History - net.minecraft.world.gen.chunk.OverworldChunkGenerator
1.7.10
Names
aqz
net.minecraft.class_1218
net.minecraft.world.gen.chunk.OverworldChunkGenerator
net.minecraft.world.gen.ChunkProviderGenerate
Fields
Random: i, field_4831, random, rand
PerlinNoise: j, field_4832, minLimitPerlinNoise, field_147431_j
PerlinNoise: k, field_4833, maxLimitPerlinNoise, field_147432_k
PerlinNoise: l, field_4834, perlinNoise1, field_147429_l
PerlinSimplexNoise: m, field_7514, perlinNoise3, field_147430_m
PerlinNoise: a, field_4821, scaleNoise, noiseGen5
PerlinNoise: b, field_4822, depthNoise, noiseGen6
PerlinNoise: c, field_4823, forestNoise, mobSpawnerNoise
World: n, field_4836, world, worldObj
boolean: o, field_4837, placeStructures, mapFeaturesEnabled
WorldGeneratorType: p, field_7515, type, field_147435_p
double[]: q, field_7516, heightMap, field_147434_q
float[]: r, field_7517, biomeWeights, parabolicField
double[]: s, field_4839, depthBuffer, stoneNoise
Generator: t, field_4840, cave, caveGenerator
StrongholdStructure: u, field_4841, stronghold, strongholdGenerator
VillageStructure: v, field_4842, village, villageGenerator
MineshaftStructure: w, field_4843, mineshaft, mineshaftGenerator
TempleStructure: x, field_4844, temple, scatteredFeatureGenerator
Generator: y, field_4845, ravine, ravineGenerator
Biome[]: z, field_4846, biomes, biomesForGeneration
double[]: d, field_7511, perlinNoiseBuffer, field_147427_d
double[]: e, field_7512, minLimitPerlinNoiseBuffer, field_147428_e
double[]: f, field_7513, maxLimitPerlinNoiseBuffer, field_147425_f
double[]: g, field_4828, depthNoiseBuffer, field_147426_g
int[][]: h, field_4830, waterDepths, field_73219_j
Constructors
(World, long, boolean)
Methods
void (int, int, Block[]): a, method_6545, buildTerrain, func_147424_a
void (int, int, Block[], byte[], Biome[]): a, method_6546, buildSurfaces, replaceBlocksForBiome
WorldChunk (int, int): c, method_3871, loadChunk, loadChunk
WorldChunk (int, int): d, method_3873, getChunk, provideChunk
void (int, int, int): a, method_6544, generateHeightMap, func_147423_a
boolean (int, int): a, method_3864, hasChunk, chunkExists
void (ChunkSource, int, int): a, method_3867, populateChunk, populate
boolean (boolean, ProgressListener): a, method_3868, save, saveChunks
void (): c, method_4727, flush, saveExtraData
boolean (): d, method_3869, tick, unloadQueuedChunks
boolean (): e, method_3870, shouldSave, canSave
String (): f, method_3872, getDebugInfo, makeString
List (MobCategory, int, int, int): a, method_3865, getSpawnEntries, getPossibleCreatures
BlockPos (World, String, int, int, int): a, method_3866, findNearestStructure, findClosestStructure
int (): g, method_3874, size, getLoadedChunkCount
void (int, int): e, method_4702, placeStructures, recreateStructures