net.minecraft.block

public class FenceBlock

extends Block

alw
net.minecraft.class_136
net.minecraft.block.FenceBlock
net.minecraft.block.BlockFence

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_9404
NORTH
NORTH
public static final BooleanProperty
b
field_9405
EAST
EAST
public static final BooleanProperty
c
field_9402
SOUTH
SOUTH
public static final BooleanProperty
d
field_9403
WEST
WEST
protected static final Box[]
e
field_12667
SHAPES
BOUNDING_BOXES
public static final Box
f
field_12668
COLLISION_SHAPE
PILLAR_AABB
public static final Box
g
field_12669
SOUTH_COLLISION_SHAPE
SOUTH_AABB
public static final Box
B
field_12664
WEST_COLLISION_SHAPE
WEST_AABB
public static final Box
C
field_12665
NORTH_COLLISION_SHAPE
NORTH_AABB
public static final Box
D
field_12666
EAST_COLLISION_SHAPE
EAST_AABB

Constructor summary

ModifierConstructor
public (Material arg0, MapColor arg1)

Method summary

Modifier and TypeMethod
public void
a(ars arg0, aid arg1, cm arg2, bby arg3, List<bby> arg4, rw arg5)
method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5)
addCollisions(BlockState arg0, World arg1, BlockPos arg2, Box arg3, List<Box> arg4, Entity arg5)
addCollisionBoxToList(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
public Box
a(ars arg0, aih arg1, cm arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static int
i(ars arg0)
method_11612(class_2232 arg0)
getShapeIndex(BlockState state)
getBoundingBoxIdx(IBlockState state)
public boolean
b(ars arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
c(ars arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
isFullCube(IBlockState arg0)
public boolean
b(aih arg0, cm arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView arg0, BlockPos arg1)
isPassable(IBlockAccess arg0, BlockPos arg1)
public boolean
c(aih arg0, cm arg1)
method_8771(class_1158 arg0, class_2552 arg1)
shouldConnectTo(WorldView world, BlockPos pos)
canConnectTo(IBlockAccess worldIn, BlockPos pos)
public boolean
a(aid arg0, cm arg1, ars arg2, zs arg3, qr arg4, adz arg5, ct arg6, float arg7, float arg8, float arg9)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1071 arg5, class_1354 arg6, float arg7, float arg8, float arg9)
use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, ItemStack arg5, Direction arg6, float arg7, float arg8, float arg9)
onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9)
public int
e(ars arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
getMetaFromState(IBlockState arg0)
public BlockState
b(ars arg0, aih arg1, cm arg2)
method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2)
resolveVirtualProperties(BlockState arg0, WorldView arg1, BlockPos arg2)
getActualState(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockState
a(ars arg0, aos arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
withRotation(IBlockState arg0, Rotation arg1)
public BlockState
a(ars arg0, anf arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
withMirror(IBlockState arg0, Mirror arg1)
protected StateDefinition
b()
method_8676()
createStateDefinition()
createBlockState()
public boolean
a(ars arg0, aih arg1, cm arg2, ct arg3)
method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)