net.minecraft.client.render.model.block

public class BasicBakedModel$Builder

cgf$a
net.minecraft.class_2534$class_2535
net.minecraft.client.render.model.block.BasicBakedModel$Builder
net.minecraft.client.renderer.block.model.SimpleBakedModel$Builder
net.minecraft.client.renderer.block.model.SimpleBakedModel$Builder

Field summary

Modifier and TypeField
private final List<BakedQuad>
a
field_11331
unculledFaces
field_177656_a
builderGeneralQuads
private final Map<Direction, List<BakedQuad>>
b
field_13676
culledFaces
field_177654_b
builderFaceQuads
private final ItemOverrides
c
field_13677
overrides
field_188646_c
builderItemOverrideList
private final boolean
d
field_11333
ambientOcclusion
field_177655_c
builderAmbientOcclusion
private TextureAtlasSprite
e
field_11334
particleIcon
field_177652_d
builderTexture
private final boolean
f
field_11335
gui3d
field_177653_e
builderGui3d
private final ModelTransformations
g
field_11336
transforms
field_177651_f
builderCameraTransforms

Constructor summary

ModifierConstructor
public (BlockModel model, ItemOverrides overrides)
public (BlockState state, BakedModel model, TextureAtlasSprite miningTexture, BlockPos arg3)
private (boolean ambientOcclusion, boolean gui3d, ModelTransformations transforms, ItemOverrides overrides)

Method summary

Modifier and TypeMethod
private void
a(awt arg0, cfy arg1, cdq arg2, fa arg3, long arg4)
method_10422(class_2232 arg0, class_2528 arg1, class_1639 arg2, class_1354 arg3, long arg4)
culledMiningFaces(BlockState state, BakedModel model, TextureAtlasSprite miningTexture, Direction face, long seed)
func_188644_a(IBlockState arg0, IBakedModel arg1, TextureAtlasSprite arg2, EnumFacing arg3, long arg4)
addFaceQuads(IBlockState arg0, IBakedModel arg1, TextureAtlasSprite arg2, EnumFacing arg3, long arg4)
private void
a(awt arg0, cfy arg1, cdq arg2, long arg3)
method_10421(class_2232 arg0, class_2528 arg1, class_1639 arg2, long arg3)
unculledMiningFaces(BlockState state, BakedModel model, TextureAtlasSprite texture, long seed)
func_188645_a(IBlockState arg0, IBakedModel arg1, TextureAtlasSprite arg2, long arg3)
addGeneralQuads(IBlockState arg0, IBakedModel arg1, TextureAtlasSprite arg2, long arg3)
public BasicBakedModel$Builder
a(fa arg0, bvp arg1)
method_10423(class_1354 arg0, class_2437 arg1)
culledFace(Direction face, BakedQuad quad)
func_177650_a(EnumFacing arg0, BakedQuad arg1)
addFaceQuad(EnumFacing facing, BakedQuad quad)
public BasicBakedModel$Builder
a(bvp arg0)
method_10419(class_2437 arg0)
unculledFace(BakedQuad quad)
func_177648_a(BakedQuad arg0)
addGeneralQuad(BakedQuad quad)
public BasicBakedModel$Builder
a(cdq arg0)
method_10420(class_1639 arg0)
particleIcon(TextureAtlasSprite particleIcon)
func_177646_a(TextureAtlasSprite arg0)
setTexture(TextureAtlasSprite texture)
public BakedModel
b()
method_10424()
build()
func_177645_b()
makeBakedModel()