History - net.minecraft.client.render.block.model.CustomBlockModels
26.3
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
void (CustomBlockModels$Builder, DyeColor, Block, Block): createBanners, createBanners, method_1_2744, addBannerModels
CustomBlockModels$CompoundModelFactory (DyeColor): createBed, createBed, method_1_2745, bed
CustomBlockModels$CompoundModelFactory (WoodType): createStandingSign, createStandingSign, method_1_2764, sign
CustomBlockModels$CompoundModelFactory (WoodType): createWallSign, createWallSign, method_1_2767, wallSign
CustomBlockModels$CompoundModelFactory (WoodType): createCeilingHangingSign, createCeilingHangingSign, method_1_2748, hangingSign
CustomBlockModels$CompoundModelFactory (WoodType): createWallHangingSign, createWallHangingSign, method_1_2766, wallHangingSign
void (CustomBlockModels$Builder, WoodType, Block, Block, Block, Block): createSigns, createSigns, method_1_2762, addSignModels
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.client.renderer.block.BuiltInBlockModels
net.minecraft.client.renderer.block.BuiltInBlockModels
net.minecraft.class_1_417
net.minecraft.client.render.block.model.CustomBlockModels
Fields
Constructors
()
Methods
void (CustomBlockModels$Builder): addDefaults, addDefaults, method_1_2741, addCustomModels
void (CustomBlockModels$Builder, Block): createAir, createAir, method_1_3033, addAirModel
BlockModel$Unbaked (SpecialModelRenderer$Unbaked<?>): special, special, method_1_2789, special
BlockModel$Unbaked (SpecialModelRenderer$Unbaked<?>, AffineTransformation): special, special, method_1_2790, special
CustomBlockModels$CompoundModelFactory (SkullBlock$Type): createMobHead, createMobHead, method_1_2756, groundSkull
CustomBlockModels$CompoundModelFactory (SkullBlock$Type): createMobWallHead, createMobWallHead, method_1_2758, wallSkull
void (CustomBlockModels$Builder, SkullBlock$Type, Block, Block): createMobHeads, createMobHeads, method_1_2757, addSkullModels
CustomBlockModels$CompoundModelFactory (): createPlayerHead, createPlayerHead, method_1_2759, groundPlayerHead
CustomBlockModels$CompoundModelFactory (): createPlayerWallHead, createPlayerWallHead, method_1_2760, wallPlayerHead
CustomBlockModels$CompoundModelFactory (DyeColor): createBanner, createBanner, method_1_2743, groundBanner
CustomBlockModels$CompoundModelFactory (DyeColor): createWallBanner, createWallBanner, method_1_2765, wallBanner
void (CustomBlockModels$Builder, DyeColor, Block, Block): createBanners, createBanners, method_1_2744, addBannerModels
CustomBlockModels$CompoundModelFactory (DyeColor): createBed, createBed, method_1_2745, bed
CustomBlockModels$CompoundModelFactory (): createShulkerBox, createShulkerBox, method_1_2761, shulkerBox
CustomBlockModels$CompoundModelFactory (DyeColor): createDyedShulkerBox, createDyedShulkerBox, method_1_2753, dyedShulkerBox
CustomBlockModels$CompoundModelFactory (WoodType): createStandingSign, createStandingSign, method_1_2764, sign
CustomBlockModels$CompoundModelFactory (WoodType): createWallSign, createWallSign, method_1_2767, wallSign
CustomBlockModels$CompoundModelFactory (WoodType): createCeilingHangingSign, createCeilingHangingSign, method_1_2748, hangingSign
CustomBlockModels$CompoundModelFactory (WoodType): createWallHangingSign, createWallHangingSign, method_1_2766, wallHangingSign
void (CustomBlockModels$Builder, WoodType, Block, Block, Block, Block): createSigns, createSigns, method_1_2762, addSignModels
BlockModel$Unbaked (Identifier, ChestType, Direction): createChest, createChest, method_1_2750, baseChest
CustomBlockModels$CompoundModelFactory (Identifier): createSingletonChest, createSingletonChest, method_1_2763, singleChest
CustomBlockModels$CompoundModelFactory (ChestTextureSet<Identifier>): createChest, createChest, method_1_2749, mergeableChest
CustomBlockModels$CompoundModelFactory (ChestTextureSet<Identifier>): createXmasChest, createXmasChest, method_1_2768, christianChest
CustomBlockModels$CompoundModelFactory (Oxidizable$OxidationLevel): createCopperGolem, createCopperGolem, method_1_2751, copperGolemStatue
CustomBlockModels$CompoundModelFactory (): createDecoratedPot, createDecoratedPot, method_1_2752, decoratedPot
SimpleBlockModel$Unbaked (BlockColors, BlockState): createBlockStateModelWrapper, createBlockStateModelWrapper, method_1_2747, simple
CompoundBlockModel$Unbaked (BlockModel$Unbaked, BlockColors, BlockState): combineSpecialAndBlockModels, combineSpecialAndBlockModels, method_1_2742, compound
DispatchedBlockModel$Unbaked (BlockColors, BlockState): createFlowerBedModel, createFlowerBedModel, method_1_2755, flowerbed
BlockModel$Unbaked (): createEnchantingTable, createEnchantingTable, method_1_2754, enchantingTable
<P extends Comparable<P>> CustomBlockModels$CompoundModelFactory (Property<P>, Function<P, BlockModel$Unbaked>): specialModelWithPropertyDispatch, specialModelWithPropertyDispatch, method_1_2791, propertyBased
<P1 extends Comparable<P1>, P2 extends Comparable<P2>> CustomBlockModels$CompoundModelFactory (Property<P1>, Property<P2>, BiFunction<P1, P2, BlockModel$Unbaked>): specialModelWithPropertyDispatch, specialModelWithPropertyDispatch, method_1_2792, propertyBased
Map<BlockState, BlockModel$Unbaked> (BlockColors): createBlockModels, createBlockModels, method_1_2746, createCustomBlockModels