net.minecraft.block

public abstract class DiodeBlock

extends HorizontalFacingBlock

ale
net.minecraft.class_1449
net.minecraft.block.DiodeBlock
net.minecraft.block.BlockRedstoneDiode

Field summary

Modifier and TypeField
protected static final Box
c
field_12644
SHAPE
REDSTONE_DIODE_AABB
protected final boolean
d
field_5539
powered
isRepeaterPowered

Constructor summary

ModifierConstructor
protected (boolean powered)

Method summary

Modifier and TypeMethod
public Box
a(ars arg0, aih arg1, cm arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
c(ars arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
isFullCube(IBlockState arg0)
public boolean
a(aid arg0, cm arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World arg0, BlockPos arg1)
canPlaceBlockAt(World arg0, BlockPos arg1)
public boolean
b(aid arg0, cm arg1)
method_8726(class_1150 arg0, class_2552 arg1)
canSurvive(World world, BlockPos pos)
canBlockStay(World worldIn, BlockPos pos)
public void
a(aid arg0, cm arg1, ars arg2, Random arg3)
method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(aid arg0, cm arg1, ars arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
protected boolean
z(ars arg0)
method_8734(class_2232 arg0)
isPowered(BlockState state)
isPowered(IBlockState state)
public int
c(ars arg0, aih arg1, cm arg2, ct arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
getStrongPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public int
b(ars arg0, aih arg1, cm arg2, ct arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
getWeakPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public void
a(ars arg0, aid arg1, cm arg2, akf arg3)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3)
protected void
g(aid arg0, cm arg1, ars arg2)
method_8730(class_1150 arg0, class_2552 arg1, class_2232 arg2)
checkOutputState(World world, BlockPos pos, BlockState state)
updateState(World worldIn, BlockPos pos, IBlockState state)
public boolean
b(aih arg0, cm arg1, ars arg2)
method_8722(class_1158 arg0, class_2552 arg1, class_2232 arg2)
isLocked(WorldView world, BlockPos pos, BlockState state)
isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
protected boolean
e(aid arg0, cm arg1, ars arg2)
method_8727(class_1150 arg0, class_2552 arg1, class_2232 arg2)
shouldBePowered(World world, BlockPos pos, BlockState state)
shouldBePowered(World worldIn, BlockPos pos, IBlockState state)
protected int
f(aid arg0, cm arg1, ars arg2)
method_8729(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getInputSignal(World world, BlockPos pos, BlockState state)
calculateInputStrength(World worldIn, BlockPos pos, IBlockState state)
protected int
c(aih arg0, cm arg1, ars arg2)
method_8723(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getInputSignalFromSides(WorldView world, BlockPos pos, BlockState state)
getPowerOnSides(IBlockAccess worldIn, BlockPos pos, IBlockState state)
protected int
b(aih arg0, cm arg1, ct arg2)
method_8724(class_1158 arg0, class_2552 arg1, class_1354 arg2)
getInputSignalFromSide(WorldView world, BlockPos pos, Direction dir)
getPowerOnSide(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
public boolean
g(ars arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
canProvidePower(IBlockState arg0)
public BlockState
a(aid arg0, cm arg1, ct arg2, float arg3, float arg4, float arg5, int arg6, sf arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World arg0, BlockPos arg1, Direction arg2, float arg3, float arg4, float arg5, int arg6, LivingEntity arg7)
getStateForPlacement(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public void
a(aid arg0, cm arg1, ars arg2, sf arg3, adz arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
onBlockPlacedBy(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public void
c(aid arg0, cm arg1, ars arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)
protected void
h(aid arg0, cm arg1, ars arg2)
method_8731(class_1150 arg0, class_2552 arg1, class_2232 arg2)
updateNeighbors(World world, BlockPos x, BlockState state)
notifyNeighbors(World worldIn, BlockPos pos, IBlockState state)
public void
d(aid arg0, cm arg1, ars arg2)
method_8674(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onBroken(World arg0, BlockPos arg1, BlockState arg2)
onBlockDestroyedByPlayer(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
b(ars arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
isOpaqueCube(IBlockState arg0)
protected boolean
A(ars arg0)
method_11601(class_2232 arg0)
isValidSideInput(BlockState state)
isAlternateInput(IBlockState state)
protected int
a(aih arg0, cm arg1, ars arg2)
method_8721(class_1158 arg0, class_2552 arg1, class_2232 arg2)
getOutputSignal(WorldView world, BlockPos pos, BlockState state)
getActiveSignal(IBlockAccess worldIn, BlockPos pos, IBlockState state)
public static boolean
B(ars arg0)
method_11602(class_2232 arg0)
isDiode(BlockState state)
isDiode(IBlockState state)
public boolean
C(ars arg0)
method_11603(class_2232 arg0)
isSameDiode(BlockState state)
isSameDiode(IBlockState state)
public boolean
i(aid arg0, cm arg1, ars arg2)
method_8732(class_1150 arg0, class_2552 arg1, class_2232 arg2)
shouldPrioritize(World world, BlockPos pos, BlockState state)
isFacingTowardsRepeater(World worldIn, BlockPos pos, IBlockState state)
protected int
D(ars arg0)
method_8735(class_2232 arg0)
getTickingDelay(BlockState state)
getTickDelay(IBlockState state)
protected abstract int
i(ars arg0)
method_8725(class_2232 arg0)
getDelay(BlockState state)
getDelay(IBlockState state)
protected abstract BlockState
x(ars arg0)
method_8728(class_2232 arg0)
setUnpowered(BlockState state)
getPoweredState(IBlockState unpoweredState)
protected abstract BlockState
y(ars arg0)
method_8733(class_2232 arg0)
setPowered(BlockState state)
getUnpoweredState(IBlockState poweredState)
public boolean
b(akf arg0)
method_6447(class_197 arg0)
is(Block arg0)
isAssociatedBlock(Block arg0)
public boolean
a(ars arg0, aih arg1, cm arg2, ct arg3)
method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public BlockLayer
f()
method_8687()
getRenderLayer()
getBlockLayer()