net.minecraft.block

public class Block

akf
net.minecraft.class_197
net.minecraft.block.Block
net.minecraft.block.Block

Field summary

Modifier and TypeField
private static final Identifier
a
field_9282
AIR_KEY
AIR_ID
public static final DefaultedIdRegistry<Identifier, Block>
h
field_9283
REGISTRY
REGISTRY
public static final Id2ObjectBiMap<BlockState>
i
field_9284
STATE_REGISTRY
BLOCK_STATE_IDS
public static final Box
j
field_12571
FULL_BLOCK_SHAPE
FULL_BLOCK_AABB
public static final Box
k
field_12572
EMPTY_BLOCK_SHAPE
NULL_AABB
private CreativeModeTab
b
field_372
creativeModeTab
displayOnCreativeTab
protected boolean
l
field_7269
opaqueCube
fullBlock
protected int
m
field_7270
opacity
lightOpacity
protected boolean
n
field_7271
isTranslucent
translucent
protected int
o
field_7272
light
lightValue
protected boolean
p
field_7273
useNeighborLight
useNeighborBrightness
protected float
q
field_467
miningTime
blockHardness
protected float
r
field_468
blastResistance
blockResistance
protected boolean
s
field_470
stats
enableStats
protected boolean
t
field_471
ticksRandomly
needsRandomTick
protected boolean
u
field_472
hasBlockEntity
isBlockContainer
protected BlockSounds
v
field_12573
sounds
blockSoundType
public float
w
field_480
gravity
blockParticleGravity
protected final Material
x
field_481
material
blockMaterial
protected final MapColor
y
field_9279
mapColor
blockMapColor
public float
z
field_482
slipperiness
slipperiness
protected final StateDefinition
A
field_9280
stateDefinition
blockState
private BlockState
c
field_9281
defaultState
defaultBlockState
private String
d
field_425
key
unlocalizedName

Constructor summary

ModifierConstructor
public (Material material, MapColor mapColor)
protected (Material material)

Method summary

Modifier and TypeMethod
public static int
a(akf arg0)
method_6445(class_197 arg0)
getId(Block block)
getIdFromBlock(Block blockIn)
public static int
j(ars arg0)
method_8677(class_2232 arg0)
serialize(BlockState state)
getStateId(IBlockState state)
public static Block
b(int arg0)
method_6448(int arg0)
byId(int id)
getBlockById(int id)
public static BlockState
c(int arg0)
method_8672(int arg0)
deserialize(int blockdata)
getStateById(int id)
public static Block
a(adx arg0)
method_6442(class_1069 arg0)
byItem(Item item)
getBlockFromItem(Item itemIn)
public static Block
b(String arg0)
method_6446(String arg0)
byKey(String key)
getBlockFromName(String name)
public boolean
k(ars arg0)
method_11568(class_2232 arg0)
isFullBlock(BlockState state)
isFullyOpaque(IBlockState state)
public boolean
l(ars arg0)
method_11569(class_2232 arg0)
isOpaque(BlockState state)
isFullBlock(IBlockState state)
public boolean
a(ars arg0, rw arg1)
method_13315(class_2232 arg0, class_864 arg1)
canSpawn(BlockState state, Entity entity)
canEntitySpawn(IBlockState state, Entity entityIn)
public int
m(ars arg0)
method_11570(class_2232 arg0)
getOpacity(BlockState state)
getLightOpacity(IBlockState state)
public int
o(ars arg0)
method_11572(class_2232 arg0)
getLight(BlockState state)
getLightValue(IBlockState state)
public boolean
p(ars arg0)
method_11573(class_2232 arg0)
usesNeighborLight(BlockState state)
getUseNeighborBrightness(IBlockState state)
public Material
q(ars arg0)
method_11574(class_2232 arg0)
getMaterial(BlockState state)
getMaterial(IBlockState state)
public MapColor
r(ars arg0)
method_8680(class_2232 arg0)
getMapColor(BlockState state)
getMapColor(IBlockState state)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int metadata)
getStateFromMeta(int meta)
public int
e(ars arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState state)
getMetaFromState(IBlockState state)
public BlockState
b(ars arg0, aih arg1, cm arg2)
method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2)
resolveVirtualProperties(BlockState state, WorldView world, BlockPos pos)
getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public BlockState
a(ars arg0, aos arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState state, BlockRotation rotation)
withRotation(IBlockState state, Rotation rot)
public BlockState
a(ars arg0, anf arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState state, BlockMirror mirror)
withMirror(IBlockState state, Mirror mirrorIn)
protected Block
a(apd arg0)
method_401(class_200 arg0)
setSounds(BlockSounds sounds)
setSoundType(SoundType sound)
protected Block
d(int arg0)
method_6450(int arg0)
setOpacity(int opacity)
setLightOpacity(int opacity)
protected Block
a(float arg0)
method_6441(float arg0)
setLight(float light)
setLightLevel(float value)
protected Block
b(float arg0)
method_430(float arg0)
setBlastResistance(float blastResistance)
setResistance(float resistance)
public boolean
s(ars arg0)
method_11575(class_2232 arg0)
blocksAmbientLight(BlockState state)
isBlockNormalCube(IBlockState state)
public boolean
t(ars arg0)
method_11576(class_2232 arg0)
isSolid(BlockState state)
isNormalCube(IBlockState state)
public boolean
j()
method_8688()
isViewBlocking()
causesSuffocation()
public boolean
c(ars arg0)
method_11562(class_2232 arg0)
isCube(BlockState state)
isFullCube(IBlockState state)
public boolean
b(aih arg0, cm arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView world, BlockPos pos)
isPassable(IBlockAccess worldIn, BlockPos pos)
public RenderType
a(ars arg0)
method_11552(class_2232 arg0)
getRenderType(BlockState state)
getRenderType(IBlockState state)
public boolean
a(aih arg0, cm arg1)
method_8638(class_1158 arg0, class_2552 arg1)
canBeReplaced(WorldView world, BlockPos pos)
isReplaceable(IBlockAccess worldIn, BlockPos pos)
protected Block
c(float arg0)
method_442(float arg0)
setStrength(float strength)
setHardness(float hardness)
protected Block
k()
method_474()
setUnbreakable()
setBlockUnbreakable()
public float
b(ars arg0, aid arg1, cm arg2)
method_11561(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getMiningTime(BlockState state, World world, BlockPos pos)
getBlockHardness(IBlockState blockState, World worldIn, BlockPos pos)
protected Block
a(boolean arg0)
method_440(boolean arg0)
setTicksRandomly(boolean ticksRandomly)
setTickRandomly(boolean shouldTick)
public boolean
l()
method_476()
ticksRandomly()
getTickRandomly()
public boolean
m()
method_478()
hasBlockEntity()
hasTileEntity()
public Box
a(ars arg0, aih arg1, cm arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState state, WorldView world, BlockPos pos)
getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
public boolean
a(aih arg0, cm arg1, ct arg2)
method_8665(class_1158 arg0, class_2552 arg1, class_1354 arg2)
isFaceSolid(WorldView world, BlockPos pos, Direction face)
isBlockSolid(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
public void
a(ars arg0, aid arg1, cm arg2, bby arg3, List<bby> arg4, rw arg5)
method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5)
addCollisions(BlockState state, World world, BlockPos pos, Box shape, List<Box> collisions, Entity entity)
addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn)
protected static void
a(cm arg0, bby arg1, List<bby> arg2, bby arg3)
method_11558(class_2552 arg0, class_231 arg1, List<class_231> arg2, class_231 arg3)
addCollision(BlockPos pos, Box shape, List<Box> collisions, Box blockShape)
addCollisionBoxToList(BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, AxisAlignedBB blockBox)
public Box
a(ars arg0, aid arg1, cm arg2)
method_8640(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getCollisionShape(BlockState state, World world, BlockPos pos)
getItem(IBlockState worldIn, World pos, BlockPos state)
public boolean
b(ars arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState state)
isOpaqueCube(IBlockState state)
public boolean
a(ars arg0, boolean arg1)
method_400(class_2232 arg0, boolean arg1)
canRayTrace(BlockState state, boolean allowLiquids)
canCollideCheck(IBlockState state, boolean hitIfLiquid)
public boolean
n()
method_469()
canRayTrace()
isCollidable()
public void
a(aid arg0, cm arg1, ars arg2, Random arg3)
method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
randomTick(World world, BlockPos pos, BlockState state, Random random)
randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
public void
b(aid arg0, cm arg1, ars arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World world, BlockPos pos, BlockState state, Random random)
updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
public void
d(aid arg0, cm arg1, ars arg2)
method_8674(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onBroken(World world, BlockPos pos, BlockState state)
onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
public void
a(ars arg0, aid arg1, cm arg2, akf arg3)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3)
neighborChanged(BlockState state, World world, BlockPos pos, Block neighborBlock)
neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
public int
a(aid arg0)
method_4789(class_1150 arg0)
getTickRate(World world)
tickRate(World worldIn)
public void
c(aid arg0, cm arg1, ars arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World world, BlockPos pos, BlockState state)
onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
public void
b(aid arg0, cm arg1, ars arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World world, BlockPos pos, BlockState state)
breakBlock(World worldIn, BlockPos pos, IBlockState state)
public int
a(Random arg0)
method_403(Random arg0)
getBaseDropCount(Random random)
quantityDropped(Random random)
public Item
a(ars arg0, Random arg1, int arg2)
method_398(class_2232 arg0, Random arg1, int arg2)
getDropItem(BlockState state, Random random, int fortuneLevel)
getItemDropped(IBlockState state, Random rand, int fortune)
public float
a(ars arg0, zs arg1, aid arg2, cm arg3)
method_11557(class_2232 arg0, class_988 arg1, class_1150 arg2, class_2552 arg3)
getMiningSpeed(BlockState state, PlayerEntity player, World world, BlockPos pos)
getPlayerRelativeBlockHardness(IBlockState state, EntityPlayer player, World worldIn, BlockPos pos)
public final void
b(aid arg0, cm arg1, ars arg2, int arg3)
method_8660(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
dropItems(World world, BlockPos pos, BlockState state, int fortuneLevel)
dropBlockAsItem(World worldIn, BlockPos pos, IBlockState state, int fortune)
public void
a(aid arg0, cm arg1, ars arg2, float arg3, int arg4)
method_410(class_1150 arg0, class_2552 arg1, class_2232 arg2, float arg3, int arg4)
dropItems(World world, BlockPos pos, BlockState state, float luck, int fortuneLevel)
dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
public static void
a(aid arg0, cm arg1, adz arg2)
method_8649(class_1150 arg0, class_2552 arg1, class_1071 arg2)
dropItem(World world, BlockPos pos, ItemStack item)
spawnAsEntity(World worldIn, BlockPos pos, ItemStack stack)
protected void
b(aid arg0, cm arg1, int arg2)
method_8658(class_1150 arg0, class_2552 arg1, int arg2)
dropXp(World world, BlockPos pos, int size)
dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount)
public int
d(ars arg0)
method_8655(class_2232 arg0)
getDropItemMetadata(BlockState state)
damageDropped(IBlockState state)
public float
a(rw arg0)
method_404(class_864 arg0)
getBlastResistance(Entity entity)
getExplosionResistance(Entity exploder)
public HitResult
a(ars arg0, aid arg1, cm arg2, bcb arg3, bcb arg4)
method_414(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_236 arg3, class_236 arg4)
rayTrace(BlockState state, World world, BlockPos pos, Vec3d from, Vec3d to)
collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end)
protected HitResult
a(cm arg0, bcb arg1, bcb arg2, bby arg3)
method_11559(class_2552 arg0, class_236 arg1, class_236 arg2, class_231 arg3)
rayTrace(BlockPos pos, Vec3d from, Vec3d to, Box shape)
rayTrace(BlockPos pos, Vec3d start, Vec3d end, AxisAlignedBB boundingBox)
public void
a(aid arg0, cm arg1, ahy arg2)
method_8639(class_1150 arg0, class_2552 arg1, class_1147 arg2)
onExploded(World world, BlockPos pos, Explosion explosion)
onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
public boolean
a(aid arg0, cm arg1, ct arg2, adz arg3)
method_8646(class_1150 arg0, class_2552 arg1, class_1354 arg2, class_1071 arg3)
canBePlaced(World world, BlockPos pos, Direction face, ItemStack item)
canReplace(World worldIn, BlockPos pos, EnumFacing side, ItemStack stack)
public boolean
b(aid arg0, cm arg1, ct arg2)
method_8662(class_1150 arg0, class_2552 arg1, class_1354 arg2)
canBePlaced(World world, BlockPos pos, Direction face)
canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
public boolean
a(aid arg0, cm arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World world, BlockPos pos)
canPlaceBlockAt(World worldIn, BlockPos pos)
public boolean
a(aid arg0, cm arg1, ars arg2, zs arg3, qr arg4, adz arg5, ct arg6, float arg7, float arg8, float arg9)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1071 arg5, class_1354 arg6, float arg7, float arg8, float arg9)
use(World world, BlockPos pos, BlockState state, PlayerEntity player, InteractionHand hand, ItemStack itemInHand, Direction face, float faceX, float faceY, float faceZ)
onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float arg9)
public void
a(aid arg0, cm arg1, rw arg2)
method_437(class_1150 arg0, class_2552 arg1, class_864 arg2)
onSteppedOn(World world, BlockPos pos, Entity entity)
onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
public BlockState
a(aid arg0, cm arg1, ct arg2, float arg3, float arg4, float arg5, int arg6, sf arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World world, BlockPos pos, Direction dir, float dx, float dy, float dz, int metadata, LivingEntity entity)
getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
public void
a(aid arg0, cm arg1, zs arg2)
method_420(class_1150 arg0, class_2552 arg1, class_988 arg2)
startMining(World world, BlockPos pos, PlayerEntity player)
onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn)
public Vec3d
a(aid arg0, cm arg1, rw arg2, bcb arg3)
method_8648(class_1150 arg0, class_2552 arg1, class_864 arg2, class_236 arg3)
applyMaterialDrag(World world, BlockPos pos, Entity entity, Vec3d velocity)
modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3d motion)
public int
b(ars arg0, aih arg1, cm arg2, ct arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState state, WorldView world, BlockPos pos, Direction dir)
getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public boolean
g(ars arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState state)
canProvidePower(IBlockState state)
public void
a(aid arg0, cm arg1, ars arg2, rw arg3)
method_416(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_864 arg3)
onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity)
onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
public int
c(ars arg0, aih arg1, cm arg2, ct arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState state, WorldView world, BlockPos pos, Direction dir)
getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public void
a(aid arg0, zs arg1, cm arg2, ars arg3, aqk arg4, adz arg5)
method_8651(class_1150 arg0, class_988 arg1, class_2552 arg2, class_2232 arg3, class_226 arg4, class_1071 arg5)
afterMinedByPlayer(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity blockEntity, ItemStack item)
harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te, ItemStack stack)
protected boolean
o()
method_475()
hasSilkTouchDrops()
canSilkHarvest()
protected ItemStack
u(ars arg0)
method_8682(class_2232 arg0)
getSilkTouchDrop(BlockState state)
getSilkTouchDrop(IBlockState state)
public int
a(int arg0, Random arg1)
method_397(int arg0, Random arg1)
getDropCount(int fortuneLevel, Random random)
quantityDroppedWithBonus(int fortune, Random random)
public void
a(aid arg0, cm arg1, ars arg2, sf arg3, adz arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World world, BlockPos pos, BlockState state, LivingEntity entity, ItemStack item)
onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
public boolean
d()
method_8678()
canRespawnIn()
canSpawnInBlock()
public Block
c(String arg0)
method_433(String arg0)
setKey(String key)
setUnlocalizedName(String name)
public String
c()
method_480()
getName()
getLocalizedName()
public String
a()
method_392()
getTranslationKey()
getUnlocalizedName()
public boolean
a(ars arg0, aid arg1, cm arg2, int arg3, int arg4)
method_435(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3, int arg4)
doEvent(BlockState state, World world, BlockPos pos, int type, int data)
eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param)
public boolean
p()
method_481()
hasStats()
getEnableStats()
protected Block
q()
method_482()
disableStats()
disableStats()
public PistonMoveBehavior
h(ars arg0)
method_11567(class_2232 arg0)
getPistonMoveBehavior(BlockState state)
getMobilityFlag(IBlockState state)
public void
a(aid arg0, cm arg1, rw arg2, float arg3)
method_8647(class_1150 arg0, class_2552 arg1, class_864 arg2, float arg3)
onFallenOn(World world, BlockPos pos, Entity entity, float fallDistance)
onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance)
public void
a(aid arg0, rw arg1)
method_8650(class_1150 arg0, class_864 arg1)
beforeCollision(World world, Entity entity)
onLanded(World worldIn, Entity entityIn)
public ItemStack
a(aid arg0, cm arg1, ars arg2)
method_8640(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getPickItem(World world, BlockPos pos, BlockState state)
getItem(World worldIn, BlockPos pos, IBlockState state)
public Block
a(acz arg0)
method_406(class_1041 arg0)
setCreativeModeTab(CreativeModeTab tab)
setCreativeTab(CreativeTabs tab)
public void
a(aid arg0, cm arg1, ars arg2, zs arg3)
method_8644(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3)
beforeMinedByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player)
onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
public void
h(aid arg0, cm arg1)
method_8685(class_1150 arg0, class_2552 arg1)
randomPrecipitationTick(World world, BlockPos pos)
fillWithRain(World worldIn, BlockPos pos)
public boolean
s()
method_4187()
acceptsImmediateTicks()
requiresUpdates()
public boolean
a(ahy arg0)
method_4184(class_1147 arg0)
shouldDropItemsOnExplosion(Explosion explosion)
canDropFromExplosion(Explosion explosionIn)
public boolean
b(akf arg0)
method_6447(class_197 arg0)
is(Block block)
isAssociatedBlock(Block other)
public static boolean
a(akf arg0, akf arg1)
method_6443(class_197 arg0, class_197 arg1)
areEqual(Block block1, Block block2)
isEqualTo(Block blockIn, Block other)
public boolean
v(ars arg0)
method_11577(class_2232 arg0)
isAnalogSignalSource(BlockState state)
hasComparatorInputOverride(IBlockState state)
public int
d(ars arg0, aid arg1, cm arg2)
method_8686(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getAnalogSignal(BlockState state, World world, BlockPos pos)
getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
protected StateDefinition
b()
method_8676()
createStateDefinition()
createBlockState()
public StateDefinition
t()
method_8632()
stateDefinition()
getBlockState()
protected final void
w(ars arg0)
method_8684(class_2232 arg0)
setDefaultState(BlockState state)
setDefaultState(IBlockState state)
public final BlockState
u()
method_8633()
defaultState()
getDefaultState()
public BlockSounds
w()
method_11578()
getSounds()
getSoundType()
public static void
x()
method_6457()
init()
registerBlocks()
private static void
a(int arg0, kn arg1, akf arg2)
method_8637(int arg0, class_1653 arg1, class_197 arg2)
register(int id, Identifier key, Block block)
registerBlock(int id, ResourceLocation textualID, Block block_)
private static void
a(int arg0, String arg1, akf arg2)
method_8636(int arg0, String arg1, class_197 arg2)
register(int id, String key, Block block)
registerBlock(int id, String textualID, Block block_)
public boolean
n(ars arg0)
method_11571(class_2232 arg0)
isTranslucent(BlockState state)
isTranslucent(IBlockState state)
public int
c(ars arg0, aih arg1, cm arg2)
method_11564(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getLightColor(BlockState state, WorldView world, BlockPos pos)
getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos)
public boolean
a(ars arg0, aih arg1, cm arg2, ct arg3)
method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
shouldRenderFace(BlockState state, WorldView world, BlockPos pos, Direction face)
shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public Box
c(ars arg0, aid arg1, cm arg2)
method_11563(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getOutlineShape(BlockState state, World world, BlockPos pos)
getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos)
public void
a(ars arg0, aid arg1, cm arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
public BlockLayer
f()
method_8687()
getRenderLayer()
getBlockLayer()
public float
f(ars arg0)
method_11565(class_2232 arg0)
getAmbientOcclusionLightLevel(BlockState state)
getAmbientOcclusionLightValue(IBlockState state)
public void
a(adx arg0, acz arg1, List<adz> arg2)
method_399(class_1069 arg0, class_1041 arg1, List<class_1071> arg2)
addToCreativeMenu(Item item, CreativeModeTab tab, List<ItemStack> inventory)
getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list)
public CreativeModeTab
r()
method_483()
getCreativeModeTab()
getCreativeTabToDisplayOn()
public Block$OffsetType
v()
method_8634()
getOffsetType()
getOffsetType()