History - net.minecraft.world.gen.feature.WoodlandMansionFeature$Start
1.17.1
Names
cup$a
cuq$a
Fields
Constructors
Methods
1.17
Names
clk$a
cup$a
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start
net.minecraft.src.C_2316_$C_2317_
Fields
Constructors
(StructureFeature<DefaultFeatureConfig>, int, int, BlockBox, int, long)
(StructureFeature<DefaultFeatureConfig>, ChunkPos, int, long)
Methods
void (StructureWorldAccess, StructureAccessor, ChunkGenerator, Random, BlockBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_tddldbub, func_230366_a_, func_230366_a_
void (StructureWorldAccess, StructureAccessor, ChunkGenerator, Random, BlockBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_tddldbub, m_7129_
void (DynamicRegistryManager, ChunkGenerator, StructureManager, int, int, Biome, DefaultFeatureConfig): a, generatePieces, method_28672, init, m_wiipysdm, func_230364_a_, func_230364_a_
void (DynamicRegistryManager, ChunkGenerator, StructureManager, ChunkPos, Biome, DefaultFeatureConfig, HeightLimitView): a, generatePieces, method_28672, init, m_umtangsj, m_142743_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
clh$a
clk$a
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cmx$a
clh$a
Fields
Constructors
Methods
void (ChunkGenerator, StructureManager, int, int, Biome, DefaultFeatureConfig): a, generatePieces, method_28672, init, m_nafyzpnh, func_230364_a_, func_230364_a_
void (DynamicRegistryManager, ChunkGenerator, StructureManager, int, int, Biome, DefaultFeatureConfig): a, generatePieces, method_28672, init, m_wiipysdm, func_230364_a_, func_230364_a_
1.16.1
Names
cfv$a
cmx$a
Fields
Constructors
Methods
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, m_euotlstr, func_214625_a, init
void (IWorld, ChunkGenerator<?>, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, func_225565_a_, generateStructure
void (ChunkGenerator, StructureManager, int, int, Biome, DefaultFeatureConfig): a, generatePieces, method_28672, init, m_nafyzpnh, func_230364_a_, func_230364_a_
void (ServerWorldAccess, StructureAccessor, ChunkGenerator, Random, BlockBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_tddldbub, func_230366_a_, func_230366_a_
1.15.2
Names
cfs$a
cfv$a
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
void (IWorld, ChunkGenerator<?>, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, func_225565_a_, func_225565_a_
void (IWorld, ChunkGenerator<?>, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, func_225565_a_, generateStructure
1.15
Names
cfj$a
cfs$a
Fields
Constructors
(StructureFeature<?>, int, int, Biome, BlockBox, int, long)
(StructureFeature<?>, int, int, BlockBox, int, long)
Methods
void (IWorld, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, postProcess, func_75068_a, generateStructure
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, m_euotlstr, m_49330310, func_214625_a, init
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, m_euotlstr, func_214625_a, init
void (IWorld, ChunkGenerator<?>, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, func_225565_a_, func_225565_a_
1.14.4
Names
cfe$a
cfj$a
net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart
net.minecraft.unmapped.C_zfzmombh$C_udunuhih
Fields
Constructors
Methods
void (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14974, generateStructure, postProcess, func_75068_a, generateStructure
void (IWorld, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, postProcess, func_75068_a, generateStructure
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, initialize, m_49330310, func_214625_a, init
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, m_euotlstr, m_49330310, func_214625_a, init
1.14.3
Names
cfa$a
cfe$a
net.minecraft.world.gen.feature.WoodlandMansionFeature$Start
Fields
Constructors
Methods
void (WorldAccess, Random, StructureBox, ChunkPos): a, method_14974, postProcess, func_75068_a, generateStructure
void (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14974, generateStructure, postProcess, func_75068_a, generateStructure
void (AbstractChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, m_49330310, func_214625_a, init
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, initialize, m_49330310, func_214625_a, init
1.14.2
Names
Fields
Constructors
Methods
void (AbstractChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, m_49330310, func_214625_a, func_214625_a
void (AbstractChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, m_49330310, func_214625_a, init
1.14.1
Names
cey$a
cfa$a
Fields
Constructors
Methods
1.14
Names
bua$a
cey$a
net.minecraft.class_3916$class_3071
net.minecraft.class_3223$class_3224
Fields
boolean: e, field_15196, valid, field_191093_c, isValid
Constructors
()
(WorldAccess, ChunkGenerator<?>, WorldGenRandom, int, int, Biome)
(StructureFeature<?>, int, int, Biome, StructureBox, int, long)
Methods
void (WorldAccess, Random, StructureBox, ChunkPos): a, method_82, postProcess, func_75068_a, generateStructure
void (WorldAccess, Random, StructureBox, ChunkPos): a, method_14974, postProcess, func_75068_a, generateStructure
boolean (): b, method_85, isValid, func_75069_d, isValid
void (AbstractChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, m_49330310, func_214625_a, func_214625_a
1.13.2
Names
btz$a
bua$a
net.minecraft.unmapped.C_20076299$C_30731902
net.minecraft.class_3916$class_3071
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start
Fields
boolean: e, f_69769248, valid, field_191093_c
boolean: e, field_15196, valid, field_191093_c, isValid
Constructors
Methods
void (WorldAccess, Random, StructureBox, ChunkPos): a, m_50739096, postProcess, func_75068_a
void (WorldAccess, Random, StructureBox, ChunkPos): a, method_82, postProcess, func_75068_a, generateStructure
boolean (): b, m_05084141, isValid, func_75069_d
boolean (): b, method_85, isValid, func_75069_d, isValid
1.13.1
Names
btr$a
btz$a
Fields
Constructors
Methods
1.13
Names
btr$a
net.minecraft.unmapped.C_20076299$C_30731902
net.minecraft.world.gen.structure.MansionStructure$Start
net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start
Fields
boolean: e, f_69769248, valid, field_191093_c
Constructors
()
(WorldAccess, ChunkGenerator<?>, WorldGenRandom, int, int, Biome)
Methods
void (WorldAccess, Random, StructureBox, ChunkPos): a, m_50739096, postProcess, func_75068_a
boolean (): b, m_05084141, isValid, func_75069_d