| public static void | | a() | | method_11834() | | register() | | func_186200_a() | | registerPieces() |
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| private static EndCityPieces$EndCityPiece | | b(bcg arg0, bbi$a arg1, et arg2, String arg3, atm arg4, boolean arg5) | | method_11839(class_2763 arg0, class_2759$class_2760 arg1, class_2552 arg2, String arg3, class_2734 arg4, boolean arg5) | | createPiece(StructureManager manager, EndCityPieces$EndCityPiece piece, BlockPos pos, String type, BlockRotation rotation, boolean overwrite) | | func_191090_b(TemplateManager arg0, StructureEndCityPieces$CityTemplate arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5) | | addPiece(TemplateManager arg0, StructureEndCityPieces$CityTemplate arg1, BlockPos arg2, String arg3, Rotation arg4, boolean owerwrite) |
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| public static void | | a(bcg arg0, et arg1, atm arg2, List<bbx> arg3, Random arg4) | | method_11837(class_2763 arg0, class_2552 arg1, class_2734 arg2, List<class_34> arg3, Random arg4) | | startHouseTower(StructureManager manager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random) | | func_191087_a(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructureComponent> arg3, Random arg4) | | startHouseTower(TemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructureComponent> arg3, Random arg4) |
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| private static EndCityPieces$EndCityPiece | |
| private static boolean | | b(bcg arg0, bbi$b arg1, int arg2, bbi$a arg3, et arg4, List<bbx> arg5, Random arg6) | | method_11840(class_2763 arg0, class_2759$class_1926 arg1, int arg2, class_2759$class_2760 arg3, class_2552 arg4, List<class_34> arg5, Random arg6) | | addChildren(StructureManager manager, EndCityPieces$SectionGenerator generator, int generationDepth, EndCityPieces$EndCityPiece piece, BlockPos pos, List<StructurePiece> pieces, Random random) | | func_191088_b(TemplateManager arg0, StructureEndCityPieces$IGenerator arg1, int arg2, StructureEndCityPieces$CityTemplate arg3, BlockPos arg4, List<StructureComponent> arg5, Random arg6) | | recursiveChildren(TemplateManager arg0, StructureEndCityPieces$IGenerator arg1, int arg2, StructureEndCityPieces$CityTemplate arg3, BlockPos arg4, List<StructureComponent> arg5, Random arg6) |
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