| public Vec3d | |
| public Vec3d | | a() | | m_46481716() | | normalize() |
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| public double | |
| public Vec3d | |
| public Vec3d | | a(double arg0, double arg1, double arg2) | | m_19082640(double arg0, double arg1, double arg2) | | subtract(double x, double y, double z) |
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| public Vec3d | |
| public Vec3d | | b(double arg0, double arg1, double arg2) | | m_88858529(double arg0, double arg1, double arg2) | | add(double x, double y, double z) |
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| public double | |
| public double | |
| public double | | c(double arg0, double arg1, double arg2) | | m_94952049(double arg0, double arg1, double arg2) | | squaredDistanceTo(double x, double y, double z) |
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| public Vec3d | | a(double arg0) | | m_40880161(double arg0) | | scale(double amount) |
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| public double | |
| public Vec3d | | a(bdw arg0, double arg1) | | m_36803764(C_94584382 arg0, double arg1) | | intermediateWithX(Vec3d vec, double x) |
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| public Vec3d | | b(bdw arg0, double arg1) | | m_68053983(C_94584382 arg0, double arg1) | | intermediateWithY(Vec3d vec, double y) |
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| public Vec3d | | c(bdw arg0, double arg1) | | m_90042859(C_94584382 arg0, double arg1) | | intermediateWithZ(Vec3d vec, double z) |
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| public Vec3d | | a(float arg0) | | m_02654040(float arg0) | | rotateX(float angle) |
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| public Vec3d | | b(float arg0) | | m_21393889(float arg0) | | rotateY(float angle) |
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| public Vec3d | |
| public double | | c() | | m_41771883() | | squaredDistanceToOrigin() |
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| public static Vec3d | |
| public static Vec3d | | a(float arg0, float arg1) | | m_84370275(float arg0, float arg1) | | fromRotation(float pitch, float yaw) |
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