History - com.mojang.blaze3d.pipeline.RenderPipeline$Builder

26.2

Names

Fields

Optional<List<String>>: samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms

Optional<VertexFormat>: vertexFormat, vertexFormat

Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode

Optional<ColorTargetState>: colorTargetState, colorTargetState

Optional<List<BindGroupLayout>>: bindGroupLayouts, bindGroupLayouts

ColorTargetState[]: colorTargetStates, colorTargetStates

int: activeColorTargetStateCount, activeColorTargetStateCount

VertexFormat[]: vertexFormatPerBuffer, vertexFormatPerBuffer

Optional<DrawMode>: primitiveTopology, primitiveTopology

Constructors

Methods

RenderPipeline$Builder (String): withSampler, withSampler, withSampler, withSampler

RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform, withUniform

RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat

RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform, withUniform

RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState, withColorTargetState

RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState

RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout, withBindGroupLayout

RenderPipeline$Builder (int, ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState, withColorTargetState

RenderPipeline$Builder (int): withUnusedColorTargetState, withUnusedColorTargetState

RenderPipeline$Builder (int, VertexFormat): withVertexBinding, withVertexBinding

RenderPipeline$Builder (DrawMode): withPrimitiveTopology, withPrimitiveTopology

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

Fields

Optional<Identifier>: location, location, location

Optional<Identifier>: location, location

Optional<Identifier>: fragmentShader, fragmentShader, fragmentShader

Optional<Identifier>: fragmentShader, fragmentShader

Optional<Identifier>: vertexShader, vertexShader, vertexShader

Optional<Identifier>: vertexShader, vertexShader

Optional<Defines$Builder>: definesBuilder, definesBuilder, definesBuilder

Optional<Defines$Builder>: definesBuilder, definesBuilder

Optional<List<String>>: samplers, samplers, samplers

Optional<List<String>>: samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode>: polygonMode, polygonMode, polygonMode

Optional<PolygonMode>: polygonMode, polygonMode

Optional<Boolean>: cull, cull, cull

Optional<Boolean>: cull, cull

Optional<Boolean>: writeColor, writeColor, writeColor

Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha

Optional<Boolean>: writeDepth, writeDepth, writeDepth

Optional<LogicOp>: colorLogic, colorLogic, colorLogic

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat>: vertexFormat, vertexFormat

Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode, vertexFormatMode

Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode

float: depthBiasScaleFactor, depthBiasScaleFactor, depthBiasScaleFactor

float: depthBiasConstant, depthBiasConstant, depthBiasConstant

int: nextPipelineSortKey, nextPipelineSortKey, nextPipelineSortKey

int: nextPipelineSortKey, nextPipelineSortKey

Optional<DepthStencilState>: depthStencilState, depthStencilState

Optional<ColorTargetState>: colorTargetState, colorTargetState

Constructors

Methods

RenderPipeline$Builder (String): withLocation, withLocation, withLocation, withLocation, withLocation

RenderPipeline$Builder (String): withLocation, withLocation, withLocation, withLocation

RenderPipeline$Builder (String): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (String): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (String): withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (String): withVertexShader, withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (String): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String, int): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String, int): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String, float): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String, float): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String): withSampler, withSampler, withSampler, withSampler, withSampler

RenderPipeline$Builder (String): withSampler, withSampler, withSampler, withSampler

RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform, withUniform, withUniform

RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform, withUniform

RenderPipeline$Builder (DepthTestFunction): withDepthTestFunction, withDepthTestFunction, withDepthTestFunction, withDepthTestFunction, withDepthTestFunction

RenderPipeline$Builder (PolygonMode): withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode

RenderPipeline$Builder (PolygonMode): withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode

RenderPipeline$Builder (boolean): withCull, withCull, withCull, withCull, withCull

RenderPipeline$Builder (boolean): withCull, withCull, withCull, withCull

RenderPipeline$Builder (BlendFunction): withBlend, withBlend, withBlend, withBlend, withBlend

RenderPipeline$Builder (): withoutBlend, withoutBlend, withoutBlend

RenderPipeline$Builder (boolean): withColorWrite, withColorWrite, withColorWrite, withColorWrite, withColorWrite

RenderPipeline$Builder (boolean, boolean): withColorWrite, withColorWrite, withColorWrite, withColorWrite, withColorWrite

RenderPipeline$Builder (boolean): withDepthWrite, withDepthWrite, withDepthWrite, withDepthWrite, withDepthWrite

RenderPipeline$Builder (LogicOp): withColorLogic, withColorLogic, withColorLogic, withColorLogic, withColorLogic

RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat

RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat

RenderPipeline$Builder (float, float): withDepthBias, withDepthBias, withDepthBias, withDepthBias, withDepthBias

void (RenderPipeline$Snippet): withSnippet, withSnippet, withSnippet, withSnippet, withSnippet

void (RenderPipeline$Snippet): withSnippet, withSnippet, withSnippet, withSnippet

RenderPipeline$Snippet (): buildSnippet, buildSnippet, buildSnippet

RenderPipeline$Snippet (): buildSnippet, buildSnippet

RenderPipeline (): build, build, build

RenderPipeline (): build, build

RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform, withUniform, withUniform

RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform, withUniform

RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation, withLocation

RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation

RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState, withColorTargetState

RenderPipeline$Builder (DepthStencilState): withDepthStencilState, withDepthStencilState, withDepthStencilState, withDepthStencilState

RenderPipeline$Builder (Optional<DepthStencilState>): withDepthStencilState, withDepthStencilState, withDepthStencilState, withDepthStencilState

1.21.11

Names

Fields

Constructors

Methods

RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation, withLocation

RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation, withLocation

RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader, withVertexShader

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

Fields

Constructors

Methods

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

Fields

int: nextPipelineSortKey, nextPipelineSortKey, nextPipelineSortKey

Constructors

Methods

RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform, withUniform, withUniform

1.21.5

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

Fields

Optional<Identifier>: location, location, location

Optional<Identifier>: fragmentShader, fragmentShader, fragmentShader

Optional<Identifier>: vertexShader, vertexShader, vertexShader

Optional<Defines$Builder>: definesBuilder, definesBuilder, definesBuilder

Optional<List<String>>: samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode>: polygonMode, polygonMode, polygonMode

Optional<Boolean>: cull, cull, cull

Optional<Boolean>: writeColor, writeColor, writeColor

Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha

Optional<Boolean>: writeDepth, writeDepth, writeDepth

Optional<LogicOp>: colorLogic, colorLogic, colorLogic

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode, vertexFormatMode

float: depthBiasScaleFactor, depthBiasScaleFactor, depthBiasScaleFactor

float: depthBiasConstant, depthBiasConstant, depthBiasConstant

Constructors

()

Methods

RenderPipeline$Builder (String): withLocation, withLocation, withLocation, withLocation, withLocation

RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation, withLocation

RenderPipeline$Builder (String): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (String): withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (String): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String, int): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String, float): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String): withSampler, withSampler, withSampler, withSampler, withSampler

RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform, withUniform, withUniform

RenderPipeline$Builder (DepthTestFunction): withDepthTestFunction, withDepthTestFunction, withDepthTestFunction, withDepthTestFunction, withDepthTestFunction

RenderPipeline$Builder (PolygonMode): withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode

RenderPipeline$Builder (boolean): withCull, withCull, withCull, withCull, withCull

RenderPipeline$Builder (BlendFunction): withBlend, withBlend, withBlend, withBlend, withBlend

RenderPipeline$Builder (): withoutBlend, withoutBlend, withoutBlend

RenderPipeline$Builder (boolean): withColorWrite, withColorWrite, withColorWrite, withColorWrite, withColorWrite

RenderPipeline$Builder (boolean, boolean): withColorWrite, withColorWrite, withColorWrite, withColorWrite, withColorWrite

RenderPipeline$Builder (boolean): withDepthWrite, withDepthWrite, withDepthWrite, withDepthWrite, withDepthWrite

RenderPipeline$Builder (LogicOp): withColorLogic, withColorLogic, withColorLogic, withColorLogic, withColorLogic

RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat

RenderPipeline$Builder (float, float): withDepthBias, withDepthBias, withDepthBias, withDepthBias, withDepthBias

void (RenderPipeline$Snippet): withSnippet, withSnippet, withSnippet, withSnippet, withSnippet

RenderPipeline$Snippet (): buildSnippet, buildSnippet, buildSnippet

RenderPipeline (): build, build, build