History - net.minecraft.client.gl.GlGpuBufferAllocator$PersistentMapped

26.3

Names

com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping

com.mojang.renderpearl.backend.opengl.GlTransientMemory$PersistentMapping

com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping

com.mojang.renderpearl.backend.opengl.GlTransientMemory$PersistentMapping

Fields

Constructors

Methods

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, upload, method_1_6184, allocateMappedBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, upload, method_1_6184, allocateMappedBuffer

26.2

Names

com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping

com.mojang.blaze3d.opengl.GlTransientMemory$PersistentMapping

net.minecraft.class_1_1014$class_1_1017

net.minecraft.client.gl.GlGpuBufferAllocator$PersistentMapped

Fields

Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: stagingBlockAllocator, stagingBlockAllocator, field_1_6955, hostAllocator

Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: gpuBlockAllocator, gpuBlockAllocator, field_1_6952, deviceAllocator

Arena<GlGpuBufferAllocator$PersistentMapped$Buffer>: gpuMappedBlockAllocator, gpuMappedBlockAllocator, field_1_6953, sharedAllocator

GlGpuBufferAllocator$PersistentMapped$Fence[]: rotations, rotations, field_1_6954, fences

Constructors

(GlBackend, GlCommandEncoderBackend)

Methods

void (): close, close

void (): rotate, rotate, method_1_6167, start

GlGpuBufferAllocator$PersistentMapped$Buffer (long, boolean, boolean): allocateGlBlock, allocateGlBlock, method_1_6174, allocateBuffer

void (GlGpuBufferAllocator$PersistentMapped$Buffer): freeGlBlock, freeGlBlock, method_1_6175, destroyBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateStaging, allocateStaging, method_1_6156, allocateHostBuffer

GpuBufferSlice (long, long, int, long, long): allocateGpu, allocateGpu, method_1_6152, allocateDeviceBuffer

GpuBufferSlice$Mapped (long, long, int, long, long): allocateGpuMapped, allocateGpuMapped, method_1_6154, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadStaging, uploadStaging, method_1_6166, allocateHostBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long): uploadGpu, uploadGpu, method_1_6162, allocateMappedBuffer

GpuBufferSlice (List<ByteBuffer>, long, int, long, long, boolean): upload, upload, method_1_6184, allocateMappedBuffer

List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadStaging, multiUploadStaging, method_1_6158, allocateHostBuffers

List<GpuBufferSlice> (List<ByteBuffer>, long, int): multiUploadGpu, multiUploadGpu, method_1_6157, allocateMappedBuffers

List<GpuBufferSlice> (List<ByteBuffer>, long, int, boolean): multiUpload, multiUpload, method_1_6183, allocateMappedBuffers