net.minecraft.entity.living

public abstract class LivingEntity

extends Entity

All mapped superinterfaces:

CommandSource

vp
net.minecraft.class_1699
net.minecraft.entity.living.LivingEntity
net.minecraft.entity.EntityLivingBase
net.minecraft.entity.EntityLivingBase

Field summary

Modifier and TypeField
private static final org.apache.logging.log4j.Logger
a
field_15464
LOGGER
field_190632_a
LOGGER
private static final UUID
b
field_6775
SPRINTING_SPEED_MODIFIER_ID
field_110156_b
SPRINTING_SPEED_BOOST_ID
private static final AttributeModifier
c
field_6794
SPRINTING_SPEED_MODIFIER
field_110157_c
SPRINTING_SPEED_BOOST
protected static final DataAttribute<Byte>
at
field_14543
LIVING_ENTITY_FLAGS
field_184621_as
HAND_STATES
private static final DataAttribute<Float>
f
field_14550
HEALTH
field_184632_c
HEALTH
private static final DataAttribute<Integer>
g
field_14551
EFFECT_PARTICLES_COLOR
field_184633_f
POTION_EFFECTS
private static final DataAttribute<Boolean>
h
field_14552
EFFECT_PARTICLES_AMBIENT
field_184634_g
HIDE_PARTICLES
private static final DataAttribute<Integer>
br
field_14553
STUCK_ARROWS
field_184635_h
ARROW_COUNT_IN_ENTITY
private AbstractEntityAttributeContainer
bs
field_6795
attributes
field_110155_d
attributeMap
private final DamageTracker
bt
field_6796
damageTracker
field_94063_bt
combatTracker
private final Map<StatusEffect, StatusEffectInstance>
bu
field_11913
statusEffects
field_70713_bf
activePotionsMap
private final DefaultedList<ItemStack>
bv
field_15465
itemsInHands
field_184630_bs
handInventory
private final DefaultedList<ItemStack>
bw
field_15466
armor
field_184631_bt
armorArray
public boolean
au
field_6769
armSwinging
field_82175_bq
isSwingInProgress
public InteractionHand
av
field_14544
swingingArm
field_184622_au
swingingHand
public int
aw
field_6770
armSwingingTicks
field_110158_av
swingProgressInt
public int
ax
field_6771
arrowDespawnTimer
field_70720_be
arrowHitTimer
public int
ay
field_6773
damagedTimer
field_70737_aN
hurtTime
public int
az
field_6774
damagedTime
field_70738_aO
maxHurtTime
public float
aA
field_6743
damagedSwingDir
field_70739_aP
attackedAtYaw
public int
aB
field_6744
deathTicks
field_70725_aQ
deathTime
public float
aC
field_6746
lastAttackAnimationProgress
field_70732_aI
prevSwingProgress
public float
aD
field_6747
attackAnimationProgress
field_70733_aJ
swingProgress
protected int
aE
field_14542
lastAttackedTicks
field_184617_aD
ticksSinceLastSwing
public float
aF
field_6748
lastWalkAnimationSpeed
field_184618_aE
prevLimbSwingAmount
public float
aG
field_6749
walkAnimationSpeed
field_70721_aZ
limbSwingAmount
public float
aH
field_6750
walkAnimationProgress
field_184619_aG
limbSwing
public int
aI
field_6751
invulnerableTicks
field_70771_an
maxHurtResistantTime
public float
aJ
field_6752
lastTilt
field_70727_aS
prevCameraPitch
public float
aK
field_6753
tilt
field_70726_aT
cameraPitch
public float
aL
field_6754
f_26584770
field_70769_ao
randomUnused2
public float
aM
field_6755
f_75186175
field_70770_ap
randomUnused1
public float
aN
field_6756
bodyYaw
field_70761_aq
renderYawOffset
public float
aO
field_6757
lastBodyYaw
field_70760_ar
prevRenderYawOffset
public float
aP
field_6758
headYaw
field_70759_as
rotationYawHead
public float
aQ
field_6759
lastHeadYaw
field_70758_at
prevRotationYawHead
public float
aR
field_6760
speedInAir
field_70747_aH
jumpMovementFactor
protected PlayerEntity
aS
field_6761
attackingPlayer
field_70717_bb
attackingPlayer
protected int
aT
field_6762
playerHitTimer
field_70718_bc
recentlyHit
protected boolean
aU
field_6763
dead
field_70729_aU
dead
protected int
aV
field_6764
farFromPlayerTicks
field_70708_bq
idleTime
protected float
aW
field_6765
lastWalkProgress
field_70768_au
prevOnGroundSpeedFactor
protected float
aX
field_6766
walkProgress
field_110154_aX
onGroundSpeedFactor
protected float
aY
field_6767
totalWalkDistance
field_70764_aw
movedDistance
protected float
aZ
field_6768
lastTotalWalkDistance
field_70763_ax
prevMovedDistance
protected float
ba
field_6776
rotationOffset
field_70741_aB
unused180
protected int
bb
field_6777
score
field_70744_aE
scoreValue
protected float
bc
field_6778
lastDamageTaken
field_110153_bc
lastDamage
protected boolean
bd
field_6779
jumping
field_70703_bu
isJumping
public float
be
field_6780
sidewaysSpeed
field_70702_br
moveStrafing
public float
bf
field_6781
verticalSpeed
field_70701_bs
moveVertical
public float
bg
field_16513
forwardSpeed
field_191988_bg
moveForward
public float
bh
field_6782
rotationSpeed
field_70704_bt
randomYawVelocity
protected int
bi
field_6783
lerpSteps
field_70716_bi
newPosRotationIncrements
protected double
bj
field_6788
lerpX
field_184623_bh
interpTargetX
protected double
bk
field_6785
lerpY
field_184624_bi
interpTargetY
protected double
bl
field_6786
lerpZ
field_184625_bj
interpTargetZ
protected double
bm
field_6787
lerpYaw
field_184626_bk
interpTargetYaw
protected double
bn
field_6784
lerpPitch
field_70709_bj
interpTargetPitch
private boolean
bx
field_6799
effectsChanged
field_70752_e
potionsNeedUpdate
private LivingEntity
by
field_6800
attacker
field_70755_b
revengeTarget
private int
bz
field_6801
lastAttackedTime
field_70756_c
revengeTimer
private LivingEntity
bA
field_6789
lastAttackedMob
field_110150_bn
lastAttackedEntity
private int
bB
field_6790
lastAttackTime
field_142016_bo
lastAttackedEntityTime
private float
bC
field_6791
speed
field_70746_aG
landMovementFactor
private int
bD
field_6792
jumpingCooldown
field_70773_bE
jumpTicks
private float
bE
field_6793
absorption
field_110151_bq
absorptionAmount
protected ItemStack
bo
field_14546
itemInUse
field_184627_bm
activeItemStack
protected int
bp
field_14547
itemInUseDuration
field_184628_bn
activeItemStackUseCount
protected int
bq
field_14548
flyingTicks
field_184629_bo
ticksElytraFlying
private BlockPos
bF
field_14545
pos
field_184620_bC
prevBlockpos
private DamageSource
bG
field_15029
lastDamageSource
field_189750_bF
lastDamageSource
private long
bH
field_15030
lastDamagedTime
field_189751_bG
lastDamageStamp

Constructor summary

ModifierConstructor
public (World arg0)

Method summary

Modifier and TypeMethod
public void
U()
method_10927()
discard()
func_174812_G()
onKillCommand()
protected void
i()
method_2484()
registerSyncedData()
func_70088_a()
entityInit()
protected void
bM()
method_6129()
initAttributes()
func_110147_ax()
applyEntityAttributes()
protected void
a(double arg0, boolean arg1, awt arg2, et arg3)
method_2489(double arg0, boolean arg1, class_2232 arg2, class_2552 arg3)
checkFallDamage(double arg0, boolean arg1, BlockState arg2, BlockPos arg3)
func_184231_a(double arg0, boolean arg1, IBlockState arg2, BlockPos arg3)
updateFallState(double arg0, boolean arg1, IBlockState arg2, BlockPos arg3)
public boolean
bN()
method_2607()
canBreatheUnderwater()
func_70648_aU()
canBreatheUnderwater()
public void
Y()
method_2564()
baseTick()
func_70030_z()
onEntityUpdate()
protected void
b(et arg0)
method_13046(class_2552 arg0)
applyMovementEffects(BlockPos pos)
func_184594_b(BlockPos arg0)
frostWalk(BlockPos pos)
public boolean
l_()
method_2662()
isBaby()
func_70631_g_()
isChild()
protected void
bO()
method_2596()
tickPostDeath()
func_70609_aI()
onDeathUpdate()
protected boolean
bP()
method_8369()
isGrownUp()
func_146066_aG()
canDropLoot()
protected int
d(int arg0)
method_2664(int arg0)
updateBreathUnderwater(int breath)
func_70682_h(int arg0)
decreaseAirSupply(int air)
protected int
b(aed arg0)
method_2585(class_988 arg0)
getXpDrop(PlayerEntity playerEntity)
func_70693_a(EntityPlayer arg0)
getExperiencePoints(EntityPlayer player)
protected boolean
bQ()
method_2597()
shouldDropXp()
func_70684_aJ()
isPlayer()
public Random
bR()
method_6112()
getRandom()
func_70681_au()
getRNG()
public LivingEntity
bS()
method_6113()
getAttacker()
func_70643_av()
getRevengeTarget()
public int
bT()
method_6114()
getLastAttackedTime()
func_142015_aE()
getRevengeTimer()
public void
a(vp arg0)
method_6132(class_1699 arg0)
setAttacker(LivingEntity attacker)
func_70604_c(EntityLivingBase arg0)
setRevengeTarget(EntityLivingBase livingBase)
public LivingEntity
bU()
method_6115()
getLastAttackedMob()
func_110144_aD()
getLastAttackedEntity()
public int
bV()
method_6116()
getLastAttackTime()
func_142013_aG()
getLastAttackedEntityTime()
public void
z(vg arg0)
method_6150(class_864 arg0)
setLastAttackedMob(Entity entity)
func_130011_c(Entity arg0)
setLastAttackedEntity(Entity entityIn)
public int
bW()
method_6117()
getDespawnTimer()
func_70654_ax()
getIdleTime()
protected void
a_(aip arg0)
method_13045(class_1071 arg0)
playEquipSound(ItemStack item)
func_184606_a_(ItemStack arg0)
playEquipSound(ItemStack stack)
public void
b(fy arg0)
method_2528(class_322 arg0)
writeCustomNbt(NbtCompound arg0)
func_70014_b(NBTTagCompound arg0)
writeEntityToNBT(NBTTagCompound arg0)
public void
a(fy arg0)
method_2498(class_322 arg0)
readCustomNbt(NbtCompound arg0)
func_70037_a(NBTTagCompound arg0)
readEntityFromNBT(NBTTagCompound arg0)
protected void
bX()
method_6118()
tickStatusEffects()
func_70679_bo()
updatePotionEffects()
protected void
G()
method_10977()
updateVisibility()
func_175135_B()
updatePotionMetadata()
public static boolean
a(Collection<va> arg0)
method_13040(Collection<class_861> arg0)
areAllEffectsAmbient(Collection<StatusEffectInstance> effects)
func_184593_a(Collection<PotionEffect> arg0)
areAllPotionsAmbient(Collection<PotionEffect> potionEffects)
protected void
bY()
method_10981()
clearEffectParticles()
func_175133_bi()
resetPotionEffectMetadata()
public void
bZ()
method_6119()
clearStatusEffects()
func_70674_bp()
clearActivePotions()
public Collection<StatusEffectInstance>
ca()
method_6120()
getStatusEffects()
func_70651_bq()
getActivePotionEffects()
public Map<StatusEffect, StatusEffectInstance>
cb()
method_15059()
getEffects()
func_193076_bZ()
getActivePotionMap()
public boolean
a(uz arg0)
method_6107(class_860 arg0)
hasStatusEffect(StatusEffect effect)
func_70644_a(Potion arg0)
isPotionActive(Potion potionIn)
public StatusEffectInstance
b(uz arg0)
method_6131(class_860 arg0)
getEffectInstance(StatusEffect effect)
func_70660_b(Potion arg0)
getActivePotionEffect(Potion potionIn)
public void
c(va arg0)
method_2654(class_861 arg0)
addStatusEffect(StatusEffectInstance instance)
func_70690_d(PotionEffect arg0)
addPotionEffect(PotionEffect potioneffectIn)
public boolean
d(va arg0)
method_2658(class_861 arg0)
canHaveStatusEffect(StatusEffectInstance effect)
func_70687_e(PotionEffect arg0)
isPotionApplicable(PotionEffect potioneffectIn)
public boolean
cc()
method_6121()
isAffectedBySmite()
func_70662_br()
isEntityUndead()
public StatusEffectInstance
c(uz arg0)
method_13052(class_860 arg0)
removeEffect(StatusEffect effect)
func_184596_c(Potion arg0)
removeActivePotionEffect(Potion potioneffectin)
public void
d(uz arg0)
method_13069(class_860 arg0)
removeStatusEffect(StatusEffect arg0)
func_184589_d(Potion arg0)
removePotionEffect(Potion potionIn)
protected void
a(va arg0)
method_2582(class_861 arg0)
onStatusEffectApplied(StatusEffectInstance instance)
func_70670_a(PotionEffect arg0)
onNewPotionEffect(PotionEffect id)
protected void
a(va arg0, boolean arg1)
method_6108(class_861 arg0, boolean arg1)
onStatusEffectUpgraded(StatusEffectInstance instance, boolean timerRanOut)
func_70695_b(PotionEffect arg0, boolean arg1)
onChangedPotionEffect(PotionEffect id, boolean arg1)
protected void
b(va arg0)
method_2649(class_861 arg0)
onStatusEffectRemoved(StatusEffectInstance effect)
func_70688_c(PotionEffect arg0)
onFinishedPotionEffect(PotionEffect effect)
public void
b(float arg0)
method_6139(float arg0)
heal(float amount)
func_70691_i(float arg0)
heal(float healAmount)
public final float
cd()
method_6122()
getHealth()
func_110143_aJ()
getHealth()
public void
c(float arg0)
method_6142(float arg0)
setHealth(float amount)
func_70606_j(float arg0)
setHealth(float health)
public boolean
a(ur arg0, float arg1)
method_2499(class_856 arg0, float arg1)
takeDamage(DamageSource arg0, float arg1)
func_70097_a(DamageSource arg0, float arg1)
attackEntityFrom(DamageSource arg0, float arg1)
protected void
c(vp arg0)
method_13947(class_1699 arg0)
blockWithShield(LivingEntity attacker)
func_190629_c(EntityLivingBase arg0)
blockUsingShield(EntityLivingBase arg0)
private boolean
e(ur arg0)
method_13949(class_856 arg0)
applyUndyingEffect(DamageSource source)
func_190628_d(DamageSource arg0)
checkTotemDeathProtection(DamageSource arg0)
public DamageSource
ce()
method_13493()
getLastDamageSource()
func_189748_bU()
getLastDamageSource()
protected void
c(ur arg0)
method_13051(class_856 arg0)
playHurtSound(DamageSource source)
func_184581_c(DamageSource arg0)
playHurtSound(DamageSource source)
private boolean
f(ur arg0)
method_13068(class_856 arg0)
bypassesShield(DamageSource source)
func_184583_d(DamageSource arg0)
canBlockDamageSource(DamageSource damageSourceIn)
public void
b(aip arg0)
method_6111(class_1071 arg0)
onBrokenItem(ItemStack item)
func_70669_a(ItemStack arg0)
renderBrokenItemStack(ItemStack stack)
public void
a(ur arg0)
method_2580(class_856 arg0)
die(DamageSource source)
func_70645_a(DamageSource arg0)
onDeath(DamageSource cause)
protected void
a(boolean arg0, int arg1, ur arg2)
method_13044(boolean arg0, int arg1, class_856 arg2)
dropItemsFromLootTable(boolean player, int lootingLevel, DamageSource source)
func_184610_a(boolean arg0, int arg1, DamageSource arg2)
dropLoot(boolean wasRecentlyHit, int lootingModifier, DamageSource source)
protected void
a(boolean arg0, int arg1)
method_4472(boolean arg0, int arg1)
dropEquipment(boolean hitByPlayer, int lootingLevel)
func_82160_b(boolean arg0, int arg1)
dropEquipment(boolean wasRecentlyHit, int lootingModifier)
public void
a(vg arg0, float arg1, double arg2, double arg3)
method_6109(class_864 arg0, float arg1, double arg2, double arg3)
applyKnockback(Entity entity, float amount, double velocityX, double velocityZ)
func_70653_a(Entity arg0, float arg1, double arg2, double arg3)
knockBack(Entity entityIn, float strength, double xRatio, double zRatio)
protected SoundEvent
d(ur arg0)
method_15060(class_856 arg0)
getHurtSound(DamageSource damageSource)
func_184601_bQ(DamageSource arg0)
getHurtSound(DamageSource damageSourceIn)
protected SoundEvent
cf()
method_13049()
getDeathSound()
func_184615_bR()
getDeathSound()
protected SoundEvent
e(int arg0)
method_13070(int arg0)
getFallSound(int fallDistance)
func_184588_d(int arg0)
getFallSound(int heightIn)
protected void
b(boolean arg0, int arg1)
method_2587(boolean arg0, int arg1)
dropItems(boolean loot, int lootingMultiplier)
func_70628_a(boolean arg0, int arg1)
dropFewItems(boolean wasRecentlyHit, int lootingModifier)
public boolean
m_()
method_2660()
isClimbing()
func_70617_f_()
isOnLadder()
private boolean
a(et arg0, awt arg1)
method_13039(class_2552 arg0, class_2232 arg1)
canClimbTrapdoor(BlockPos pos, BlockState state)
func_184604_a(BlockPos arg0, IBlockState arg1)
canGoThroughtTrapDoorOnLadder(BlockPos pos, IBlockState state)
public boolean
aC()
method_2476()
isAlive()
func_70089_S()
isEntityAlive()
public void
e(float arg0, float arg1)
method_2490(float arg0, float arg1)
takeFallDamage(float arg0, float arg1)
func_180430_e(float arg0, float arg1)
fall(float arg0, float arg1)
public int
cg()
method_2601()
getArmorProtection()
func_70658_aO()
getTotalArmorValue()
protected void
i(float arg0)
method_6144(float arg0)
damageArmor(float damage)
func_70675_k(float arg0)
damageArmor(float damage)
protected void
j(float arg0)
method_13072(float arg0)
damageShield(float damage)
func_184590_k(float arg0)
damageShield(float damage)
protected float
b(ur arg0, float arg1)
method_6130(class_856 arg0, float arg1)
getDamageAfterArmor(DamageSource source, float damage)
func_70655_b(DamageSource arg0, float arg1)
applyArmorCalculations(DamageSource source, float damage)
protected float
c(ur arg0, float arg1)
method_6136(class_856 arg0, float arg1)
getDamageAfterEffectsAndEnchantments(DamageSource source, float damage)
func_70672_c(DamageSource arg0, float arg1)
applyPotionDamageCalculations(DamageSource source, float damage)
protected void
d(ur arg0, float arg1)
method_6138(class_856 arg0, float arg1)
applyDamage(DamageSource source, float damage)
func_70665_d(DamageSource arg0, float arg1)
damageEntity(DamageSource damageSrc, float damageAmount)
public DamageTracker
ch()
method_6123()
getDamageTracker()
func_110142_aN()
getCombatTracker()
public LivingEntity
ci()
method_6124()
getLastAttacker()
func_94060_bK()
getAttackingEntity()
public final float
cj()
method_6125()
getMaxHealth()
func_110138_aP()
getMaxHealth()
public final int
ck()
method_6126()
getStuckArrows()
func_85035_bI()
getArrowCountInEntity()
public final void
f(int arg0)
method_6154(int arg0)
setStuckArrows(int arrows)
func_85034_r(int arg0)
setArrowCountInEntity(int count)
private int
p()
method_6143()
getArmSwingDuration()
func_82166_i()
getArmSwingAnimationEnd()
public void
a(ub arg0)
method_13041(class_2961 arg0)
swingArm(InteractionHand hand)
func_184609_a(EnumHand arg0)
swingArm(EnumHand hand)
protected void
ac()
method_2462()
voidTick()
func_70076_C()
outOfWorld()
protected void
cl()
method_6127()
updateArmSwing()
func_82168_bl()
updateArmSwingProgress()
public EntityAttributeInstance
a(wc arg0)
method_6110(class_1702 arg0)
getAttribute(EntityAttribute attribute)
func_110148_a(IAttribute arg0)
getEntityAttribute(IAttribute attribute)
public AbstractEntityAttributeContainer
cm()
method_6128()
getAttributes()
func_110140_aT()
getAttributeMap()
public MobType
cn()
method_2647()
getMobType()
func_70668_bt()
getCreatureAttribute()
public ItemStack
co()
method_13058()
getItemInMainHand()
func_184614_ca()
getHeldItemMainhand()
public ItemStack
cp()
method_13059()
getItemInOffHand()
func_184592_cb()
getHeldItemOffhand()
public ItemStack
b(ub arg0)
method_13047(class_2961 arg0)
getItemInHand(InteractionHand hand)
func_184586_b(EnumHand arg0)
getHeldItem(EnumHand hand)
public void
a(ub arg0, aip arg1)
method_13042(class_2961 arg0, class_1071 arg1)
setItemInHand(InteractionHand hand, ItemStack item)
func_184611_a(EnumHand arg0, ItemStack arg1)
setHeldItem(EnumHand hand, ItemStack stack)
public boolean
a(vl arg0)
method_13946(class_2968 arg0)
isEquipmentSlotFilled(EquipmentSlot slot)
func_190630_a(EntityEquipmentSlot arg0)
hasItemInSlot(EntityEquipmentSlot arg0)
public abstract Iterable<ItemStack>
aP()
method_12978()
getArmor()
func_184193_aE()
getArmorInventoryList()
public abstract ItemStack
b(vl arg0)
method_13043(class_2968 arg0)
getEquipment(EquipmentSlot slot)
func_184582_a(EntityEquipmentSlot arg0)
getItemStackFromSlot(EntityEquipmentSlot slotIn)
public abstract void
a(vl arg0, aip arg1)
method_2527(class_2968 arg0, class_1071 arg1)
setEquipment(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EntityEquipmentSlot arg0, ItemStack arg1)
setItemStackToSlot(EntityEquipmentSlot arg0, ItemStack arg1)
public void
f(boolean arg0)
method_2529(boolean arg0)
setSprinting(boolean arg0)
func_70031_b(boolean arg0)
setSprinting(boolean arg0)
protected float
cq()
method_2602()
getSoundVolume()
func_70599_aP()
getSoundVolume()
protected float
cr()
method_2665()
getSoundPitch()
func_70647_i()
getSoundPitch()
protected boolean
cs()
method_2610()
isDead()
func_70610_aX()
isMovementBlocked()
public void
A(vg arg0)
method_6152(class_864 arg0)
dismountRider(Entity entity)
func_110145_l(Entity arg0)
dismountEntity(Entity entityIn)
protected float
ct()
method_10978()
getJumpStrength()
func_175134_bD()
getJumpUpwardsMotion()
protected void
cu()
method_2612()
jump()
func_70664_aZ()
jump()
protected void
cv()
method_2634()
jumpInWater()
func_70629_bd()
handleJumpWater()
protected void
cw()
method_10979()
jumpInLava()
func_180466_bG()
handleJumpLava()
protected float
cx()
method_13494()
getBaseMovementSpeedMultiplier()
func_189749_co()
getWaterSlowDown()
public void
a(float arg0, float arg1, float arg2)
method_2657(float arg0, float arg1, float arg2)
moveRelative(float forwards, float sideways, float upwards)
func_191986_a(float arg0, float arg1, float arg2)
travel(float strafe, float vertical, float forward)
public float
cy()
method_6133()
getSpeed()
func_70689_ay()
getAIMoveSpeed()
public void
k(float arg0)
method_2656(float arg0)
setSpeed(float speed)
func_70659_e(float arg0)
setAIMoveSpeed(float speedIn)
public boolean
B(vg arg0)
method_2671(class_864 arg0)
tryDamage(Entity target)
func_70652_k(Entity arg0)
attackEntityAsMob(Entity entityIn)
public boolean
cz()
method_2641()
isSleeping()
func_70608_bn()
isPlayerSleeping()
public void
B_()
method_2558()
tick()
func_70071_h_()
onUpdate()
protected float
g(float arg0, float arg1)
method_6140(float arg0, float arg1)
bodyMovement(float yaw, float movement)
func_110146_f(float arg0, float arg1)
updateDistance(float arg0, float arg1)
public void
n()
method_2651()
mobTick()
func_70636_d()
onLivingUpdate()
private void
r()
method_13073()
flyingTick()
func_184616_r()
updateElytra()
protected void
cA()
method_2635()
serverTickAi()
func_70626_be()
updateEntityActionState()
protected void
cB()
method_4478()
pushAwayCollidingEntities()
func_85033_bc()
collideWithNearbyEntities()
protected void
C(vg arg0)
method_4483(class_864 arg0)
pushAway(Entity entity)
func_82167_n(Entity arg0)
collideWithEntity(Entity entityIn)
public void
o()
method_13014()
stopRiding()
func_184210_p()
dismountRidingEntity()
public void
aE()
method_2478()
rideTick()
func_70098_U()
updateRidden()
public void
l(boolean arg0)
method_6141(boolean arg0)
setJumping(boolean jumping)
func_70637_d(boolean arg0)
setJumping(boolean jumping)
public void
a(vg arg0, int arg1)
method_3162(class_864 arg0, int arg1)
sendPickup(Entity entity, int count)
func_71001_a(Entity arg0, int arg1)
onItemPickup(Entity entityIn, int quantity)
public boolean
D(vg arg0)
method_6155(class_864 arg0)
canSee(Entity entity)
func_70685_l(Entity arg0)
canEntityBeSeen(Entity entityIn)
public Vec3d
e(float arg0)
method_6146(float arg0)
getRotationVector(float arg0)
func_70676_i(float arg0)
getLook(float arg0)
public boolean
cC()
method_2609()
isLocallyControlled()
func_70613_aW()
isServerWorld()
public boolean
ay()
method_2471()
hasCollision()
func_70067_L()
canBeCollidedWith()
public boolean
az()
method_2472()
isPushable()
func_70104_M()
canBePushed()
protected void
ax()
method_2470()
markDamaged()
func_70018_K()
markVelocityChanged()
public float
bc()
method_2520()
getHeadYaw()
func_70079_am()
getRotationYawHead()
public void
g(float arg0)
method_2540(float arg0)
setHeadYaw(float arg0)
func_70034_d(float arg0)
setRotationYawHead(float arg0)
public void
h(float arg0)
method_10960(float arg0)
setBodyYaw(float arg0)
func_181013_g(float arg0)
setRenderYawOffset(float arg0)
public float
cD()
method_6134()
getAbsorption()
func_110139_bj()
getAbsorptionAmount()
public void
m(float arg0)
method_6153(float arg0)
setAbsorption(float absorption)
func_110149_m(float arg0)
setAbsorptionAmount(float amount)
public void
j()
method_8370()
enterCombat()
func_152111_bt()
sendEnterCombat()
public void
k()
method_8371()
endCombat()
func_152112_bu()
sendEndCombat()
protected void
cE()
method_10980()
markEffects()
func_175136_bO()
markPotionsDirty()
public abstract Arm
cF()
method_13060()
getMainArm()
func_184591_cq()
getPrimaryHand()
public boolean
cG()
method_13061()
isUsingItem()
func_184587_cr()
isHandActive()
public InteractionHand
cH()
method_13062()
getActiveHand()
func_184600_cs()
getActiveHand()
protected void
cI()
method_13063()
tickUsingItem()
func_184608_ct()
updateActiveHand()
public void
c(ub arg0)
method_13050(class_2961 arg0)
setActiveHand(InteractionHand hand)
func_184598_c(EnumHand arg0)
setActiveHand(EnumHand hand)
public void
a(my<?> arg0)
method_12974(class_2921<?> arg0)
onDataValueChanged(DataAttribute<?> arg0)
func_184206_a(DataParameter<?> arg0)
notifyDataManagerChange(DataParameter<?> arg0)
protected void
b(aip arg0, int arg1)
method_13038(class_1071 arg0, int arg1)
addItemUseParticles(ItemStack itemInUse, int amount)
func_184584_a(ItemStack arg0, int arg1)
updateItemUse(ItemStack stack, int eatingParticleCount)
protected void
v()
method_3217()
consumeItem()
func_71036_o()
onItemUseFinish()
public ItemStack
cJ()
method_13064()
getItemInUse()
func_184607_cu()
getActiveItemStack()
public int
cK()
method_13065()
getItemInUseDuration()
func_184605_cv()
getItemInUseCount()
public int
cL()
method_13066()
getTicksUsingItem()
func_184612_cw()
getItemInUseMaxCount()
public void
cM()
method_13067()
stopUsingItem()
func_184597_cx()
stopActiveHand()
public void
cN()
method_13053()
clearItemInUse()
func_184602_cy()
resetActiveHand()
public boolean
cO()
method_13054()
isBlockingWithShield()
func_184585_cz()
isActiveItemStackBlocking()
public boolean
cP()
method_13055()
isFallFlying()
func_184613_cA()
isElytraFlying()
public boolean
j(double arg0, double arg1, double arg2)
method_13071(double arg0, double arg1, double arg2)
tryTeleport(double x, double y, double z)
func_184595_k(double arg0, double arg1, double arg2)
attemptTeleport(double x, double y, double z)
public boolean
cR()
method_13057()
isAffectedBySplashPotions()
func_184603_cC()
canBeHitWithPotion()
public boolean
cS()
method_13948()
canAttack()
func_190631_cK()
attackable()
public void
aN()
method_2509()
animateDamage()
func_70057_ab()
performHurtAnimation()
public void
a(byte arg0)
method_2485(byte arg0)
doEvent(byte arg0)
func_70103_a(byte arg0)
handleStatusUpdate(byte arg0)
public boolean
bs()
method_5394()
shouldShowNameTag()
func_94059_bO()
getAlwaysRenderNameTagForRender()
public void
a(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
method_2488(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
lerpPositionAndAngles(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
func_180426_a(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
setPositionAndRotationDirect(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
public float
l(float arg0)
method_6148(float arg0)
getAttackAnimationProgress(float tickDelta)
func_70678_g(float arg0)
getSwingProgress(float partialTickTime)
public int
cQ()
method_13056()
getFlyingTicks()
func_184599_cB()
getTicksElytraFlying()
public void
a(et arg0, boolean arg1)
method_15058(class_2552 arg0, boolean arg1)
setRecordPlayingNearby(BlockPos pos, boolean party)
func_191987_a(BlockPos arg0, boolean arg1)
setPartying(BlockPos pos, boolean isPartying)