History - net.minecraft.component.type.KineticWeaponComponent

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

doq

net.minecraft.world.item.component.KineticWeapon

net.minecraft.class_12123

net.minecraft.component.type.KineticWeaponComponent

Fields

int: d, contactCooldownTicks, comp_5145, contactCooldownTicks, f_zxwbswiz, contactCooldownTicks, f_437063_

int: contactCooldownTicks, contactCooldownTicks, comp_5145, contactCooldownTicks

int: e, delayTicks, comp_4957, delayTicks, f_kndqwkct, delayTicks, f_434025_

int: delayTicks, delayTicks, comp_4957, delayTicks

Optional<KineticWeaponComponent$Condition>: f, dismountConditions, comp_4958, dismountConditions, f_qqaxutvj, dismountConditions, f_433591_

Optional<KineticWeaponComponent$Condition>: dismountConditions, dismountConditions, comp_4958, dismountConditions

Optional<KineticWeaponComponent$Condition>: g, knockbackConditions, comp_4959, knockbackConditions, f_ahjdjvga, knockbackConditions, f_436340_

Optional<KineticWeaponComponent$Condition>: knockbackConditions, knockbackConditions, comp_4959, knockbackConditions

Optional<KineticWeaponComponent$Condition>: h, damageConditions, comp_4960, damageConditions, f_qihqncys, damageConditions, f_436509_

Optional<KineticWeaponComponent$Condition>: damageConditions, damageConditions, comp_4960, damageConditions

float: i, forwardMovement, comp_4961, forwardMovement, f_gqyfnfot, forwardMovement, f_436251_

float: forwardMovement, forwardMovement, comp_4961, forwardMovement

float: j, damageMultiplier, comp_4962, damageMultiplier, f_skoncbyb, damageMultiplier, f_433257_

float: damageMultiplier, damageMultiplier, comp_4962, damageMultiplier

Optional<RegistryEntry<SoundEvent>>: k, sound, comp_4963, sound, f_elsvadbs, sound, f_433830_

Optional<RegistryEntry<SoundEvent>>: sound, sound, comp_4963, sound

Optional<RegistryEntry<SoundEvent>>: l, hitSound, comp_4964, hitSound, f_tmbpeidx, hitSound, f_433524_

Optional<RegistryEntry<SoundEvent>>: hitSound, hitSound, comp_4964, hitSound

int: a, HIT_FEEDBACK_TICKS, field_64687, field_64687, f_otfpmyfe, f_433827_

int: HIT_FEEDBACK_TICKS, HIT_FEEDBACK_TICKS, field_64687, field_64687

com.mojang.serialization.Codec<KineticWeaponComponent>: b, CODEC, field_63407, CODEC, f_qhsuxinc, CODEC, f_434254_

com.mojang.serialization.Codec<KineticWeaponComponent>: CODEC, CODEC, field_63407, CODEC

PacketCodec<RegistryByteBuf, KineticWeaponComponent>: c, STREAM_CODEC, field_63408, PACKET_CODEC, f_twvaomyq, PACKET_CODEC, f_433410_

PacketCodec<RegistryByteBuf, KineticWeaponComponent>: STREAM_CODEC, STREAM_CODEC, field_63408, PACKET_CODEC

Constructors

Methods

Vec3d (Entity): a, getMotion, method_75229, getAmplifiedMovement, m_vjhfweyh, m_vjhfweyh, m_447647_

Vec3d (Entity): getMotion, getMotion, method_75229, getAmplifiedMovement

void (Entity): b, makeSound, method_75234, playSound, m_ytjfoczj, m_ytjfoczj, m_440129_

void (Entity): makeSound, makeSound, method_75234, playSound

void (Entity): c, makeLocalHitSound, method_76776, playHitSound, m_jbsffdrf, m_jbsffdrf, m_446056_

void (Entity): makeLocalHitSound, makeLocalHitSound, method_76776, playHitSound

int (): a, computeDamageUseDuration, method_75228, getUseTicks, m_tmabwlbl, m_443773_

int (): computeDamageUseDuration, computeDamageUseDuration, method_75228, getUseTicks

void (ItemStack, int, LivingEntity, EquipmentSlot): a, damageEntities, method_75233, usageTick, m_acnrxqnh, m_acnrxqnh, m_439269_

void (ItemStack, int, LivingEntity, EquipmentSlot): damageEntities, damageEntities, method_75233, usageTick

int (): b, contactCooldownTicks, comp_5145, contactCooldownTicks, m_waqqnwez, contactCooldownTicks, f_437063_

int (): contactCooldownTicks, contactCooldownTicks, comp_5145, contactCooldownTicks

int (): c, delayTicks, comp_4957, delayTicks, m_swujhvcg, delayTicks, f_434025_

int (): delayTicks, delayTicks, comp_4957, delayTicks

Optional<KineticWeaponComponent$Condition> (): d, dismountConditions, comp_4958, dismountConditions, m_xfdprtec, dismountConditions, f_433591_

Optional<KineticWeaponComponent$Condition> (): dismountConditions, dismountConditions, comp_4958, dismountConditions

Optional<KineticWeaponComponent$Condition> (): e, knockbackConditions, comp_4959, knockbackConditions, m_xvlaeujb, knockbackConditions, f_436340_

Optional<KineticWeaponComponent$Condition> (): knockbackConditions, knockbackConditions, comp_4959, knockbackConditions

Optional<KineticWeaponComponent$Condition> (): f, damageConditions, comp_4960, damageConditions, m_gpxazcog, damageConditions, f_436509_

Optional<KineticWeaponComponent$Condition> (): damageConditions, damageConditions, comp_4960, damageConditions

float (): g, forwardMovement, comp_4961, forwardMovement, m_fwmwcapo, forwardMovement, f_436251_

float (): forwardMovement, forwardMovement, comp_4961, forwardMovement

float (): h, damageMultiplier, comp_4962, damageMultiplier, m_ehwjbgjz, damageMultiplier, f_433257_

float (): damageMultiplier, damageMultiplier, comp_4962, damageMultiplier

Optional<RegistryEntry<SoundEvent>> (): i, sound, comp_4963, sound, m_xrbfzyjy, sound, f_433830_

Optional<RegistryEntry<SoundEvent>> (): sound, sound, comp_4963, sound

Optional<RegistryEntry<SoundEvent>> (): j, hitSound, comp_4964, hitSound, m_aeywqxfe, hitSound, f_433524_

Optional<RegistryEntry<SoundEvent>> (): hitSound, hitSound, comp_4964, hitSound

1.21.11

Names

doq

net.minecraft.world.item.component.KineticWeapon

net.minecraft.class_12123

net.minecraft.component.type.KineticWeaponComponent

net.minecraft.unmapped.C_pjwnbmpy

net.minecraft.unmapped.C_pjwnbmpy

net.minecraft.src.C_432588_

Fields

int: d, contactCooldownTicks, comp_5145, contactCooldownTicks, f_zxwbswiz, contactCooldownTicks, f_437063_

int: e, delayTicks, comp_4957, delayTicks, f_kndqwkct, delayTicks, f_434025_

Optional<KineticWeaponComponent$Condition>: f, dismountConditions, comp_4958, dismountConditions, f_qqaxutvj, dismountConditions, f_433591_

Optional<KineticWeaponComponent$Condition>: g, knockbackConditions, comp_4959, knockbackConditions, f_ahjdjvga, knockbackConditions, f_436340_

Optional<KineticWeaponComponent$Condition>: h, damageConditions, comp_4960, damageConditions, f_qihqncys, damageConditions, f_436509_

float: i, forwardMovement, comp_4961, forwardMovement, f_gqyfnfot, forwardMovement, f_436251_

float: j, damageMultiplier, comp_4962, damageMultiplier, f_skoncbyb, damageMultiplier, f_433257_

Optional<RegistryEntry<SoundEvent>>: k, sound, comp_4963, sound, f_elsvadbs, sound, f_433830_

Optional<RegistryEntry<SoundEvent>>: l, hitSound, comp_4964, hitSound, f_tmbpeidx, hitSound, f_433524_

int: a, HIT_FEEDBACK_TICKS, field_64687, field_64687, f_otfpmyfe, f_433827_

com.mojang.serialization.Codec<KineticWeaponComponent>: b, CODEC, field_63407, CODEC, f_qhsuxinc, CODEC, f_434254_

PacketCodec<RegistryByteBuf, KineticWeaponComponent>: c, STREAM_CODEC, field_63408, PACKET_CODEC, f_twvaomyq, PACKET_CODEC, f_433410_

Constructors

(int, int, Optional<KineticWeaponComponent$Condition>, Optional<KineticWeaponComponent$Condition>, Optional<KineticWeaponComponent$Condition>, float, float, Optional<RegistryEntry<SoundEvent>>, Optional<RegistryEntry<SoundEvent>>)

Methods

Vec3d (Entity): a, getMotion, method_75229, getAmplifiedMovement, m_vjhfweyh, m_vjhfweyh, m_447647_

void (Entity): b, makeSound, method_75234, playSound, m_ytjfoczj, m_ytjfoczj, m_440129_

void (Entity): c, makeLocalHitSound, method_76776, playHitSound, m_jbsffdrf, m_jbsffdrf, m_446056_

int (): a, computeDamageUseDuration, method_75228, getUseTicks, m_tmabwlbl, m_443773_

void (ItemStack, int, LivingEntity, EquipmentSlot): a, damageEntities, method_75233, usageTick, m_acnrxqnh, m_acnrxqnh, m_439269_

int (): b, contactCooldownTicks, comp_5145, contactCooldownTicks, m_waqqnwez, contactCooldownTicks, f_437063_

int (): c, delayTicks, comp_4957, delayTicks, m_swujhvcg, delayTicks, f_434025_

Optional<KineticWeaponComponent$Condition> (): d, dismountConditions, comp_4958, dismountConditions, m_xfdprtec, dismountConditions, f_433591_

Optional<KineticWeaponComponent$Condition> (): e, knockbackConditions, comp_4959, knockbackConditions, m_xvlaeujb, knockbackConditions, f_436340_

Optional<KineticWeaponComponent$Condition> (): f, damageConditions, comp_4960, damageConditions, m_gpxazcog, damageConditions, f_436509_

float (): g, forwardMovement, comp_4961, forwardMovement, m_fwmwcapo, forwardMovement, f_436251_

float (): h, damageMultiplier, comp_4962, damageMultiplier, m_ehwjbgjz, damageMultiplier, f_433257_

Optional<RegistryEntry<SoundEvent>> (): i, sound, comp_4963, sound, m_xrbfzyjy, sound, f_433830_

Optional<RegistryEntry<SoundEvent>> (): j, hitSound, comp_4964, hitSound, m_aeywqxfe, hitSound, f_433524_