net.minecraft.world.gen.chunk

public class FlatChunkGenerator

implements ChunkGenerator

avs
net.minecraft.class_1213
net.minecraft.world.gen.chunk.FlatChunkGenerator
net.minecraft.world.gen.ChunkProviderFlat

Field summary

Modifier and TypeField
private final World
a
field_4794
world
world
private final Random
b
field_4795
random
random
private final BlockState[]
c
field_10123
blocks
cachedBlockIDs
private final FlatWorldGeneratorSettings
d
field_4940
settings
flatWorldGenInfo
private final Map<String, StructureFeature>
e
field_15187
structures
structureGenerators
private final boolean
f
field_4942
hasDecoration
hasDecoration
private final boolean
g
field_4943
hasDungeons
hasDungeons
private LakeFeature
h
field_4944
waterLake
waterLakeGenerator
private LakeFeature
i
field_4945
lavaLake
lavaLakeGenerator

Constructor summary

ModifierConstructor
public (World world, long seed, boolean structures, String preset)

Method summary

Modifier and TypeMethod
public WorldChunk
a(int arg0, int arg1)
method_11761(int arg0, int arg1)
generateChunk(int arg0, int arg1)
generateChunk(int arg0, int arg1)
public void
b(int arg0, int arg1)
method_11764(int arg0, int arg1)
populateChunk(int arg0, int arg1)
populate(int arg0, int arg1)
public boolean
a(auo arg0, int arg1, int arg2)
method_11762(class_1196 arg0, int arg1, int arg2)
populateChunkAfterTerrain(WorldChunk arg0, int arg1, int arg2)
generateStructures(Chunk arg0, int arg1, int arg2)
public List<Biome$SpawnEntry>
a(sy arg0, co arg1)
method_11763(class_872 arg0, class_2552 arg1)
getSpawnEntries(MobCategory arg0, BlockPos arg1)
getPossibleCreatures(EnumCreatureType arg0, BlockPos arg1)
public BlockPos
a(ajs arg0, String arg1, co arg2, boolean arg3)
method_3866(class_1150 arg0, String arg1, class_2552 arg2, boolean arg3)
findNearestStructure(World arg0, String arg1, BlockPos arg2, boolean arg3)
getNearestStructurePos(World arg0, String arg1, BlockPos arg2, boolean arg3)
public void
b(auo arg0, int arg1, int arg2)
method_4702(class_1196 arg0, int arg1, int arg2)
placeStructures(WorldChunk arg0, int arg1, int arg2)
recreateStructures(Chunk arg0, int arg1, int arg2)