| public WorldChunk | | a(int arg0, int arg1) | | method_11761(int arg0, int arg1) | | generateChunk(int arg0, int arg1) | | generateChunk(int arg0, int arg1) |
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| public void | | b(int arg0, int arg1) | | method_11764(int arg0, int arg1) | | populateChunk(int arg0, int arg1) | | populate(int arg0, int arg1) |
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| public boolean | | a(auo arg0, int arg1, int arg2) | | method_11762(class_1196 arg0, int arg1, int arg2) | | populateChunkAfterTerrain(WorldChunk arg0, int arg1, int arg2) | | generateStructures(Chunk arg0, int arg1, int arg2) |
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| public List<Biome$SpawnEntry> | |
| public BlockPos | | a(ajs arg0, String arg1, co arg2, boolean arg3) | | method_3866(class_1150 arg0, String arg1, class_2552 arg2, boolean arg3) | | findNearestStructure(World arg0, String arg1, BlockPos arg2, boolean arg3) | | getNearestStructurePos(World arg0, String arg1, BlockPos arg2, boolean arg3) |
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| public void | | b(auo arg0, int arg1, int arg2) | | method_4702(class_1196 arg0, int arg1, int arg2) | | placeStructures(WorldChunk arg0, int arg1, int arg2) | | recreateStructures(Chunk arg0, int arg1, int arg2) |
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