History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

26.2

Names

Fields

Optional<List<String>>: samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms

Optional<VertexFormat>: vertexFormat, vertexFormat

Optional<ColorTargetState>: colorTargetState, colorTargetState

Optional<List<BindGroupLayout>>: bindGroupLayouts, bindGroupLayouts

ColorTargetState[]: colorTargetStates, colorTargetStates

int: activeColorTargetStateCount, activeColorTargetStateCount

VertexFormat[]: vertexFormatPerBuffer, vertexFormatPerBuffer

Constructors

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)

Methods

Optional<List<String>> (): samplers, samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms

Optional<VertexFormat> (): vertexFormat, vertexFormat

Optional<ColorTargetState> (): colorTargetState, colorTargetState

Optional<List<BindGroupLayout>> (): bindGroupLayouts, bindGroupLayouts

ColorTargetState[] (): colorTargetStates, colorTargetStates

int (): activeColorTargetStateCount, activeColorTargetStateCount

VertexFormat[] (): vertexFormatPerBuffer, vertexFormatPerBuffer

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Fields

Optional<Identifier>: vertexShader, vertexShader, vertexShader

Optional<Identifier>: vertexShader, vertexShader

Optional<Identifier>: fragmentShader, fragmentShader, fragmentShader

Optional<Identifier>: fragmentShader, fragmentShader

Optional<Defines>: shaderDefines, shaderDefines, shaderDefines

Optional<Defines>: shaderDefines, shaderDefines

Optional<List<String>>: samplers, samplers, samplers

Optional<List<String>>: samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode>: polygonMode, polygonMode, polygonMode

Optional<PolygonMode>: polygonMode, polygonMode

Optional<Boolean>: cull, cull, cull

Optional<Boolean>: cull, cull

Optional<Boolean>: writeColor, writeColor, writeColor

Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha

Optional<Boolean>: writeDepth, writeDepth, writeDepth

Optional<LogicOp>: colorLogic, colorLogic, colorLogic

Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat>: vertexFormat, vertexFormat

Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode, vertexFormatMode

Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode

Optional<ColorTargetState>: colorTargetState, colorTargetState

Optional<DepthStencilState>: depthStencilState, depthStencilState

Constructors

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)

Methods

Optional<Identifier> (): vertexShader, vertexShader, vertexShader

Optional<Identifier> (): vertexShader, vertexShader

Optional<Identifier> (): fragmentShader, fragmentShader, fragmentShader

Optional<Identifier> (): fragmentShader, fragmentShader

Optional<Defines> (): shaderDefines, shaderDefines, shaderDefines

Optional<Defines> (): shaderDefines, shaderDefines

Optional<List<String>> (): samplers, samplers, samplers

Optional<List<String>> (): samplers, samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms

Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode

Optional<PolygonMode> (): polygonMode, polygonMode

Optional<Boolean> (): cull, cull, cull

Optional<Boolean> (): cull, cull

Optional<Boolean> (): writeColor, writeColor, writeColor

Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha

Optional<Boolean> (): writeDepth, writeDepth, writeDepth

Optional<LogicOp> (): colorLogic, colorLogic, colorLogic

Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat> (): vertexFormat, vertexFormat

Optional<VertexFormat$DrawMode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode

Optional<VertexFormat$DrawMode> (): vertexFormatMode, vertexFormatMode

Optional<ColorTargetState> (): colorTargetState, colorTargetState

Optional<DepthStencilState> (): depthStencilState, depthStencilState

1.21.11

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Fields

Constructors

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

Fields

Constructors

Methods

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

Fields

Constructors

Methods

1.21.5

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Fields

Optional<Identifier>: vertexShader, vertexShader, vertexShader

Optional<Identifier>: fragmentShader, fragmentShader, fragmentShader

Optional<Defines>: shaderDefines, shaderDefines, shaderDefines

Optional<List<String>>: samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode>: polygonMode, polygonMode, polygonMode

Optional<Boolean>: cull, cull, cull

Optional<Boolean>: writeColor, writeColor, writeColor

Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha

Optional<Boolean>: writeDepth, writeDepth, writeDepth

Optional<LogicOp>: colorLogic, colorLogic, colorLogic

Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode, vertexFormatMode

Constructors

(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)

Methods

Optional<Identifier> (): vertexShader, vertexShader, vertexShader

Optional<Identifier> (): fragmentShader, fragmentShader, fragmentShader

Optional<Defines> (): shaderDefines, shaderDefines, shaderDefines

Optional<List<String>> (): samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms

Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode

Optional<Boolean> (): cull, cull, cull

Optional<Boolean> (): writeColor, writeColor, writeColor

Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha

Optional<Boolean> (): writeDepth, writeDepth, writeDepth

Optional<LogicOp> (): colorLogic, colorLogic, colorLogic

Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$DrawMode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode