History - net.minecraft.world.gen.feature.WoodlandMansionFeature$Start

1.17.1

Names

cup$a

cuq$a

Fields

Constructors

Methods

1.17

Names

clk$a

cup$a

net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start

net.minecraft.src.C_2316_$C_2317_

Fields

Constructors

(StructureFeature<DefaultFeatureConfig>, int, int, BlockBox, int, long)

(StructureFeature<DefaultFeatureConfig>, ChunkPos, int, long)

Methods

void (StructureWorldAccess, StructureAccessor, ChunkGenerator, Random, BlockBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_tddldbub, func_230366_a_, func_230366_a_

void (StructureWorldAccess, StructureAccessor, ChunkGenerator, Random, BlockBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_tddldbub, m_7129_

void (DynamicRegistryManager, ChunkGenerator, StructureManager, int, int, Biome, DefaultFeatureConfig): a, generatePieces, method_28672, init, m_wiipysdm, func_230364_a_, func_230364_a_

void (DynamicRegistryManager, ChunkGenerator, StructureManager, ChunkPos, Biome, DefaultFeatureConfig, HeightLimitView): a, generatePieces, method_28672, init, m_umtangsj, m_142743_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

clh$a

clk$a

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cmx$a

clh$a

Fields

Constructors

Methods

void (ChunkGenerator, StructureManager, int, int, Biome, DefaultFeatureConfig): a, generatePieces, method_28672, init, m_nafyzpnh, func_230364_a_, func_230364_a_

void (DynamicRegistryManager, ChunkGenerator, StructureManager, int, int, Biome, DefaultFeatureConfig): a, generatePieces, method_28672, init, m_wiipysdm, func_230364_a_, func_230364_a_

1.16.1

Names

cfv$a

cmx$a

Fields

Constructors

Methods

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, m_euotlstr, func_214625_a, init

void (IWorld, ChunkGenerator<?>, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, func_225565_a_, generateStructure

void (ChunkGenerator, StructureManager, int, int, Biome, DefaultFeatureConfig): a, generatePieces, method_28672, init, m_nafyzpnh, func_230364_a_, func_230364_a_

void (ServerWorldAccess, StructureAccessor, ChunkGenerator, Random, BlockBox, ChunkPos): a, placeInChunk, method_14974, generateStructure, m_tddldbub, func_230366_a_, func_230366_a_

1.15.2

Names

cfs$a

cfv$a

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

void (IWorld, ChunkGenerator<?>, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, func_225565_a_, func_225565_a_

void (IWorld, ChunkGenerator<?>, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, func_225565_a_, generateStructure

1.15

Names

cfj$a

cfs$a

Fields

Constructors

(StructureFeature<?>, int, int, Biome, BlockBox, int, long)

(StructureFeature<?>, int, int, BlockBox, int, long)

Methods

void (IWorld, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, postProcess, func_75068_a, generateStructure

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, m_euotlstr, m_49330310, func_214625_a, init

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, m_euotlstr, func_214625_a, init

void (IWorld, ChunkGenerator<?>, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, func_225565_a_, func_225565_a_

1.14.4

Names

cfe$a

cfj$a

net.minecraft.world.level.levelgen.feature.WoodlandMansionFeature$WoodlandMansionStart

net.minecraft.unmapped.C_zfzmombh$C_udunuhih

Fields

Constructors

Methods

void (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14974, generateStructure, postProcess, func_75068_a, generateStructure

void (IWorld, Random, BlockBox, ChunkPos): a, postProcess, method_14974, generateStructure, m_fqedymog, postProcess, func_75068_a, generateStructure

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, initialize, m_49330310, func_214625_a, init

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, m_euotlstr, m_49330310, func_214625_a, init

1.14.3

Names

cfa$a

cfe$a

net.minecraft.world.gen.feature.WoodlandMansionFeature$Start

Fields

Constructors

Methods

void (WorldAccess, Random, StructureBox, ChunkPos): a, method_14974, postProcess, func_75068_a, generateStructure

void (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14974, generateStructure, postProcess, func_75068_a, generateStructure

void (AbstractChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, m_49330310, func_214625_a, init

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, initialize, m_49330310, func_214625_a, init

1.14.2

Names

Fields

Constructors

Methods

void (AbstractChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, m_49330310, func_214625_a, func_214625_a

void (AbstractChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, m_49330310, func_214625_a, init

1.14.1

Names

cey$a

cfa$a

Fields

Constructors

Methods

1.14

Names

bua$a

cey$a

net.minecraft.class_3916$class_3071

net.minecraft.class_3223$class_3224

Fields

boolean: e, field_15196, valid, field_191093_c, isValid

Constructors

()

(WorldAccess, ChunkGenerator<?>, WorldGenRandom, int, int, Biome)

(StructureFeature<?>, int, int, Biome, StructureBox, int, long)

Methods

void (WorldAccess, Random, StructureBox, ChunkPos): a, method_82, postProcess, func_75068_a, generateStructure

void (WorldAccess, Random, StructureBox, ChunkPos): a, method_14974, postProcess, func_75068_a, generateStructure

boolean (): b, method_85, isValid, func_75069_d, isValid

void (AbstractChunkGenerator<?>, StructureManager, int, int, Biome): a, method_16655, m_49330310, func_214625_a, func_214625_a

1.13.2

Names

btz$a

bua$a

net.minecraft.unmapped.C_20076299$C_30731902

net.minecraft.class_3916$class_3071

net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start

Fields

boolean: e, f_69769248, valid, field_191093_c

boolean: e, field_15196, valid, field_191093_c, isValid

Constructors

Methods

void (WorldAccess, Random, StructureBox, ChunkPos): a, m_50739096, postProcess, func_75068_a

void (WorldAccess, Random, StructureBox, ChunkPos): a, method_82, postProcess, func_75068_a, generateStructure

boolean (): b, m_05084141, isValid, func_75069_d

boolean (): b, method_85, isValid, func_75069_d, isValid

1.13.1

Names

btr$a

btz$a

Fields

Constructors

Methods

1.13

Names

btr$a

net.minecraft.unmapped.C_20076299$C_30731902

net.minecraft.world.gen.structure.MansionStructure$Start

net.minecraft.world.gen.feature.structure.WoodlandMansionStructure$Start

Fields

boolean: e, f_69769248, valid, field_191093_c

Constructors

()

(WorldAccess, ChunkGenerator<?>, WorldGenRandom, int, int, Biome)

Methods

void (WorldAccess, Random, StructureBox, ChunkPos): a, m_50739096, postProcess, func_75068_a

boolean (): b, m_05084141, isValid, func_75069_d