History - net.minecraft.client.gl.GlGpuBufferAllocator$PersistentMapped
26.3
Names
com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping
com.mojang.renderpearl.backend.opengl.GlTransientMemory$PersistentMapping
com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping
com.mojang.renderpearl.backend.opengl.GlTransientMemory$PersistentMapping
Fields
Constructors
Methods
GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer
GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, upload, method_1_6184, allocateMappedBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer
GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, upload, method_1_6184, allocateMappedBuffer
26.2
Names
com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping
com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping
net.minecraft.class_1_1014$class_1_1017
net.minecraft.client.gl.GlGpuBufferAllocator$PersistentMapped
Fields
Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: stagingBlockAllocator, stagingBlockAllocator, field_1_6955, hostAllocator
Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: gpuBlockAllocator, gpuBlockAllocator, field_1_6952, deviceAllocator
Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: gpuMappedBlockAllocator, gpuMappedBlockAllocator, field_1_6953, sharedAllocator
GlGpuBufferAllocator$PersistentMapped$Fence[]: rotations, rotations, field_1_6954, fences
Constructors
(GlBackend, GlCommandEncoderBackend)
Methods
void (): close, close
void (): rotate, rotate, method_1_6167, start
GlGpuBufferAllocator$PersistentMapped$Buffer (long, boolean, boolean): allocateGlBlock, allocateGlBlock, method_1_6174, allocateBuffer
void (GlGpuBufferAllocator$PersistentMapped$Buffer): freeGlBlock, freeGlBlock, method_1_6175, destroyBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer
GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer
GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer
GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, upload, method_1_6184, allocateMappedBuffer
List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadStaging, multiUploadStaging, method_1_6158, allocateHostBuffers
List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadGpu, multiUploadGpu, method_1_6157, allocateMappedBuffers
List<GpuBufferSlice> (List<ByteBuffer>, long, int, boolean): multiUpload, multiUpload, method_1_6183, allocateMappedBuffers