net.minecraft.block

public class StairsBlock

extends Block

aph
net.minecraft.class_188
net.minecraft.block.StairsBlock
net.minecraft.block.BlockStairs

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_9675
FACING
FACING
public static final EnumProperty<StairsBlock$Half>
b
field_9676
HALF
HALF
public static final EnumProperty<StairsBlock$Shape>
c
field_9673
SHAPE
SHAPE
protected static final Box
d
field_12791
TOP_BASE_SHAPE
AABB_SLAB_TOP
protected static final Box
e
field_12792
BOTTOM_WEST_SHAPE
AABB_QTR_TOP_WEST
protected static final Box
f
field_12793
BOTTOM_EAST_SHAPE
AABB_QTR_TOP_EAST
protected static final Box
g
field_12794
BOTTOM_NORTH_SHAPE
AABB_QTR_TOP_NORTH
protected static final Box
B
field_12777
BOTTOM_SOUTH_SHAPE
AABB_QTR_TOP_SOUTH
protected static final Box
C
field_12778
BOTTOM_NORTH_WEST_SHAPE
AABB_OCT_TOP_NW
protected static final Box
D
field_12779
BOTTOM_NORTH_EAST_SHAPE
AABB_OCT_TOP_NE
protected static final Box
E
field_12780
BOTTOM_SOUTH_WEST_SHAPE
AABB_OCT_TOP_SW
protected static final Box
F
field_12781
BOTTOM_SOUTH_EAST_SHAPE
AABB_OCT_TOP_SE
protected static final Box
G
field_12782
BOTTOM_BASE_SHAPE
AABB_SLAB_BOTTOM
protected static final Box
H
field_12783
TOP_WEST_SHAPE
AABB_QTR_BOT_WEST
protected static final Box
I
field_12784
TOP_EAST_SHAPE
AABB_QTR_BOT_EAST
protected static final Box
J
field_12785
TOP_NORTH_SHAPE
AABB_QTR_BOT_NORTH
protected static final Box
K
field_12786
TOP_SOUTH_SHAPE
AABB_QTR_BOT_SOUTH
protected static final Box
L
field_12787
TOP_NORTH_WEST_SHAPE
AABB_OCT_BOT_NW
protected static final Box
M
field_12788
TOP_NORTH_EAST_SHAPE
AABB_OCT_BOT_NE
protected static final Box
N
field_12789
TOP_SOUTH_WEST_SHAPE
AABB_OCT_BOT_SW
protected static final Box
O
field_12790
TOP_SOUTH_EAST_SHAPE
AABB_OCT_BOT_SE
private final Block
P
field_324
baseBlock
modelBlock
private final BlockState
Q
field_9674
baseState
modelState

Constructor summary

ModifierConstructor
protected (BlockState baseState)

Method summary

Modifier and TypeMethod
public void
a(ars arg0, aid arg1, cm arg2, bby arg3, List<bby> arg4, rw arg5)
method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5)
addCollisions(BlockState arg0, World arg1, BlockPos arg2, Box arg3, List<Box> arg4, Entity arg5)
addCollisionBoxToList(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
private static List<Box>
x(ars arg0)
method_11634(class_2232 arg0)
getCollisionShapes(BlockState state)
getCollisionBoxList(IBlockState bstate)
private static Box
y(ars arg0)
method_11635(class_2232 arg0)
getCollisionShapeForInnerStep(BlockState state)
getCollQuarterBlock(IBlockState bstate)
private static Box
z(ars arg0)
method_11636(class_2232 arg0)
getCollisionShapeForOuterStep(BlockState state)
getCollEighthBlock(IBlockState bstate)
public boolean
b(ars arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
c(ars arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
isFullCube(IBlockState arg0)
public void
a(aid arg0, cm arg1, zs arg2)
method_420(class_1150 arg0, class_2552 arg1, class_988 arg2)
startMining(World arg0, BlockPos arg1, PlayerEntity arg2)
onBlockClicked(World arg0, BlockPos arg1, EntityPlayer arg2)
public void
d(aid arg0, cm arg1, ars arg2)
method_8674(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onBroken(World arg0, BlockPos arg1, BlockState arg2)
onBlockDestroyedByPlayer(World arg0, BlockPos arg1, IBlockState arg2)
public float
a(rw arg0)
method_404(class_864 arg0)
getBlastResistance(Entity arg0)
getExplosionResistance(Entity arg0)
public int
a(aid arg0)
method_4789(class_1150 arg0)
getTickRate(World arg0)
tickRate(World arg0)
public Vec3d
a(aid arg0, cm arg1, rw arg2, bcb arg3)
method_8648(class_1150 arg0, class_2552 arg1, class_864 arg2, class_236 arg3)
applyMaterialDrag(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
modifyAcceleration(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public boolean
n()
method_469()
canRayTrace()
isCollidable()
public boolean
a(ars arg0, boolean arg1)
method_400(class_2232 arg0, boolean arg1)
canRayTrace(BlockState arg0, boolean arg1)
canCollideCheck(IBlockState arg0, boolean arg1)
public boolean
a(aid arg0, cm arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World arg0, BlockPos arg1)
canPlaceBlockAt(World arg0, BlockPos arg1)
public void
c(aid arg0, cm arg1, ars arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World arg0, BlockPos arg1, BlockState arg2)
onBlockAdded(World arg0, BlockPos arg1, IBlockState arg2)
public void
b(aid arg0, cm arg1, ars arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World arg0, BlockPos arg1, BlockState arg2)
breakBlock(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(aid arg0, cm arg1, rw arg2)
method_437(class_1150 arg0, class_2552 arg1, class_864 arg2)
onSteppedOn(World arg0, BlockPos arg1, Entity arg2)
onEntityWalk(World arg0, BlockPos arg1, Entity arg2)
public void
b(aid arg0, cm arg1, ars arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public boolean
a(aid arg0, cm arg1, ars arg2, zs arg3, qr arg4, adz arg5, ct arg6, float arg7, float arg8, float arg9)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1071 arg5, class_1354 arg6, float arg7, float arg8, float arg9)
use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, ItemStack arg5, Direction arg6, float arg7, float arg8, float arg9)
onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9)
public void
a(aid arg0, cm arg1, ahy arg2)
method_8639(class_1150 arg0, class_2552 arg1, class_1147 arg2)
onExploded(World arg0, BlockPos arg1, Explosion arg2)
onBlockDestroyedByExplosion(World arg0, BlockPos arg1, Explosion arg2)
public boolean
k(ars arg0)
method_11568(class_2232 arg0)
isFullBlock(BlockState arg0)
isFullyOpaque(IBlockState arg0)
public MapColor
r(ars arg0)
method_8680(class_2232 arg0)
getMapColor(BlockState arg0)
getMapColor(IBlockState arg0)
public BlockState
a(aid arg0, cm arg1, ct arg2, float arg3, float arg4, float arg5, int arg6, sf arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World arg0, BlockPos arg1, Direction arg2, float arg3, float arg4, float arg5, int arg6, LivingEntity arg7)
getStateForPlacement(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public HitResult
a(ars arg0, aid arg1, cm arg2, bcb arg3, bcb arg4)
method_414(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_236 arg3, class_236 arg4)
rayTrace(BlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
collisionRayTrace(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int arg0)
getStateFromMeta(int arg0)
public int
e(ars arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
getMetaFromState(IBlockState arg0)
public BlockState
b(ars arg0, aih arg1, cm arg2)
method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2)
resolveVirtualProperties(BlockState arg0, WorldView arg1, BlockPos arg2)
getActualState(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static StairsBlock$Shape
d(ars arg0, aih arg1, cm arg2)
method_11631(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getStairShape(BlockState state, WorldView world, BlockPos pos)
getStairsShape(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static boolean
d(ars arg0, aih arg1, cm arg2, ct arg3)
method_11632(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
isStairSameHalfSameFacing(BlockState state, WorldView world, BlockPos pos, Direction dir)
isDifferentStairs(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public static boolean
i(ars arg0)
method_11633(class_2232 arg0)
isStair(BlockState state)
isBlockStairs(IBlockState state)
public BlockState
a(ars arg0, aos arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
withRotation(IBlockState arg0, Rotation arg1)
public BlockState
a(ars arg0, anf arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
withMirror(IBlockState arg0, Mirror arg1)
protected StateDefinition
b()
method_8676()
createStateDefinition()
createBlockState()
public void
a(ars arg0, aid arg1, cm arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomDisplayTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
c(ars arg0, aih arg1, cm arg2)
method_11564(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getLightColor(BlockState arg0, WorldView arg1, BlockPos arg2)
getPackedLightmapCoords(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockLayer
f()
method_8687()
getRenderLayer()
getBlockLayer()
public Box
c(ars arg0, aid arg1, cm arg2)
method_11563(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getOutlineShape(BlockState arg0, World arg1, BlockPos arg2)
getSelectedBoundingBox(IBlockState arg0, World arg1, BlockPos arg2)