockModels$CompoundModelFactory (Identifier): createSingletonChest, createSingletonChest, method_1_2763, singleChest

CustomBlockModels$CompoundModelFactory (ChestTextureSet<Identifier>): createChest, createChest, method_1_2749, mergeableChest

CustomBlockModels$CompoundModelFactory (ChestTextureSet<Identifier>): createXmasChest, createXmasChest, method_1_2768, christianChest

CustomBlockModels$CompoundModelFactory (Oxidizable$OxidationLevel): createCopperGolem, createCopperGolem, method_1_2751, copperGolemStatue

CustomBlockModels$CompoundModelFactory (): createDecoratedPot, createDecoratedPot, method_1_2752, decoratedPot

SimpleBlockModel$Unbaked (BlockColors, BlockState): createBlockStateModelWrapper, createBlockStateModelWrapper, method_1_2747, simple

CompoundBlockModel$Unbaked (BlockModel$Unbaked, BlockColors, BlockState): combineSpecialAndBlockModels, combineSpecialAndBlockModels, method_1_2742, compound

DispatchedBlockModel$Unbaked (BlockColors, BlockState): createFlowerBedModel, createFlowerBedModel, method_1_2755, flowerbed

BlockModel$Unbaked (): createEnchantingTable, createEnchantingTable, method_1_2754, enchantingTable

<P extends Comparable<P>> CustomBlockModels$CompoundModelFactory (Property<P>, Function<P, BlockModel$Unbaked>): specialModelWithPropertyDispatch, specialModelWithPropertyDispatch, method_1_2791, propertyBased

<P1 extends Comparable<P1>, P2 extends Comparable<P2>> CustomBlockModels$CompoundModelFactory (Property<P1>, Property<P2>, BiFunction<P1, P2, BlockModel$Unbaked>): specialModelWithPropertyDispatch, specialModelWithPropertyDispatch, method_1_2792, propertyBased

Map<BlockState, BlockModel$Unbaked> (BlockColors): createBlockModels, createBlockModels, method_1_2746, createCustomBlockModels