History - net.minecraft.world.gen.chunk.OverworldChunkGenerator

1.7.10

Names

aqz

net.minecraft.class_1218

net.minecraft.world.gen.chunk.OverworldChunkGenerator

net.minecraft.world.gen.ChunkProviderGenerate

Fields

Random: i, field_4831, random, rand

PerlinNoise: j, field_4832, minLimitPerlinNoise, field_147431_j

PerlinNoise: k, field_4833, maxLimitPerlinNoise, field_147432_k

PerlinNoise: l, field_4834, perlinNoise1, field_147429_l

PerlinSimplexNoise: m, field_7514, perlinNoise3, field_147430_m

PerlinNoise: a, field_4821, scaleNoise, noiseGen5

PerlinNoise: b, field_4822, depthNoise, noiseGen6

PerlinNoise: c, field_4823, forestNoise, mobSpawnerNoise

World: n, field_4836, world, worldObj

boolean: o, field_4837, placeStructures, mapFeaturesEnabled

WorldGeneratorType: p, field_7515, type, field_147435_p

double[]: q, field_7516, heightMap, field_147434_q

float[]: r, field_7517, biomeWeights, parabolicField

double[]: s, field_4839, depthBuffer, stoneNoise

Generator: t, field_4840, cave, caveGenerator

StrongholdStructure: u, field_4841, stronghold, strongholdGenerator

VillageStructure: v, field_4842, village, villageGenerator

MineshaftStructure: w, field_4843, mineshaft, mineshaftGenerator

TempleStructure: x, field_4844, temple, scatteredFeatureGenerator

Generator: y, field_4845, ravine, ravineGenerator

Biome[]: z, field_4846, biomes, biomesForGeneration

double[]: d, field_7511, perlinNoiseBuffer, field_147427_d

double[]: e, field_7512, minLimitPerlinNoiseBuffer, field_147428_e

double[]: f, field_7513, maxLimitPerlinNoiseBuffer, field_147425_f

double[]: g, field_4828, depthNoiseBuffer, field_147426_g

int[][]: h, field_4830, waterDepths, field_73219_j

Constructors

(World, long, boolean)

Methods

void (int, int, Block[]): a, method_6545, buildTerrain, func_147424_a

void (int, int, Block[], byte[], Biome[]): a, method_6546, buildSurfaces, replaceBlocksForBiome

WorldChunk (int, int): c, method_3871, loadChunk, loadChunk

WorldChunk (int, int): d, method_3873, getChunk, provideChunk

void (int, int, int): a, method_6544, generateHeightMap, func_147423_a

boolean (int, int): a, method_3864, hasChunk, chunkExists

void (ChunkSource, int, int): a, method_3867, populateChunk, populate

boolean (boolean, ProgressListener): a, method_3868, save, saveChunks

void (): c, method_4727, flush, saveExtraData

boolean (): d, method_3869, tick, unloadQueuedChunks

boolean (): e, method_3870, shouldSave, canSave

String (): f, method_3872, getDebugInfo, makeString

List (MobCategory, int, int, int): a, method_3865, getSpawnEntries, getPossibleCreatures

BlockPos (World, String, int, int, int): a, method_3866, findNearestStructure, findClosestStructure

int (): g, method_3874, size, getLoadedChunkCount

void (int, int): e, method_4702, placeStructures, recreateStructures