History - com.mojang.blaze3d.pipeline.RenderPipeline$Builder
26.2
Names
Fields
Optional<List<String>>: samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms
Optional<VertexFormat>: vertexFormat, vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode
Optional<ColorTargetState>: colorTargetState, colorTargetState
Optional<List<BindGroupLayout>>: bindGroupLayouts, bindGroupLayouts
ColorTargetState[]: colorTargetStates, colorTargetStates
int: activeColorTargetStateCount, activeColorTargetStateCount
VertexFormat[]: vertexFormatPerBuffer, vertexFormatPerBuffer
Optional<DrawMode>: primitiveTopology, primitiveTopology
Constructors
Methods
RenderPipeline$Builder (String): withSampler, withSampler, withSampler, withSampler
RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform, withUniform
RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat
RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform, withUniform
RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState, withColorTargetState
RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState
RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout, withBindGroupLayout
RenderPipeline$Builder (int, ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState, withColorTargetState
RenderPipeline$Builder (int): withUnusedColorTargetState, withUnusedColorTargetState
RenderPipeline$Builder (int, VertexFormat): withVertexBinding, withVertexBinding
RenderPipeline$Builder (DrawMode): withPrimitiveTopology, withPrimitiveTopology
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
Fields
Optional<Identifier>: location, location, location
Optional<Identifier>: location, location
Optional<Identifier>: fragmentShader, fragmentShader, fragmentShader
Optional<Identifier>: fragmentShader, fragmentShader
Optional<Identifier>: vertexShader, vertexShader, vertexShader
Optional<Identifier>: vertexShader, vertexShader
Optional<Defines$Builder>: definesBuilder, definesBuilder, definesBuilder
Optional<Defines$Builder>: definesBuilder, definesBuilder
Optional<List<String>>: samplers, samplers, samplers
Optional<List<String>>: samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode>: polygonMode, polygonMode, polygonMode
Optional<PolygonMode>: polygonMode, polygonMode
Optional<Boolean>: cull, cull, cull
Optional<Boolean>: writeColor, writeColor, writeColor
Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha
Optional<Boolean>: writeDepth, writeDepth, writeDepth
Optional<LogicOp>: colorLogic, colorLogic, colorLogic
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat>: vertexFormat, vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode, vertexFormatMode
Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode
float: depthBiasScaleFactor, depthBiasScaleFactor, depthBiasScaleFactor
float: depthBiasConstant, depthBiasConstant, depthBiasConstant
int: nextPipelineSortKey, nextPipelineSortKey, nextPipelineSortKey
int: nextPipelineSortKey, nextPipelineSortKey
Optional<DepthStencilState>: depthStencilState, depthStencilState
Optional<ColorTargetState>: colorTargetState, colorTargetState
Constructors
Methods
RenderPipeline$Builder (String): withLocation, withLocation, withLocation, withLocation, withLocation
RenderPipeline$Builder (String): withLocation, withLocation, withLocation, withLocation
RenderPipeline$Builder (String): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (String): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (String): withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (String): withVertexShader, withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (String): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String, int): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String, int): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String, float): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String, float): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String): withSampler, withSampler, withSampler, withSampler, withSampler
RenderPipeline$Builder (String): withSampler, withSampler, withSampler, withSampler
RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform, withUniform, withUniform
RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform, withUniform
RenderPipeline$Builder (DepthTestFunction): withDepthTestFunction, withDepthTestFunction, withDepthTestFunction, withDepthTestFunction, withDepthTestFunction
RenderPipeline$Builder (PolygonMode): withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode
RenderPipeline$Builder (PolygonMode): withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode
RenderPipeline$Builder (boolean): withCull, withCull, withCull, withCull, withCull
RenderPipeline$Builder (boolean): withCull, withCull, withCull, withCull
RenderPipeline$Builder (BlendFunction): withBlend, withBlend, withBlend, withBlend, withBlend
RenderPipeline$Builder (): withoutBlend, withoutBlend, withoutBlend
RenderPipeline$Builder (boolean): withColorWrite, withColorWrite, withColorWrite, withColorWrite, withColorWrite
RenderPipeline$Builder (boolean, boolean): withColorWrite, withColorWrite, withColorWrite, withColorWrite, withColorWrite
RenderPipeline$Builder (boolean): withDepthWrite, withDepthWrite, withDepthWrite, withDepthWrite, withDepthWrite
RenderPipeline$Builder (LogicOp): withColorLogic, withColorLogic, withColorLogic, withColorLogic, withColorLogic
RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat
RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat
RenderPipeline$Builder (float, float): withDepthBias, withDepthBias, withDepthBias, withDepthBias, withDepthBias
void (RenderPipeline$Snippet): withSnippet, withSnippet, withSnippet, withSnippet, withSnippet
void (RenderPipeline$Snippet): withSnippet, withSnippet, withSnippet, withSnippet
RenderPipeline$Snippet (): buildSnippet, buildSnippet, buildSnippet
RenderPipeline$Snippet (): buildSnippet, buildSnippet
RenderPipeline (): build, build, build
RenderPipeline (): build, build
RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform, withUniform, withUniform
RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform, withUniform
RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation, withLocation
RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation
RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState, withColorTargetState
RenderPipeline$Builder (DepthStencilState): withDepthStencilState, withDepthStencilState, withDepthStencilState, withDepthStencilState
RenderPipeline$Builder (Optional<DepthStencilState>): withDepthStencilState, withDepthStencilState, withDepthStencilState, withDepthStencilState
1.21.11
Names
Fields
Constructors
Methods
RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation, withLocation
RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation, withLocation
RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader, withVertexShader
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
Fields
Constructors
Methods
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
Fields
int: nextPipelineSortKey, nextPipelineSortKey, nextPipelineSortKey
Constructors
Methods
RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform, withUniform, withUniform
1.21.5
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
Fields
Optional<Identifier>: location, location, location
Optional<Identifier>: fragmentShader, fragmentShader, fragmentShader
Optional<Identifier>: vertexShader, vertexShader, vertexShader
Optional<Defines$Builder>: definesBuilder, definesBuilder, definesBuilder
Optional<List<String>>: samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode>: polygonMode, polygonMode, polygonMode
Optional<Boolean>: cull, cull, cull
Optional<Boolean>: writeColor, writeColor, writeColor
Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha
Optional<Boolean>: writeDepth, writeDepth, writeDepth
Optional<LogicOp>: colorLogic, colorLogic, colorLogic
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode, vertexFormatMode
float: depthBiasScaleFactor, depthBiasScaleFactor, depthBiasScaleFactor
float: depthBiasConstant, depthBiasConstant, depthBiasConstant
Constructors
()
Methods
RenderPipeline$Builder (String): withLocation, withLocation, withLocation, withLocation, withLocation
RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation, withLocation, withLocation
RenderPipeline$Builder (String): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (String): withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (String): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String, int): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String, float): withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String): withSampler, withSampler, withSampler, withSampler, withSampler
RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform, withUniform, withUniform
RenderPipeline$Builder (DepthTestFunction): withDepthTestFunction, withDepthTestFunction, withDepthTestFunction, withDepthTestFunction, withDepthTestFunction
RenderPipeline$Builder (PolygonMode): withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode, withPolygonMode
RenderPipeline$Builder (boolean): withCull, withCull, withCull, withCull, withCull
RenderPipeline$Builder (BlendFunction): withBlend, withBlend, withBlend, withBlend, withBlend
RenderPipeline$Builder (): withoutBlend, withoutBlend, withoutBlend
RenderPipeline$Builder (boolean): withColorWrite, withColorWrite, withColorWrite, withColorWrite, withColorWrite
RenderPipeline$Builder (boolean, boolean): withColorWrite, withColorWrite, withColorWrite, withColorWrite, withColorWrite
RenderPipeline$Builder (boolean): withDepthWrite, withDepthWrite, withDepthWrite, withDepthWrite, withDepthWrite
RenderPipeline$Builder (LogicOp): withColorLogic, withColorLogic, withColorLogic, withColorLogic, withColorLogic
RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat, withVertexFormat
RenderPipeline$Builder (float, float): withDepthBias, withDepthBias, withDepthBias, withDepthBias, withDepthBias
void (RenderPipeline$Snippet): withSnippet, withSnippet, withSnippet, withSnippet, withSnippet
RenderPipeline$Snippet (): buildSnippet, buildSnippet, buildSnippet
RenderPipeline (): build, build, build