History - net.minecraft.client.render.block.model.BlockModel$BakeContext

26.3

Names

Fields

LoadedEntityModels: entityModelSet, entityModelSet, comp_1_299, entityModelSet

LoadedEntityModels: entityModelSet, entityModelSet, comp_3391, entityModelSet

SpriteHolder: sprites, sprites, comp_1_303, spriteHolder

SpriteHolder: sprites, sprites, comp_4551, spriteHolder

PlayerSkinCache: playerSkinRenderCache, playerSkinRenderCache, comp_1_302, playerSkinRenderCache

PlayerSkinCache: playerSkinRenderCache, playerSkinRenderCache, comp_4658, playerSkinRenderCache

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

LoadedEntityModels (): entityModelSet, entityModelSet, comp_1_299, entityModelSet

LoadedEntityModels (): entityModelSet, entityModelSet, comp_3391, entityModelSet

SpriteHolder (): sprites, sprites, comp_1_303, spriteHolder

SpriteHolder (): sprites, sprites, comp_4551, spriteHolder

PlayerSkinCache (): playerSkinRenderCache, playerSkinRenderCache, comp_1_302, playerSkinRenderCache

PlayerSkinCache (): playerSkinRenderCache, playerSkinRenderCache, comp_4658, playerSkinRenderCache

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.client.renderer.block.model.BlockModel$BakingContext

net.minecraft.client.renderer.block.model.BlockModel$BakingContext

net.minecraft.class_1_411$class_1_412

net.minecraft.client.render.block.model.BlockModel$BakeContext

Fields

LoadedEntityModels: entityModelSet, entityModelSet, comp_1_299, entityModelSet

SpriteHolder: sprites, sprites, comp_1_303, spriteHolder

PlayerSkinCache: playerSkinRenderCache, playerSkinRenderCache, comp_1_302, playerSkinRenderCache

Function<BlockState, BlockStateModel>: modelGetter, modelGetter, comp_1_301, modelGetter

BlockModel: missingBlockModel, missingBlockModel, comp_1_300, missingBlockModel

Constructors

(LoadedEntityModels, SpriteHolder, PlayerSkinCache, Function<BlockState, BlockStateModel>, BlockModel)

Methods

LoadedEntityModels (): entityModelSet, entityModelSet, comp_1_299, entityModelSet

SpriteHolder (): sprites, sprites, comp_1_303, spriteHolder

PlayerSkinCache (): playerSkinRenderCache, playerSkinRenderCache, comp_1_302, playerSkinRenderCache

Function<BlockState, BlockStateModel> (): modelGetter, modelGetter, comp_1_301, modelGetter

BlockModel (): missingBlockModel, missingBlockModel, comp_1_300, missingBlockModel