History - com.mojang.blaze3d.systems.CommandEncoder
26.2
Names
Fields
boolean: isInRenderPass, isInRenderPass
GpuProfiler: profiler, profiler
Constructors
(GpuBackend, CommandEncoderBackend)
(GpuProfiler, GpuBackend, CommandEncoderBackend)
Methods
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
GpuQuery (): timerQueryBegin, timerQueryBegin
void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd, timerQueryEnd
CommandEncoderBackend (): backend, backend
void (): submit, submit
GpuBufferAllocator (): transientMemory, transientMemory
boolean (): isInRenderPass, isInRenderPass
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>): createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble, RenderPass$RenderArea): createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (RenderPassDescription): createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (): submitRenderPass, submitRenderPass
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, NativeImage, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, copyBufferToTexture, copyBufferToTexture
void (TimestampQueryPool, int): writeTimestamp, writeTimestamp, writeTimestamp, writeTimestamp
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
Fields
org.slf4j.Logger: LOGGER, LOGGER
GpuBackend: device, device
CommandEncoderBackend: backend, backend
Constructors
(GpuBackend, CommandEncoderBackend)
Methods
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture
GpuFence (): createFence, createFence, createFence
GpuFence (): createFence, createFence
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
GpuQuery (): timerQueryBegin, timerQueryBegin, timerQueryBegin
GpuQuery (): timerQueryBegin, timerQueryBegin
void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd
void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd, timerQueryEnd
void (GpuTexture): verifyColorTexture, verifyColorTexture, verifyColorTexture, verifyColorTexture
void (GpuTexture): verifyDepthTexture, verifyDepthTexture, verifyDepthTexture, verifyDepthTexture
void (GpuTexture, int, int, int, int): verifyRegion, verifyRegion, verifyRegion, verifyRegion
1.21.11
Names
Fields
Constructors
Methods
void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
GpuQuery (): timerQueryBegin, timerQueryBegin, timerQueryBegin
void (GpuQuery): timerQueryEnd, timerQueryEnd, timerQueryEnd
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
Fields
Constructors
Methods
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer, copyToBuffer
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, copyToBuffer
1.21.6
Names
Fields
Constructors
Methods
RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
GpuFence (): createFence, createFence, createFence
1.21.5
Names
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
Fields
Constructors
Methods
RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture