History - com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl

26.3

Names

com.mojang.renderpearl.frontend.FrontendRenderPipeline

com.mojang.renderpearl.frontend.FrontendRenderPipeline

net.minecraft.class_1_1383

com.mojang.blaze3d.pipeline.CompiledRenderPipelineImpl

Fields

String: name, name, comp_1_1433, name

BackendRenderPipeline: backendRenderPipeline, backendRenderPipeline, comp_1_1431, backendRenderPipeline

List<VertexFormat>: vertexFormats, vertexFormats, comp_1_1436, vertexFormats

it.unimi.dsi.fastutil.objects.Object2IntMap<String>: uniformIndices, uniformIndices, comp_1_1434, uniformIndices

List<BindGroupLayout$BufferBinding>: uniforms, uniforms, comp_1_1435, uniforms

List<ColorTargetState>: colorTargetStates, colorTargetStates, comp_1_1432, colorTargetStates

boolean: wantsDepthTexture, wantsDepthTexture, comp_1_1437, wantsDepthTexture

int: pushConstantSize, pushConstantSize, comp_1_1529, pushConstantSize

Constructors

(String, BackendRenderPipeline, List<VertexFormat>, it.unimi.dsi.fastutil.objects.Object2IntMap<String>, List<BindGroupLayout$BufferBinding>, List<ColorTargetState>, boolean, int)

Methods

boolean (): isClosed, isClosed, method_1_9125, isClosed

void (): close, close

String (): name, name, comp_1_1433, name

BackendRenderPipeline (): backendRenderPipeline, backendRenderPipeline, comp_1_1431, backendRenderPipeline

List<VertexFormat> (): vertexFormats, vertexFormats, comp_1_1436, vertexFormats

it.unimi.dsi.fastutil.objects.Object2IntMap<String> (): uniformIndices, uniformIndices, comp_1_1434, uniformIndices

List<BindGroupLayout$BufferBinding> (): uniforms, uniforms, comp_1_1435, uniforms

List<ColorTargetState> (): colorTargetStates, colorTargetStates, comp_1_1432, colorTargetStates

boolean (): wantsDepthTexture, wantsDepthTexture, comp_1_1437, wantsDepthTexture

int (): pushConstantSize, pushConstantSize, comp_1_1529, pushConstantSize