History - com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl
26.3
Names
com.mojang.renderpearl.frontend.FrontendRenderPipeline
com.mojang.renderpearl.frontend.FrontendRenderPipeline
net.minecraft.class_1_1383
com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl
Fields
String: name, name, comp_1_1433, name
BackendRenderPipeline: backendRenderPipeline, backendRenderPipeline, comp_1_1431, backendRenderPipeline
List<VertexFormat>: vertexFormats, vertexFormats, comp_1_1436, vertexFormats
it.unimi.dsi.fastutil.objects.Object2IntMap<String>: uniformIndices, uniformIndices, comp_1_1434, uniformIndices
List<BindGroupLayout$BufferBinding>: uniforms, uniforms, comp_1_1435, uniforms
List<ColorTargetState>: colorTargetStates, colorTargetStates, comp_1_1432, colorTargetStates
boolean: wantsDepthTexture, wantsDepthTexture, comp_1_1437, wantsDepthTexture
int: pushConstantSize, pushConstantSize, comp_1_1529, pushConstantSize
Constructors
(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean, int)
Methods
boolean (): isClosed, isClosed, method_1_9125, isClosed
void (): close, close
String (): name, name, comp_1_1433, name
BackendRenderPipeline (): backendRenderPipeline, backendRenderPipeline, comp_1_1431, backendRenderPipeline
List<VertexFormat> (): vertexFormats, vertexFormats, comp_1_1436, vertexFormats
it.unimi.dsi.fastutil.objects.Object2IntMap<String> (): uniformIndices, uniformIndices, comp_1_1434, uniformIndices
List<BindGroupLayout$BufferBinding> (): uniforms, uniforms, comp_1_1435, uniforms
List<ColorTargetState> (): colorTargetStates, colorTargetStates, comp_1_1432, colorTargetStates
boolean (): wantsDepthTexture, wantsDepthTexture, comp_1_1437, wantsDepthTexture
int (): pushConstantSize, pushConstantSize, comp_1_1529, pushConstantSize