| public void | | a(atl arg0, ajs arg1, co arg2, bdt arg3, List<bdt> arg4, sn arg5, boolean arg6) | | method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5, boolean arg6) | | addCollisions(BlockState arg0, World arg1, BlockPos arg2, Box arg3, List<Box> arg4, Entity arg5, boolean arg6) | | addCollisionBoxToList(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6) |
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| public Box | |
| private static int | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | | a(ajs arg0, co arg1, atl arg2, aay arg3, ri arg4, cv arg5, float arg6, float arg7, float arg8) | | method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8) | | use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8) | | onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) |
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| public int | |
| public BlockState | |
| public BlockState | |
| public BlockState | |
| protected StateDefinition | | b() | | method_8676() | | createStateDefinition() | | createBlockState() |
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| public boolean | | a(atl arg0, ajw arg1, co arg2, cv arg3) | | method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3) | | shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3) | | shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) |
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