net.minecraft.block

public class Block

alu
net.minecraft.class_197
net.minecraft.block.Block
net.minecraft.block.Block

Field summary

Modifier and TypeField
private static final Identifier
a
field_9282
AIR_KEY
AIR_ID
public static final DefaultedIdRegistry<Identifier, Block>
h
field_9283
REGISTRY
REGISTRY
public static final Id2ObjectBiMap<BlockState>
i
field_9284
STATE_REGISTRY
BLOCK_STATE_IDS
public static final Box
j
field_12571
FULL_BLOCK_SHAPE
FULL_BLOCK_AABB
public static final Box
k
field_12572
EMPTY_BLOCK_SHAPE
NULL_AABB
private CreativeModeTab
b
field_372
creativeModeTab
displayOnCreativeTab
protected boolean
l
field_7269
opaqueCube
fullBlock
protected int
m
field_7270
opacity
lightOpacity
protected boolean
n
field_7271
isTranslucent
translucent
protected int
o
field_7272
light
lightValue
protected boolean
p
field_7273
useNeighborLight
useNeighborBrightness
protected float
q
field_467
miningTime
blockHardness
protected float
r
field_468
blastResistance
blockResistance
protected boolean
s
field_470
stats
enableStats
protected boolean
t
field_471
ticksRandomly
needsRandomTick
protected boolean
u
field_472
hasBlockEntity
isBlockContainer
protected BlockSounds
v
field_12573
sounds
blockSoundType
public float
w
field_480
gravity
blockParticleGravity
protected final Material
x
field_481
material
blockMaterial
protected final MapColor
y
field_9279
mapColor
blockMapColor
public float
z
field_482
slipperiness
slipperiness
protected final StateDefinition
A
field_9280
stateDefinition
blockState
private BlockState
c
field_9281
defaultState
defaultBlockState
private String
d
field_425
key
unlocalizedName

Constructor summary

ModifierConstructor
public (Material material, MapColor mapColor)
protected (Material material)

Method summary

Modifier and TypeMethod
public static int
a(alu arg0)
method_6445(class_197 arg0)
getId(Block block)
getIdFromBlock(Block blockIn)
public static int
j(atl arg0)
method_8677(class_2232 arg0)
serialize(BlockState state)
getStateId(IBlockState state)
public static Block
b(int arg0)
method_6448(int arg0)
byId(int id)
getBlockById(int id)
public static BlockState
c(int arg0)
method_8672(int arg0)
deserialize(int blockdata)
getStateById(int id)
public static Block
a(afh arg0)
method_6442(class_1069 arg0)
byItem(Item item)
getBlockFromItem(Item itemIn)
public static Block
b(String arg0)
method_6446(String arg0)
byKey(String key)
getBlockFromName(String name)
public boolean
k(atl arg0)
method_11568(class_2232 arg0)
isFullBlock(BlockState state)
isTopSolid(IBlockState state)
public boolean
l(atl arg0)
method_11569(class_2232 arg0)
isOpaque(BlockState state)
isFullBlock(IBlockState state)
public boolean
a(atl arg0, sn arg1)
method_13315(class_2232 arg0, class_864 arg1)
canSpawn(BlockState state, Entity entity)
canEntitySpawn(IBlockState state, Entity entityIn)
public int
m(atl arg0)
method_11570(class_2232 arg0)
getOpacity(BlockState state)
getLightOpacity(IBlockState state)
public int
o(atl arg0)
method_11572(class_2232 arg0)
getLight(BlockState state)
getLightValue(IBlockState state)
public boolean
p(atl arg0)
method_11573(class_2232 arg0)
usesNeighborLight(BlockState state)
getUseNeighborBrightness(IBlockState state)
public Material
q(atl arg0)
method_11574(class_2232 arg0)
getMaterial(BlockState state)
getMaterial(IBlockState state)
public MapColor
r(atl arg0)
method_8680(class_2232 arg0)
getMapColor(BlockState state)
getMapColor(IBlockState state)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int metadata)
getStateFromMeta(int meta)
public int
e(atl arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState state)
getMetaFromState(IBlockState state)
public BlockState
c(atl arg0, ajw arg1, co arg2)
method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2)
resolveVirtualProperties(BlockState state, WorldView world, BlockPos pos)
getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public BlockState
a(atl arg0, aqi arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState state, BlockRotation rotation)
withRotation(IBlockState state, Rotation rot)
public BlockState
a(atl arg0, aou arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState state, BlockMirror mirror)
withMirror(IBlockState state, Mirror mirrorIn)
protected Block
a(aqu arg0)
method_401(class_200 arg0)
setSounds(BlockSounds sounds)
setSoundType(SoundType sound)
protected Block
d(int arg0)
method_6450(int arg0)
setOpacity(int opacity)
setLightOpacity(int opacity)
protected Block
a(float arg0)
method_6441(float arg0)
setLight(float light)
setLightLevel(float value)
protected Block
b(float arg0)
method_430(float arg0)
setBlastResistance(float blastResistance)
setResistance(float resistance)
public boolean
s(atl arg0)
method_11575(class_2232 arg0)
blocksAmbientLight(BlockState state)
isBlockNormalCube(IBlockState state)
public boolean
t(atl arg0)
method_11576(class_2232 arg0)
isSolid(BlockState state)
isNormalCube(IBlockState state)
public boolean
u(atl arg0)
method_13703(class_2232 arg0)
isViewBlocking(BlockState state)
causesSuffocation(IBlockState state)
public boolean
c(atl arg0)
method_11562(class_2232 arg0)
isCube(BlockState state)
isFullCube(IBlockState state)
public boolean
b(ajw arg0, co arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView world, BlockPos pos)
isPassable(IBlockAccess worldIn, BlockPos pos)
public RenderType
a(atl arg0)
method_11552(class_2232 arg0)
getRenderType(BlockState state)
getRenderType(IBlockState state)
public boolean
a(ajw arg0, co arg1)
method_8638(class_1158 arg0, class_2552 arg1)
canBeReplaced(WorldView world, BlockPos pos)
isReplaceable(IBlockAccess worldIn, BlockPos pos)
protected Block
c(float arg0)
method_442(float arg0)
setStrength(float strength)
setHardness(float hardness)
protected Block
j()
method_474()
setUnbreakable()
setBlockUnbreakable()
public float
a(atl arg0, ajs arg1, co arg2)
method_11561(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getMiningTime(BlockState state, World world, BlockPos pos)
getBlockHardness(IBlockState blockState, World worldIn, BlockPos pos)
protected Block
a(boolean arg0)
method_440(boolean arg0)
setTicksRandomly(boolean ticksRandomly)
setTickRandomly(boolean shouldTick)
public boolean
k()
method_476()
ticksRandomly()
getTickRandomly()
public boolean
l()
method_478()
hasBlockEntity()
hasTileEntity()
public Box
b(atl arg0, ajw arg1, co arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState state, WorldView world, BlockPos pos)
getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
public boolean
a(ajw arg0, co arg1, cv arg2)
method_8665(class_1158 arg0, class_2552 arg1, class_1354 arg2)
isFaceSolid(WorldView world, BlockPos pos, Direction face)
causesDownwardCurrent(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
public void
a(atl arg0, ajs arg1, co arg2, bdt arg3, List<bdt> arg4, sn arg5, boolean arg6)
method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5, boolean arg6)
addCollisions(BlockState state, World world, BlockPos pos, Box shape, List<Box> collisions, Entity entity, boolean forceShape)
addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean arg6)
protected static void
a(co arg0, bdt arg1, List<bdt> arg2, bdt arg3)
method_11558(class_2552 arg0, class_231 arg1, List<class_231> arg2, class_231 arg3)
addCollision(BlockPos pos, Box shape, List<Box> collisions, Box blockShape)
addCollisionBoxToList(BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, AxisAlignedBB blockBox)
public Box
a(atl arg0, ajw arg1, co arg2)
method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getCollisionShape(BlockState state, WorldView world, BlockPos pos)
getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
public boolean
b(atl arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState state)
isOpaqueCube(IBlockState state)
public boolean
a(atl arg0, boolean arg1)
method_400(class_2232 arg0, boolean arg1)
canRayTrace(BlockState state, boolean allowLiquids)
canCollideCheck(IBlockState state, boolean hitIfLiquid)
public boolean
m()
method_469()
canRayTrace()
isCollidable()
public void
a(ajs arg0, co arg1, atl arg2, Random arg3)
method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
randomTick(World world, BlockPos pos, BlockState state, Random random)
randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
public void
b(ajs arg0, co arg1, atl arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World world, BlockPos pos, BlockState state, Random random)
updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
public void
d(ajs arg0, co arg1, atl arg2)
method_8674(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onBroken(World world, BlockPos pos, BlockState state)
onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
public void
a(atl arg0, ajs arg1, co arg2, alu arg3, co arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState state, World world, BlockPos pos, Block neighborBlock, BlockPos neighborPos)
neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
public int
a(ajs arg0)
method_4789(class_1150 arg0)
getTickRate(World world)
tickRate(World worldIn)
public void
c(ajs arg0, co arg1, atl arg2)
method_8668(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onAdded(World world, BlockPos pos, BlockState state)
onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
public void
b(ajs arg0, co arg1, atl arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World world, BlockPos pos, BlockState state)
breakBlock(World worldIn, BlockPos pos, IBlockState state)
public int
a(Random arg0)
method_403(Random arg0)
getBaseDropCount(Random random)
quantityDropped(Random random)
public Item
a(atl arg0, Random arg1, int arg2)
method_398(class_2232 arg0, Random arg1, int arg2)
getDropItem(BlockState state, Random random, int fortuneLevel)
getItemDropped(IBlockState state, Random rand, int fortune)
public float
a(atl arg0, aay arg1, ajs arg2, co arg3)
method_11557(class_2232 arg0, class_988 arg1, class_1150 arg2, class_2552 arg3)
getMiningSpeed(BlockState state, PlayerEntity player, World world, BlockPos pos)
getPlayerRelativeBlockHardness(IBlockState state, EntityPlayer player, World worldIn, BlockPos pos)
public final void
b(ajs arg0, co arg1, atl arg2, int arg3)
method_8660(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
dropItems(World world, BlockPos pos, BlockState state, int fortuneLevel)
dropBlockAsItem(World worldIn, BlockPos pos, IBlockState state, int fortune)
public void
a(ajs arg0, co arg1, atl arg2, float arg3, int arg4)
method_410(class_1150 arg0, class_2552 arg1, class_2232 arg2, float arg3, int arg4)
dropItems(World world, BlockPos pos, BlockState state, float luck, int fortuneLevel)
dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
public static void
a(ajs arg0, co arg1, afj arg2)
method_8649(class_1150 arg0, class_2552 arg1, class_1071 arg2)
dropItem(World world, BlockPos pos, ItemStack item)
spawnAsEntity(World worldIn, BlockPos pos, ItemStack stack)
protected void
b(ajs arg0, co arg1, int arg2)
method_8658(class_1150 arg0, class_2552 arg1, int arg2)
dropXp(World world, BlockPos pos, int size)
dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount)
public int
d(atl arg0)
method_8655(class_2232 arg0)
getDropItemMetadata(BlockState state)
damageDropped(IBlockState state)
public float
a(sn arg0)
method_404(class_864 arg0)
getBlastResistance(Entity entity)
getExplosionResistance(Entity exploder)
public HitResult
a(atl arg0, ajs arg1, co arg2, bdw arg3, bdw arg4)
method_414(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_236 arg3, class_236 arg4)
rayTrace(BlockState state, World world, BlockPos pos, Vec3d from, Vec3d to)
collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end)
protected HitResult
a(co arg0, bdw arg1, bdw arg2, bdt arg3)
method_11559(class_2552 arg0, class_236 arg1, class_236 arg2, class_231 arg3)
rayTrace(BlockPos pos, Vec3d from, Vec3d to, Box shape)
rayTrace(BlockPos pos, Vec3d start, Vec3d end, AxisAlignedBB boundingBox)
public void
a(ajs arg0, co arg1, ajn arg2)
method_8639(class_1150 arg0, class_2552 arg1, class_1147 arg2)
onExploded(World world, BlockPos pos, Explosion explosion)
onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
public boolean
b(ajs arg0, co arg1, cv arg2)
method_8662(class_1150 arg0, class_2552 arg1, class_1354 arg2)
canBePlaced(World world, BlockPos pos, Direction face)
canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
public boolean
a(ajs arg0, co arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World world, BlockPos pos)
canPlaceBlockAt(World worldIn, BlockPos pos)
public boolean
a(ajs arg0, co arg1, atl arg2, aay arg3, ri arg4, cv arg5, float arg6, float arg7, float arg8)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(World world, BlockPos pos, BlockState state, PlayerEntity player, InteractionHand hand, Direction face, float faceX, float faceY, float faceZ)
onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
public void
a(ajs arg0, co arg1, sn arg2)
method_437(class_1150 arg0, class_2552 arg1, class_864 arg2)
onSteppedOn(World world, BlockPos pos, Entity entity)
onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
public BlockState
a(ajs arg0, co arg1, cv arg2, float arg3, float arg4, float arg5, int arg6, sw arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World world, BlockPos pos, Direction dir, float dx, float dy, float dz, int metadata, LivingEntity entity)
getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
public void
a(ajs arg0, co arg1, aay arg2)
method_420(class_1150 arg0, class_2552 arg1, class_988 arg2)
startMining(World world, BlockPos pos, PlayerEntity player)
onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn)
public Vec3d
a(ajs arg0, co arg1, sn arg2, bdw arg3)
method_8648(class_1150 arg0, class_2552 arg1, class_864 arg2, class_236 arg3)
applyMaterialDrag(World world, BlockPos pos, Entity entity, Vec3d velocity)
modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3d motion)
public int
b(atl arg0, ajw arg1, co arg2, cv arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState state, WorldView world, BlockPos pos, Direction dir)
getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public boolean
g(atl arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState state)
canProvidePower(IBlockState state)
public void
a(ajs arg0, co arg1, atl arg2, sn arg3)
method_416(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_864 arg3)
onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity)
onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
public int
c(atl arg0, ajw arg1, co arg2, cv arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState state, WorldView world, BlockPos pos, Direction dir)
getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public void
a(ajs arg0, aay arg1, co arg2, atl arg3, asc arg4, afj arg5)
method_8651(class_1150 arg0, class_988 arg1, class_2552 arg2, class_2232 arg3, class_226 arg4, class_1071 arg5)
afterMinedByPlayer(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity blockEntity, ItemStack item)
harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te, ItemStack stack)
protected boolean
n()
method_475()
hasSilkTouchDrops()
canSilkHarvest()
protected ItemStack
w(atl arg0)
method_8682(class_2232 arg0)
getSilkTouchDrop(BlockState state)
getSilkTouchDrop(IBlockState state)
public int
a(int arg0, Random arg1)
method_397(int arg0, Random arg1)
getDropCount(int fortuneLevel, Random random)
quantityDroppedWithBonus(int fortune, Random random)
public void
a(ajs arg0, co arg1, atl arg2, sw arg3, afj arg4)
method_419(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_1699 arg3, class_1071 arg4)
onPlaced(World world, BlockPos pos, BlockState state, LivingEntity entity, ItemStack item)
onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
public boolean
d()
method_8678()
canRespawnIn()
canSpawnInBlock()
public Block
c(String arg0)
method_433(String arg0)
setKey(String key)
setUnlocalizedName(String name)
public String
c()
method_480()
getName()
getLocalizedName()
public String
a()
method_392()
getTranslationKey()
getUnlocalizedName()
public boolean
a(atl arg0, ajs arg1, co arg2, int arg3, int arg4)
method_435(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3, int arg4)
doEvent(BlockState state, World world, BlockPos pos, int type, int data)
eventReceived(IBlockState state, World worldIn, BlockPos pos, int id, int param)
public boolean
o()
method_481()
hasStats()
getEnableStats()
protected Block
p()
method_482()
disableStats()
disableStats()
public PistonMoveBehavior
h(atl arg0)
method_11567(class_2232 arg0)
getPistonMoveBehavior(BlockState state)
getMobilityFlag(IBlockState state)
public void
a(ajs arg0, co arg1, sn arg2, float arg3)
method_8647(class_1150 arg0, class_2552 arg1, class_864 arg2, float arg3)
onFallenOn(World world, BlockPos pos, Entity entity, float fallDistance)
onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance)
public void
a(ajs arg0, sn arg1)
method_8650(class_1150 arg0, class_864 arg1)
beforeCollision(World world, Entity entity)
onLanded(World worldIn, Entity entityIn)
public ItemStack
a(ajs arg0, co arg1, atl arg2)
method_8640(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getPickItem(World world, BlockPos pos, BlockState state)
getCollisionBoundingBox(World blockState, BlockPos worldIn, IBlockState pos)
public Block
a(aej arg0)
method_406(class_1041 arg0)
setCreativeModeTab(CreativeModeTab tab)
setCreativeTab(CreativeTabs tab)
public void
a(ajs arg0, co arg1, atl arg2, aay arg3)
method_8644(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3)
beforeMinedByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player)
onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
public void
h(ajs arg0, co arg1)
method_8685(class_1150 arg0, class_2552 arg1)
randomPrecipitationTick(World world, BlockPos pos)
fillWithRain(World worldIn, BlockPos pos)
public boolean
r()
method_4187()
acceptsImmediateTicks()
requiresUpdates()
public boolean
a(ajn arg0)
method_4184(class_1147 arg0)
shouldDropItemsOnExplosion(Explosion explosion)
canDropFromExplosion(Explosion explosionIn)
public boolean
b(alu arg0)
method_6447(class_197 arg0)
is(Block block)
isAssociatedBlock(Block other)
public static boolean
a(alu arg0, alu arg1)
method_6443(class_197 arg0, class_197 arg1)
areEqual(Block block1, Block block2)
isEqualTo(Block blockIn, Block other)
public boolean
x(atl arg0)
method_11577(class_2232 arg0)
isAnalogSignalSource(BlockState state)
hasComparatorInputOverride(IBlockState state)
public int
c(atl arg0, ajs arg1, co arg2)
method_8686(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getAnalogSignal(BlockState state, World world, BlockPos pos)
getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
protected StateDefinition
b()
method_8676()
createStateDefinition()
createBlockState()
public StateDefinition
s()
method_8632()
stateDefinition()
getBlockState()
protected final void
y(atl arg0)
method_8684(class_2232 arg0)
setDefaultState(BlockState state)
setDefaultState(IBlockState state)
public final BlockState
t()
method_8633()
defaultState()
getDefaultState()
public Block$OffsetType
u()
method_8634()
getOffsetType()
getOffsetType()
public Vec3d
e(atl arg0, ajw arg1, co arg2)
method_13702(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getOffset(BlockState state, WorldView world, BlockPos pos)
getOffset(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public BlockSounds
v()
method_11578()
getSounds()
getSoundType()
public static void
w()
method_6457()
init()
registerBlocks()
private static void
a(int arg0, kq arg1, alu arg2)
method_8637(int arg0, class_1653 arg1, class_197 arg2)
register(int id, Identifier key, Block block)
registerBlock(int id, ResourceLocation textualID, Block block_)
private static void
a(int arg0, String arg1, alu arg2)
method_8636(int arg0, String arg1, class_197 arg2)
register(int id, String key, Block block)
registerBlock(int id, String textualID, Block block_)
public boolean
n(atl arg0)
method_11571(class_2232 arg0)
isTranslucent(BlockState state)
isTranslucent(IBlockState state)
public boolean
v(atl arg0)
method_13704(class_2232 arg0)
hasCustomMiningProgress(BlockState state)
hasCustomBreakingProgress(IBlockState state)
public int
d(atl arg0, ajw arg1, co arg2)
method_11564(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getLightColor(BlockState state, WorldView world, BlockPos pos)
getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos)
public boolean
a(atl arg0, ajw arg1, co arg2, cv arg3)
method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
shouldRenderFace(BlockState state, WorldView world, BlockPos pos, Direction face)
shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
public Box
b(atl arg0, ajs arg1, co arg2)
method_11563(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getOutlineShape(BlockState state, World world, BlockPos pos)
getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos)
public void
a(atl arg0, ajs arg1, co arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
public BlockLayer
f()
method_8687()
getRenderLayer()
getBlockLayer()
public float
f(atl arg0)
method_11565(class_2232 arg0)
getAmbientOcclusionLightLevel(BlockState state)
getAmbientOcclusionLightValue(IBlockState state)
public void
a(afh arg0, aej arg1, dd<afj> arg2)
method_13700(class_1069 arg0, class_1041 arg1, class_3114<class_1071> arg2)
addToCreativeMenu(Item arg0, CreativeModeTab arg1, DefaultedList<ItemStack> arg2)
getSubBlocks(Item itemIn, CreativeTabs tab, NonNullList<ItemStack> list)
public CreativeModeTab
q()
method_483()
getCreativeModeTab()
getCreativeTabToDisplayOn()
public void
a(afj arg0, aay arg1, List<String> arg2, boolean arg3)
method_13701(class_1071 arg0, class_988 arg1, List<String> arg2, boolean arg3)
addHoverText(ItemStack arg0, PlayerEntity arg1, List<String> arg2, boolean arg3)
addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)