| public BakedQuad | | a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, bvr arg2, cdq arg3, fa arg4, cfz arg5, bvs arg6, boolean arg7, boolean arg8) | | method_10055(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, class_2440 arg2, class_1639 arg3, class_1354 arg4, class_2529 arg5, class_2442 arg6, boolean arg7, boolean arg8) | | bakeQuad(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to, BlockElementFace elementFace, TextureAtlasSprite blockSprite, Direction face, ModelRotation rotation, BlockElementRotation elementRotation, boolean uvLock, boolean shade) | | func_178414_a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, BlockPartFace arg2, TextureAtlasSprite arg3, EnumFacing arg4, ModelRotation arg5, BlockPartRotation arg6, boolean arg7, boolean arg8) | | makeBakedQuad(org.lwjgl.util.vector.Vector3f posFrom, org.lwjgl.util.vector.Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean shade) |
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| private BlockElementTexture | | a(bvt arg0, fa arg1, cfz arg2) | | method_12363(class_2443 arg0, class_1354 arg1, class_2529 arg2) | | applyFixup(BlockElementTexture texCoords, Direction face, ModelRotation rotation) | | func_188010_a(BlockFaceUV arg0, EnumFacing arg1, ModelRotation arg2) | | applyUVLock(BlockFaceUV arg0, EnumFacing arg1, ModelRotation arg2) |
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| private int[] | | a(bvt arg0, cdq arg1, fa arg2, float[] arg3, cfz arg4, bvs arg5, boolean arg6) | | method_10050(class_2443 arg0, class_1639 arg1, class_1354 arg2, float[] arg3, class_2529 arg4, class_2442 arg5, boolean arg6) | | bakeVertices(BlockElementTexture texCoords, TextureAtlasSprite blockSprite, Direction face, float[] shape, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade) | | func_188012_a(BlockFaceUV arg0, TextureAtlasSprite arg1, EnumFacing arg2, float[] arg3, ModelRotation arg4, BlockPartRotation arg5, boolean arg6) | | makeQuadVertexData(BlockFaceUV uvs, TextureAtlasSprite sprite, EnumFacing orientation, float[] arg3, ModelRotation rotationIn, BlockPartRotation partRotation, boolean shade) |
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| private int | |
| private float | |
| private float[] | | a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1) | | method_10054(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1) | | getShape(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to) | | func_178403_a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1) | | getPositionsDiv16(org.lwjgl.util.vector.Vector3f pos1, org.lwjgl.util.vector.Vector3f pos2) |
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| private void | | a(int[] arg0, int arg1, fa arg2, bvt arg3, float[] arg4, cdq arg5, cfz arg6, bvs arg7, boolean arg8) | | method_10059(int[] arg0, int arg1, class_1354 arg2, class_2443 arg3, float[] arg4, class_1639 arg5, class_2529 arg6, class_2442 arg7, boolean arg8) | | bakeVertex(int[] vertices, int index, Direction face, BlockElementTexture texCoords, float[] shape, TextureAtlasSprite blockSprite, ModelRotation rotation, BlockElementRotation elementRotation, boolean shade) | | func_188015_a(int[] arg0, int arg1, EnumFacing arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, ModelRotation arg6, BlockPartRotation arg7, boolean arg8) | | fillVertexData(int[] arg0, int arg1, EnumFacing arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, ModelRotation arg6, BlockPartRotation arg7, boolean arg8) |
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| private void | | a(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, cdq arg5, bvt arg6) | | method_10058(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, class_1639 arg5, class_2443 arg6) | | fillVertex(int[] vertices, int rotatedIndex, int index, org.lwjgl.util.vector.Vector3f shape, int shadeValue, TextureAtlasSprite blockSprite, BlockElementTexture textureCoords) | | func_178404_a(int[] arg0, int arg1, int arg2, org.lwjgl.util.vector.Vector3f arg3, int arg4, TextureAtlasSprite arg5, BlockFaceUV arg6) | | storeVertexData(int[] faceData, int storeIndex, int vertexIndex, org.lwjgl.util.vector.Vector3f position, int shadeColor, TextureAtlasSprite sprite, BlockFaceUV faceUV) |
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| private void | | a(org.lwjgl.util.vector.Vector3f arg0, bvs arg1) | | method_10052(org.lwjgl.util.vector.Vector3f arg0, class_2442 arg1) | | applyElementRotation(org.lwjgl.util.vector.Vector3f shape, BlockElementRotation rotation) | | func_178407_a(org.lwjgl.util.vector.Vector3f arg0, BlockPartRotation arg1) | | rotatePart(org.lwjgl.util.vector.Vector3f arg0, BlockPartRotation partRotation) |
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| public int | | a(org.lwjgl.util.vector.Vector3f arg0, fa arg1, int arg2, cfz arg3) | | method_10053(org.lwjgl.util.vector.Vector3f arg0, class_1354 arg1, int arg2, class_2529 arg3) | | applyModelRotation(org.lwjgl.util.vector.Vector3f shape, Direction face, int index, ModelRotation rotation) | | func_188011_a(org.lwjgl.util.vector.Vector3f arg0, EnumFacing arg1, int arg2, ModelRotation arg3) | | rotateVertex(org.lwjgl.util.vector.Vector3f arg0, EnumFacing arg1, int arg2, ModelRotation arg3) |
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| private void | | a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3) | | method_10056(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3) | | rotateVertex(org.lwjgl.util.vector.Vector3f shape, org.lwjgl.util.vector.Vector3f origin, org.lwjgl.util.vector.Matrix4f rotation, org.lwjgl.util.vector.Vector3f scale) | | func_178406_a(org.lwjgl.util.vector.Vector3f arg0, org.lwjgl.util.vector.Vector3f arg1, org.lwjgl.util.vector.Matrix4f arg2, org.lwjgl.util.vector.Vector3f arg3) | | rotateScale(org.lwjgl.util.vector.Vector3f position, org.lwjgl.util.vector.Vector3f rotationOrigin, org.lwjgl.util.vector.Matrix4f rotationMatrix, org.lwjgl.util.vector.Vector3f scale) |
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| private org.lwjgl.util.vector.Matrix4f | | a() | | method_10048() | | identityMatrix() | | func_178411_a() | | getMatrixIdentity() |
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| public static Direction | | a(int[] arg0) | | method_10057(int[] arg0) | | getFacing(int[] vertices) | | func_178410_a(int[] arg0) | | getFacingFromVertexData(int[] faceData) |
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| private void | |
| private static void | | a(cfz arg0, fa arg1, bvx$a arg2) | | method_12365(class_2529 arg0, class_1354 arg1, class_2456$class_2873 arg2) | | setupFixup(ModelRotation rotation, Direction face, FaceBakery$CoordinateFixup fixup) | | func_188013_a(ModelRotation arg0, EnumFacing arg1, FaceBakery$Rotation arg2) | | addUvRotation(ModelRotation arg0, EnumFacing arg1, FaceBakery$Rotation arg2) |
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| private static int | |