| public void | |
| public void | | a(sf arg0, adz arg1, bpl$b arg2, boolean arg3) | | method_12333(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2, boolean arg3) | | render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror) | | renderItemSide(EntityLivingBase entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded) |
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| private boolean | |
| private void | | a(float arg0, float arg1) | | method_9862(float arg0, float arg1) | | rotate(float x, float y) | | rotateArroundXAndY(float angle, float angleY) |
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| private void | | b() | | method_12334() | | setHandLightColor() | | setLightmap() |
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| private void | | c(float arg0) | | method_9870(float arg0) | | applyHandSway(float tickDelta) | | rotateArm(float arg0) |
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| private float | | d(float arg0) | | method_9876(float arg0) | | getMapPitch(float pitch) | | getMapAngleFromPitch(float pitch) |
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| private void | | c() | | method_12336() | | renderArms() | | renderArms() |
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| private void | |
| private void | | a(float arg0, se arg1, float arg2, adz arg3) | | method_12326(float arg0, class_2970 arg1, float arg2, class_1071 arg3) | | renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item) | | renderMapFirstPersonSide(float arg0, EnumHandSide arg1, float arg2, ItemStack arg3) |
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| private void | | a(float arg0, float arg1, float arg2) | | method_12324(float arg0, float arg1, float arg2) | | renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress) | | renderMapFirstPerson(float arg0, float arg1, float arg2) |
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| private void | |
| private void | | a(float arg0, float arg1, se arg2) | | method_12325(float arg0, float arg1, class_2970 arg2) | | renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm) | | renderArmFirstPerson(float arg0, float arg1, EnumHandSide arg2) |
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| private void | |
| private void | | a(se arg0, float arg1) | | method_12332(class_2970 arg0, float arg1) | | applyFirstPersonTransform(Arm arm, float attackAnimationProgress) | | transformFirstPerson(EnumHandSide arg0, float arg1) |
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| private void | | b(se arg0, float arg1) | | method_12335(class_2970 arg0, float arg1) | | setupArmState(Arm arm, float handHeight) | | transformSideFirstPerson(EnumHandSide arg0, float arg1) |
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| public void | | a(float arg0) | | method_1354(float arg0) | | renderInFirstPerson(float tickDelta) | | renderItemInFirstPerson(float partialTicks) |
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| public void | | a(bnk arg0, float arg1, float arg2, qr arg3, float arg4, adz arg5, float arg6) | | method_12329(class_1631 arg0, float arg1, float arg2, class_2961 arg3, float arg4, class_1071 arg5, float arg6) | | renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight) | | renderItemInFirstPerson(AbstractClientPlayer arg0, float arg1, float arg2, EnumHand arg3, float arg4, ItemStack arg5, float arg6) |
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| public void | | b(float arg0) | | method_1359(float arg0) | | renderScreenEffects(float tickDelta) | | renderOverlays(float partialTicks) |
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| private void | |
| private void | | e(float arg0) | | method_1361(float arg0) | | renderInWaterEffect(float tickDelta) | | renderWaterOverlayTexture(float partialTicks) |
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| private void | | f(float arg0) | | method_1362(float arg0) | | renderOnFireEffect(float tickDelta) | | renderFireInFirstPerson(float partialTicks) |
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| public void | | a() | | method_1353() | | tick() | | updateEquippedItem() |
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| public void | |