History - net.minecraft.loot.function.SetRandomDyesLootFunction
26.3
Names
Fields
LootNumberProvider: numberOfDyes, numberOfDyes, field_1_813, numberOfDyes
RegistryEntry<LootIntProvider>: numberOfDyes, numberOfDyes, field_1_813, numberOfDyes
Constructors
(List<LootCondition>, LootNumberProvider)
(Optional<RegistryEntry<LootCondition>>, RegistryEntry<LootIntProvider>)
Methods
ConditionalLootFunction$Builder<?> (LootNumberProvider): withCount, withCount, method_1_752, builder
ConditionalLootFunction$Builder<?> (RegistryEntry<LootIntProvider>): withCount, withCount, method_1_752, builder
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.world.level.storage.loot.functions.SetRandomDyesFunction
net.minecraft.world.level.storage.loot.functions.SetRandomDyesFunction
net.minecraft.class_1_68
net.minecraft.loot.function.SetRandomDyesLootFunction
Fields
com.mojang.serialization.MapCodec<SetRandomDyesLootFunction>: MAP_CODEC, MAP_CODEC, field_1_812, CODEC
LootNumberProvider: numberOfDyes, numberOfDyes, field_1_813, numberOfDyes
Constructors
(List<LootCondition>, LootNumberProvider)
Methods
com.mojang.serialization.MapCodec<SetRandomDyesLootFunction> (): codec, codec, method_1_738, getCodec
ItemStack (ItemStack, LootContext): run, run, method_522, process
ConditionalLootFunction$Builder<?> (LootNumberProvider): withCount, withCount, method_1_752, builder