net.minecraft.world.gen.structure

public class StrongholdPieces

awt
net.minecraft.class_11
net.minecraft.world.gen.structure.StrongholdPieces
net.minecraft.world.gen.structure.StructureStrongholdPieces

Field summary

Modifier and TypeField
private static final StrongholdPieces$StrongholdPieceWeight[]
b
field_22
PIECE_WEIGHTS
PIECE_WEIGHTS
private static List<StrongholdPieces$StrongholdPieceWeight>
c
field_23
currentWeights
structurePieceList
private static Class<? extends StrongholdPieces$StrongholdPiece>
d
field_24
forcedPiece
strongComponentType
static int
a
field_21
totalWeight
totalWeight
private static final StrongholdPieces$StoneBrickPicker
e
field_25
STONE_BRICK_PICKER
STRONGHOLD_STONES

Method summary

Modifier and TypeMethod
public static void
a()
method_5512()
register()
registerStrongholdPieces()
public static void
b()
method_17()
resetWeights()
prepareStructurePieces()
private static boolean
d()
method_23()
updateTotalWeight()
canAddStructurePieces()
private static StrongholdPieces$StrongholdPiece
a(Class<? extends awt$p> arg0, List<awx> arg1, Random arg2, int arg3, int arg4, int arg5, ct arg6, int arg7)
method_20(Class<? extends class_11$class_31> arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7)
createPiece(Class<? extends StrongholdPieces$StrongholdPiece> type, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
findAndCreatePieceFactory(Class<? extends StructureStrongholdPieces$Stronghold> clazz, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7)
private static StrongholdPieces$StrongholdPiece
b(awt$m arg0, List<awx> arg1, Random arg2, int arg3, int arg4, int arg5, ct arg6, int arg7)
method_22(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7)
generateNextPiece(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
generatePieceFromSmallDoor(StructureStrongholdPieces$Stairs2 arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7)
private static StructurePiece
c(awt$m arg0, List<awx> arg1, Random arg2, int arg3, int arg4, int arg5, ct arg6, int arg7)
method_24(class_11$class_27 arg0, List<class_34> arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, int arg7)
tryGenerateNextPiece(StrongholdPieces$Start startPiece, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction facing, int generationDepth)
generateAndAddPiece(StructureStrongholdPieces$Stairs2 arg0, List<StructureComponent> arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, int arg7)