History - net.minecraft.client.gl.GlBackendRenderPipeline
26.3
Names
com.mojang.blaze3d.opengl.GlRenderPipeline
com.mojang.renderpearl.backend.opengl.GlRenderPipeline
com.mojang.blaze3d.opengl.GlRenderPipeline
com.mojang.renderpearl.backend.opengl.GlRenderPipeline
net.minecraft.client.gl.GlCompiledRenderPipeline
net.minecraft.client.gl.GlBackendRenderPipeline
Fields
RenderPipeline: info, info, comp_3801, info
GlShaderProgram: program, program, comp_3802, program
GlShaderProgram: program, program, field_1_7978, shaderProgram
GlBackend: device, device, field_1_7976, backend
VertexArray: vertexArray, vertexArray, field_1_9492, vertexArray
int: primitiveTopology, primitiveTopology, field_1_9489, glDrawMode
boolean: cull, cull, field_1_9479, cull
int: polygonMode, polygonMode, field_1_9488, glPolygonMode
boolean: depthEnabled, depthEnabled, field_1_9482, hasDepth
int: depthFunc, depthFunc, field_1_9483, glDepthTest
boolean: writeDepth, writeDepth, field_1_9493, writeDepth
float: depthBiasConstant, depthBiasConstant, field_1_9480, depthBiasConstant
float: depthBiasScaleFactor, depthBiasScaleFactor, field_1_9481, depthBiasScaleFactor
int[]: writeMasks, writeMasks, field_1_9494, colorTargetStates
boolean[]: blendEnabled, blendEnabled, field_1_9478, hasBlend
int: srcRgb, srcRgb, field_1_9491, glColorSourceFactor
int: dstRgb, dstRgb, field_1_9485, glColorDestFactor
int: modeRgb, modeRgb, field_1_9487, glColorOp
int: srcAlpha, srcAlpha, field_1_9490, glAlphaSourceFactor
int: dstAlpha, dstAlpha, field_1_9484, glAlphaDestFactor
int: modeAlpha, modeAlpha, field_1_9486, glAlphaOp
boolean: closed, closed, field_1_7975, closed
Constructors
(RenderPipeline, GlShaderProgram)
(GlBackend, BackendRenderPipeline$Layout, GlShaderProgram, VertexArray)
Methods
boolean (): isValid, isValid
RenderPipeline (): info, info, comp_3801, info
GlShaderProgram (): program, program, comp_3802, program
GlShaderProgram (): program, program, method_1_7327, getShaderProgram
boolean (): isClosed, isClosed, method_1_8167, isClosed
void (): close, close
VertexArray (): vertexArray, vertexArray, method_1_9117, getVertexArray
void (): bind, bind, method_1_9115, setup
int (): primitiveTopology, primitiveTopology, method_1_9116, getGlDrawMode
26.2
Names
net.minecraft.client.gl.CompiledShaderPipeline
net.minecraft.client.gl.GlCompiledRenderPipeline
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
fxi
com.mojang.blaze3d.opengl.GlRenderPipeline
net.minecraft.class_10867
net.minecraft.client.gl.CompiledShaderPipeline
Fields
RenderPipeline: a, info, comp_3801, info, f_spsarrim, info, info
RenderPipeline: info, info, comp_3801, info
ShaderProgram: b, program, comp_3802, program, f_paxmjroz, program, program
ShaderProgram: program, program, comp_3802, program
Constructors
Methods
boolean (): isValid, isValid, isValid
boolean (): isValid, isValid
RenderPipeline (): a, info, comp_3801, info, m_rkjwzlur, info, info
RenderPipeline (): info, info, comp_3801, info
ShaderProgram (): b, program, comp_3802, program, m_ikqfjwyl, program, program
ShaderProgram (): program, program, comp_3802, program
1.21.11
Names
fsb
fxi
Fields
Constructors
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
fmi
fsb
Fields
Constructors
Methods
1.21.8
Names
fmh
fmi
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
fjj
fmh
com.mojang.blaze3d.opengl.GlRenderPipeline
net.minecraft.src.C_378934_
Fields
Constructors
Methods
boolean (String): containsUniform, containsUniform, containsUniform, containsUniform, containsUniform
1.21.5
Names
fjj
com.mojang.blaze3d.opengl.GlRenderPipeline
net.minecraft.class_10867
net.minecraft.client.gl.CompiledShaderPipeline
net.minecraft.unmapped.C_qfpxlukc
net.minecraft.unmapped.C_qfpxlukc
com.mojang.blaze3d.opengl.GlRenderPipeline
Fields
RenderPipeline: a, info, comp_3801, info, f_spsarrim, info, info
ShaderProgram: b, program, comp_3802, program, f_paxmjroz, program, program
Constructors
(RenderPipeline, ShaderProgram)
Methods
boolean (String): containsUniform, containsUniform, containsUniform, containsUniform, containsUniform
boolean (): isValid, isValid, isValid
RenderPipeline (): a, info, comp_3801, info, m_rkjwzlur, info, info
ShaderProgram (): b, program, comp_3802, program, m_ikqfjwyl, program, program