History - net.minecraft.client.gl.GlBackendRenderPipeline

26.3

Names

com.mojang.blaze3d.opengl.GlRenderPipeline

com.mojang.renderpearl.backend.opengl.GlRenderPipeline

com.mojang.blaze3d.opengl.GlRenderPipeline

com.mojang.renderpearl.backend.opengl.GlRenderPipeline

net.minecraft.client.gl.GlCompiledRenderPipeline

net.minecraft.client.gl.GlBackendRenderPipeline

Fields

RenderPipeline: info, info, comp_3801, info

GlShaderProgram: program, program, comp_3802, program

GlShaderProgram: program, program, field_1_7978, shaderProgram

GlBackend: device, device, field_1_7976, backend

VertexArray: vertexArray, vertexArray, field_1_9492, vertexArray

int: primitiveTopology, primitiveTopology, field_1_9489, glDrawMode

boolean: cull, cull, field_1_9479, cull

int: polygonMode, polygonMode, field_1_9488, glPolygonMode

boolean: depthEnabled, depthEnabled, field_1_9482, hasDepth

int: depthFunc, depthFunc, field_1_9483, glDepthTest

boolean: writeDepth, writeDepth, field_1_9493, writeDepth

float: depthBiasConstant, depthBiasConstant, field_1_9480, depthBiasConstant

float: depthBiasScaleFactor, depthBiasScaleFactor, field_1_9481, depthBiasScaleFactor

int[]: writeMasks, writeMasks, field_1_9494, colorTargetStates

boolean[]: blendEnabled, blendEnabled, field_1_9478, hasBlend

int: srcRgb, srcRgb, field_1_9491, glColorSourceFactor

int: dstRgb, dstRgb, field_1_9485, glColorDestFactor

int: modeRgb, modeRgb, field_1_9487, glColorOp

int: srcAlpha, srcAlpha, field_1_9490, glAlphaSourceFactor

int: dstAlpha, dstAlpha, field_1_9484, glAlphaDestFactor

int: modeAlpha, modeAlpha, field_1_9486, glAlphaOp

boolean: closed, closed, field_1_7975, closed

Constructors

(RenderPipeline, GlShaderProgram)

(GlBackend, BackendRenderPipeline$Layout, GlShaderProgram, VertexArray)

Methods

boolean (): isValid, isValid

RenderPipeline (): info, info, comp_3801, info

GlShaderProgram (): program, program, comp_3802, program

GlShaderProgram (): program, program, method_1_7327, getShaderProgram

boolean (): isClosed, isClosed, method_1_8167, isClosed

void (): close, close

VertexArray (): vertexArray, vertexArray, method_1_9117, getVertexArray

void (): bind, bind, method_1_9115, setup

int (): primitiveTopology, primitiveTopology, method_1_9116, getGlDrawMode

26.2

Names

net.minecraft.client.gl.CompiledShaderPipeline

net.minecraft.client.gl.GlCompiledRenderPipeline

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

fxi

com.mojang.blaze3d.opengl.GlRenderPipeline

net.minecraft.class_10867

net.minecraft.client.gl.CompiledShaderPipeline

Fields

RenderPipeline: a, info, comp_3801, info, f_spsarrim, info, info

RenderPipeline: info, info, comp_3801, info

ShaderProgram: b, program, comp_3802, program, f_paxmjroz, program, program

ShaderProgram: program, program, comp_3802, program

Constructors

Methods

boolean (): isValid, isValid, isValid

boolean (): isValid, isValid

RenderPipeline (): a, info, comp_3801, info, m_rkjwzlur, info, info

RenderPipeline (): info, info, comp_3801, info

ShaderProgram (): b, program, comp_3802, program, m_ikqfjwyl, program, program

ShaderProgram (): program, program, comp_3802, program

1.21.11

Names

fsb

fxi

Fields

Constructors

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

fmi

fsb

Fields

Constructors

Methods

1.21.8

Names

fmh

fmi

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

fjj

fmh

com.mojang.blaze3d.opengl.GlRenderPipeline

net.minecraft.src.C_378934_

Fields

Constructors

Methods

boolean (String): containsUniform, containsUniform, containsUniform, containsUniform, containsUniform

1.21.5

Names

fjj

com.mojang.blaze3d.opengl.GlRenderPipeline

net.minecraft.class_10867

net.minecraft.client.gl.CompiledShaderPipeline

net.minecraft.unmapped.C_qfpxlukc

net.minecraft.unmapped.C_qfpxlukc

com.mojang.blaze3d.opengl.GlRenderPipeline

Fields

RenderPipeline: a, info, comp_3801, info, f_spsarrim, info, info

ShaderProgram: b, program, comp_3802, program, f_paxmjroz, program, program

Constructors

(RenderPipeline, ShaderProgram)

Methods

boolean (String): containsUniform, containsUniform, containsUniform, containsUniform, containsUniform

boolean (): isValid, isValid, isValid

RenderPipeline (): a, info, comp_3801, info, m_rkjwzlur, info, info

ShaderProgram (): b, program, comp_3802, program, m_ikqfjwyl, program, program