net.minecraft.client.render

public class ItemInHandRenderer

bod
net.minecraft.class_529
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.ItemRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
field_6458
MAP_BACKGROUND_LOCATION
RES_MAP_BACKGROUND
private static final Identifier
b
field_6459
UNDERWATER_LOCATION
RES_UNDERWATER_OVERLAY
private final Minecraft
c
field_1876
minecraft
mc
private ItemStack
d
field_13531
itemInMainHand
itemStackMainHand
private ItemStack
e
field_13532
itemInOffHand
itemStackOffHand
private float
f
field_13533
mainHandHeight
equippedProgressMainHand
private float
g
field_1879
lastMainHandHeight
prevEquippedProgressMainHand
private float
h
field_13534
offHandHeight
equippedProgressOffHand
private float
i
field_13535
lastOffHandHeight
prevEquippedProgressOffHand
private final EntityRenderDispatcher
j
field_10791
dispatcher
renderManager
private final ItemRenderer
k
field_13536
renderer
itemRenderer

Constructor summary

ModifierConstructor
public (Minecraft minecraft)

Method summary

Modifier and TypeMethod
public void
a(sf arg0, adz arg1, bpl$b arg2)
method_9872(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform)
renderItem(EntityLivingBase entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform)
public void
a(sf arg0, adz arg1, bpl$b arg2, boolean arg3)
method_12333(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2, boolean arg3)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror)
renderItemSide(EntityLivingBase entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded)
private boolean
a(akf arg0)
method_9865(class_197 arg0)
isTranslucent(Block block)
isBlockTranslucent(Block blockIn)
private void
a(float arg0, float arg1)
method_9862(float arg0, float arg1)
rotate(float x, float y)
rotateArroundXAndY(float angle, float angleY)
private void
b()
method_12334()
setHandLightColor()
setLightmap()
private void
c(float arg0)
method_9870(float arg0)
applyHandSway(float tickDelta)
rotateArm(float arg0)
private float
d(float arg0)
method_9876(float arg0)
getMapPitch(float pitch)
getMapAngleFromPitch(float pitch)
private void
c()
method_12336()
renderArms()
renderArms()
private void
a(se arg0)
method_12331(class_2970 arg0)
renderArm(Arm arm)
renderArm(EnumHandSide arg0)
private void
a(float arg0, se arg1, float arg2, adz arg3)
method_12326(float arg0, class_2970 arg1, float arg2, class_1071 arg3)
renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item)
renderMapFirstPersonSide(float arg0, EnumHandSide arg1, float arg2, ItemStack arg3)
private void
a(float arg0, float arg1, float arg2)
method_12324(float arg0, float arg1, float arg2)
renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress)
renderMapFirstPerson(float arg0, float arg1, float arg2)
private void
a(adz arg0)
method_12328(class_1071 arg0)
renderFilledMap(ItemStack item)
renderMapFirstPerson(ItemStack stack)
private void
a(float arg0, float arg1, se arg2)
method_12325(float arg0, float arg1, class_2970 arg2)
renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm)
renderArmFirstPerson(float arg0, float arg1, EnumHandSide arg2)
private void
a(float arg0, se arg1, adz arg2)
method_12327(float arg0, class_2970 arg1, class_1071 arg2)
applyDrinkingTransform(float tickDelta, Arm arm, ItemStack item)
transformEatFirstPerson(float arg0, EnumHandSide arg1, ItemStack arg2)
private void
a(se arg0, float arg1)
method_12332(class_2970 arg0, float arg1)
applyFirstPersonTransform(Arm arm, float attackAnimationProgress)
transformFirstPerson(EnumHandSide arg0, float arg1)
private void
b(se arg0, float arg1)
method_12335(class_2970 arg0, float arg1)
setupArmState(Arm arm, float handHeight)
transformSideFirstPerson(EnumHandSide arg0, float arg1)
public void
a(float arg0)
method_1354(float arg0)
renderInFirstPerson(float tickDelta)
renderItemInFirstPerson(float partialTicks)
public void
a(bnk arg0, float arg1, float arg2, qr arg3, float arg4, adz arg5, float arg6)
method_12329(class_1631 arg0, float arg1, float arg2, class_2961 arg3, float arg4, class_1071 arg5, float arg6)
renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight)
renderItemInFirstPerson(AbstractClientPlayer arg0, float arg1, float arg2, EnumHand arg3, float arg4, ItemStack arg5, float arg6)
public void
b(float arg0)
method_1359(float arg0)
renderScreenEffects(float tickDelta)
renderOverlays(float partialTicks)
private void
a(float arg0, bwe arg1)
method_9864(float arg0, class_1639 arg1)
renderInWallEffect(float tickDelta, TextureAtlasSprite sprite)
renderBlockInHand(float partialTicks, TextureAtlasSprite atlas)
private void
e(float arg0)
method_1361(float arg0)
renderInWaterEffect(float tickDelta)
renderWaterOverlayTexture(float partialTicks)
private void
f(float arg0)
method_1362(float arg0)
renderOnFireEffect(float tickDelta)
renderFireInFirstPerson(float partialTicks)
public void
a()
method_1353()
tick()
updateEquippedItem()
public void
a(qr arg0)
method_12330(class_2961 arg0)
onItemUsed(InteractionHand hand)
resetEquippedProgress(EnumHand hand)