| public final NbtCompound | | c() | | method_5529() | | toNbt() | | func_143010_b() | | createStructureBaseNBT() |
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| protected abstract void | |
| public void | |
| protected abstract void | |
| public void | | a(bbx arg0, List<bbx> arg1, Random arg2) | | method_54(class_34 arg0, List<class_34> arg1, Random arg2) | | addChildren(StructurePiece start, List<StructurePiece> pieces, Random random) | | func_74861_a(StructureComponent arg0, List<StructureComponent> arg1, Random arg2) | | buildComponent(StructureComponent componentIn, List<StructureComponent> listIn, Random rand) |
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| public abstract boolean | | a(amu arg0, Random arg1, bbg arg2) | | method_58(class_1150 arg0, Random arg1, class_1251 arg2) | | postProcess(World world, Random random, StructureBox bounds) | | func_74875_a(World arg0, Random arg1, StructureBoundingBox arg2) | | addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn) |
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| public StructureBox | | d() | | method_70() | | getBounds() | | func_74874_b() | | getBoundingBox() |
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| public int | | e() | | method_74() | | getGenerationDepth() | | func_74877_c() | | getComponentType() |
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| public static StructurePiece | |
| protected boolean | |
| protected int | | a(int arg0, int arg1) | | method_53(int arg0, int arg1) | | transformX(int x, int z) | | func_74865_a(int arg0, int arg1) | | getXWithOffset(int x, int z) |
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| protected int | | d(int arg0) | | method_52(int arg0) | | transformY(int y) | | func_74862_a(int arg0) | | getYWithOffset(int y) |
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| protected int | | b(int arg0, int arg1) | | method_71(int arg0, int arg1) | | transformZ(int x, int z) | | func_74873_b(int arg0, int arg1) | | getZWithOffset(int x, int z) |
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| protected void | | a(amu arg0, awt arg1, int arg2, int arg3, int arg4, bbg arg5) | | method_56(class_1150 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5) | | setBlockState(World world, BlockState state, int x, int y, int z, StructureBox bounds) | | func_175811_a(World arg0, IBlockState arg1, int arg2, int arg3, int arg4, StructureBoundingBox arg5) | | setBlockState(World worldIn, IBlockState blockstateIn, int x, int y, int z, StructureBoundingBox boundingboxIn) |
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| protected BlockState | | a(amu arg0, int arg1, int arg2, int arg3, bbg arg4) | | method_9273(class_1150 arg0, int arg1, int arg2, int arg3, class_1251 arg4) | | getBlockState(World world, int x, int y, int z, StructureBox bounds) | | func_175807_a(World arg0, int arg1, int arg2, int arg3, StructureBoundingBox arg4) | | getBlockStateFromPos(World worldIn, int x, int y, int z, StructureBoundingBox boundingboxIn) |
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| protected int | | b(amu arg0, int arg1, int arg2, int arg3, bbg arg4) | | method_13378(class_1150 arg0, int arg1, int arg2, int arg3, class_1251 arg4) | | getLight(World world, int x, int y, int z, StructureBox box) | | func_189916_b(World arg0, int arg1, int arg2, int arg3, StructureBoundingBox arg4) | | getSkyBrightness(World worldIn, int x, int y, int z, StructureBoundingBox boundingboxIn) |
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| protected void | | a(amu arg0, bbg arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | method_60(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fillAir(World world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) | | func_74878_a(World arg0, StructureBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fillWithAir(World worldIn, StructureBoundingBox structurebb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) |
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| protected void | | a(amu arg0, bbg arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, awt arg8, awt arg9, boolean arg10) | | method_62(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2232 arg8, class_2232 arg9, boolean arg10) | | fillWithOutline(World world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState edge, BlockState filler, boolean avoidAir) | | func_175804_a(World arg0, StructureBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IBlockState arg8, IBlockState arg9, boolean arg10) | | fillWithBlocks(World existingOnly, StructureBoundingBox boundingboxIn, int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, IBlockState boundaryBlockState, IBlockState arg9, boolean arg10) |
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| protected void | | a(amu arg0, bbg arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, bbx$a arg10) | | method_64(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, class_34$class_35 arg10) | | fill(World world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean avoidAir, Random random, StructurePiece$BlockPicker blocks) | | func_74882_a(World arg0, StructureBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, StructureComponent$BlockSelector arg10) | | fillWithRandomizedBlocks(World blockselector, StructureBoundingBox boundingboxIn, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysReplace, Random arg9, StructureComponent$BlockSelector arg10) |
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| protected void | | a(amu arg0, bbg arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, awt arg10, awt arg11, boolean arg12, int arg13) | | method_6569(class_1150 arg0, class_1251 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, class_2232 arg10, class_2232 arg11, boolean arg12, int arg13) | | fillRandomlyWithOutline(World world, StructureBox box, Random random, float threshold, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState edge, BlockState filler, boolean avoidAir, int maxLight) | | func_189914_a(World arg0, StructureBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, IBlockState arg10, IBlockState arg11, boolean arg12, int arg13) | | generateMaybeBox(World edgeState, StructureBoundingBox sbb, Random rand, float chance, int x1, int y1, int z1, int x2, int y2, int arg9, IBlockState arg10, IBlockState arg11, boolean arg12, int arg13) |
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| protected void | | a(amu arg0, bbg arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, awt arg7) | | method_65(class_1150 arg0, class_1251 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, class_2232 arg7) | | setBlockStateWithThreshold(World world, StructureBox bounds, Random random, float threshold, int x, int y, int z, BlockState state) | | func_175809_a(World arg0, StructureBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, IBlockState arg7) | | randomlyPlaceBlock(World worldIn, StructureBoundingBox boundingboxIn, Random rand, float chance, int x, int y, int z, IBlockState blockstateIn) |
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| protected void | | a(amu arg0, bbg arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, awt arg8, boolean arg9) | | method_63(class_1150 arg0, class_1251 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2232 arg8, boolean arg9) | | placeUpperHemisphere(World world, StructureBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state, boolean avoidAir) | | func_180777_a(World arg0, StructureBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IBlockState arg8, boolean arg9) | | randomlyRareFillWithBlocks(World worldIn, StructureBoundingBox boundingboxIn, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, IBlockState blockstateIn, boolean arg9) |
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| protected void | | c(amu arg0, int arg1, int arg2, int arg3, bbg arg4) | | method_73(class_1150 arg0, int arg1, int arg2, int arg3, class_1251 arg4) | | fillAirColumnUp(World world, int x, int y, int z, StructureBox bounds) | | func_74871_b(World arg0, int arg1, int arg2, int arg3, StructureBoundingBox arg4) | | clearCurrentPositionBlocksUpwards(World worldIn, int x, int y, int z, StructureBoundingBox structurebb) |
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| protected void | | b(amu arg0, awt arg1, int arg2, int arg3, int arg4, bbg arg5) | | method_72(class_1150 arg0, class_2232 arg1, int arg2, int arg3, int arg4, class_1251 arg5) | | fillColumnDown(World world, BlockState state, int x, int y, int z, StructureBox bounds) | | func_175808_b(World arg0, IBlockState arg1, int arg2, int arg3, int arg4, StructureBoundingBox arg5) | | replaceAirAndLiquidDownwards(World worldIn, IBlockState blockstateIn, int x, int y, int z, StructureBoundingBox boundingboxIn) |
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| protected boolean | | a(amu arg0, bbg arg1, Random arg2, int arg3, int arg4, int arg5, nf arg6) | | method_11852(class_1150 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1653 arg6) | | placeChestWithLoot(World world, StructureBox box, Random random, int x, int y, int z, Identifier lootTable) | | func_186167_a(World arg0, StructureBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, ResourceLocation arg6) | | generateChest(World worldIn, StructureBoundingBox structurebb, Random randomIn, int x, int y, int z, ResourceLocation loot) |
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| protected boolean | | a(amu arg0, bbg arg1, Random arg2, et arg3, nf arg4, awt arg5) | | method_13775(class_1150 arg0, class_1251 arg1, Random arg2, class_2552 arg3, class_1653 arg4, class_2232 arg5) | | placeChestWithLoot(World world, StructureBox box, Random random, BlockPos pos, Identifier lootTable, BlockState state) | | func_191080_a(World arg0, StructureBoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, IBlockState arg5) | | generateChest(World arg0, StructureBoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, IBlockState arg5) |
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| protected boolean | | a(amu arg0, bbg arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, nf arg7) | | method_11851(class_1150 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, class_1653 arg7) | | placeDispenserWithLoot(World world, StructureBox box, Random random, int x, int y, int z, Direction facing, Identifier lootTable) | | func_189419_a(World arg0, StructureBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, ResourceLocation arg7) | | createDispenser(World worldIn, StructureBoundingBox sbb, Random rand, int x, int y, int z, EnumFacing facing, ResourceLocation lootTableIn) |
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| protected void | | a(amu arg0, bbg arg1, Random arg2, int arg3, int arg4, int arg5, fa arg6, aqa arg7) | | method_13377(class_1150 arg0, class_1251 arg1, Random arg2, int arg3, int arg4, int arg5, class_1354 arg6, class_129 arg7) | | placeDoor(World world, StructureBox box, Random random, int x, int y, int z, Direction facing, DoorBlock door) | | func_189915_a(World arg0, StructureBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, EnumFacing arg6, BlockDoor arg7) | | generateDoor(World worldIn, StructureBoundingBox sbb, Random rand, int x, int y, int z, EnumFacing facing, BlockDoor door) |
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| public void | | a(int arg0, int arg1, int arg2) | | method_9272(int arg0, int arg1, int arg2) | | move(int dx, int dy, int dz) | | func_181138_a(int arg0, int arg1, int arg2) | | offset(int x, int y, int z) |
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| public Direction | | f() | | method_11854() | | getFacing() | | func_186165_e() | | getCoordBaseMode() |
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| public void | |