| public void | | a(ars arg0, aid arg1, cm arg2, bby arg3, List<bby> arg4, rw arg5) | | method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5) | | addCollisions(BlockState arg0, World arg1, BlockPos arg2, Box arg3, List<Box> arg4, Entity arg5) | | addCollisionBoxToList(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5) |
|
| public Box | |
| private static int | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | | a(aid arg0, cm arg1, ars arg2, zs arg3, qr arg4, adz arg5, ct arg6, float arg7, float arg8, float arg9) | | method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1071 arg5, class_1354 arg6, float arg7, float arg8, float arg9) | | use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, ItemStack arg5, Direction arg6, float arg7, float arg8, float arg9) | | onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9) |
|
| public int | |
| public BlockState | |
| public BlockState | |
| public BlockState | |
| protected StateDefinition | | b() | | method_8676() | | createStateDefinition() | | createBlockState() |
|
| public boolean | | a(ars arg0, aih arg1, cm arg2, ct arg3) | | method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3) | | shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3) | | shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) |
|