History - net.minecraft.loot.function.SetRandomDyesLootFunction

26.3

Names

Fields

LootNumberProvider: numberOfDyes, numberOfDyes, field_1_813, numberOfDyes

RegistryEntry<LootIntProvider>: numberOfDyes, numberOfDyes, field_1_813, numberOfDyes

Constructors

(List<LootCondition>, LootNumberProvider)

(Optional<RegistryEntry<LootCondition>>, RegistryEntry<LootIntProvider>)

Methods

ConditionalLootFunction$Builder<?> (LootNumberProvider): withCount, withCount, method_1_752, builder

ConditionalLootFunction$Builder<?> (RegistryEntry<LootIntProvider>): withCount, withCount, method_1_752, builder

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.world.level.storage.loot.functions.SetRandomDyesFunction

net.minecraft.world.level.storage.loot.functions.SetRandomDyesFunction

net.minecraft.class_1_68

net.minecraft.loot.function.SetRandomDyesLootFunction

Fields

com.mojang.serialization.MapCodec<SetRandomDyesLootFunction>: MAP_CODEC, MAP_CODEC, field_1_812, CODEC

LootNumberProvider: numberOfDyes, numberOfDyes, field_1_813, numberOfDyes

Constructors

(List<LootCondition>, LootNumberProvider)

Methods

com.mojang.serialization.MapCodec<SetRandomDyesLootFunction> (): codec, codec, method_1_738, getCodec

ItemStack (ItemStack, LootContext): run, run, method_522, process

ConditionalLootFunction$Builder<?> (LootNumberProvider): withCount, withCount, method_1_752, builder