History - net.minecraft.world.gen.chunk.NetherChunkGenerator

1.7.10

Names

aqv

net.minecraft.class_1214

net.minecraft.world.gen.chunk.NetherChunkGenerator

net.minecraft.world.gen.ChunkProviderHell

Fields

Random: i, field_4806, random, hellRNG

PerlinNoise: j, field_4807, minLimitPerlinNoise, netherNoiseGen1

PerlinNoise: k, field_4808, maxLimitPerlinNoise, netherNoiseGen2

PerlinNoise: l, field_4809, perlinNoise1, netherNoiseGen3

PerlinNoise: m, field_4810, perlinNoise2, slowsandGravelNoiseGen

PerlinNoise: n, field_4811, perlinNoise3, netherrackExculsivityNoiseGen

PerlinNoise: a, field_4798, scaleNoise, netherNoiseGen6

PerlinNoise: b, field_4799, depthNoise, netherNoiseGen7

World: o, field_4812, world, worldObj

double[]: p, field_4813, heightMap, noiseField

FortressStructure: c, field_4800, fortress, genNetherBridge

double[]: q, field_4814, sandBuffer, slowsandNoise

double[]: r, field_4815, gravelBuffer, gravelNoise

double[]: s, field_4816, depthBuffer, netherrackExclusivityNoise

Generator: t, field_4817, cave, netherCaveGenerator

double[]: d, field_4801, perlinNoiseBuffer, noiseData1

double[]: e, field_4802, minLimitPerlinNoiseBuffer, noiseData2

double[]: f, field_4803, maxLimitPerlinNoiseBuffer, noiseData3

double[]: g, field_4804, scaleNoiseBuffer, noiseData4

double[]: h, field_4805, depthNoiseBuffer, noiseData5

Constructors

(World, long)

Methods

void (int, int, Block[]): a, method_6542, buildTerrain, func_147419_a

void (int, int, Block[]): b, method_6543, buildSurfaces, func_147418_b

WorldChunk (int, int): c, method_3871, loadChunk, loadChunk

WorldChunk (int, int): d, method_3873, getChunk, provideChunk

double[] (double[], int, int, int, int, int, int): a, method_3999, generateHeightMap, initializeNoiseField

boolean (int, int): a, method_3864, hasChunk, chunkExists

void (ChunkSource, int, int): a, method_3867, populateChunk, populate

boolean (boolean, ProgressListener): a, method_3868, save, saveChunks

void (): c, method_4727, flush, saveExtraData

boolean (): d, method_3869, tick, unloadQueuedChunks

boolean (): e, method_3870, shouldSave, canSave

String (): f, method_3872, getDebugInfo, makeString

List (MobCategory, int, int, int): a, method_3865, getSpawnEntries, getPossibleCreatures

BlockPos (World, String, int, int, int): a, method_3866, findNearestStructure, findClosestStructure

int (): g, method_3874, size, getLoadedChunkCount

void (int, int): e, method_4702, placeStructures, recreateStructures