History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
26.2
Names
Fields
Optional<List<String>>: samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms
Optional<VertexFormat>: vertexFormat, vertexFormat
Optional<ColorTargetState>: colorTargetState, colorTargetState
Optional<List<BindGroupLayout>>: bindGroupLayouts, bindGroupLayouts
ColorTargetState[]: colorTargetStates, colorTargetStates
int: activeColorTargetStateCount, activeColorTargetStateCount
VertexFormat[]: vertexFormatPerBuffer, vertexFormatPerBuffer
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<BindGroupLayout>>, ColorTargetState[], int, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, VertexFormat[], Optional<DrawMode>)
Methods
Optional<List<String>> (): samplers, samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms
Optional<VertexFormat> (): vertexFormat, vertexFormat
Optional<ColorTargetState> (): colorTargetState, colorTargetState
Optional<List<BindGroupLayout>> (): bindGroupLayouts, bindGroupLayouts
ColorTargetState[] (): colorTargetStates, colorTargetStates
int (): activeColorTargetStateCount, activeColorTargetStateCount
VertexFormat[] (): vertexFormatPerBuffer, vertexFormatPerBuffer
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Optional<Identifier>: vertexShader, vertexShader, vertexShader
Optional<Identifier>: vertexShader, vertexShader
Optional<Identifier>: fragmentShader, fragmentShader, fragmentShader
Optional<Identifier>: fragmentShader, fragmentShader
Optional<Defines>: shaderDefines, shaderDefines, shaderDefines
Optional<Defines>: shaderDefines, shaderDefines
Optional<List<String>>: samplers, samplers, samplers
Optional<List<String>>: samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode>: polygonMode, polygonMode, polygonMode
Optional<PolygonMode>: polygonMode, polygonMode
Optional<Boolean>: cull, cull, cull
Optional<Boolean>: writeColor, writeColor, writeColor
Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha
Optional<Boolean>: writeDepth, writeDepth, writeDepth
Optional<LogicOp>: colorLogic, colorLogic, colorLogic
Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat>: vertexFormat, vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode, vertexFormatMode
Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode
Optional<ColorTargetState>: colorTargetState, colorTargetState
Optional<DepthStencilState>: depthStencilState, depthStencilState
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<ColorTargetState>, Optional<DepthStencilState>, Optional<PolygonMode>, Optional<Boolean>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
Methods
Optional<Identifier> (): vertexShader, vertexShader, vertexShader
Optional<Identifier> (): vertexShader, vertexShader
Optional<Identifier> (): fragmentShader, fragmentShader, fragmentShader
Optional<Identifier> (): fragmentShader, fragmentShader
Optional<Defines> (): shaderDefines, shaderDefines, shaderDefines
Optional<Defines> (): shaderDefines, shaderDefines
Optional<List<String>> (): samplers, samplers, samplers
Optional<List<String>> (): samplers, samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms
Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode
Optional<PolygonMode> (): polygonMode, polygonMode
Optional<Boolean> (): cull, cull, cull
Optional<Boolean> (): cull, cull
Optional<Boolean> (): writeColor, writeColor, writeColor
Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha
Optional<Boolean> (): writeDepth, writeDepth, writeDepth
Optional<LogicOp> (): colorLogic, colorLogic, colorLogic
Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat> (): vertexFormat, vertexFormat
Optional<VertexFormat$DrawMode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode
Optional<VertexFormat$DrawMode> (): vertexFormatMode, vertexFormatMode
Optional<ColorTargetState> (): colorTargetState, colorTargetState
Optional<DepthStencilState> (): depthStencilState, depthStencilState
1.21.11
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Constructors
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
Fields
Constructors
Methods
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
Fields
Constructors
Methods
1.21.5
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Optional<Identifier>: vertexShader, vertexShader, vertexShader
Optional<Identifier>: fragmentShader, fragmentShader, fragmentShader
Optional<Defines>: shaderDefines, shaderDefines, shaderDefines
Optional<List<String>>: samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode>: polygonMode, polygonMode, polygonMode
Optional<Boolean>: cull, cull, cull
Optional<Boolean>: writeColor, writeColor, writeColor
Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha
Optional<Boolean>: writeDepth, writeDepth, writeDepth
Optional<LogicOp>: colorLogic, colorLogic, colorLogic
Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode, vertexFormatMode, vertexFormatMode
Constructors
(Optional<Identifier>, Optional<Identifier>, Optional<Defines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$DrawMode>)
Methods
Optional<Identifier> (): vertexShader, vertexShader, vertexShader
Optional<Identifier> (): fragmentShader, fragmentShader, fragmentShader
Optional<Defines> (): shaderDefines, shaderDefines, shaderDefines
Optional<List<String>> (): samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms
Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode
Optional<Boolean> (): cull, cull, cull
Optional<Boolean> (): writeColor, writeColor, writeColor
Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha
Optional<Boolean> (): writeDepth, writeDepth, writeDepth
Optional<LogicOp> (): colorLogic, colorLogic, colorLogic
Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$DrawMode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode