net.minecraft.client.render

public class ItemInHandRenderer

buu
net.minecraft.class_529
net.minecraft.client.render.ItemInHandRenderer
net.minecraft.client.renderer.ItemRenderer
net.minecraft.client.renderer.ItemRenderer

Field summary

Modifier and TypeField
private static final Identifier
a
field_6458
MAP_BACKGROUND_LOCATION
field_110931_c
RES_MAP_BACKGROUND
private static final Identifier
b
field_6459
UNDERWATER_LOCATION
field_110929_d
RES_UNDERWATER_OVERLAY
private final Minecraft
c
field_1876
minecraft
field_78455_a
mc
private ItemStack
d
field_13531
itemInMainHand
field_187467_d
itemStackMainHand
private ItemStack
e
field_13532
itemInOffHand
field_187468_e
itemStackOffHand
private float
f
field_13533
mainHandHeight
field_187469_f
equippedProgressMainHand
private float
g
field_1879
lastMainHandHeight
field_187470_g
prevEquippedProgressMainHand
private float
h
field_13534
offHandHeight
field_187471_h
equippedProgressOffHand
private float
i
field_13535
lastOffHandHeight
field_187472_i
prevEquippedProgressOffHand
private final EntityRenderDispatcher
j
field_10791
dispatcher
field_178111_g
renderManager
private final ItemRenderer
k
field_13536
renderer
field_178112_h
itemRenderer

Constructor summary

ModifierConstructor
public (Minecraft minecraft)

Method summary

Modifier and TypeMethod
public void
a(vp arg0, aip arg1, bwc$b arg2)
method_9872(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform)
func_178099_a(EntityLivingBase arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2)
renderItem(EntityLivingBase entityIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform)
public void
a(vp arg0, aip arg1, bwc$b arg2, boolean arg3)
method_12333(class_1699 arg0, class_1071 arg1, class_2462$class_2464 arg2, boolean arg3)
render(LivingEntity entity, ItemStack item, ModelTransformations$Type transform, boolean mirror)
func_187462_a(EntityLivingBase arg0, ItemStack arg1, ItemCameraTransforms$TransformType arg2, boolean arg3)
renderItemSide(EntityLivingBase entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms$TransformType transform, boolean leftHanded)
private void
a(float arg0, float arg1)
method_9862(float arg0, float arg1)
rotate(float x, float y)
func_178101_a(float arg0, float arg1)
rotateArroundXAndY(float angle, float angleY)
private void
b()
method_12334()
setHandLightColor()
func_187464_b()
setLightmap()
private void
c(float arg0)
method_9870(float arg0)
applyHandSway(float tickDelta)
func_187458_c(float arg0)
rotateArm(float arg0)
private float
d(float arg0)
method_9876(float arg0)
getMapPitch(float pitch)
func_178100_c(float arg0)
getMapAngleFromPitch(float pitch)
private void
c()
method_12336()
renderArms()
func_187466_c()
renderArms()
private void
a(vo arg0)
method_12331(class_2970 arg0)
renderArm(Arm arm)
func_187455_a(EnumHandSide arg0)
renderArm(EnumHandSide arg0)
private void
a(float arg0, vo arg1, float arg2, aip arg3)
method_12326(float arg0, class_2970 arg1, float arg2, class_1071 arg3)
renderMapInFirstPerson(float mainHandHeight, Arm arm, float attackAnimationProgress, ItemStack item)
func_187465_a(float arg0, EnumHandSide arg1, float arg2, ItemStack arg3)
renderMapFirstPersonSide(float arg0, EnumHandSide hand, float arg2, ItemStack stack)
private void
a(float arg0, float arg1, float arg2)
method_12324(float arg0, float arg1, float arg2)
renderMapInFirstPerson(float pitch, float mainHandHeight, float attackAnimationProgress)
func_187463_a(float arg0, float arg1, float arg2)
renderMapFirstPerson(float arg0, float arg1, float arg2)
private void
a(aip arg0)
method_12328(class_1071 arg0)
renderFilledMap(ItemStack item)
func_187461_a(ItemStack arg0)
renderMapFirstPerson(ItemStack stack)
private void
a(float arg0, float arg1, vo arg2)
method_12325(float arg0, float arg1, class_2970 arg2)
renderHand(float mainHandHeight, float attackAnimationProgress, Arm arm)
func_187456_a(float arg0, float arg1, EnumHandSide arg2)
renderArmFirstPerson(float arg0, float arg1, EnumHandSide arg2)
private void
a(float arg0, vo arg1, aip arg2)
method_12327(float arg0, class_2970 arg1, class_1071 arg2)
applyDrinkingTransform(float tickDelta, Arm arm, ItemStack item)
func_187454_a(float arg0, EnumHandSide arg1, ItemStack arg2)
transformEatFirstPerson(float arg0, EnumHandSide hand, ItemStack stack)
private void
a(vo arg0, float arg1)
method_12332(class_2970 arg0, float arg1)
applyFirstPersonTransform(Arm arm, float attackAnimationProgress)
func_187453_a(EnumHandSide arg0, float arg1)
transformFirstPerson(EnumHandSide hand, float arg1)
private void
b(vo arg0, float arg1)
method_12335(class_2970 arg0, float arg1)
setupArmState(Arm arm, float handHeight)
func_187459_b(EnumHandSide arg0, float arg1)
transformSideFirstPerson(EnumHandSide hand, float arg1)
public void
a(float arg0)
method_1354(float arg0)
renderInFirstPerson(float tickDelta)
func_78440_a(float arg0)
renderItemInFirstPerson(float partialTicks)
public void
a(bua arg0, float arg1, float arg2, ub arg3, float arg4, aip arg5, float arg6)
method_12329(class_1631 arg0, float arg1, float arg2, class_2961 arg3, float arg4, class_1071 arg5, float arg6)
renderHandInFirstPerson(ClientPlayerEntity player, float tickDelta, float pitch, InteractionHand hand, float attackAnimationProgress, ItemStack item, float mainHandHeight)
func_187457_a(AbstractClientPlayer arg0, float arg1, float arg2, EnumHand arg3, float arg4, ItemStack arg5, float arg6)
renderItemInFirstPerson(AbstractClientPlayer player, float arg1, float arg2, EnumHand hand, float arg4, ItemStack stack, float arg6)
public void
b(float arg0)
method_1359(float arg0)
renderScreenEffects(float tickDelta)
func_78447_b(float arg0)
renderOverlays(float partialTicks)
private void
a(cdq arg0)
method_9864(class_1639 arg0)
renderInWallEffect(TextureAtlasSprite sprite)
func_178108_a(TextureAtlasSprite arg0)
renderSuffocationOverlay(TextureAtlasSprite sprite)
private void
e(float arg0)
method_1361(float arg0)
renderInWaterEffect(float tickDelta)
func_78448_c(float arg0)
renderWaterOverlayTexture(float partialTicks)
private void
d()
method_14680()
renderOnFireEffect()
func_78442_d()
renderFireInFirstPerson()
public void
a()
method_1353()
tick()
func_78441_a()
updateEquippedItem()
public void
a(ub arg0)
method_12330(class_2961 arg0)
onItemUsed(InteractionHand hand)
func_187460_a(EnumHand arg0)
resetEquippedProgress(EnumHand hand)